Hi guys,
I'm new to this forum, so advice would be well appreciated.
Here's my team, climbing mid 1300's.
Azelf @ Focus Sash
Ability: Levitate
Shiny: Yes
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Stealth Rock
- Explosion
- Taunt
- Skill Swap
THE ORIGINAL SUICIDE LEAD!!! Azelf is just so good for what his job is. Taunt is on there to stop slower leads like Ferrothorn and Landorus-T, while Skill Swap can harm ability reliant pokemon like Azumarill and Diggersby. The Focus Sash keeps him alive for at least one stealth rock. Stealth Rock is a good all round entry hazard, that hits flying types very hard. When he can't do anything else, Explosion does decent damage to an opposing pokemon. He has EV's in HP and Speed to be a pretty bulky support, that with 361 speed can outspeed most leads.
Clefable @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Calm Mind
- Moonblast
- Toxic
- Protect
We'll build a wall and name it Clefable. Unaware makes work of setup-sweepers, which you can then whittle down with the Toxic-Protect combo. Calm Mind will allow you to do VERY good damage with moonblast, while avoiding damage from Serperior, etc. Moonblast is a good STAB move that does good damage. Unfortunately this set is ruined by steel types, as none of these moves hit for anything against steel.
Arcanine @ Life Orb
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Extreme Speed
- Wild Charge
- Crunch
Arcanine is a solid core, and is my main counter to grass and steel-types. Wild Charge hits water-types, one of Arcanines main checks. Extreme Speed can finish off damaged pokemon, with relative safety. Crunch hits Psychic and Ghost types. Flare Blitz, hits very very very hard, and with the Life Orb boost, 2HKO most pokemon that don't resist in. He is a good teammate for Keldeo and Clefable, as he counters their counters. EV's in attack and speed to get MAXIMUM hurt, and to outspeed foes.
Keldeo @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Secret Sword
- Icy Wind
- Hydro Pump
My special attacker, with choice specs, he really hits hard. Main role is to counter Heatran, Gliscor, Garchomp and Tyranitar. Scald is my main attack, 30% burn cripples physical attackers. Secret Sword damages Steel, Rock and Dark types. Icy Wind hurts Garchomp and Landorus-T. EVs in Special Attack and Speed, to make sure he can land those Special Attacks first. Hydro pump is there for when scald can't do the job, and I need a bit more power.
Goodra @ Assault Vest
Ability: Sap Sipper
Shiny: Yes
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Outrage
- Dragon Tail
- Fire Punch
- Earthquake
Goodra is a TANK. I needed someone to check Serperior, and Goodra fit the role. Outrage is a powerful STAB move that hits everything that doesn't resist it for very good damage. Dragon Tail gets Chansey out of your way. Earthquake OHKOs Heatran as well. Super Special def with assault vest makes him a good special tank.
Bisharp @ Black Glasses
Ability: Defiant
Shiny: Yes
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Sucker Punch
- Iron Head
- Knock Off
- Swords Dance
Bisharp is the "sweeper" of the team. Swords Dance is used when you can predict a swich or a move that wont KO him. Sucker Punch allows Bisharp to damage speedier foes and Iron Head puts fairies to bed. Knock off hits status pokemon and stallers hard, and swords dance makes your attacks hurt. The Black Glasses makes Your two primary STAB moves hit even harder.
Counters:
Mega Sableye + Steel: without clefable, Mega Sableye can wreak havoc.
Water types: this team lacks a reliable check to water types, meaning that if played well, they can ruin lots of games.
I'm new to this forum, so advice would be well appreciated.
Here's my team, climbing mid 1300's.
Azelf @ Focus Sash
Ability: Levitate
Shiny: Yes
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Stealth Rock
- Explosion
- Taunt
- Skill Swap
THE ORIGINAL SUICIDE LEAD!!! Azelf is just so good for what his job is. Taunt is on there to stop slower leads like Ferrothorn and Landorus-T, while Skill Swap can harm ability reliant pokemon like Azumarill and Diggersby. The Focus Sash keeps him alive for at least one stealth rock. Stealth Rock is a good all round entry hazard, that hits flying types very hard. When he can't do anything else, Explosion does decent damage to an opposing pokemon. He has EV's in HP and Speed to be a pretty bulky support, that with 361 speed can outspeed most leads.
Clefable @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Calm Mind
- Moonblast
- Toxic
- Protect
We'll build a wall and name it Clefable. Unaware makes work of setup-sweepers, which you can then whittle down with the Toxic-Protect combo. Calm Mind will allow you to do VERY good damage with moonblast, while avoiding damage from Serperior, etc. Moonblast is a good STAB move that does good damage. Unfortunately this set is ruined by steel types, as none of these moves hit for anything against steel.
Arcanine @ Life Orb
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Extreme Speed
- Wild Charge
- Crunch
Arcanine is a solid core, and is my main counter to grass and steel-types. Wild Charge hits water-types, one of Arcanines main checks. Extreme Speed can finish off damaged pokemon, with relative safety. Crunch hits Psychic and Ghost types. Flare Blitz, hits very very very hard, and with the Life Orb boost, 2HKO most pokemon that don't resist in. He is a good teammate for Keldeo and Clefable, as he counters their counters. EV's in attack and speed to get MAXIMUM hurt, and to outspeed foes.
Keldeo @ Choice Specs
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Scald
- Secret Sword
- Icy Wind
- Hydro Pump
My special attacker, with choice specs, he really hits hard. Main role is to counter Heatran, Gliscor, Garchomp and Tyranitar. Scald is my main attack, 30% burn cripples physical attackers. Secret Sword damages Steel, Rock and Dark types. Icy Wind hurts Garchomp and Landorus-T. EVs in Special Attack and Speed, to make sure he can land those Special Attacks first. Hydro pump is there for when scald can't do the job, and I need a bit more power.
Goodra @ Assault Vest
Ability: Sap Sipper
Shiny: Yes
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Outrage
- Dragon Tail
- Fire Punch
- Earthquake
Goodra is a TANK. I needed someone to check Serperior, and Goodra fit the role. Outrage is a powerful STAB move that hits everything that doesn't resist it for very good damage. Dragon Tail gets Chansey out of your way. Earthquake OHKOs Heatran as well. Super Special def with assault vest makes him a good special tank.
Bisharp @ Black Glasses
Ability: Defiant
Shiny: Yes
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Sucker Punch
- Iron Head
- Knock Off
- Swords Dance
Bisharp is the "sweeper" of the team. Swords Dance is used when you can predict a swich or a move that wont KO him. Sucker Punch allows Bisharp to damage speedier foes and Iron Head puts fairies to bed. Knock off hits status pokemon and stallers hard, and swords dance makes your attacks hurt. The Black Glasses makes Your two primary STAB moves hit even harder.
Counters:
Mega Sableye + Steel: without clefable, Mega Sableye can wreak havoc.
Water types: this team lacks a reliable check to water types, meaning that if played well, they can ruin lots of games.
Last edited: