cat
i feel like, "oh, wow"
Offensive Entry Hazard Setter (Archaludon) @ Leftovers
Ability: Primordial Sea
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Stealth Rock
- Draco Meteor
- Electro Shot
- Earthquake / Body Press
[SET COMMENTS]
Archaludon acts as a niche Stealth Rock setter that scares away common entry hazard removal options like Corviknight, Mandibuzz, and Great Tusk with the combination of Electro Shot and Draco Meteor. Furthermore, Electro Shot + Primordial Sea allows Archaludon to threaten to snowball at a moment's notice. Earthquake smacks Desolate Land Iron Moth and Heatran attempting to come in on Electro Shot, while Body Press chunks checks like Blissey and Volt Absorb Empoleon. Primordial Sea allows Archaludon to offensively counter Iron Moth and grants it a one-turn Electro Shot. Additionally, Archaludon's good typing and natural physical bulk allow it to take on Zapdos and all Ogerpon formes in a pinch, but it should never be relied on to check them. Archaludon greatly struggles with its lack of Speed; as a result, fast offensive pivots that can bring it in safely like Roaring Moon, Azelf, and Walking Wake pair well with it, especially considering its ability to force hazard damage on their switch-ins, like Corviknight, Empoleon, and Manaphy. Archaludon's low Special Defense and Speed cause it to be susceptible to special attackers like Walking Wake, Azelf, and Pixilate Scream Tail, making pivots that can safely switch in to them like Empoleon, RegenVest Manaphy, and Swampert good partners.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/cat.580765/
Quality checked by:
https://www.smogon.com/forums/members/slither-wing.603931/
https://www.smogon.com/forums/members/kinetic.552227/
Grammar checked by:
https://www.smogon.com/forums/members/rose.511181/
Ability: Primordial Sea
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Stealth Rock
- Draco Meteor
- Electro Shot
- Earthquake / Body Press
[SET COMMENTS]
Archaludon acts as a niche Stealth Rock setter that scares away common entry hazard removal options like Corviknight, Mandibuzz, and Great Tusk with the combination of Electro Shot and Draco Meteor. Furthermore, Electro Shot + Primordial Sea allows Archaludon to threaten to snowball at a moment's notice. Earthquake smacks Desolate Land Iron Moth and Heatran attempting to come in on Electro Shot, while Body Press chunks checks like Blissey and Volt Absorb Empoleon. Primordial Sea allows Archaludon to offensively counter Iron Moth and grants it a one-turn Electro Shot. Additionally, Archaludon's good typing and natural physical bulk allow it to take on Zapdos and all Ogerpon formes in a pinch, but it should never be relied on to check them. Archaludon greatly struggles with its lack of Speed; as a result, fast offensive pivots that can bring it in safely like Roaring Moon, Azelf, and Walking Wake pair well with it, especially considering its ability to force hazard damage on their switch-ins, like Corviknight, Empoleon, and Manaphy. Archaludon's low Special Defense and Speed cause it to be susceptible to special attackers like Walking Wake, Azelf, and Pixilate Scream Tail, making pivots that can safely switch in to them like Empoleon, RegenVest Manaphy, and Swampert good partners.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/cat.580765/
Quality checked by:
https://www.smogon.com/forums/members/slither-wing.603931/
https://www.smogon.com/forums/members/kinetic.552227/
Grammar checked by:
https://www.smogon.com/forums/members/rose.511181/
Last edited: