Hello Smogon Little Cup users! Today, I am here to just ask, how is my Smogon Team for Pokemon Showdown? My Team currently consists of these following Pokemon:
Barbra (Ferroseed) (F) @ Leftovers
Ability: Iron Barbs
Level: 5
EVs: 84 HP / 36 Atk / 188 Def / 148 SpD / 52 Spe
Careful Nature
- Spikes
- Seed Bomb
- Protect
- Leech Seed
The reason why I added Ferroseed is because I need a stall tank just in case my team get absolutely blocked by such Pokemon like Lileep with Stockpile. My Ferroseed's is to stop all setups from happening and quickly Leech Seed the opponent and just Protect to gain health back if i'm at a high state of getting hit by something that isn't going to help get my strategy going. Seed Bomb is also there to deal with Shell Smasher Pokemon like Tirtouga from happening. I run Spikes to lower health on incoming Pokemon so it'll be easier to take them down, Seed Bomb to remove Water Types from the field and their setups like Tirtogua, Protect to see what the user does on their side of the field, and Leech Seed to recover health back as switch Pokemon or protect so that Ferroseed doesn't die.
Smogon (Mienfoo) (M) @ Eviolite
Ability: Regenerator
Level: 5
EVs: 196 Def / 36 SpD / 236 Spe
Jolly Nature
- Drain Punch
- Knock Off
- U-turn
- Fake Out
I chose Mienfoo because I need a quick flinch / priority move to come out just in case they are low on health and I can end up destroying their setup all together. The role Mienfoo caries is quickly going through Rock & Dark Pokemon with no problem so Litwick doesn't get demolished by them in an instant.
I run Drain Punch to recover my health if low, Knock Off to knock off eviolites, scarfs, so on, U-Turn to switch if Mienfoo can't handle the opponent on the field, and Fake Out to end the users setup all together or get that last lick of health gone so sweeps don't happen.
Marie (Inkay) (F) @ Choice Scarf
Ability: Contrary
Level: 5
EVs: 12 HP / 244 Atk / 12 Def / 236 Spe
Jolly Nature
- Knock Off
- Superpower
- Psycho Cut
- Switcheroo
I chose Inkay because if I run into problems like Purrloin, I can just get contrary going and quickly run through the team. The role of Inkay is to quickly speed through speedy opponents like Digglet, Ponyta & Doduo so they can't get rid of Ferroseed and Tirtouga's strategies when they come out on to the field. I run Knock off for the same reason I listed for Mienfoo, to knock off opponents eviolites, scarfs, so and so, Superpower to activate Contrary and get a Bulk up or Calm mind like strategy, Psycho Cut to throw out fighting types like Timburr, and Switcheroo to lock the opponent in to a moves that doesn't benefit them and they are forced to switch.
Kameron (Rockruff) (M) @ Assault Vest
Ability: Vital Spirit
Level: 5
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stone Edge
- Fire Fang
- Thunder Fang
- Sucker Punch
I run Rockruff because I need another rock mon to come out just incase Tirtouga dies. The role of Rockruff is to take the role of Tirtogua if all else fails. I run Stone Edge to get through Ponyta, and Dodou, Fire Fang for Grass Types and Ice Types, Thunder Fang for those Water types and Flying types, and Sucker Punch for the priority.
Shelly (Tirtouga) (F) @ Berry Juice
Ability: Sturdy
Level: 5
EVs: 212 Atk / 92 Def / 180 Spe
Jolly Nature
- Shell Smash
- Aqua Jet
- Earthquake
- Zen Headbutt
I'm running Tirtouga because such things like Dodou and Ponyta can switch out so I can Shell Smash. The role of Tirtouga is to quickly Shell Smash and then make the user switch if they're at a disadvantage, and the berry juice can let us Shell Smash again to get the upper hand. Shell Smash is to quickly increase my Speed, Attack, and Sp. Atk so I can then, Aqua Jet users and knock them out in a instant, Earthquake because I find Stone Edge too risky for it to miss, and Zen Headbutt to flinch and get rid of those pesky Fighting mons so I don't have to worry.
Shauntal (Litwick) @ Choice Specs
Ability: Flash Fire
Level: 5
EVs: 116 HP / 76 Def / 236 SpA / 76 SpD
Quiet Nature
IVs: 0 Atk
- Fire Blast
- Shadow Ball
- Clear Smog
- Energy Ball
I run Litwick to cancel Normal Pokemon and Fighting mons from landing priority or Last Resort on me. The role of Litwick is cancel the strategies of Normal and Fighting users and let the worries of Tirtouga and Rockruff from dying out on the field. Fire Blast is to blow through the bulk of grass types, Shadow Ball is for getting rid of Ghost Types if switched in or to lower the Sp. Def of other mons so I can get rid of them in the next turn, Clear Smog for those stat raises like Bulk Up, Calm Mind, so on, and Energy Ball for Water Types and Rock Types that enter the field.
Ability: Iron Barbs
Level: 5
EVs: 84 HP / 36 Atk / 188 Def / 148 SpD / 52 Spe
Careful Nature
- Spikes
- Seed Bomb
- Protect
- Leech Seed
The reason why I added Ferroseed is because I need a stall tank just in case my team get absolutely blocked by such Pokemon like Lileep with Stockpile. My Ferroseed's is to stop all setups from happening and quickly Leech Seed the opponent and just Protect to gain health back if i'm at a high state of getting hit by something that isn't going to help get my strategy going. Seed Bomb is also there to deal with Shell Smasher Pokemon like Tirtouga from happening. I run Spikes to lower health on incoming Pokemon so it'll be easier to take them down, Seed Bomb to remove Water Types from the field and their setups like Tirtogua, Protect to see what the user does on their side of the field, and Leech Seed to recover health back as switch Pokemon or protect so that Ferroseed doesn't die.
Ability: Regenerator
Level: 5
EVs: 196 Def / 36 SpD / 236 Spe
Jolly Nature
- Drain Punch
- Knock Off
- U-turn
- Fake Out
I chose Mienfoo because I need a quick flinch / priority move to come out just in case they are low on health and I can end up destroying their setup all together. The role Mienfoo caries is quickly going through Rock & Dark Pokemon with no problem so Litwick doesn't get demolished by them in an instant.
I run Drain Punch to recover my health if low, Knock Off to knock off eviolites, scarfs, so on, U-Turn to switch if Mienfoo can't handle the opponent on the field, and Fake Out to end the users setup all together or get that last lick of health gone so sweeps don't happen.
Ability: Contrary
Level: 5
EVs: 12 HP / 244 Atk / 12 Def / 236 Spe
Jolly Nature
- Knock Off
- Superpower
- Psycho Cut
- Switcheroo
I chose Inkay because if I run into problems like Purrloin, I can just get contrary going and quickly run through the team. The role of Inkay is to quickly speed through speedy opponents like Digglet, Ponyta & Doduo so they can't get rid of Ferroseed and Tirtouga's strategies when they come out on to the field. I run Knock off for the same reason I listed for Mienfoo, to knock off opponents eviolites, scarfs, so and so, Superpower to activate Contrary and get a Bulk up or Calm mind like strategy, Psycho Cut to throw out fighting types like Timburr, and Switcheroo to lock the opponent in to a moves that doesn't benefit them and they are forced to switch.
Ability: Vital Spirit
Level: 5
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stone Edge
- Fire Fang
- Thunder Fang
- Sucker Punch
I run Rockruff because I need another rock mon to come out just incase Tirtouga dies. The role of Rockruff is to take the role of Tirtogua if all else fails. I run Stone Edge to get through Ponyta, and Dodou, Fire Fang for Grass Types and Ice Types, Thunder Fang for those Water types and Flying types, and Sucker Punch for the priority.
Ability: Sturdy
Level: 5
EVs: 212 Atk / 92 Def / 180 Spe
Jolly Nature
- Shell Smash
- Aqua Jet
- Earthquake
- Zen Headbutt
I'm running Tirtouga because such things like Dodou and Ponyta can switch out so I can Shell Smash. The role of Tirtouga is to quickly Shell Smash and then make the user switch if they're at a disadvantage, and the berry juice can let us Shell Smash again to get the upper hand. Shell Smash is to quickly increase my Speed, Attack, and Sp. Atk so I can then, Aqua Jet users and knock them out in a instant, Earthquake because I find Stone Edge too risky for it to miss, and Zen Headbutt to flinch and get rid of those pesky Fighting mons so I don't have to worry.
Ability: Flash Fire
Level: 5
EVs: 116 HP / 76 Def / 236 SpA / 76 SpD
Quiet Nature
IVs: 0 Atk
- Fire Blast
- Shadow Ball
- Clear Smog
- Energy Ball
I run Litwick to cancel Normal Pokemon and Fighting mons from landing priority or Last Resort on me. The role of Litwick is cancel the strategies of Normal and Fighting users and let the worries of Tirtouga and Rockruff from dying out on the field. Fire Blast is to blow through the bulk of grass types, Shadow Ball is for getting rid of Ghost Types if switched in or to lower the Sp. Def of other mons so I can get rid of them in the next turn, Clear Smog for those stat raises like Bulk Up, Calm Mind, so on, and Energy Ball for Water Types and Rock Types that enter the field.