Hello!
I'm trying to make a monotype flying team and I'd really appreciate some help. The only restrictions are no legendaries (including ultra beats and mythicals and anything like that) and I need to have Toucannon on my team. Here is my current team, but it would mean a lot if someone could help me come up with one a bit better or improve what I already have :)
I just want to make sure I have a strong team with Toucannon, at least 1 physical and a special attacker. Plus a way to deal with ice, electric, and rock types.
Skarmory @ Rocky Helmet
Ability: Sturdy
EVs: 252 HP / 172 Def / 84 SpD
Bold Nature
- Spikes (might replace with stealth rock tbh)
- Toxic
- Roost
- Whirlwind
I like Skarmory because it has good defense and steel type is nice too because it is immune to poison. I want to have an entry hazard in the form of spikes (though maybe I should change it to stealth rock instead?) Whirlwind is fun too so I can stop people from setting up. I don't know if this is the best build though.
Toucannon @ Choice Scarf
Ability: Skill Link
EVs: 252 Attack / 252 Spe / 4 SpD
Adamant Nature
- Brave Bird
- Bullet Seed
- Rock Blast
- Brick Break
I need Toucannon on my team so I tried to make it work. Choice scarf to increase its eh speed. Toucannon has a high attack stat, so I'm hoping it can at least do a bit of damage before it faints and it has good coverage so I'm happy about that. I don't know if this is the best build, but I mean at least I can hope people will let their guard down when they see it? haha
Togekiss @ Leftovers
Ability: Serene Grace
EVs: 244 HP / 252 Spe / 12 SpA
Timid Nature
- Air Slash
- Flamethrower
- Roost
- Nasty Plot
I definitely don't love the way I set up this Togekiss. Maybe life orb and go for full coverage special attacking moves? it isn't fast enough to usually get the flinch on air slash and I don't feel comfortable giving it choice specs because I need its coverage since it's a mono flying team and I don't want to be locked into a flying type move.
Pidgeot @ Pidgeotite
Ability: Keen Eye
EVs: 252 SpA / 252 Spe / 4 SpD
Timid Nature
- Hurricane
- Heat Wave
- U-Turn
- Roost
Strong boi. Keen eye is good and so is fire coverage. I like this pokemon a lot and it's my strongest on this team by far, but it might make more sense to switch it out to mega salamence because it's stronger, and it's also dragon type, but I honestly don't know. a fire move is nice, but it tends to not ohko so I don't really know if I should keep it or not.
Gliscor @ Toxic Orb
Ability: Toxic Heal
EVs: 244 HP / 132 Spe / 64 SpD / 64 Def
Jolly Nature
- Fling
- Acrobatics
- Facade
- Earthquake
Gliscor is great because I love the electric immunity. If I think someone is going to use an electric move I can get a free switch plus its pretty good defensively. Earthquake is strong (and my favourite move) and once I fling, acrobatics is very nice. I like this pokemon and its build, but will gladly accept any suggestions.
Minior @ White Herb
Ability: Shields Down
EVs: 244 HP / 252 Spe / 12 Def
Adamant Nature
- Shell Smash
- Acrobatics
- Earthquake
- Rock Slide
I love this pokemon. It's so cute. Plus it can take a hit in order to get off shell smash and then destroy everything. The amount of times this pokemon has literally wiped the entire enemy team is more than I can count. I really like it. It's not foolproof though and I usually bring it out last so I can hope to get its counters out of the way, but for what it's worth, Minior is a good little dude. Though, as always, I'd be okay removing it from my team if there is a better alternative.
I like Mega Salamence since there will be no legendaries to counter it, but I don't know. If anyone has any suggestions on how to fix my team or on a whole new team I would really appreciate it. I'd appreciate any and all help!
I'm trying to make a monotype flying team and I'd really appreciate some help. The only restrictions are no legendaries (including ultra beats and mythicals and anything like that) and I need to have Toucannon on my team. Here is my current team, but it would mean a lot if someone could help me come up with one a bit better or improve what I already have :)
I just want to make sure I have a strong team with Toucannon, at least 1 physical and a special attacker. Plus a way to deal with ice, electric, and rock types.
Skarmory @ Rocky Helmet
Ability: Sturdy
EVs: 252 HP / 172 Def / 84 SpD
Bold Nature
- Spikes (might replace with stealth rock tbh)
- Toxic
- Roost
- Whirlwind
I like Skarmory because it has good defense and steel type is nice too because it is immune to poison. I want to have an entry hazard in the form of spikes (though maybe I should change it to stealth rock instead?) Whirlwind is fun too so I can stop people from setting up. I don't know if this is the best build though.
Toucannon @ Choice Scarf
Ability: Skill Link
EVs: 252 Attack / 252 Spe / 4 SpD
Adamant Nature
- Brave Bird
- Bullet Seed
- Rock Blast
- Brick Break
I need Toucannon on my team so I tried to make it work. Choice scarf to increase its eh speed. Toucannon has a high attack stat, so I'm hoping it can at least do a bit of damage before it faints and it has good coverage so I'm happy about that. I don't know if this is the best build, but I mean at least I can hope people will let their guard down when they see it? haha
Togekiss @ Leftovers
Ability: Serene Grace
EVs: 244 HP / 252 Spe / 12 SpA
Timid Nature
- Air Slash
- Flamethrower
- Roost
- Nasty Plot
I definitely don't love the way I set up this Togekiss. Maybe life orb and go for full coverage special attacking moves? it isn't fast enough to usually get the flinch on air slash and I don't feel comfortable giving it choice specs because I need its coverage since it's a mono flying team and I don't want to be locked into a flying type move.
Pidgeot @ Pidgeotite
Ability: Keen Eye
EVs: 252 SpA / 252 Spe / 4 SpD
Timid Nature
- Hurricane
- Heat Wave
- U-Turn
- Roost
Strong boi. Keen eye is good and so is fire coverage. I like this pokemon a lot and it's my strongest on this team by far, but it might make more sense to switch it out to mega salamence because it's stronger, and it's also dragon type, but I honestly don't know. a fire move is nice, but it tends to not ohko so I don't really know if I should keep it or not.
Gliscor @ Toxic Orb
Ability: Toxic Heal
EVs: 244 HP / 132 Spe / 64 SpD / 64 Def
Jolly Nature
- Fling
- Acrobatics
- Facade
- Earthquake
Gliscor is great because I love the electric immunity. If I think someone is going to use an electric move I can get a free switch plus its pretty good defensively. Earthquake is strong (and my favourite move) and once I fling, acrobatics is very nice. I like this pokemon and its build, but will gladly accept any suggestions.
Minior @ White Herb
Ability: Shields Down
EVs: 244 HP / 252 Spe / 12 Def
Adamant Nature
- Shell Smash
- Acrobatics
- Earthquake
- Rock Slide
I love this pokemon. It's so cute. Plus it can take a hit in order to get off shell smash and then destroy everything. The amount of times this pokemon has literally wiped the entire enemy team is more than I can count. I really like it. It's not foolproof though and I usually bring it out last so I can hope to get its counters out of the way, but for what it's worth, Minior is a good little dude. Though, as always, I'd be okay removing it from my team if there is a better alternative.
I like Mega Salamence since there will be no legendaries to counter it, but I don't know. If anyone has any suggestions on how to fix my team or on a whole new team I would really appreciate it. I'd appreciate any and all help!
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