Freeroamer
The greatest story of them all.
Introduction
Hi guys, just dropping the best team I've made in SM UU up to this point. I've spammed this team an unhealthy amount on the ladder to the point where I was one game away from being in UULT playoffs before I got crit on the last turn after having to play back from an earlier crit and to where I peaked #1 earlier today. I know for a lot of people ladder peaks don't hold massive significance because the quality is generally subpar compared to what you get in tournament games, but what's been most satisfying is that other than certain stall teams there isn't really too many matchups where you have absolutely no chance, even though as with all teams I wish I could be more solid vs some threats. This team is incredibly standard but it functions well for what I wanted it to do. Don't read anything into the title btw, it was just the first word I thought of and I needed a title.
Teambuilding Process
I actually started building this team a while ago, during the Victini retest and the pokemon I wanted to build with was Primarina mainly due to getting blown back by it a ton. It's power and typing really make it a huge threat to balance, and while it's bulk isn't the best, it does check some notable mons at least once such as Keldeo and Hydreigon.
When building with wallbreakers with few switchins, one of the first things I always look for is pivots with decent synergy. Scizor provides me with just that, pivoting out of Fire types and physically defensive mons that Primarina gobbles up. The typing synergy is useful at times also.
Seeing as I was going the balance route, and I'm always wary of being overly weak to Raikou Hippo was an obvious next addition. Stealth Rock, great mixed bulk and reliable recovery makes this a common choice for a lot of balances and it just fits really well here.
At the moment, the team is really damn slow. While I have defensive responses to a lot of stuff, unless you're running a full stall team you won't have the longevity to cope with constantly taking hits and responding after the opponent, meaning I had to address the speed issue as soon as possible. Aerodactyl helps me do that, while trapping common balance threats such Gengar and Alakazam. It also loves the presence of Hippowdon, with sand allowing it to switch directly into these threats if required.
At this point I'm running one SR weak mon as well as 4 pokemon shredded by Spikes, the obvious response is to add a means of hazard removal. I've always enjoyed using Tentacruel, and as a means of hazard removal I have a massive preference for spin over Defog so I used it again here. Helping out vs Scizor and Flamethrower Clef were big parts of why I used Tentacruel here, and thanks to the presence of Aero I can usually Pursuit Ghosts that attempt to spinblock.
For my last I wanted something that could provide another edge of Speed, as other than Aero everything is slow and doesn't even run max Speed so this needed fixing as soon as possible. I chose Hydreigon as my Choice Scarf user primarily as it gave me a secondary response to SD Bisharp, in the case that Hippowdon got flinched or couldn't deal with it for some reason. A choice I tried here also was Scarf Infernape as it would help vs Scizor a lot but it didn't feel quite right as well as the fact it got worn down v quick by Spikes and Sand.
The Team
Primarina @ Choice Specs
Ability: Torrent
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Hydro Pump
- Scald
- Moonblast
- Psychic
Scizor @ Leftovers
Ability: Technician
EVs: 248 HP / 124 Def / 136 SpD
Impish Nature
- Bullet Punch
- U-turn
- Swords Dance
- Roost
Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 80 Def / 176 SpD
Impish Nature
- Earthquake
- Toxic
- Slack Off
- Stealth Rock
Aerodactyl-Mega @ Aerodactylite
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Wing Attack
- Aqua Tail
- Earthquake
- Pursuit
Tentacruel @ Black Sludge
Ability: Liquid Ooze
EVs: 240 HP / 236 Def / 8 SpA / 8 SpD / 16 Spe
Bold Nature
IVs: 0 Atk
- Scald
- Acid Spray / Haze
- Toxic Spikes
- Rapid Spin
Hydreigon @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Dark Pulse
- Draco Meteor
- Fire Blast
- U-turn
Threatlist
I've mentioned it a ton throughout the RMT, but honestly this can be very difficult to beat if it's played reasonably well or you don't get lucky enough. Any changes I'd make to the team would revolve around making the team more solid vs Scizor.
SD variants can be very irritating because they outspeed and hit Prim hard before it can blow them away, and they set up on a lot of the team. Having Aero as the initial response says a lot haha.
Stall teams that look something like the above are often an impossible matchup for this team. They have checks for virtually everything on the team and can remove T spikes on command and prevent them from being effective.
Conclusion
In all, this has definitely been the best team I've made in SM UU so far and I feel like I've taken it as far as I can in it's current form, however I definitely feel that there are potential improvements that could be made, so please feel free to suggest any that you spot and absolutely try the team out!
Hippowdon @ Leftovers
Ability: Sand Stream
EVs: 252 HP / 80 Def / 176 SpD
Impish Nature
- Earthquake
- Toxic
- Slack Off
- Stealth Rock
Tentacruel @ Black Sludge
Ability: Liquid Ooze
EVs: 240 HP / 236 Def / 8 SpA / 8 SpD / 16 Spe
Bold Nature
IVs: 0 Atk
- Scald
- Acid Spray
- Toxic Spikes
- Rapid Spin
Primarina @ Choice Specs
Ability: Torrent
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Hydro Pump
- Scald
- Moonblast
- Psychic
Aerodactyl-Mega @ Aerodactylite
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Wing Attack
- Aqua Tail
- Earthquake
- Pursuit
Hydreigon @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Dark Pulse
- Draco Meteor
- Fire Blast
- U-turn
Scizor @ Leftovers
Ability: Technician
EVs: 248 HP / 124 Def / 136 SpD
Impish Nature
- Bullet Punch
- U-turn
- Swords Dance
- Roost
Ability: Sand Stream
EVs: 252 HP / 80 Def / 176 SpD
Impish Nature
- Earthquake
- Toxic
- Slack Off
- Stealth Rock
Tentacruel @ Black Sludge
Ability: Liquid Ooze
EVs: 240 HP / 236 Def / 8 SpA / 8 SpD / 16 Spe
Bold Nature
IVs: 0 Atk
- Scald
- Acid Spray
- Toxic Spikes
- Rapid Spin
Primarina @ Choice Specs
Ability: Torrent
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Hydro Pump
- Scald
- Moonblast
- Psychic
Aerodactyl-Mega @ Aerodactylite
Ability: Tough Claws
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Wing Attack
- Aqua Tail
- Earthquake
- Pursuit
Hydreigon @ Choice Scarf
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Dark Pulse
- Draco Meteor
- Fire Blast
- U-turn
Scizor @ Leftovers
Ability: Technician
EVs: 248 HP / 124 Def / 136 SpD
Impish Nature
- Bullet Punch
- U-turn
- Swords Dance
- Roost
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