QC: Minority / Nayrz / Dominatio
GP: GatoDelFuego
[OVERVIEW]
* Mega Scizor is a bulky pivot with a phenomenal defensive typing that enables it to check prominent threats such as Xerneas and Deoxys-A.
* U-turn lets it pivot out of Primal Groudon, a common Mega Scizor switch-in, to bring in checks such as Primal Kyogre and Dugtrio.
* Mega Scizor's one of the few Xerneas checks in the Ubers metagame with reliable recovery.
* Technician-boosted Bullet Punch can 2HKO most Xerneas sets and when coupled with Swords Dance, it can 2HKO boosted Z-Geomancy Xerneas.
* It can come in on certain support Arceus formes such as Arceus-Fairy, Arceus-Dragon, and mono-Ice Beam Arceus-Water as well as other support Pokemon such as Lugia, Magearna, Klefki, and Blissey.
* Scizor is somewhat passive due to a dual STAB combination that is resisted by a plethora of Pokemon in the Ubers metagame.
* It has a nasty 4x Fire weakness that can be exploited by Primal Groudon and Ho-Oh as well as Pokemon that run Fire coverage such as Dialga and Solgaleo.
* Scizor is set up fodder to many of the relevant setup sweepers in the tier, such as Mega Salamence, Swords Dance Arceus-Ground, and Swords Dance Arceus-Ghost, which don't care at all about Mega Scizor due to their high bulk and resilience to Mega Scizor's attacks.
[SET]
name: Bulky Pivot
move 1: Bullet Punch
move 2: U-turn
move 3: Roost
move 4: Toxic / Swords Dance
item: Scizorite
ability: Light Metal
nature: Brave
evs: 252 HP / 128 Atk / 128 SpD
ivs: 0 Spe
[SET COMMENTS]
Moves
========
* Bullet Punch allows Mega Scizor to revenge kill weakened targets such as, but not limited to, Mega Gengar, Tapu Koko, Rayquaza, Pheromosa, and Darkrai as well as doing a minimum of 51% to standard Xerneas and OHKOing Deoxys-A.
* U-turn is a requirement on this set. Given that Scizor attracts most of the Fire- and Steel-types in the tier, using U-turn on the turn they switch in to gain momentum is beneficial for Scizor's team.
* Roost keeps Mega Scizor healthy throughout the match.
* Toxic allows Mega Scizor to punish incoming checks like Primal Groudon, Ho-Oh, and support Arceus formes. Swords Dance lets it keep up with Z-Geomancy Xerneas when it gains +1 Defense.
Set Details
========
* 128 Atk with a Brave nature enables Mega Scizor to 2HKO standard Geomancy Xerneas and 2HKO Mega Gengar. Brave and 0 Speed IVs are chosen over Adamant to make Mega Scizor as slow as possible so it can be guaranteed to go last while using U-turn, such as being able to underspeed Skarmory and Blissey.
* The rest of the EVs go to special bulk, which enables Scizor to take on Xerneas much easier, surviving a +2 Focus Blast from offensive Geomancy Xerneas.
* Light Metal is used as the base ability over Technician to come in on Low Kicks more easily, as Scizor's ability will become Technician upon Mega Evolution.
Usage Tips
========
* Always Mega Evolve on the first turn that Scizor is used, as there is no reason to ever keep it unevolved.
* Mega Scizor switches in fairly safely on Xerneas. Unlike most other Xerneas checks in the tier, Mega Scizor can Roost off the chip damage and remain healthy throughout the match. However, Mega Scizor must be wary of Choice Specs Xerneas variants as it has a small chance to 2HKO this EV spread and is guaranteed after Stealth Rock.
* Mega Scizor is able to switch in on common support Pokemon such as Arceus-Water and Lugia, as it's immune to Toxic and takes very little damage from a resisted Ice Beam.
