SPOILERS! Stakataka

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Trick room isn't as viable in singles because you need more turns to set it up:
1) Set it
2) Switch
3) Attack for 3 more turns before it expires

In doubles you don't need to waste a whole turn switching and then can potentially abuse TR with two mons at once.

Here's the new thing though: Stakataka is probably the first pokemon that can both set TR and abuse it. All of the other good TR setters are more defensive, passive pokemon, whereas the good slow, hard-hitting TR abusers can't learn it. Stakataka is the first pokemon that can do both and that alone is a pretty big deal.

Every other "offensive" TR setter in doubles has always been a fairly middle/fast speed mon -- porygon-z, mega gardevoir, gengar, mimikyu, etc.
OTR Magearna and BW Reuniclus disagree.
 
Massive Theorymon incoming, but my reasoning as to why this mon won't be super-low tier in the future, maybe not OU, but definitely not Guzzlord_bad:
(Bastiodon=Stakataka)


I honestly think that Stakataka is one of the most solid Solo TR Mon after putting even more thought into this mon:


1. Other Niche TR Sweeper
Look at Cofagrigus TR set(which, afaik, was ranked C-), which I think is the most fair comparison for using TR:

Cofagrigus @ Ghostium Z
Ability: Mummy
EVs: 248 HP / 252 SpA / 8 SpD
Quiet Nature
- Shadow Ball
- Nasty Plot
- Hidden Power Fighting
- Trick Room
HP:58
Attack:50
Defense:145
Sp. Atk:95
Sp. Def:105
Speed:30

Urgh, what a "bad" set imho: Its main stab has an immunity to face, it has terrible base special attack (95SpA), and you HAVE TO run a Z-move and you have to setup twice.
Like compare it to this:



OFFENSIVE TR SET:(Beast Boost +Atk)
Stakataka @ Rockium Z / Metal Coat / FightiumZ
Ability: Sturdy
EVs: 252 HP / 252 Atk / 4 SpD
Lonely Nature
IVs: 15 Def / 0 Spe
- Trick Room
- Gyro Ball
- Stone Edge
- Earthquake/Superpower

Base stats compared to Cofagrigus
HP:61 +3
Attack:131 +36
Defense:211 +56
Sp. Atk:53 +3
Sp. Def:101 -4
Speed:13 "+17"

Look at the stat improvement! Yes typing does count for defensive purposes, but look at neutral attacks:

252 SpA Choice Specs Tapu Koko Thunderbolt vs. 248 HP / 8 SpD Cofagrigus in Electric Terrain: 253-298 (79.3 - 93.4%) -- guaranteed 2HKO
252 SpA Choice Specs Tapu Koko Thunderbolt vs. 252 HP / 4 SpD Bastiodon in Electric Terrain: 262-310 (80.3 - 95%) -- guaranteed 2HKO

The special bulk is similar, however the important aspect: Both can setup Trick Room on SPECS Tapu Koko! But here is the main difference ladies and gentlemen:

252+ SpA Cofagrigus Shadow Ball vs. 0 HP / 4 SpD Tapu Koko: 145-172 (51.6 - 61.2%) -- guaranteed 2HKO
252+ Atk Metal Coat Bastiodon Gyro Ball (150 BP) vs. 0 HP / 0 Def Tapu Koko: 373-439 (132.7 - 156.2%) -- guaranteed OHKO

This is just one example of a very prominent Pokemon in OU causing trouble.


What does that mean? With no Z-move usage and no setting up of an equivalent Swords Dance, Stakataka is capable of destroying Tapu Koko easily, with Trick Room activated and a +1 Boost to Attack. Cofagrigus has to use its Z-move against something as frail as Tapu Koko...

Now what is important about Stakataka too? Since it can run 2 moves alongside Gyro Ball for Coverage(and usinga Z-Move itself):

252+ Atk Bastiodon Z-Stone Edge vs. 252 HP / 192+ Def Toxapex: 190-225 (62.5 - 74%) -- guaranteed 2HKO

What if you are in a position to steamroll your opponent? Well...

+1 252+ Atk Bastiodon Z-Stone Edge vs. 252 HP / 192+ Def Toxapex: 285-336 (93.7 - 110.5%) -- 62.5% chance to OHKO (my fav calc)
+1 252+ Atk Bastiodon Z-Stone Edge vs. 252 HP / 132+ Def Celesteela: 402-474 (101 - 119%) -- guaranteed OHKO
+1 252+ Atk Bastiodon Z-Stone Edge vs. 248 HP / 252+ Def Skarmory: 292-345 (87.6 - 103.6%) -- 25% chance to OHKO
252+ Atk Bastiodon Gyro Ball (150 BP) vs. 0 HP / 4 Def Landorus-Therian: 295-348 (92.4 - 109%) -- 56.3% chance to OHKO
NON SPECS 252 SpA Greninja-Ash Water Shuriken (20 BP) (3 hits) vs. 252 HP / 4 SpD Bastiodon: 222-270 (68 - 82.8%) -- guaranteed 2HKO
+1 252+ Atk Bastiodon Gyro Ball (150 BP) vs. 0 HP / 4 Def Greninja-Ash: 280-330 (98.2 - 115.7%) -- 87.5% chance to OHKO (alternative, SE always kills)
252+ Atk Bastiodon Earthquake vs. 212 HP / 44 Def Heatran: 440-520 (117 - 138.2%) -- guaranteed OHKO
+1 252+ Atk Bastiodon Earthquake vs. 252 HP / 88+ Def Ferrothorn: 121-143 (34.3 - 40.6%) -- 49.3% chance to 3HKO after Leftovers recovery WALLS IT+1 252+ Atk Bastiodon Superpower vs. 252 HP / 88+ Def Ferrothorn: 292-344 (82.9 - 97.7%) -- guaranteed 2HKO after Leftovers recovery a possible solution


Another thing about Stakataka: It isn't blocked by Chansey at all, too. Another good point for it.

Furthermore I also wanted to point out another Rock/Steel brethren of the past: Aggron. It isn't OU viable, but I just want to compare, as italso has a 150 STAB move to throw around, but there are three differences which are important and show what Stakataka does much better:
1. Head Smash miss. Everyone hates this one. Gyro Ball can't miss
2. No Beast Boost, you can't start to steamroll with Aggron
3. Rock Polish Aggron is ridiculously slow. TR Stakataka outspeeds pretty much everything

Conclusion:
I think this thing is gonna have a TR Niche in OU. By itself it isn't "OU good", but it will act like a stronger Solo TR Cofagrigus. Which is nice!
 
Massive Theorymon incoming, but my reasoning as to why this mon won't be super-low tier in the future, maybe not OU, but definitely not Guzzlord_bad:
(Bastiodon=Stakataka)


I honestly think that Stakataka is one of the most solid Solo TR Mon after putting even more thought into this mon:


1. Other Niche TR Sweeper
Look at Cofagrigus TR set(which, afaik, was ranked C-), which I think is the most fair comparison for using TR:

Cofagrigus @ Ghostium Z
Ability: Mummy
EVs: 248 HP / 252 SpA / 8 SpD
Quiet Nature
- Shadow Ball
- Nasty Plot
- Hidden Power Fighting
- Trick Room
HP:58
Attack:50
Defense:145
Sp. Atk:95
Sp. Def:105
Speed:30

Urgh, what a "bad" set imho: Its main stab has an immunity to face, it has terrible base special attack (95SpA), and you HAVE TO run a Z-move and you have to setup twice.
Like compare it to this:



OFFENSIVE TR SET:(Beast Boost +Atk)
Stakataka @ Rockium Z / Metal Coat / FightiumZ
Ability: Sturdy
EVs: 252 HP / 252 Atk / 4 SpD
Lonely Nature
IVs: 15 Def / 0 Spe
- Trick Room
- Gyro Ball
- Stone Edge
- Earthquake/Superpower

Base stats compared to Cofagrigus
HP:61 +3
Attack:131 +36
Defense:211 +56
Sp. Atk:53 +3
Sp. Def:101 -4
Speed:13 "+17"

Look at the stat improvement! Yes typing does count for defensive purposes, but look at neutral attacks:

