Hello, this is my first article so let's go.
I wanted to do something interesting with one of my favourite playstyle, the offense.
-Teambuilding:
I started with Shuckle, that set up entry hazards and final gambit to let the teammates do the work.
Then, I decided to put a Banded Emboar, that has no switch-in.
For the special side, I was thinking about Vikavolt, but it's too slow even with webs up, so I put a Specs Clawitzer.
Because of the defoggers, I always choice a Defiant poke for the free boost, and this time is Scarfed Braviary.
If the opponent doesn't run a defog user, maybe run a spinner, so i put Mismagius.
And finally, I wanted a spinner over defogger because I want my hazardas up, so I put a Claydol.
-Team in depth:
Shuckle @ Mental Herb
Ability: Sturdy
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Stealth Rock
- Sticky Web
- Knock Off
- Final Gambit
·Well, nothing new, his work is set both hazards if it's possible and then Final Gambit to let the Wallbreaker in.
Emboar @ Choice Band
Ability: Reckless
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Flare Blitz
- Superpower
- Wild Charge
- Sucker Punch
·The physical wallbreaker, and one of my favourite, and I really think that should be banned, because it's crazy. I always have run Head Smash on Emboar, but for a banded set I thought that Sucker would be more useful than Smash because of the priority.
Clawitzer @ Choice Specs
Ability: Mega Launcher
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Water Pulse
- Ice Beam
- Dark Pulse
- Aura Sphere
·For the special side, I love Clawitzer. If it is well played, both Emboar and Clawitzer get a kill by turn.
Braviary @ Choice Scarf
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Brave Bird
- Return
- Superpower
- U-turn
·As I said, I always put a defiant owner in HO for the free boost. It acts as a cleaner too.
Mismagius @ Ghostium Z
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Shadow Ball
- Dazzling Gleam
- Taunt
·Anti Spinner and Z user. Nasty Plot doubles your special attack and then you can throw your Z with no problem. Taunt is used to avoid toxic and taunt too. Dazzling for dark types such as Guzzlord.
Claydol @ Expert Belt
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Rapid Spin
- Ice Beam
- Earth Power
- Psychic
·And finally, maybe the most urprising member of the team, Claydol. It spin away the hazards and with expert belt hits the majority of the tier harder than I thought.
---------Conclusion-------
I think that is a cool team, but because of it's the first HO that I've ever made in NU maybe has some wrong. I'm opened to suggestions. Thank you for read this, bye!
I wanted to do something interesting with one of my favourite playstyle, the offense.
-Teambuilding:
I started with Shuckle, that set up entry hazards and final gambit to let the teammates do the work.
Then, I decided to put a Banded Emboar, that has no switch-in.
For the special side, I was thinking about Vikavolt, but it's too slow even with webs up, so I put a Specs Clawitzer.
Because of the defoggers, I always choice a Defiant poke for the free boost, and this time is Scarfed Braviary.
If the opponent doesn't run a defog user, maybe run a spinner, so i put Mismagius.
And finally, I wanted a spinner over defogger because I want my hazardas up, so I put a Claydol.
-Team in depth:
Shuckle @ Mental Herb
Ability: Sturdy
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Stealth Rock
- Sticky Web
- Knock Off
- Final Gambit
·Well, nothing new, his work is set both hazards if it's possible and then Final Gambit to let the Wallbreaker in.
Emboar @ Choice Band
Ability: Reckless
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Flare Blitz
- Superpower
- Wild Charge
- Sucker Punch
·The physical wallbreaker, and one of my favourite, and I really think that should be banned, because it's crazy. I always have run Head Smash on Emboar, but for a banded set I thought that Sucker would be more useful than Smash because of the priority.
Clawitzer @ Choice Specs
Ability: Mega Launcher
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Water Pulse
- Ice Beam
- Dark Pulse
- Aura Sphere
·For the special side, I love Clawitzer. If it is well played, both Emboar and Clawitzer get a kill by turn.
Braviary @ Choice Scarf
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Brave Bird
- Return
- Superpower
- U-turn
·As I said, I always put a defiant owner in HO for the free boost. It acts as a cleaner too.
Mismagius @ Ghostium Z
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Shadow Ball
- Dazzling Gleam
- Taunt
·Anti Spinner and Z user. Nasty Plot doubles your special attack and then you can throw your Z with no problem. Taunt is used to avoid toxic and taunt too. Dazzling for dark types such as Guzzlord.
Claydol @ Expert Belt
Ability: Levitate
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Rapid Spin
- Ice Beam
- Earth Power
- Psychic
·And finally, maybe the most urprising member of the team, Claydol. It spin away the hazards and with expert belt hits the majority of the tier harder than I thought.
---------Conclusion-------
I think that is a cool team, but because of it's the first HO that I've ever made in NU maybe has some wrong. I'm opened to suggestions. Thank you for read this, bye!