SM OU RMT Mega loppunny offence

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so i decided to make a mainly offensive team featured around mega lopunny bc ive never really used it (its been pretty successful so far)


ive lead with Mega lop and just clicked fake out to get my mega off and ghosts cant counter because it gets scrappy as a mega. Fire punch counters threats to my team like ferrothorn and power up punch gives it a big attack bonus so i can body anything

Lopunny-Mega @ Lopunnite
Ability: Scrappy
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Return
- Fake Out
- Power-Up Punch
- Fire Punch

Greninja is versatile and just hits with a few different typed moves as hard as it can
Greninja @ Life Orb
Ability: Protean
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Ice Beam
- Dark Pulse
- Extrasensory

Garchomp is a decent pivot that also hits super hard with fairy and ice coverage
Garchomp @ Choice Band
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Outrage
- Poison Jab
- Stone Edge
- Earthquake

kyurem im not too sure about but its my main bulky attacker and normally just threatening ice moves gets mons that are weak to them to switch
Kyurem-Black @ Assault Vest
Ability: Teravolt
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Zen Headbutt
- Fusion Bolt
- Outrage
- Shadow Claw

Espeon is a good pivot if the first mon has hazards after fake out or if i think a toxic is coming in
Espeon @ Leftovers
Ability: Magic Bounce
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Calm Mind
- Dazzling Gleam
- Psychic
- Morning Sun

Finally, Chansey is my main defensive switch in if i cant hard switch into an attacker or need hazard removal
Chansey @ Eviolite
Ability: Natural Cure
EVs: 252 HP / 208 Def / 48 SpD
Impish Nature
IVs: 0 Atk
- Heal Bell
- Soft-Boiled
- Seismic Toss
- Toxic


(ps this is my first post so let me know if my post if messed up or breaks rules)
 

Gross Sweep

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