* Take advantage of Mega Scizor's Bullet Punch and its ability to out-prioritize and heavily damage Xerneas, especially if said Xerneas has been weakened enough to be in range of a knockout from Bullet Punch. Bullet Punch can also knock out other faster Pokemon that have been weakened, such as Mega Gengar, Tapu Koko, Pheromosa, and Darkrai.
* Utilize U-turn early- and mid-game to give yourself as much momentum as possible, especially if the enemy has bulky Steel-types that they can switch in that are still healthy, as well as Primal Groudon and Ho-Oh. If running Toxic, however, you can catch Primal Groudon and Ho-Oh on the switch to start whittling them down faster.
* If you're running Swords Dance, Mega Scizor CAN sweep, but it's mainly there to help break down Z-Geomancy Xerneas before it sweeps your entire team.
* Try not to let Mega Scizor get burned at all, especially when you're not running Swords Dance. It will lose the ability to check Xerneas reliably and the small residual damage can be a big deal in certain situations.
Team Options
========
* Primal Kyogre is a fantastic partner for Mega Scizor, as it appreciates Mega Scizor's ability to attract Primal Groudon and U-turn out of it to bring Primal Kyogre in safely. Primal Kyogre also has the added bonus of being completely immune to Fire-type attacks, something Mega Scizor fears.
* Fire-types such as Primal Groudon and Ho-Oh are excellent teammates for Mega Scizor, as they incinerate the many Steel-types in the tier that wall Mega Scizor. Mega Scizor comes in on Arceus-Water fairly well; this is nice for Primal Groudon, since it hates taking a Toxic.
* Teammates that provide hazard removal, such as Arceus-Water, Arceus-Rock, and Giratina-O, are a must for Mega Scizor as constantly switching in to Stealth Rock and Spikes can make it difficult to check certain Pokemon. As a bonus, Arceus-Water and Arceus-Rock can effectively check Ho-Oh and Mega Salamence; Giratina-O is also a Mega Salamence check and can handle Primal Groudon and Blaziken.
* Dark-types such as Yveltal and Arceus-Dark really love Mega Scizor's Fairy resistance and Toxic immunity, while Mega Scizor appreciates their ability to take on Giratina-O.
* Zygarde-C also appreciates Mega Scizor's ability to shrug off Fairy-type attacks, while also being able to switch in to Primal Groudon, Mega Salamence, and Ho-Oh.
* Pokemon that appreciate a slow U-turn, such as powerful wallbreakers like Deoxys-A, Lunala, Rayquaza and Zekrom, and trappers such as Dugtrio and Tyranitar, make solid partners to Mega Scizor.
[STRATEGY COMMENTS]
Other Options
=============
* Mega Scizor can Defog away hazards for its team, but that role is better suited to the many support Arceus formes, especially those that pair well with Mega Scizor such as Arceus-Water or Arceus-Rock.
* Superpower can be utilized to hurt Extreme Killer as well as Steel types like Ferrothorn, Mega Lucario, and Arceus-Steel.
* Knock Off can give Mega Scizor another way to hurt Steel-types while removing important items, but it has a tough time fitting that on to its moveset and it doesn't affect Arceus formes not named Extreme Killer as well as Primal Groudon, Primal Kyogre, and Pokemon that hold Mega Stones or Z-Crystals.
* Mega Scizor can Pursuit trap Deoxys-A and Lunala, but there are better Pursuit trappers that don't need a mega stone such as Tyranitar, Deoxys-Attack, and Aegislash.
* Counter is an interesting option to KO lured Pokemon, as Mega Scizor is capable of surviving a +2 Earthquake from Arceus-Ground and a Choice Band-boosted Dragon Ascent from Rayquaza at full HP and OHKO back, but the opportunity cost of replacing any of Mega Scizor's main moves for it is too high and it doesn't affect Ghost-types such as Arceus-Ghost. Also, a +2 Tectonic Rage from Arceus-Ground is capable of OHKOing Mega Scizor anyways.
Checks and Counters
===================
**Fire-types**: Primal Groudon, Ho-Oh, and Blaziken care very little of Mega Scizor's dual STAB attacks and can OHKO back with a 4x effective Fire move, but they must be wary of switching in on a Toxic and Mega Scizor has the ability to U-turn out of them on the switch to bring in checks, such as Primal Kyogre and Dugtrio.
**Primal Kyogre**: Primal Kyogre variants, especially RestTalk variants, come in easily on Mega Scizor and take no damage from Bullet Punch. Primal Kyogre sets not running Rest must fear Toxic, and U-Turn can do a sizable chunk of damage.
**Steel-types**: Pokemon like Celesteela, Arceus-Steel, Solgaleo, and Dialga don't care at all about Mega Scizor, being immune to Toxic and have the potential to retaliate with Fire-type coverage, while Ferrothorn and Skarmory can proceed to set Spikes in its face. Also, Mega Lucario can use Mega Scizor as set up fodder. However, Mega Scizor can also U-turn out of these Steel-types and bring in checks such as Primal Groudon and Ho-Oh, as well as using Superpower against the Steel-types that are weak to it.
**Bulky Attackers**: Mega Salamence uses Mega Scizor as setup fodder and can retaliate with Aerilate-boosted attacks, and if it comes in on a Toxic, its Facade becomes boosted. Arceus-Normal, Arceus-Ground, Arceus-Ghost, and Zygarde-C also use Mega Scizor as setup fodder, although Arceus-Normal must be wary of Superpower. Yveltal and Lunala shrug off Mega Scizor's attacking moves and have recovery options. However, Arceus-Ground, Arceus-Ghost, Yveltal, and Lunala hate Toxic's residual damage.
**Will-O-Wisp**: Users of Will-O-Wisp, such as Mega Gengar, Arceus-Rock, Arceus-Ghost, Giratina-O, and Mega Sableye, can cripple Mega Scizor's Attack stat, which will hamper its ability to check what it needs to.
GP: GatoDelFuego
[OVERVIEW]
* Mega Scizor is a bulky pivot with a phenomenal defensive typing that enables it to check prominent threats such as Xerneas and Deoxys-A.
* U-turn lets it pivot out of Primal Groudon, a common Mega Scizor switch-in, to bring in checks such as Primal Kyogre and Dugtrio.
* Mega Scizor's one of the few Xerneas checks in the Ubers metagame with reliable recovery.
* Technician-boosted Bullet Punch can 2HKO most Xerneas sets and when coupled with Swords Dance, it can 2HKO boosted Z-Geomancy Xerneas.
* It can come in on certain support Arceus formes such as Arceus-Fairy, Arceus-Dragon, and mono-Ice Beam Arceus-Water as well as other support Pokemon such as Lugia, Magearna, Klefki, and Blissey.
* Scizor is somewhat passive due to a dual STAB combination that is resisted by a plethora of Pokemon in the Ubers metagame.
* It has a nasty 4x Fire weakness that can be exploited by Primal Groudon and Ho-Oh as well as Pokemon that run Fire coverage such as Dialga and Solgaleo.
* Scizor is set up fodder to many of the relevant setup sweepers in the tier, such as Mega Salamence, Swords Dance Arceus-Ground, and Swords Dance Arceus-Ghost, which don't care at all about Mega Scizor due to their high bulk and resilience to Mega Scizor's attacks.
[SET]
name: Bulky Pivot
move 1: Bullet Punch
move 2: U-turn
move 3: Roost
move 4: Toxic / Swords Dance
item: Scizorite
ability: Light Metal
nature: Brave
evs: 252 HP / 128 Atk / 128 SpD
ivs: 0 Spe
[SET COMMENTS]
Moves
========
* Bullet Punch allows Mega Scizor to revenge kill weakened targets such as, but not limited to, Mega Gengar, Tapu Koko, Rayquaza, Pheromosa, and Darkrai as well as doing a minimum of 51% to standard Xerneas and OHKOing Deoxys-A.
