Gen 6 Sample Teams for Starting XY Ubers

Thugly Duckling

I play TCG now
Posting this here for yohoE's thread.

Tornadus-I+SpecsOgre

Week 2 winner of Dice's Teambuilding Competition!


Gotta Go Fast! (Deoxys-Speed) @ Focus Sash
Ability: Pressure
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Taunt
- Stealth Rock
- Spikes
- Knock Off

Fujin (Tornadus) @ Life Orb
Ability: Prankster
Shiny: Yes
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Tailwind
- Taunt
- Hurricane
- Grass Knot

αlpha (Kyogre) @ Choice Specs
Ability: Drizzle
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Water Spout
- Surf
- Thunder
- Ice Beam

Herp (Gengar) (M) @ Gengarite
Ability: Levitate
EVs: 180 SpA / 76 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Destiny Bond
- Sludge Wave
- Icy Wind
- Taunt

Deerp (Xerneas) @ Power Herb
Ability: Fairy Aura
EVs: 88 HP / 252 SpA / 168 Spe
Modest Nature
IVs: 0 Atk
- Geomancy
- Moonblast
- Thunder
- Substitute

Atlas (Arceus) @ Earth Plate
Ability: Multitype
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Earthquake
- Stone Edge
- Extreme Speed

EDIT: Here is the new version of the team. I listened to Hack's advice and replaced Sableye with Gengar, and it works much better while also keeping Xerneas at bay. I decided to use Icy Wind because Groundceus needs the extra help against Lando/Glisc, and it also lets me check Ray without resorting to DBond; and coincidentally, Icy Wind also offers speed control to a certain degree. Adamant>Jolly Groundceus and also Knock Off>Magic Coat Deo-S.

Replay(s)
http://pokemonshowdown.com/replay/uberssuspecttest-182559030

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Gotta Go Fast! (Deoxys-Speed) @ Focus Sash
Ability: Pressure
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Taunt
- Stealth Rock
- Spikes
- Magic Coat

Fujin (Tornadus) @ Life Orb
Ability: Prankster
Shiny: Yes
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Tailwind
- Taunt
- Hurricane
- Grass Knot

αlpha (Kyogre) @ Choice Specs
Ability: Drizzle
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Water Spout
- Surf
- Thunder
- Ice Beam

Zim (Sableye) (M) @ Leftovers
Ability: Prankster
EVs: 252 HP / 240 Def / 16 Spe
Bold Nature
IVs: 0 Atk
- Foul Play
- Will-O-Wisp
- Taunt
- Recover

Deerp (Xerneas) @ Power Herb
Ability: Fairy Aura
EVs: 88 HP / 252 SpA / 168 Spe
Modest Nature
IVs: 0 Atk
- Geomancy
- Moonblast
- Thunder
- Substitute

Atlas (Arceus) @ Earth Plate
Ability: Multitype
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Stone Edge
- Extreme Speed

Description

This is a fun and borderline gimmicky team that I made inspired by a unique support mon: Tornadus-I. Tornadus-I is actually a really cool mon in this meta. He’s the only user of Prankster Tailwind that has a decent offensive presence, and to some extent he is also a wallbreaker by utilizing a 100% accurate (courtesy of Kyogre) and near unresisted LO-boosted Hurricane. What he does for this team is obviously provide Tailwind support, but he also anti-leads non-Magic Coat Deo-S, has a fantastic ground immunity, and screws over three of SpecsOgre’s best checks with the combo of STAB Hurricane and Grass Knot, that are; Waterceus, Grasseus, and Gastrodon. The pair really needed an Electric Immunity, and I wanted to maintain offensive pressure while also destroying the standard sun-offense since this is technically a rain team. SD Groundceus fit the bill perfectly, and He really appreciates the set-up opportunities Tornadus-I provides via Taunt+sacrifice. Groundceus struggles with Giratina-O IMMENSELY so I had to pair Him with a mon that sets up on it or simply KOs it. SubGeoXern was a no brainer - I needed to take advantage of forced switches and also a stallbreaker; and of course, the obligatory Fairy-Type for every team. I gave it a big speed creep since sand teams seemed annoying and I wanted to mess-up Adamant Sand Rush Excadrill, while also turning lead Smeargle into complete set-up fodder since Sticky Web screws the team up. Hazards were next, and since this was turning out to be a HO build, Deo-S was just obvious. I decided to use Magic Coat because I really hate lead Shuckle, but it also helps against opposing Deoxys Formes as well. I lacked a spin-blocker, Ekiller check, Mewtwo check, Kangaskhan check, and to an extent Rayquaza check, so I threw in Sableye to glue the team together. Coincidentally, Sableye offers me yet another possible lead, and he completely screws Deo-A in the ass which Deo-S cannot do at all. I gave it a speed creep to do fat damage with Foul Play to +2 Mawile.

