Project Ultra SM Break This Team - WK 48 SKEs tail glow manaphy Rain (Voting)

Thanks for everyones participation this week. Its greatly Appreciated. This weeks winner LL with his Tapu Koko Nomination at 3 votes. Welcome to the archive

Vote Tally
Magnezone + Kartana
Magerna + Magnezone - 1
Tapu Koko - 3
Kyurem + Volcarona
Gastrodon + Zapdos - 1
Tapu Lele + Magnezone


Anyway this weeks will be taken from the Sample thread and Yes it has a hoopa. A darknium Hoopa which has been causing all sorts of headaches with even resists struggling to swtich in.



Sets
Zygarde @ Leftovers
Ability: Aura Break
EVs: 32 HP / 216 Atk / 8 Def / 252 Spe
Adamant Nature
- Substitute
- Thousand Arrows
- Toxic
- Protect

Hoopa-Unbound @ Darkinium Z
Ability: Magician
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Dark Pulse
- Psychic
- Focus Blast

Toxapex (M) @ Black Sludge
Ability: Regenerator
EVs: 248 HP / 124 Def / 136 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Toxic
- Infestation
- Recover

Magearna @ Assault Vest
Ability: Soul-Heart
EVs: 200 HP / 252 SpD / 56 Spe
Sassy Nature
- Fleur Cannon
- Iron Head
- Hidden Power [Fire]
- Volt Switch

Landorus-Therian @ Leftovers
Ability: Intimidate
EVs: 248 HP / 8 Def / 252 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Knock Off
- Hidden Power [Ice]

Kartana @ Choice Scarf
Ability: Beast Boost
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Smart Strike
- Leaf Blade
- Sacred Sword
- Defog


Explanation: Pretty much your a Bulky offense team built around hoopa and bulky double grounds with the idea of giving Hoopa a chance to sweep. Sub Toxic Zygarde puts in alot of work against teams that lack clefable or Celeesta, Once its behind a things just start getting poisened and dying. Hoopa is the heart of team using Nasty plot + 3 attacks to crack balance While Scarf Katana takes care of Speedy threats once bulky mons that can take hits are removed. Round out the Team are AV Magerna for mometnoum and sponging, Lando for rocks and stoping physical attacker. While Toxapex sponges the meta.

PS: Is it just me or are there alot or Kartanas lately

Goodluck this week and happy posting
 
Reserving M.Medicham + Zapdos


Medicham-Mega @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Fake Out
- High Jump Kick
- Ice Punch
- Zen Headbutt

Zapdos @ Leftovers
Ability: Static
EVs: 248 HP / 152 Def / 108 Spe
Bold Nature
IVs: 0 Atk
- Discharge
- Roost
- Hidden Power [Ice]
- Defog
M.Medicham clicks buttons and something dies. The only thing that out speeds Medicham is Scarf Kartana, which Zapdos proceeds to shut down with minimal effot, while the rest is outsped and is threatened by the Ohko or good chance at Ohko after Rocks chip by M.Medicham. Zapdos also beats LandoT as a Rocker, not being threatened by any of its moves but also its Hp Ice doing a lot, pressures Pex with Discharge and doesnt allow Zygarde to Toxic into sub stall it by the large damage Hp Ice does initially. Zapdos with Static has a chance to allow M.Medicham to go unchecked due to Kartana being Medis only revenge killer, with odds increasing of it being Para'd everytime.
252 Atk Pure Power Medicham-Mega Ice Punch vs. 32 HP / 8 Def Zygarde: 460-544 (126 - 149%) -- guaranteed OHKO

252 Atk Pure Power Medicham-Mega High Jump Kick vs. 0 HP / 0 Def Hoopa-Unbound: 535-630 (177.7 - 209.3%) -- guaranteed OHKO

252 Atk Pure Power Medicham-Mega Zen Headbutt vs. 252 HP / 124+ Def Toxapex: 254-300 (83.5 - 98.6%) -- 75% chance to OHKO after Stealth Rock

252 Atk Pure Power Medicham-Mega High Jump Kick vs. 200 HP / 0 Def Magearna: 313-370 (89.1 - 105.4%) -- 37.5% chance to OHKO

252 Atk Pure Power Medicham-Mega High Jump Kick vs. 200 HP / 0 Def Magearna: 313-370 (89.1 - 105.4%) -- 68.8% chance to OHKO after Stealth Rock

-1 252 Atk Pure Power Medicham-Mega Ice Punch vs. 248 HP / 8 Def Landorus-Therian: 396-468 (103.9 - 122.8%) -- guaranteed OHKO

252 Atk Pure Power Medicham-Mega High Jump Kick vs. 0 HP / 4 Def Kartana: 560-660 (216.2 - 254.8%) -- guaranteed OHKO

252 Atk Kartana Leaf Blade vs. 0 HP / 4 Def Medicham-Mega: 216-255 (82.7 - 97.7%) -- guaranteed 2HKO


0 SpA Zapdos Hidden Power Ice vs. 32 HP / 0 SpD Zygarde: 220-260 (60.2 - 71.2%) -- guaranteed 2HKO

0 SpA Zapdos Discharge vs. 252 HP / 136 SpD Toxapex: 140-168 (46 - 55.2%) -- 61.3% chance to 2HKO

0 SpA Zapdos Hidden Power Ice vs. 248 HP / 0 SpD Landorus-Therian: 252-300 (66.1 - 78.7%) -- guaranteed 2HKO

0 SpA Zapdos Discharge vs. 0 HP / 0 SpD Kartana: 126-148 (48.6 - 57.1%) -- 94.1% chance to 2HKO
 
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806Blacephalon_Dream.png


Blacephalon @ Choice Specs
Ability: Beast Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Fire Blast / Flamethrower
- Overheat
- Trick / Knock Off

This team has a whooping 0 ways to deal with Specs Blacephalon. The only thing that outspeeds is Scarf Kartana, who doesn't have Knock Off, so it can't OHKO, even with Blacephalon's terrible bulk and rocks up, and it gets mauled in return. Due to Toxapex forgoing lots of Special Defense, it's 2HKO after rocks, along side with the rest of the team.
252 SpA Choice Specs Blacephalon Shadow Ball vs. 248 HP / 136 SpD Toxapex: 147-174 (48.5 - 57.4%) -- guaranteed 2HKO after Stealth Rock and Black Sludge recovery
252 SpA Choice Specs Blacephalon Fire Blast vs. 248 HP / 0 SpD Landorus-Therian: 363-427 (95.2 - 112%) -- guaranteed OHKO after Stealth Rock
252 SpA Choice Specs Blacephalon Fire Blast vs. 0 HP / 4 SpD Hoopa-Unbound: 238-282 (79 - 93.6%) -- 43.8% chance to OHKO after Stealth Rock

252 Atk Kartana Leaf Blade vs. 0 HP / 4 Def Blacephalon: 156-183 (63.1 - 74%) -- guaranteed 2HKO after Stealth Rock
 
Volcarona @ Buginium Z
Ability: Swarm
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Bug Buzz
- Fire Blast
- Quiver Dance
- Substitute

The team's reliance on Toxic means that any Substitute user will have opportunities to set one up. In particular, for this Volcarona set, Toxapex is setup fodder -- Scald doesn't break a +1 Substitute -- rather than a check. Similarly, Volcarona sets up easily on Magearna. Fire Blast chunks Landorus-T, while Bug Buzz vaporizes Hoopa-U and Kartana. Kartana is the only thing that can outspeed +1 Volcarona, but it can't do much damage. Savage Spinout takes care of Zygarde, the team's only relevant Fire resist, at +1.

As for support, beyond Volc's requisite hazard control, it enjoys U-Turn support to get inside safely. Mega Scizor stands out, as it lures in Toxapex after pivoting into Zygarde and Landorus-T. It can even provide Defog, if you're so inclined. Volcarona also likes something that can get off damage on Zygarde and Lando-T, since both can take an unboosted hit and revenge kill. HP Ice Landorus-Therian does the trick here, and it can also click U-Turn and Defog. Rotom-Wash is another Defogger that has the distinction of running Volt Switch and luring Hoopa-Unbound onto the field, while also pivoting into Lando.
 
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Reserving Double Dance Landorus
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Landorus-Therian @ Flyinium Z
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Earthquake
- Fly
- Swords Dance
- Rock Polish

Thanks to this team being extraordinarily weak to good ground types, and its reliance on Landorus to check opposing ground types, Double Dance Landorus is an extremely potent option against this team. Once Landorus can get up a Rock Polish and a Swords Dance ( which is easy on the to do on the no haze Toxapex), then it can use that to immediately sweep the team with the Flynium Z reserved for opposing Landorus, or maybe Zygarde.

252+ Atk Landorus-Therian Earthquake vs. 200 HP / 0 Def Magearna: 344-408 (98 - 116.2%) -- guaranteed OHKO after Stealth Rock
+2 252+ Atk Landorus-Therian Earthquake vs. 32 HP / 8 Def Zygarde: 328-387 (89.8 - 106%) -- 75% chance to OHKO after Stealth Rock
+1 252+ Atk Landorus-Therian Supersonic Skystrike (175 BP) vs. 248 HP / 8+ Def Landorus-Therian: 502-592 (131.7 - 155.3%) -- guaranteed OHKO after Stealth Rock and Leftovers recovery
+2 252+ Atk Landorus-Therian Earthquake vs. 248 HP / 124+ Def Toxapex: 450-530 (148.5 - 174.9%) -- guaranteed OHKO
+2 252+ Atk Landorus-Therian Earthquake vs. 0 HP / 4 Def Hoopa-Unbound: 583-687 (193.6 - 228.2%) -- guaranteed OHKO
+2 252+ Atk Landorus-Therian Earthquake vs. 0 HP / 4 Def Kartana: 306-361 (118.1 - 139.3%) -- guaranteed OHKO
 
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Reserving Psychium Z Volcarona.
Volcarona @ Psychium Z
Ability: Flame Body
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Fire Blast
- Bug Buzz
- Psychic
- Quiver Dance
This team has no way to deal with this set unless if the Volcarona user is dumb and tries to sweep with Zygarde completely healthy. At +1, Volcarona OHKOs everything at this team with slight chip, and Kartana can not revenge kill Volcarona due to its typing.
 
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Charizard @ Charizardite X
Ability: Tough Claws
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Flare Blitz
- Dragon Claw

Charizard outspeeds and KOs the entire team barring Kartana and is freely able to set up on half the team. Lead Zard, press SD in regular form and win. Only chance of KOing Zard is either toxic stalling + repeated switch ins to Lando or sack something to Zard then go to scarf Kart, after which you can switch then repeat the process on a smart double.
 
Kartana @ Grassium Z / Fightinium Z
Ability: Beast Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Leaf Blade
- Sacred Sword
- Swords Dance
- Defog / Knock Off

Every time I use this team on ladder, it's super annoying to face this monster lol. Once it forces a switch on Lando or Kartana that isn't locked into Sacred Sword, It pretty much guarntees a kill regardless. Playing around it is extremely hard with this team and you will more than likley have to sack a mon or 2 to deal with it.
 
Thanks for your patiants this week. Voting is now over. The winner this week with a huge 7 votes is Counting Sheep with his Medicham + zapdos nomination. Congradulations

Vote Tally
Medicham + Zapdos - 7
Blacephon - 0
Z-Bug Volcarona - 2
Z Fly Landorous - 1
Z-Psychic Volcarona - 4
Charizard X - 0
Kartana - 2



This weeks team is a stall team Built by TDK and stolen from the sample thread since we haven't had one in a while. As annoying and rare as stall is now its something we still have to prepre for



Sets
Chansey @ Eviolite
Ability: Natural Cure
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Protect
- Toxic
- Soft-Boiled
- Seismic Toss


Zapdos @ Leftovers
Ability: Pressure
EVs: 248 HP / 252 SpD / 8 Spe
Calm Nature
IVs: 0 Atk
- Discharge
- Heat Wave
- Roost
- Defog


Scizor-Mega (M) @ Scizorite
Ability: Light Metal
EVs: 248 HP / 248 Def / 12 SpA
Relaxed Nature
- Bullet Punch
- Hidden Power [Ice]
- Roost
- Defog


Gliscor (M) @ Toxic Orb
Ability: Poison Heal
EVs: 244 HP / 124 SpD / 140 Spe
Jolly Nature
- Defog
- Earthquake
- Roost
- Toxic


Heatran (M) @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 216 SpD / 44 Spe
Calm Nature
IVs: 0 Atk
- Lava Plume
- Toxic
- Will-O-Wisp
- Protect


Alomomola (F) @ Leftovers
Ability: Regenerator
EVs: 40 HP / 216 Def / 252 SpD
Impish Nature
- Wish
- Protect
- Knock Off
- Toxic


Explanation:
Make no mistake this is a stall team for the modern game and while it is harder to play then its Sableye/Duggy Counterparts of old it's better suited to Tapu/Lucha/Fairy/Steel dominated game. While Chansey is here many of the tradional choices like skarm and Unaware clef have been dropped in favour of Zapdos and mega Zor who offer better typings, similar wall capabilities while not being so Passive. The Idea is to use Tran, Chansey and Alomolala to spread status while chipping away with steady hits here and there. Gliscor, Scizor and Zapdos are all capable of Defogging while Alomola rounds out the team with Wish Support.


Goodluck this week everyone, happy posting and please dont fall into the same trap of watching comfy anime like Yuru Camp when getting ready for work. Have fun
 

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Moonblast
- Soft-Boiled
- Calm Mind
- Knock Off / Flamethrower

This team lacks Taunt support or phazing, and relies heavily on status spreading to take out opposing threats. Therefore, it's (almost) inherently susceptible to the scourge of ORAS OU, Calm Mind Clefable. The worst that can be done to Clefable is a Discharge paralysis and a Knock Off from Alomomola, the first of which can be circumvented by pivoting it into a status move from something else. From there, it sets up to +6 (and you DO need all six of those Calm Minds), save for Mega Scizor -- which doesn't 2HKO from full, but does put a lot of pressure on Clefable that is really not desirable. Knock Off is ideal for this matchup in order to achieve the 2HKO on Chansey and removing Heatran's Leftovers, but if you have Koff support elsewhere, Flamethrower can let you dispose of Mega Scizor posthaste.
Chansey Seismic Toss vs. 252 HP Clefable: 100-100 (25.3 - 25.3%) -- guaranteed 5HKO after Leftovers recovery
0 SpA Zapdos Discharge vs. 252 HP / 4 SpD Clefable: 114-135 (28.9 - 34.2%) -- 99.6% chance to 4HKO after Leftovers recovery
0 Atk Technician Scizor-Mega Bullet Punch vs. 252 HP / 252+ Def Clefable: 162-192 (41.1 - 48.7%) -- guaranteed 3HKO after Leftovers recovery
0 Atk Gliscor Earthquake vs. 252 HP / 252+ Def Clefable: 91-108 (23 - 27.4%) -- possible 5HKO after Leftovers recovery
0 SpA Heatran Lava Plume vs. 252 HP / 4 SpD Clefable: 118-139 (29.9 - 35.2%) -- guaranteed 4HKO after Leftovers recovery
0 Atk Alomomola Knock Off (97.5 BP) vs. 252 HP / 252+ Def Clefable: 24-29 (6 - 7.3%) -- possibly the worst move ever
+6 0 SpA Clefable Moonblast vs. 248 HP / 8 SpD Eviolite Chansey: 247-292 (35.1 - 41.5%) -- guaranteed 3HKO
+6 0 SpA Clefable Moonblast vs. 248 HP / 8 SpD Chansey: 372-438 (52.9 - 62.3%) -- guaranteed 2HKO
This is why you run Knock Off.
+6 0 SpA Clefable Moonblast vs. 248 HP / 252+ SpD Zapdos: 301-355 (78.5 - 92.6%) -- guaranteed 2HKO after Leftovers recovery
+4 will 2HKO, but you should hit +6 anyways to minimize their ability to Roost stall.
+6 0 SpA Clefable Moonblast vs. 248 HP / 0 SpD Scizor-Mega: 195-230 (56.8 - 67%) -- guaranteed 2HKO
+1 0 SpA Clefable Flamethrower vs. 248 HP / 0 SpD Scizor-Mega: 372-440 (108.4 - 128.2%) -- guaranteed OHKO
If you're not running Flamethrower, hopefully you don't encounter this situation.
+6 0 SpA Clefable Moonblast vs. 244 HP / 124 SpD Gliscor: 424-501 (120.4 - 142.3%) -- guaranteed OHKO
EZ
+6 0 SpA Clefable Moonblast vs. 248 HP / 216+ SpD Heatran: 69-82 (17.9 - 21.2%) -- possible 7HKO after Leftovers recovery
+6 0 SpA Clefable Moonblast vs. 248 HP / 216+ SpD Heatran: 69-82 (17.9 - 21.2%) -- possible 5HKO
Make sure you get rid of the Leftovers, or else Heatran will stall you out.
+6 0 SpA Clefable Moonblast vs. 40 HP / 252 SpD Alomomola: 487-574 (101.2 - 119.3%) -- guaranteed OHKO


Support: Anything you can KO before Clefable hits the field minimizes the amount of PP it has to spend, maximizing its chances of winning. Magnezone deserves special mention for trapping this U-Turnless Mega Scizor. When it comes to the matter of trapping, I like to quote the Irish Republican Army: "Today we were unlucky, but remember we only have to be lucky once. You will have to be lucky always." You can also run HP Fire on things Mega Scizor checks just to keep it low enough for Clefable to pressure, or even KO it.

Of course, the other option is to let Clefable take care of Scizor with Flamethrower and have other things use Koff on Heatran and Chansey. Something that both of them are supposed to check, like (Mega) Alakazam or Blacephalon, will probably be able to click Knock Off on at least one if you make room on their sets. Toxapex deserves special mention, as the Scald/Toxic/Knock Off combination threatens pretty much everything except Alomomola if Gliscor's orb hasn't been activated yet, so with some luck it'll accomplish something before that happens.
 
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talah

from the river to the sea
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reserving mega tyranitar+kartana(+zone)
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originally was kart+ttar and while its still very much doable with those 2 alone, adding zone alleviates a lot of issues in building and is generally one of the best partners for the core, so i included him as well.

the premise is simple; ice punch ttar gets rocks up vs zapdos and gliscor while scizor gets trapped by scarf zone(especially since it lacks u-turn). grassium kart then proceeds to tear through the team, since zapdos(including phys. def versions) gets destroyed by +2 grassium after rocks. kart can be fightinium z since +2 knock still does the trick vs sp. def spreads, but this version does well vs more variations of that team as well as other stall builds.
 
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Tace

beat goes on
is a Tiering Contributoris a Past SPL Championis a Past SCL Champion


Hoopa-Unbound @ Fightinium Z
Ability: Magician
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Dark Pulse
- Psychic
- Focus Blast

Hoopa at +2 absolutely decimates this team with fightinium being able to break chansey if it doesn't protect and the rest of the squad dies at +2.
+2 252 SpA Hoopa-Unbound All-Out Pummeling (190 BP) vs. 244 HP / 12 SpD Eviolite Chansey: 640-754 (91.1 - 107.4%) -- 43.8% chance to OHKO
+2 252 SpA Hoopa-Unbound Psychic vs. 244 HP / 124 SpD Gliscor: 390-460 (110.7 - 130.6%) -- guaranteed OHKO
+2 252 SpA Hoopa-Unbound Focus Blast vs. 248 HP / 216+ SpD Heatran: 454-536 (117.9 - 139.2%) -- guaranteed OHKO
+2 252 SpA Hoopa-Unbound Psychic vs. 40 HP / 252 SpD Alomomola: 450-529 (93.5 - 109.9%) -- 62.5% chance to OHKO after Leftovers recovery
+2 252 SpA Hoopa-Unbound Dark Pulse vs. 248 HP / 8 SpD Scizor-Mega: 316-373 (92.1 - 108.7%) -- 56.3% chance to OHKO
+2 252 SpA Hoopa-Unbound Psychic vs. 248 HP / 252+ SpD Zapdos: 277-327 (72.3 - 85.3%) -- guaranteed 2HKO after Leftovers recovery
 
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