* U-turn is a requirement on this set. Given that Scizor attracts most of the Fire- and Steel-types in the tier, using U-turn on the turn they switch in to gain momentum is beneficial for Scizor's team.
* Roost keeps Mega Scizor healthy throughout the match.
* Toxic allows Mega Scizor to punish incoming checks like Primal Groudon, Ho-Oh, and support Arceus formes. Swords Dance lets it keep up with Z-Geomancy Xerneas when it gains +1 Defense.
Set Details
========
* 128 Atk with a Brave nature enables Mega Scizor to 2HKO standard Geomancy Xerneas and 2HKO Mega Gengar. Brave and 0 Speed IVs are chosen over Adamant to make Mega Scizor as slow as possible so it can be guaranteed to go last while using U-turn, such as being able to underspeed Skarmory and Blissey.
* The rest of the EVs go to special bulk, which enables Scizor to take on Xerneas much easier, surviving a +2 Focus Blast from offensive Geomancy Xerneas.
* Light Metal is used as the base ability over Technician to come in on Low Kicks more easily, as Scizor's ability will become Technician upon Mega Evolution.
Usage Tips
========
* Always Mega Evolve on the first turn that Scizor is used, as there is no reason to ever keep it unevolved.
* Mega Scizor switches in fairly safely on Xerneas. Unlike most other Xerneas checks in the tier, Mega Scizor can Roost off the chip damage and remain healthy throughout the match. However, Mega Scizor must be wary of Choice Specs Xerneas variants as it has a small chance to 2HKO this EV spread and is guaranteed after Stealth Rock.
* Mega Scizor is able to switch in on common support Pokemon such as Arceus-Water and Lugia, as it's immune to Toxic and takes very little damage from a resisted Ice Beam.
* Take advantage of Mega Scizor's Bullet Punch and its ability to out-prioritize and heavily damage Xerneas, especially if said Xerneas has been weakened enough to be in range of a knockout from Bullet Punch. Bullet Punch can also knock out other faster Pokemon that have been weakened, such as Mega Gengar, Tapu Koko, Pheromosa, and Darkrai.
* Utilize U-turn early- and mid-game to give yourself as much momentum as possible, especially if the enemy has bulky Steel-types that they can switch in that are still healthy, as well as Primal Groudon and Ho-Oh. If running Toxic, however, you can catch Primal Groudon and Ho-Oh on the switch to start whittling them down faster.
* If you're running Swords Dance, Mega Scizor CAN sweep, but it's mainly there to help break down Z-Geomancy Xerneas before it sweeps your entire team.
* Try not to let Mega Scizor get burned at all, especially when you're not running Swords Dance. It will lose the ability to check Xerneas reliably and the small residual damage can be a big deal in certain situations.
Team Options
========
* Primal Kyogre is a fantastic partner for Mega Scizor, as it appreciates Mega Scizor's ability to attract Primal Groudon and U-turn out of it to bring Primal Kyogre in safely. Primal Kyogre also has the added bonus of being completely immune to Fire-type attacks, something Mega Scizor fears.
* Fire-types such as Primal Groudon and Ho-Oh are excellent teammates for Mega Scizor, as they incinerate the many Steel-types in the tier that wall Mega Scizor. Mega Scizor comes in on Arceus-Water fairly well; this is nice for Primal Groudon, since it hates taking a Toxic.
* Teammates that provide hazard removal, such as Arceus-Water, Arceus-Rock, and Giratina-O, are a must for Mega Scizor as constantly switching in to Stealth Rock and Spikes can make it difficult to check certain Pokemon. As a bonus, Arceus-Water and Arceus-Rock can effectively check Ho-Oh and Mega Salamence; Giratina-O is also a Mega Salamence check and can handle Primal Groudon and Blaziken.
* Dark-types such as Yveltal and Arceus-Dark really love Mega Scizor's Fairy resistance and Toxic immunity, while Mega Scizor appreciates their ability to take on Giratina-O.
* Zygarde-C also appreciates Mega Scizor's ability to shrug off Fairy-type attacks, while also being able to switch in to Primal Groudon, Mega Salamence, and Ho-Oh.
* Pokemon that appreciate a slow U-turn, such as powerful wallbreakers like Deoxys-A, Lunala, Rayquaza and Zekrom, and trappers such as Dugtrio and Tyranitar, make solid partners to Mega Scizor.
[STRATEGY COMMENTS]
Other Options
=============
* Mega Scizor can Defog away hazards for its team, but that role is better suited to the many support Arceus formes, especially those that pair well with Mega Scizor such as Arceus-Water or Arceus-Rock.
* Superpower can be utilized to hurt Extreme Killer as well as Steel types like Ferrothorn, Mega Lucario, and Arceus-Steel.
* Knock Off can give Mega Scizor another way to hurt Steel-types while removing important items, but it has a tough time fitting that on to its moveset and it doesn't affect Arceus formes not named Extreme Killer as well as Primal Groudon, Primal Kyogre, and Pokemon that hold Mega Stones or Z-Crystals.
* Mega Scizor can Pursuit trap Deoxys-A and Lunala, but there are better Pursuit trappers that don't need a mega stone such as Tyranitar, Deoxys-Attack, and Aegislash.
* Counter is an interesting option to KO lured Pokemon, as Mega Scizor is capable of surviving a +2 Earthquake from Arceus-Ground and a Choice Band-boosted Dragon Ascent from Rayquaza at full HP and OHKO back, but the opportunity cost of replacing any of Mega Scizor's main moves for it is too high and it doesn't affect Ghost-types such as Arceus-Ghost. Also, a +2 Tectonic Rage from Arceus-Ground is capable of OHKOing Mega Scizor anyways.
Checks and Counters
===================
**Fire-types**: Primal Groudon, Ho-Oh, and Blaziken care very little of Mega Scizor's dual STAB attacks and can OHKO back with a 4x effective Fire move, but they must be wary of switching in on a Toxic and Mega Scizor has the ability to U-turn out of them on the switch to bring in checks, such as Primal Kyogre and Dugtrio.
**Primal Kyogre**: Primal Kyogre variants, especially RestTalk variants, come in easily on Mega Scizor and take no damage from Bullet Punch. Primal Kyogre sets not running Rest must fear Toxic, and U-Turn can do a sizable chunk of damage.
**Steel-types**: Pokemon like Celesteela, Arceus-Steel, Solgaleo, and Dialga don't care at all about Mega Scizor, being immune to Toxic and have the potential to retaliate with Fire-type coverage, while Ferrothorn and Skarmory can proceed to set Spikes in its face. Also, Mega Lucario can use Mega Scizor as set up fodder. However, Mega Scizor can also U-turn out of these Steel-types and bring in checks such as Primal Groudon and Ho-Oh, as well as using Superpower against the Steel-types that are weak to it.
**Bulky Attackers**: Mega Salamence uses Mega Scizor as setup fodder and can retaliate with Aerilate-boosted attacks, and if it comes in on a Toxic, its Facade becomes boosted. Arceus-Normal, Arceus-Ground, Arceus-Ghost, and Zygarde-C also use Mega Scizor as setup fodder, although Arceus-Normal must be wary of Superpower. Yveltal and Lunala shrug off Mega Scizor's attacking moves and have recovery options. However, Arceus-Ground, Arceus-Ghost, Yveltal, and Lunala hate Toxic's residual damage.
**Will-O-Wisp**: Users of Will-O-Wisp, such as Mega Gengar, Arceus-Rock, Arceus-Ghost, Giratina-O, and Mega Sableye, can cripple Mega Scizor's Attack stat, which will hamper its ability to check what it needs to.
Last edited: