Aegislash should definitely have King's Shield, especially in a Doubles battle.
Baton pass got "nerfed". Now every pokemon with a boosting move or ability AND baton pass will be at level 77 or lower if it was already higher.Why is Floatzel level 77 if it is PU?
Not sure if you're suggesting Unown to be able to use more than one Hidden Power at once, which is impossible, but Unown is actually that garbage that STAB Choice Specs HP Psychic is the only redeeming set it has and anything else would just make it even worse than what it currently is.While I have your attention, I'd like to propose a new Unown set, so it can be slightly more viable in battles. The current set for Unown just has Specs and HP Psychic. If your opponent has a plethora of dark types, or even one that counters all of your team, Unown is dead weight. If Unown had HP Dark, Fighting, and Fire/Ice/Electric to accompany HP Psychic, it could pull it's (very light) weight more appropriately. This set plus Specs, scarf, or focus sash could prove to be somewhat useful.
tl;dr My proposal is to add new Unown sets with HP Dark, Fighting, Fire/Ice/Electric, and Psychic, and have it hold a Scarf, Specs, or Focus Sash could make Unown slightly less useless.
There are lots of Pokemon that completely rely on a certain move to be viable, such as Landorus and earthquake. What I think Random Battle needs is for each Pokemon to have a list of moves that it's certain to know, and the remaining move slots get random moves.I wish recovery moves could be more of a priority when selecting moves. They make or break a lot of Pokemon who have them. Lugia isn't nearly as effective without recovery.
I think Landorus is guaranteed to get EQ because each Pokemon will get one STAB move. However, pokemon like Mantine aren't guaranteed to get Roost. Something like Mew doesn't need Roost all of the time but on other Pokemon I feel like it's pretty important.There are lots of Pokemon that completely rely on a certain move to be viable, such as Landorus and earthquake. What I think Random Battle needs is for each Pokemon to have a list of moves that it's certain to know, and the remaining move slots get random moves.
Also, can we please, please make Pokemon stop appearing if they're E rank in PU? Stuff like Farfetch'd and Kricketune don't do anything other than take up Pokemon slots, and battles are often decide on whoever has less of them.
All they do is get one-shot by higher tier stuff. The only part that can possibly be "variance" is the type of attack used to one-shot them.I agree that pokemon like Unown are annoying but it doesn't seem like the people in charge are interested in reducing the amount of variance.
More chance = more variance. I'm talking about statistical variance. Have you never heard of it before?All they do is get one-shot by higher tier stuff. The only part that can possibly be "variance" is the type of attack used to one-shot them.
If you can track win rates for each Pokemon, then you can set the dividing line to be a certain percentage. Then, the Pokemon with low win rates can have their level raised or be removed.finding an acceptable dividing line between the terrible and the more terrible mons is one obstacle.
Maybe a Pokemon can be guaranteed a certain move if it's used with that move more than 95% of the time in teambuilding formats.re: recovery, as great as recovery can be, you'd have to come up with a rule acceptable to apply to all mons with it (as chaosakita basically hit)