Gday everybody,
I´d like to present you a team that around the famous celebi+mega sharpedo core. I´ve been trying to build a decent team around this core for quite some time now and I think I´ve finally succeeded. (Decent for me at least) Since my building is nowhere near perfect I´d like to ask for criticism though.
Teambuilding process:
I obviously started with celebi and sharpedo as my core.
I added entei then as it breaks down steel types and weakens other checks for my core
Next up was swampert as my electric immunity, phazer, SR user and check for m-aero etc.
I still needed a defoger and I wanted a fast one cause I was still lacking in speed so crobat came to mind
Last but not least sylveon so hydreigon can´t just come in and spam dracos.
In depth: CHANGES IN RED
Sharpedo @ Sharpedonite
Ability: Speed Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Waterfall
- Crunch
- Protect
- Ice Fang
Standard mega sharpedo set with max speed, max attack and a jolly nature so I can outspeed most scarfers after one protect. Sharpedo is the star of the the show cause after you pass a SD to it there are very few mons that can still take an attack. The only thing that really troubles it is priority but thats were the rest of the team comes into play. Mach punch users etc can all be played around and defensive walls should crumble the wallbreaking core. The best thing about it is that you often don´t even need the SD to sweep teams because its really powerful on its own.
Celebi @ Weakness Policy
Ability: Natural Cure
EVs: 252 HP / 232 SpD / 24 Spe 252HP/ 252 SpD / 4 Def
Careful Nature Sassy Nature
- Seed Bomb
- Baton Pass
- Swords Dance
- Recover
Sharpedo´s partner in crime and the second part of my core. Celebi is somewhat broken imo due to the amount of sets it can run (NP celebi is scary). On this team its main purpose is to pass an SD to sharpedo but it can take some special attacks aswell. Other than that it can also annoy water types with its stab move. The speed investment makes sure I get the jump on honchcrow the rest is standard. I thought about going with weakness policy over lefties cause you hardly get 2 free turns unless your opponent misplays and I don´t run any sort of speed control or yellow color.
Entei @Choice Band Liechi Berry
Ability: Pressure
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Sacred Fire
- Extreme Speed
- Stone Edge
- Flare Blitz -Natural Gift
Entei is the next part of my wallbreaking core. It weakens water/steel/grass types with sacred fire and most of them dont appreciate a burn either. With entei you can usually weaken the enemy walls enough for sharpedo to clean up later on. The priority is also nice to have against stuff like bd slurpuff or even to pick of weakened mons. On top of that entei is really scary if you pass it a +2 and it can even defeat some of its usual checks. Really standard set that I cant say anything about that hasnt been said yet.
Swampert @ Leftovers
Ability: Damp
EVs: 240 HP / 16 Atk / 252 Def
Relaxed Nature
- Stealth Rock
- Scald
- Roar
- Earthquake
This swampert is about as standard as it gets. Its main purpose is to phaze, set up stealth rock and take on all the physical attackers in the UU metagame. Its my fire check and electric immunity so volt switch users have to think about using their stab moves. It can get worn down though after taking to many attacks thats why I backed it up with a secondary fighting check. Roar also works well with stealth rocks up and can stop any form of setup if needed. Other than that it synergises well with crobat as its only weakness is covered by the bat.
Crobat @ Sky Plate
Ability: Inner Focus
EVs: 4 Def / 252 Atk / 252 Spe
Jolly Nature
- Brave Bird
- Defog
- U-turn
- Roost
Crobat is the hazard remover of choice. It pairs up really well with pert as all of its weaknesses are taken care of. The EV spread makes sure I outspeed everything up to +1 gyarados. I was debating going for taunt so I can prevent setup more easily but I am still undecided. The spread isnt set in stone yet either. It works as a fighting check aswell and adds immediate speed to the team. Brave bird hits surprisingly hard especially when people dont expect offensive bat so it´s overall a really nice addtition to the team.
Sylveon @ Choice Specs
Ability: Pixilate
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Hyper Voice
- Psyshock
- Hidden Power [Fire]
- Shadow Ball
Last but not least Sylveon. It is my overall dragon check but also takes on stuff like np nape that would threaten the rest of the squad. This is my main concern with the team. When I first built this team this was a defensive sylveon but as I played more it felt like sylveon didnt really fit on here. So I went with a more offensive approach and slapped specs on it. Would be glad to hear opinions on whether a defensive set would be better here or not. i even considered florges at one point though I feel like sylveon is just better overall.
Anyways thats it for the team, I hope to get a lot of criticism. Let me finish this by saying my english obviously isn´t perfect but I hope you can overlook that.
I´d like to present you a team that around the famous celebi+mega sharpedo core. I´ve been trying to build a decent team around this core for quite some time now and I think I´ve finally succeeded. (Decent for me at least) Since my building is nowhere near perfect I´d like to ask for criticism though.
Teambuilding process:
I obviously started with celebi and sharpedo as my core.
I added entei then as it breaks down steel types and weakens other checks for my core
Next up was swampert as my electric immunity, phazer, SR user and check for m-aero etc.
I still needed a defoger and I wanted a fast one cause I was still lacking in speed so crobat came to mind
Last but not least sylveon so hydreigon can´t just come in and spam dracos.
In depth: CHANGES IN RED
Sharpedo @ Sharpedonite
Ability: Speed Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Waterfall
- Crunch
- Protect
- Ice Fang
Standard mega sharpedo set with max speed, max attack and a jolly nature so I can outspeed most scarfers after one protect. Sharpedo is the star of the the show cause after you pass a SD to it there are very few mons that can still take an attack. The only thing that really troubles it is priority but thats were the rest of the team comes into play. Mach punch users etc can all be played around and defensive walls should crumble the wallbreaking core. The best thing about it is that you often don´t even need the SD to sweep teams because its really powerful on its own.
Celebi @ Weakness Policy
Ability: Natural Cure
EVs: 2
- Seed Bomb
- Baton Pass
- Swords Dance
- Recover
Sharpedo´s partner in crime and the second part of my core. Celebi is somewhat broken imo due to the amount of sets it can run (NP celebi is scary). On this team its main purpose is to pass an SD to sharpedo but it can take some special attacks aswell. Other than that it can also annoy water types with its stab move. The speed investment makes sure I get the jump on honchcrow the rest is standard. I thought about going with weakness policy over lefties cause you hardly get 2 free turns unless your opponent misplays and I don´t run any sort of speed control or yellow color.
Entei @
Ability: Pressure
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Sacred Fire
- Extreme Speed
- Stone Edge
Entei is the next part of my wallbreaking core. It weakens water/steel/grass types with sacred fire and most of them dont appreciate a burn either. With entei you can usually weaken the enemy walls enough for sharpedo to clean up later on. The priority is also nice to have against stuff like bd slurpuff or even to pick of weakened mons. On top of that entei is really scary if you pass it a +2 and it can even defeat some of its usual checks. Really standard set that I cant say anything about that hasnt been said yet.
Swampert @ Leftovers
Ability: Damp
EVs: 240 HP / 16 Atk / 252 Def
Relaxed Nature
- Stealth Rock
- Scald
- Roar
- Earthquake
This swampert is about as standard as it gets. Its main purpose is to phaze, set up stealth rock and take on all the physical attackers in the UU metagame. Its my fire check and electric immunity so volt switch users have to think about using their stab moves. It can get worn down though after taking to many attacks thats why I backed it up with a secondary fighting check. Roar also works well with stealth rocks up and can stop any form of setup if needed. Other than that it synergises well with crobat as its only weakness is covered by the bat.
Crobat @ Sky Plate
Ability: Inner Focus
EVs: 4 Def / 252 Atk / 252 Spe
Jolly Nature
- Brave Bird
- Defog
- U-turn
- Roost
Crobat is the hazard remover of choice. It pairs up really well with pert as all of its weaknesses are taken care of. The EV spread makes sure I outspeed everything up to +1 gyarados. I was debating going for taunt so I can prevent setup more easily but I am still undecided. The spread isnt set in stone yet either. It works as a fighting check aswell and adds immediate speed to the team. Brave bird hits surprisingly hard especially when people dont expect offensive bat so it´s overall a really nice addtition to the team.
Sylveon @ Choice Specs
Ability: Pixilate
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Hyper Voice
- Psyshock
- Hidden Power [Fire]
- Shadow Ball
Last but not least Sylveon. It is my overall dragon check but also takes on stuff like np nape that would threaten the rest of the squad. This is my main concern with the team. When I first built this team this was a defensive sylveon but as I played more it felt like sylveon didnt really fit on here. So I went with a more offensive approach and slapped specs on it. Would be glad to hear opinions on whether a defensive set would be better here or not. i even considered florges at one point though I feel like sylveon is just better overall.
Anyways thats it for the team, I hope to get a lot of criticism. Let me finish this by saying my english obviously isn´t perfect but I hope you can overlook that.
Sharpedo @ Sharpedonite
Ability: Speed Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Waterfall
- Crunch
- Protect
- Ice Fang
Celebi @ Weakness Policy
Ability: Natural Cure
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
- Seed Bomb
- Baton Pass
- Swords Dance
- Recover
Entei @ Liechi Berry
Ability: Pressure
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Sacred Fire
- Extreme Speed
- Stone Edge
- Natural Gift
Sylveon @ Choice Specs
Ability: Pixilate
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Hyper Voice
- Psyshock
- Hidden Power [Fire]
- Shadow Ball
Swampert @ Leftovers
Ability: Damp
EVs: 240 HP / 16 Atk / 252 Def
Relaxed Nature
- Earthquake
- Scald
- Stealth Rock
- Roar
Crobat @ Sky Plate
Ability: Infiltrator
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Brave Bird
- Defog
- U-turn
- Roost
Ability: Speed Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Waterfall
- Crunch
- Protect
- Ice Fang
Celebi @ Weakness Policy
Ability: Natural Cure
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
- Seed Bomb
- Baton Pass
- Swords Dance
- Recover
Entei @ Liechi Berry
Ability: Pressure
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Sacred Fire
- Extreme Speed
- Stone Edge
- Natural Gift
Sylveon @ Choice Specs
Ability: Pixilate
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Hyper Voice
- Psyshock
- Hidden Power [Fire]
- Shadow Ball
Swampert @ Leftovers
Ability: Damp
EVs: 240 HP / 16 Atk / 252 Def
Relaxed Nature
- Earthquake
- Scald
- Stealth Rock
- Roar
Crobat @ Sky Plate
Ability: Infiltrator
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Brave Bird
- Defog
- U-turn
- Roost
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