The team looks weak to GeoXern, but all the fast Taunt really annoys it and if it really comes down to it, I can sack Tornadus-I for a Tailwind and counter-sweep with Kyogre. LO Xerneas has a fun time, but SpecsOgre checks it if Tailwind is up. I've found Blaziken to be a big threat, but if Rain is up Xerneas can set-up on it and Sableye takes comfortable damage from Flare Blitz to return fire with Foul Play. CM Waterceus is easily the biggest threat if given the chance to set-up since SpecsOgre cannot power through it when Tailwind is up. I'm forced to set-up my Xerneas in order to have a chance to beat it +1 +1, but luckily if the thing is Taunted before it can set-up it just becomes complete food to my Xerneas.
 
Last edited:
I've got a great team I've been using recently, you basically set up with Greninja and then go from there

Aegislash (M) @ Weakness Policy
Ability: Stance Change
Shiny: Yes
EVs: 48 HP / 104 Atk / 102 Def / 102 SpA / 102 SpD / 50 Spe
Lonely Nature
- King's Shield
- Sacred Sword
- Shadow Ball
- Iron Head
Garchomp-Mega (F) @ Garchompite
Ability: Sand Force
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dig
- Aqua Tail
- Dragon Tail
- Poison Jab
Greninja (M) @ Focus Sash
Ability: Protean
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Toxic Spikes
- Spikes
- Taunt
- Shadow Sneak
Arceus-Fighting @ Fist Plate
Ability: Multitype
Shiny: Yes
EVs: 160 HP / 252 SpA / 96 Spe
Timid Nature
- Judgment
- Recover
- Stone Edge
- Ice Beam
Xerneas @ Power Herb
Ability: Fairy Aura
Shiny: Yes
EVs: 184 HP / 28 Def / 252 SpA / 44 Spe
Modest Nature
- Geomancy
- Moonblast
- Thunder
- Focus Blast
Darkrai @ Life Orb
Ability: Bad Dreams
Shiny: Yes
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Dark Void
- Dark Pulse
- Nasty Plot
- Thunder
 
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I've got a great team I've been using recently, you basically set up with Greninja and then go from there

Aegislash (M) @ Weakness Policy
Ability: Stance Change
Shiny: Yes
EVs: 48 HP / 104 Atk / 102 Def / 102 SpA / 102 SpD / 50 Spe
Lonely Nature
- King's Shield
- Sacred Sword
- Shadow Ball
- Iron Head
Garchomp-Mega (F) @ Garchompite
Ability: Sand Force
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dig
- Aqua Tail
- Dragon Tail
- Poison Jab
Greninja (M) @ Focus Sash
Ability: Protean
Shiny: Yes
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Toxic Spikes
- Spikes
- Taunt
- Shadow Sneak
Arceus-Fighting @ Fist Plate
Ability: Multitype
Shiny: Yes
EVs: 160 HP / 252 SpA / 96 Spe
Timid Nature
- Judgment
- Recover
- Stone Edge
- Ice Beam
Xerneas @ Power Herb
Ability: Fairy Aura
Shiny: Yes
EVs: 184 HP / 28 Def / 252 SpA / 44 Spe
Modest Nature
- Geomancy
- Moonblast
- Thunder
- Focus Blast
Darkrai @ Life Orb
Ability: Bad Dreams
Shiny: Yes
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Dark Void
- Dark Pulse
- Nasty Plot
- Thunder
Hi there, dywkhigts, I see this is your first post, so welcome to Smogon!

This thread is for tried and tested teams that have been validated by the community. I recommend you read the first post, and check out the introduction subforum.

More importantly, if you need any help or have any questions, feel free to let me know.

Again, welcome to Smogon!
 

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