So, I realize I'm late to the party here, but I decided to make an NU RMT. After much arduous teambuilding that discarded Pokemon as various as Liepard, Grumpig, Jynx, and Vileplume, I reached the NU team that I could battle with indefinitely. I really like using it, and I think it works rather well. Descriptions below!
Musharna (F) @ Leftovers
Ability: Synchronize
Shiny: Yes
EVs: 252 SDef / 252 HP / 4 SAtk
Calm Nature
- Heal Bell
- Psychic
- Thunder Wave
- Moonlight
In NU, Psychic-types are kings. It doesn't matter if they're offensive powerhouses like Jynx and Kadabra, defensive bastions like Musharna, and Pokemon that are somewhere in the middle, such as Exeggutor and Gardevoir. Of all of the Psychic-types that I used, Musharna is the most reliable. Grumpig is the Psychic-type most similar to Musharna, and his moveset (Whirlwind, Psyshock, Heal Bell, Thunder Wave) is likewise very close. Eventually, I chose Musharna over Grumpig because of Moonlight, a reliable recovery move that sets this fluffy pink elephant apart from the pig. Musharna struggles against Skuntank, but apart from that dedicated trapper it doesn't encounter many problems when it comes to walling NU's popular sweepers, such as Sawk.
Skuntank (M) @ Black Sludge
Ability: Aftermath
EVs: 252 Atk / 252 HP / 4 SAtk
Naughty Nature
- Taunt
- Sucker Punch
- Pursuit
- Fire Blast
As far as I'm concerned, Skuntank is the only really stand-out Dark-type in NU. His moveset is impeccable, and he's very helpful when it ccomes to screwing with people. Thanks to the prevalence of Psychic-types, Skuntank is very valuable, and his main role involves crushing things like Gardevoir without ever missing a beat. I originally used Electrode as my Taunt-user and Aftermath-haver, but that Pokemon, despite its unique ability to check Ninjask, came up short against every Stealth Rock lead in the tier because of its typing and poor STAB coverage. Skuntank it was, and Skuntank it shall be until further notice.
Rotom-Fan @ Choice Scarf
Ability: Levitate
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Thunderbolt
- Trick
- Volt Switch
- Air Slash
Even after the removal of Electrode from this team, I recognized the need for fast Electric-types in a tier where rain teams abound. Rotom-Fan, despite having weird typing and a redundant ability, is a very good scarfer. Because of his great STAB combination, Rotom-Fan can revenge kill a multitude of Pokemon, even the problematic Sawk. Trick stops walls in their tracks, ruining Musharna, and crippling Ninjask as a Speed Booster. Overall, this Pokemon is a great one to bring in on a weakened opponent that can't fight back against it, but can fight back against other things.
Sawk @ Choice Band
Ability: Mold Breaker
Shiny: Yes
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- Close Combat
- Earthquake
- Ice Punch
- Stone Edge
Three rings for the Combusken under the sky, seven for the Gurdurr in their halls of stone, nine for mortal Primeape doomed to die, and one for Sawk upon his dark throne. Yes, Sawk is probably the best Fighting-type in all of NU, and there's no doubt about it. His solid stats and great ability allow him to OHKO (or at the very least, 2HKO) a number of Pokemon. Mold Breaker bypasses Sturdy as well, allowing Sawk to smash common leads like Bastiodon, Golem, and Probopass. Ice Punch nails Altaria, Torterra, and especially Golurk, which would otherwise wall Sawk entirely. Stone Edge hits a select few Flying-types, namely Charizard. Earthquake is the move that sees the least use of any of the ones on this set, but is still integral because, in conjunction with Mold Breaker, it allows Sawk to murder Weezing and Eelektross, Pokemon that Sawk would otherwise come up short against.
Samurott (F) @ Lum Berry
Ability: Torrent
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Aqua Jet
- Megahorn
- Swords Dance
- Razor Shell
It was clear from the beginning that this team needed a Water-type. In the past, I had experimented with the likes of Alomomola, but eventually decided that it would be cooler to have an offensive Water-type instead. Thus was born my quest to find an offensively inclined Water-type that didn't need rain support. This ruled out Ludicolo, Seismitoad, and less-seen stuff like Pelipper and Mantine, and I was left with Samurott, which doesn't need the rain to sweep. The raw power of Swords Dance Samurott is a power only soured by Samurott's low speed, which is mitigated easily by Aqua Jet, which transforms Samurott into a fantastic late-game cleaner after one single boost. Just as Sawk often opens the game, so does Samurott close it with this set. Megahorn puts a stop to Psychic-types effortlessly, and also patches up Samurott's weakness to Grass-types. Samurott need not worry about Sleep Powder either, because he's got a Lum Berry handy in case of that. The best part about Samurott is that, once Torrent kicks in, Aqua Jet reaches awesome heights of power, making Samurott more dangerous when weakened.
Tangela (M) @ Eviolite
Ability: Regenerator
EVs: 252 Def / 252 HP / 4 SAtk
Bold Nature
- Giga Drain
- Leech Seed
- Synthesis
- Hidden Power [Ice]
Finally, a Grass-type needed to be on this team. I used to use Vileplume, but found it redundant in conjunction with Musharna, which filled a similar role to it. Tangela was chosen over said rafflesia because of its ability to use Evolite and because of its actual ability, the fantastic Regenerator, which makes it a better bulky 'mon than ever. Leech Seed lets Tangela continually steal health from the sweepers that it can wall, allowing it to maintain the upper hand even when its opponent uses a powerful move on it. Hidden Power Ice removes threats like Altaria and Torterra from the equation when it's not safe for Sawk to use Ice Punch on them, as well as better helping Tangela to retaliate against fellow Grass-types, which it couldn't stall out otherwise.
So there you have it. Rate this team, please!
Musharna (F) @ Leftovers
Ability: Synchronize
Shiny: Yes
EVs: 252 SDef / 252 HP / 4 SAtk
Calm Nature
- Heal Bell
- Psychic
- Thunder Wave
- Moonlight
In NU, Psychic-types are kings. It doesn't matter if they're offensive powerhouses like Jynx and Kadabra, defensive bastions like Musharna, and Pokemon that are somewhere in the middle, such as Exeggutor and Gardevoir. Of all of the Psychic-types that I used, Musharna is the most reliable. Grumpig is the Psychic-type most similar to Musharna, and his moveset (Whirlwind, Psyshock, Heal Bell, Thunder Wave) is likewise very close. Eventually, I chose Musharna over Grumpig because of Moonlight, a reliable recovery move that sets this fluffy pink elephant apart from the pig. Musharna struggles against Skuntank, but apart from that dedicated trapper it doesn't encounter many problems when it comes to walling NU's popular sweepers, such as Sawk.
Skuntank (M) @ Black Sludge
Ability: Aftermath
EVs: 252 Atk / 252 HP / 4 SAtk
Naughty Nature
- Taunt
- Sucker Punch
- Pursuit
- Fire Blast
As far as I'm concerned, Skuntank is the only really stand-out Dark-type in NU. His moveset is impeccable, and he's very helpful when it ccomes to screwing with people. Thanks to the prevalence of Psychic-types, Skuntank is very valuable, and his main role involves crushing things like Gardevoir without ever missing a beat. I originally used Electrode as my Taunt-user and Aftermath-haver, but that Pokemon, despite its unique ability to check Ninjask, came up short against every Stealth Rock lead in the tier because of its typing and poor STAB coverage. Skuntank it was, and Skuntank it shall be until further notice.
Rotom-Fan @ Choice Scarf
Ability: Levitate
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Thunderbolt
- Trick
- Volt Switch
- Air Slash
Even after the removal of Electrode from this team, I recognized the need for fast Electric-types in a tier where rain teams abound. Rotom-Fan, despite having weird typing and a redundant ability, is a very good scarfer. Because of his great STAB combination, Rotom-Fan can revenge kill a multitude of Pokemon, even the problematic Sawk. Trick stops walls in their tracks, ruining Musharna, and crippling Ninjask as a Speed Booster. Overall, this Pokemon is a great one to bring in on a weakened opponent that can't fight back against it, but can fight back against other things.
Sawk @ Choice Band
Ability: Mold Breaker
Shiny: Yes
EVs: 252 HP / 252 Atk / 4 SDef
Adamant Nature
- Close Combat
- Earthquake
- Ice Punch
- Stone Edge
Three rings for the Combusken under the sky, seven for the Gurdurr in their halls of stone, nine for mortal Primeape doomed to die, and one for Sawk upon his dark throne. Yes, Sawk is probably the best Fighting-type in all of NU, and there's no doubt about it. His solid stats and great ability allow him to OHKO (or at the very least, 2HKO) a number of Pokemon. Mold Breaker bypasses Sturdy as well, allowing Sawk to smash common leads like Bastiodon, Golem, and Probopass. Ice Punch nails Altaria, Torterra, and especially Golurk, which would otherwise wall Sawk entirely. Stone Edge hits a select few Flying-types, namely Charizard. Earthquake is the move that sees the least use of any of the ones on this set, but is still integral because, in conjunction with Mold Breaker, it allows Sawk to murder Weezing and Eelektross, Pokemon that Sawk would otherwise come up short against.
Samurott (F) @ Lum Berry
Ability: Torrent
EVs: 252 Atk / 252 HP / 4 SDef
Adamant Nature
- Aqua Jet
- Megahorn
- Swords Dance
- Razor Shell
It was clear from the beginning that this team needed a Water-type. In the past, I had experimented with the likes of Alomomola, but eventually decided that it would be cooler to have an offensive Water-type instead. Thus was born my quest to find an offensively inclined Water-type that didn't need rain support. This ruled out Ludicolo, Seismitoad, and less-seen stuff like Pelipper and Mantine, and I was left with Samurott, which doesn't need the rain to sweep. The raw power of Swords Dance Samurott is a power only soured by Samurott's low speed, which is mitigated easily by Aqua Jet, which transforms Samurott into a fantastic late-game cleaner after one single boost. Just as Sawk often opens the game, so does Samurott close it with this set. Megahorn puts a stop to Psychic-types effortlessly, and also patches up Samurott's weakness to Grass-types. Samurott need not worry about Sleep Powder either, because he's got a Lum Berry handy in case of that. The best part about Samurott is that, once Torrent kicks in, Aqua Jet reaches awesome heights of power, making Samurott more dangerous when weakened.
Tangela (M) @ Eviolite
Ability: Regenerator
EVs: 252 Def / 252 HP / 4 SAtk
Bold Nature
- Giga Drain
- Leech Seed
- Synthesis
- Hidden Power [Ice]
Finally, a Grass-type needed to be on this team. I used to use Vileplume, but found it redundant in conjunction with Musharna, which filled a similar role to it. Tangela was chosen over said rafflesia because of its ability to use Evolite and because of its actual ability, the fantastic Regenerator, which makes it a better bulky 'mon than ever. Leech Seed lets Tangela continually steal health from the sweepers that it can wall, allowing it to maintain the upper hand even when its opponent uses a powerful move on it. Hidden Power Ice removes threats like Altaria and Torterra from the equation when it's not safe for Sawk to use Ice Punch on them, as well as better helping Tangela to retaliate against fellow Grass-types, which it couldn't stall out otherwise.
So there you have it. Rate this team, please!