I've been playing Pokemon competitively since around the beginning of B/W, but have never gotten into the scene of these forums much. Today I'd like to change that with my first RMT:
The teambuilding process:
One of my favourite things to do in LC has always been Shell Smash Tirtouga. As as a set-up sweeper it can be a nightmare to combat, so much as a free switch-in can leave teams with enough holes to call them swiss cheese. For this reason, I've chosen a standard Tirtouga set to start with, with Rock Slide instead of Stone Edge because missing sucks.
Down (Tirtouga) @ Berry Juice
Ability: Sturdy
Level: 5
EVs: 212 Atk / 116 SpD / 180 Spe
Jolly Nature
- Shell Smash
- Waterfall
- Rock Slide
- Earthquake
This is what I'd like to build the whole team around. So, secondarily, I thought about Tirt's main threats. Hazards are certainly a big one, as a Tirtouga without sturdy is equivalent to a Kardashian without an ego complex, so I sought to get that in the team.
The other issue I encountered is named Mienfoo. Mienfoo has a lot of usage in the tier, for rather self-evident reasons, and my favourite answer to it happened to also be a defogger:
Top (Vullaby) @ Eviolite
Ability: Big Pecks
Level: 5
EVs: 196 HP / 76 Atk / 236 Def
Impish Nature
- Roost
- Defog
- Knock Off
- Brave Bird
Vullaby can't exactly hard counter 'Foo, but it is a solid answer when you've just lost a pokemon and need some momentum (or at least it has been with the Mienfoo I've seen around), plus being a physically defensive defogger with two immunities provides some switch-ins for it to do its duty to Tirtouga.
Thirdly, I wanted something fast to pivot with, something that forced switches and could volt-turn out and provide a free turn for Vullaby or Tirtouga to do their thing.
Chinchou was the obvious choice for me, particularly with its immunity to electricity which aids the other two nicely.
Strange (Chinchou) @ Choice Scarf
Ability: Volt Absorb
Level: 5
EVs: 4 HP / 232 SpA / 48 SpD / 224 Spe
Timid Nature
- Volt Switch
- Scald
- Ice Beam
- Hidden Power [Fire]
Great. Halfway done.
This is where I needed to put in complimentary stuff, and didn't focus as much on the actual roles played. I'm still unsure whether I should revise the next three or not:
Up (Mienfoo) @ Life Orb
Ability: Regenerator
Level: 5
EVs: 236 Atk / 36 SpD / 236 Spe
Serious Nature
- Fake Out
- Drain Punch
- Knock Off
- Poison Jab
A solid 'Mon for most teams, Mienfoo was complimentary in terms of type, and has a nice priority move to go with its offenses.
Bottom (Growlithe) @ Choice Scarf
Ability: Intimidate
Level: 5
EVs: 4 HP / 196 Atk / 112 Def / 196 Spe
Adamant Nature
- Flare Blitz
- Close Combat
- Wild Charge
- Crunch
If there's one slot people will tell me to revise, I suspect it'll be this one. 'Lithe can do some serious damage, though, and the fact that LC is such a hectic and fast-paced meta makes me feel that two scarves may be a legitimate strategy, and most players are caught unaware by scarfed Growlithe on top of Chinchou.
Charm (Pumpkaboo-Super) @ Eviolite
Ability: Frisk
Level: 5
EVs: 4 HP / 32 Atk / 236 SpD
Careful Nature
- Leech Seed
- Will-O-Wisp
- Shadow Sneak
- Seed Bomb
'Boo is another pokemon I quite like. It has neat special defense to compliment Vullaby's physical stat, and can, like Growlithe, offer complimentary offensive typing.
Importable:
Top (Vullaby) @ Eviolite
Ability: Big Pecks
Level: 5
EVs: 196 HP / 76 Atk / 236 Def
Impish Nature
- Roost
- Defog
- Knock Off
- Brave Bird
Strange (Chinchou) @ Choice Scarf
Ability: Volt Absorb
Level: 5
EVs: 4 HP / 232 SpA / 48 SpD / 224 Spe
Timid Nature
- Volt Switch
- Scald
- Ice Beam
- Hidden Power [Fire]
Up (Mienfoo) @ Life Orb
Ability: Regenerator
Level: 5
EVs: 236 Atk / 36 SpD / 236 Spe
Serious Nature
- Fake Out
- Drain Punch
- Knock Off
- Poison Jab
Bottom (Growlithe) @ Choice Scarf
Ability: Intimidate
Level: 5
EVs: 4 HP / 196 Atk / 112 Def / 196 Spe
Adamant Nature
- Flare Blitz
- Close Combat
- Wild Charge
- Crunch
Down (Tirtouga) @ Berry Juice
Ability: Sturdy
Level: 5
EVs: 212 Atk / 116 SpD / 180 Spe
Jolly Nature
- Shell Smash
- Waterfall
- Rock Slide
- Earthquake
Charm (Pumpkaboo-Super) @ Eviolite
Ability: Frisk
Level: 5
EVs: 4 HP / 32 Atk / 236 SpD
Careful Nature
- Leech Seed
- Will-O-Wisp
- Shadow Sneak
- Seed Bomb
The teambuilding process:
One of my favourite things to do in LC has always been Shell Smash Tirtouga. As as a set-up sweeper it can be a nightmare to combat, so much as a free switch-in can leave teams with enough holes to call them swiss cheese. For this reason, I've chosen a standard Tirtouga set to start with, with Rock Slide instead of Stone Edge because missing sucks.
Down (Tirtouga) @ Berry Juice
Ability: Sturdy
Level: 5
EVs: 212 Atk / 116 SpD / 180 Spe
Jolly Nature
- Shell Smash
- Waterfall
- Rock Slide
- Earthquake
This is what I'd like to build the whole team around. So, secondarily, I thought about Tirt's main threats. Hazards are certainly a big one, as a Tirtouga without sturdy is equivalent to a Kardashian without an ego complex, so I sought to get that in the team.
The other issue I encountered is named Mienfoo. Mienfoo has a lot of usage in the tier, for rather self-evident reasons, and my favourite answer to it happened to also be a defogger:
Top (Vullaby) @ Eviolite
Ability: Big Pecks
Level: 5
EVs: 196 HP / 76 Atk / 236 Def
Impish Nature
- Roost
- Defog
- Knock Off
- Brave Bird
Vullaby can't exactly hard counter 'Foo, but it is a solid answer when you've just lost a pokemon and need some momentum (or at least it has been with the Mienfoo I've seen around), plus being a physically defensive defogger with two immunities provides some switch-ins for it to do its duty to Tirtouga.
Thirdly, I wanted something fast to pivot with, something that forced switches and could volt-turn out and provide a free turn for Vullaby or Tirtouga to do their thing.
Chinchou was the obvious choice for me, particularly with its immunity to electricity which aids the other two nicely.
Strange (Chinchou) @ Choice Scarf
Ability: Volt Absorb
Level: 5
EVs: 4 HP / 232 SpA / 48 SpD / 224 Spe
Timid Nature
- Volt Switch
- Scald
- Ice Beam
- Hidden Power [Fire]
Great. Halfway done.
This is where I needed to put in complimentary stuff, and didn't focus as much on the actual roles played. I'm still unsure whether I should revise the next three or not:
Up (Mienfoo) @ Life Orb
Ability: Regenerator
Level: 5
EVs: 236 Atk / 36 SpD / 236 Spe
Serious Nature
- Fake Out
- Drain Punch
- Knock Off
- Poison Jab
A solid 'Mon for most teams, Mienfoo was complimentary in terms of type, and has a nice priority move to go with its offenses.
Bottom (Growlithe) @ Choice Scarf
Ability: Intimidate
Level: 5
EVs: 4 HP / 196 Atk / 112 Def / 196 Spe
Adamant Nature
- Flare Blitz
- Close Combat
- Wild Charge
- Crunch
If there's one slot people will tell me to revise, I suspect it'll be this one. 'Lithe can do some serious damage, though, and the fact that LC is such a hectic and fast-paced meta makes me feel that two scarves may be a legitimate strategy, and most players are caught unaware by scarfed Growlithe on top of Chinchou.
Charm (Pumpkaboo-Super) @ Eviolite
Ability: Frisk
Level: 5
EVs: 4 HP / 32 Atk / 236 SpD
Careful Nature
- Leech Seed
- Will-O-Wisp
- Shadow Sneak
- Seed Bomb
'Boo is another pokemon I quite like. It has neat special defense to compliment Vullaby's physical stat, and can, like Growlithe, offer complimentary offensive typing.
Importable:
Top (Vullaby) @ Eviolite
Ability: Big Pecks
Level: 5
EVs: 196 HP / 76 Atk / 236 Def
Impish Nature
- Roost
- Defog
- Knock Off
- Brave Bird
Strange (Chinchou) @ Choice Scarf
Ability: Volt Absorb
Level: 5
EVs: 4 HP / 232 SpA / 48 SpD / 224 Spe
Timid Nature
- Volt Switch
- Scald
- Ice Beam
- Hidden Power [Fire]
Up (Mienfoo) @ Life Orb
Ability: Regenerator
Level: 5
EVs: 236 Atk / 36 SpD / 236 Spe
Serious Nature
- Fake Out
- Drain Punch
- Knock Off
- Poison Jab
Bottom (Growlithe) @ Choice Scarf
Ability: Intimidate
Level: 5
EVs: 4 HP / 196 Atk / 112 Def / 196 Spe
Adamant Nature
- Flare Blitz
- Close Combat
- Wild Charge
- Crunch
Down (Tirtouga) @ Berry Juice
Ability: Sturdy
Level: 5
EVs: 212 Atk / 116 SpD / 180 Spe
Jolly Nature
- Shell Smash
- Waterfall
- Rock Slide
- Earthquake
Charm (Pumpkaboo-Super) @ Eviolite
Ability: Frisk
Level: 5
EVs: 4 HP / 32 Atk / 236 SpD
Careful Nature
- Leech Seed
- Will-O-Wisp
- Shadow Sneak
- Seed Bomb