So most of my sets can be summarized as me teambuilding, having some bulky thing, and just making it abnormally fast
Something that's always bugged me about standard sets is that's its reached the point where I can confidently say my bisharp is outspeeding this Rotom-Wash, or my Heatran can easily sub on this Suicune over and over, or that I can take a Modest Hydreigon and confidently drop dracos on opposing Kyube, confident that they won't out-speed, even though they very easily can. So, without further ado, here are some sets that have more speed than is healthy:
Venusaur @ Focus Sash
Ability: Chlorophyll
EVs: 232 HP / 24 Def / 252 Spe
Timid Nature
- Energy Ball
- Sludge Bomb
- Sleep Powder
- Protect
The idea behind this set was to live Adamant Kangaskhan Return and be able to sleep powder if it went straight for a Return before mega evolving, and outspeeding Adamant Kang before Mega-Evolve. I used sash on this because fuck Talonflame, and it's essentially supposed to be a fastsleeper with decent bulk. Don't really like Venu so bleh
Azumarill @ Sitrus Berry
Ability: Huge Power
EVs: 68 HP / 252 Atk / 188 Spe
Adamant Nature
- Aqua Jet
- Knock Off
- Belly Drum
- Protect
This azu spread is supposed to outspeed tailwind-ev'ed Aegislash, and also outspeed Latios in Tailwind. It notably gets to outspeed Ferrothorn after T-Wave and KO it with Knock if a Thundurus sacks on Azu (something that happened to me last seasonal).
Suicune @ Safety Goggles
Ability: Pressure
EVs: 252 HP / 64 Def / 192 Spe
Bold Nature
IVs: 0 Atk
- Hydro Pump
- Ice Beam
- Tailwind
- Snarl
I really like fastcune: I think I might've been timid max for a while until getting rid of that, but getting to move first is always nice. Bulk drop is noticeable, to an extent, but meh... outspeeding Heatran before it can sub-stall you is very nice, as well as chunking Bisharp. Also you beat stuff like adamant Breloom that people have been greedily running, as well as the normal benchmarks of Diancie-Mega and post-tailwind benchmarks.
Jirachi @ Safety Goggles
Ability: Serene Grace
EVs: 252 HP / 72 SpD / 184 Spe
Jolly Nature
- Iron Head
- Icy Wind
- Follow Me
- Healing Wish
This is a Checkmater classic: fukn fast as shit Jirachi. I love this thing, and being able to fish for flinches is always a plus. Call me crazy but I've reached the point where when I see a Jirachi NOT outspeed a Kyube I spill my tea and yell at the person using Jirachi in my head. Being faster than all the little shits that have middling speed tiers (hydreigon, kyube, char y, kang, Zappy, Gardevoir, etc) is just so nice it's unbelievable. Add on Healing Wish sacks to bring in burned/damaged allies back to healthy and operational, and you've got a speedy support who isn't stopping the momentum train.
Other stuff:
Salty Suite was full of just fun sets, I think the mew might be kinda cool but I'll skip over it since it wasn't a match
Anyways, I also used:
Sylveon @ Life Orb
Ability: Pixilate
EVs: 56 HP / 200 Def / 252 SpA
Quiet Nature
IVs: 30 HP / 0 Atk / 30 Def / 30 SpD / 0 Spe
- Hyper Voice
- Hidden Power [Ground]
- Substitute
- Protect
Substitute on TR attackers is very nice, it lets you punish protects heavily while also having a non-tr setup option for your Fake Out partner. You're evaporating your bulk with Life Orb Sub but the point of the set isn't to be bulky, it's to be able to take the usual stuff and operate as a sweeper.
Diancie @ Diancite
Ability: Clear Body
EVs: 120 HP / 136 Atk / 252 Spe
Naive Nature
- Diamond Storm
- Moonblast
- Earth Power
- Protect
Ok so truthfully this wasn't EV'd for any specific benchmark, even though pre-mega diancie living Steel Wing Talonflame looked perfect. The reasoning behind this set was twofold:
Firstly, you don't need the SpA for anything special. You also don't need the Atk for anything special. While the Attack is very nice, bulk on Diancie lets you do a lot of things, such as much easier maneuvering around entry damage (in fact, here's a recent replay
http://replay.pokemonshowdown.com/doublesou-350094727 where I got to switchin on a Shadow Ball and take another one, letting me not have to protect and be a sissy with my Diancie). In general, I find the bulk to be very useful.
Secondly, and this delves a little more into theory than anything else, but for EVs, what matters most is
percent change. In general, since everything in mons is calculated by percents, you want to know the %change of your damage outpute, the %change of your bulk, etc. Well, for a Mega with 150 base atk, you're not getting very much %change out of maxing out your attack, compared to the ammount of bulk you get from putting it into HP. 120 HP is a middling compromise I settled on, but for Megas with very high base offenses (ie Char Y, Diancie, Kangaskhan doesn't count because it scales 1.5x and she's got like 125 base Atk) it makes sense to patch up abysmal bulk stats in HP and Def (Char Y) or HP (Diancie).
As an example, 252 atk vs 136 atk is about 419 vs 390, or a 7.4% change in damage output (again this isn't flat % of hp dealt, this is a modifier on your previous damage output: if you would've done 100% now you're doing 107.4%) whereas 120 HP vs 0 HP is 271 HP vs 241 HP, or a 12.4% change in bulkiness.
Overall I've liked this set a lot in testing, and the bulk has saved me time and time again on crucial rolls/KOs that became, well, not rolls because of this set.