OU Pheromosa (Quiver Dance)

mulgokizary

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QC: Hootie / p2 / Colonel M
GP: The Dutch Plumberjack

[SET]
name: Quiver Dance
move 1: Quiver Dance
move 2: Bug Buzz
move 3: Focus Blast
move 4: Ice Beam
item: Fightinium Z / Focus Sash
ability: Beast Boost
nature: Modest
eVs: 224 SpA / 32 SpD / 252 Spe

[SET COMMENTS]
Moves
========

* Quiver Dance boost Pheromosa's Speed and Special Attack. These boosts allow Pheromosa to outspeed every Choice Scarf user in the tier except for itself and OHKO a large portion of the offensive metagame.
* Bug Buzz is Pheromosa's most reliable STAB attack. It allows Pheromosa to pick off weakened attackers and has a 100% chance to OHKO certain frail threats like Greninja unboosted.
* Focus Blast lets Pheromosa to hit Pokemon, mostly Steel-types, that resist its other coverage moves such as Skarmory, Magnezone, and Heatran. It's also an incredibly powerful nuke, especially after a +1 boost, at which point it will be able to OHKO bulky Pokemon like Mega Metagross.
* Ice Beam is selected over other coverage options due to its massive utility. Ice Beam allows Pheromosa to hit threats like Charizard, Landorus, Garchomp, Zapdos, and Tapu Bulu for high amounts of damage.

Set Details
========

* An EV spread of 224 SpA / 32 SpD / 252 Spe with a Modest nature allows Pheromosa to outspeed any Choice Scarf user or +1 Speed Pokemon outside of itself after a Quiver Dance. It also allows Pheromosa to survive Ash Greninja's Water Shuriken from 100% HP (and gives it a 70% chance to survive after one switch into Stealth Rock at 88%) after a Quiver Dance boost.
* Fightinium Z gives Pheromosa a 100% accurate Fighting attack that lets it pick up unboosted OHKOs on bulky Pokemon such as Mega Metagross, which bolsters its sweeping and breaking power.
* Alternatively, Focus Sash allows Pheromosa to take any hit and either set up Quiver Dance or strike back with a powerful STAB move. This item is useful for checking Choice Scarf users and setup sweepers.

Usage Tips
========

* This variant of Pheromosa lacks U-turn or breaking coverage, so it's best to use it in the mid- or late-game in order to check threats or sweep instead of bringing it out early to try and punch holes in the enemy team. Some examples of Pokemon that you will want to take down before you attempt to sweep are Tapu Fini and Ash-Greninja.
* You will usually want to get Stealth Rock on the field early so that you can break down things that are particularly annoying to Pheromosa such as Alolan Marowak quickly.
* Against bulkier teams, Pheromosa tends to scare out Pokemon that its other sets usually kill such as Chansey. When these switches occur, it's important to take note of the opposing team so that you can switch accordingly. Does the opponent have an Alolan Marowak? Mega Venusaur? A Toxapex? An Amoonguss? Figuring out when these Pokemon are coming in and double switching to a breaker that can capitalize on it is very important for breaking down the enemy team so that Pheromosa can sweep later.
* Keeping entry hazards off of your side of the field is very important. Not only does it keep Focus Sash intact, it also keeps Pheromosa healthy so that it can live Dark or Grass-type attacks and common priority. For instance, if you keep Pheromosa above 88% health (one switch into Stealth Rock) it will always survive Mega Metagross's Bullet Punch and will have a good chance to survive Water Shuriken from a Battle Bond Greninja that has not changed formes yet.

Team Options
========

* Hazard control is crucial. You're going to want to be able to set entry hazards easily, and if you're running Focus Sash, you'll also want to be able to clear them off the field. Swords Dance Landorus-T is a great Stealth Rock user that can also break through the opponent's team, while Mold Breaker Excadrill compresses the Stealth Rock and Rapid Spin roles into one team slot as well as serving as a solid switch-in to Tapu Koko, which Quiver Dance Pheromosa has a very hard time KOing. Some other hazard control Pokemon that you can use are Azelf, Latios, and Latias. You will generally want to use a more offensively oriented hazard remover that can keep up momentum as opposed to a passive one such as Tapu Fini.
* Tapu Lele is one of the premier partners for this Pokemon. Not only does Psychic Terrain prevent the opponent from revenging Pheromosa using priority attacks, its coverage also allows it to break through threats that wall Pheromosa like Toxapex and Mega Venusaur. If you choose not to use Tapu Lele, other Psychic-type attackers such as Mega Alakazam and Hoopa are great picks.
* Switch-ins to Choice Scarf users that try to revenge kill unboosted Pheromosa are good considerations. Steel-type Pokemon like Mega Metagross and Magearna have excellent typing for switching into Dragon- and Fairy-type moves.
* Other fast cleaners like Kartana, Tapu Koko, and Autotomize Celesteela can come in after Pheromosa is KOed while attempting to sweep and continue where it left off.
 
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Quick question: would HP electric be worth considering over Bug Buzz as a possibility? It hits Tapu Fini and Toxapex decently hard, which otherwise walls the main set. With Ice Beam it forms a pseudo Bolt-Beam coverage, as well.

Forgive me, it was something I was considering trying to obtain in game and I am deciding if resetting for the hidden power would be worth it.
 

Martin

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Quick question: would HP electric be worth considering over Bug Buzz as a possibility? It hits Tapu Fini and Toxapex decently hard, which otherwise walls the main set. With Ice Beam it forms a pseudo Bolt-Beam coverage, as well.

Forgive me, it was something I was considering trying to obtain in game and I am deciding if resetting for the hidden power would be worth it.
Bug Buzz is necessary as an accurate sweeping tool; Focus Blast is too unreliable to sweep with, Ice Beam is important for Lando, and generally speaking you should try and eliminate HP Elec's targets before you try to sweep with Pheromosa.

As an aside:
upload_2017-1-31_23-50-3.png


Dugtrio should totally be in team options to ease the Toxapex/Chansey matchup and allow you to use AOP on something else (such as whichever one of the two Dugtrio doesn't successfully take out) imo. Just generally helpful partner for smth like Phero in general.

Also now that Scarf Kartana is no longer on the analysis you should probably replace it with something else (re: Team Options)
 

Lumari

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remove
add / fix (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 1/1
[SET]
name: Quiver Dance
move 1: Quiver Dance
move 2: Bug Buzz
move 3: Focus Blast
move 4: Ice Beam
item: Fightinium Z / Focus Sash
ability: Beast Boost
nature: Modest
evs: 224 SpA / 32 SpD / 252 Spe
Nature: Modest

[SET COMMENTS]
Moves
========

* Quiver Dance boost Pheromosa's Speed and Special Attack. These boosts allow Pheromosa to outspeed every Choice Scarf user in the tier except for itself and OHKO a large portion of the offensive metagame.
* Bug Buzz is Pheromosa's most reliable STAB attack. It allows Pheromosa to pick off weakened attackers and has a 100% chance to OHKO certain weak frail threats like Greninja unboosted.
* Focus Blast lets Pheromosa to hit Pokemon, mostly Steel-types, that resist its other coverage moves such as Skarmory, Magnezone, and Heatran. It's also an incredibly powerful nuke, especially after a +1 boost, at which point you it will be able to OHKO bulky Pokemon like Mega Metagross.
* Ice Beam is selected over other coverage options due to its massive utility. Ice Beam allows Pheromosa to hit things threats like Charizard, Landorus, Garchomp, Zapdos, and Tapu Bulu for high amounts of damage.

Set Details
========

* A 224 / 32 / 252 Modest An EV spread of (insert spread with stats here) with a Modest nature allows Pheromosa to outspeed any Choice Scarf user or +1 Speed Pokemon outside of itself after a Quiver Dance. It also allows Pheromosa to live survive Ash-Greninja's (AH) Water Shuriken from 100% HP (and gives it a 70% chance to live survive after one switch into Stealth Rock switch-in at 88%) after a Quiver Dance boost.
* Fightinium Z gives Pheromosa a 100% accurate Fighting attack that lets it pick up unboosted OHKOs on bulky Pokemon such as Mega Metagross, which bolsters its sweeping and breaking power.
* Alternatively, Focus Sash allows Pheromosa to take any hit and either set up Quiver Dance or strike back with a powerful STAB move. This item is useful for checking Choice Scarf users and setup sweepers.

Usage Tips
========

* This variant of Pheromosa lacks U-turn or breaking coverage, so it's best to use it in the mid- (AH) or late-game (AH) in order to check threats or sweep instead of bringing it out early to try and punch holes in the enemy team. Some examples of Pokemon that you will want to take down before you attempt to sweep are Tapu Fini and Ash-Greninja. (AH)
* You will usually want to get Stealth Rock on the field early so that you can break down things that are particularly annoying to Pheromosa such as Alolan Marowak quickly.
* Against bulkier teams, Pheromosa tends to scare out Pokemon that its other sets usually kill such as Chansey. When these switches occur, it's important to take note of the opposing team so that you can switch accordingly. Does the opponent have an Alolan Marowak? Mega Venusaur? A Toxapex? An Amoonguss? Figuring out when these Pokemon are coming in and double switching to a breaker that can capitalize on it is very important for breaking down the enemy team so that Pheromosa can sweep later.
* Keeping entry hazards off of your side of the field is very important. Not only does it keep Focus Sash intact, but it also keeps Pheromosa healthy so that it can live Dark or Grass-type attacks and common priority. For instance, if you keep Pheromosa above 88% health (one switch into Stealth Rock switch-in) you it will always live survive Mega Metagross's Bullet Punch (RC) and will have a good chance to live survive Water Shuriken from a Battle Bond Greninja that has not entered Ash form yet changed formes yet.

Team Options
========

* Hazard control is crucial. You're going to want to be able to set entry hazards easily, and if you're running Focus Sash, you'll also want to be able to clear them off of the field. Swords Dance Landorus-Therian is a great Stealth Rock user that can also break through the opponent's team, while Mold Breaker Excadrill compresses the Stealth Rock and Rapid Spin roles into one team slot as well as serving as a solid switchin switch-in to Tapu Koko, which Quiver Dance Pheromosa has a very hard time killing KOing. Some other hazard control Pokemon that you can use are Azelf, Latios, (AC) and Latias. You will generally want to use a more offensively oriented (RH) hazard remover that can keep up momentum as opposed to a passive one such as Tapu Fini.
* Tapu Lele is one of the premier partners for this Pokemon. Not only does Psychic Terrain prevent the opponent from revenging Pheromosa using priority attacks, but its coverage also allows it to break through things threats that wall Pheromosa like Toxapex and Mega Venusaur. If you choose not to use Tapu Lele, other Psychic-type attackers such as Mega Alakazam and Hoopa are great picks.
* Switch-ins to Choice Scarf carriers users that try to revenge kill unboosted Pheromosa are good considerations. Steel-type Pokemon like Mega Metagross and Magearna have excellent typing for switching into scarfed Dragon- (AH) and Fairy-type moves.
* Other fast cleaners like Choice Scarf Kartana, Tapu Koko, or and Autotomize Celesteela can come in after Pheromosa dies is KOed while attempting to sweep and continue where it left off.
 
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