252 SpA Choice Specs Tapu Koko Thunderbolt vs. 248 HP / 8 SpD Cofagrigus in Electric Terrain: 253-298 (79.3 - 93.4%) -- guaranteed 2HKO
252 SpA Choice Specs Tapu Koko Thunderbolt vs. 252 HP / 4 SpD Bastiodon in Electric Terrain: 262-310 (80.3 - 95%) -- guaranteed 2HKO

The special bulk is similar, however the important aspect: Both can setup Trick Room on SPECS Tapu Koko! But here is the main difference ladies and gentlemen:

252+ SpA Cofagrigus Shadow Ball vs. 0 HP / 4 SpD Tapu Koko: 145-172 (51.6 - 61.2%) -- guaranteed 2HKO
252+ Atk Metal Coat Bastiodon Gyro Ball (150 BP) vs. 0 HP / 0 Def Tapu Koko: 373-439 (132.7 - 156.2%) -- guaranteed OHKO

This is just one example of a very prominent Pokemon in OU causing trouble.


What does that mean? With no Z-move usage and no setting up of an equivalent Swords Dance, Stakataka is capable of destroying Tapu Koko easily, with Trick Room activated and a +1 Boost to Attack. Cofagrigus has to use its Z-move against something as frail as Tapu Koko...

Now what is important about Stakataka too? Since it can run 2 moves alongside Gyro Ball for Coverage(and usinga Z-Move itself):

252+ Atk Bastiodon Z-Stone Edge vs. 252 HP / 192+ Def Toxapex: 190-225 (62.5 - 74%) -- guaranteed 2HKO

What if you are in a position to steamroll your opponent? Well...

+1 252+ Atk Bastiodon Z-Stone Edge vs. 252 HP / 192+ Def Toxapex: 285-336 (93.7 - 110.5%) -- 62.5% chance to OHKO (my fav calc)
+1 252+ Atk Bastiodon Z-Stone Edge vs. 252 HP / 132+ Def Celesteela: 402-474 (101 - 119%) -- guaranteed OHKO
+1 252+ Atk Bastiodon Z-Stone Edge vs. 248 HP / 252+ Def Skarmory: 292-345 (87.6 - 103.6%) -- 25% chance to OHKO
252+ Atk Bastiodon Gyro Ball (150 BP) vs. 0 HP / 4 Def Landorus-Therian: 295-348 (92.4 - 109%) -- 56.3% chance to OHKO
NON SPECS 252 SpA Greninja-Ash Water Shuriken (20 BP) (3 hits) vs. 252 HP / 4 SpD Bastiodon: 222-270 (68 - 82.8%) -- guaranteed 2HKO
+1 252+ Atk Bastiodon Gyro Ball (150 BP) vs. 0 HP / 4 Def Greninja-Ash: 280-330 (98.2 - 115.7%) -- 87.5% chance to OHKO (alternative, SE always kills)
252+ Atk Bastiodon Earthquake vs. 212 HP / 44 Def Heatran: 440-520 (117 - 138.2%) -- guaranteed OHKO
+1 252+ Atk Bastiodon Earthquake vs. 252 HP / 88+ Def Ferrothorn: 121-143 (34.3 - 40.6%) -- 49.3% chance to 3HKO after Leftovers recovery WALLS IT+1 252+ Atk Bastiodon Superpower vs. 252 HP / 88+ Def Ferrothorn: 292-344 (82.9 - 97.7%) -- guaranteed 2HKO after Leftovers recovery a possible solution


Another thing about Stakataka: It isn't blocked by Chansey at all, too. Another good point for it.

Furthermore I also wanted to point out another Rock/Steel brethren of the past: Aggron. It isn't OU viable, but I just want to compare, as italso has a 150 STAB move to throw around, but there are three differences which are important and show what Stakataka does much better:
1. Head Smash miss. Everyone hates this one. Gyro Ball can't miss
2. No Beast Boost, you can't start to steamroll with Aggron
3. Rock Polish Aggron is ridiculously slow. TR Stakataka outspeeds pretty much everything

Conclusion:
I think this thing is gonna have a TR Niche in OU. By itself it isn't "OU good", but it will act like a stronger Solo TR Cofagrigus. Which is nice!
All cool and wonderful, yes, but I mention this:

252+ Atk Conkeldurr Mach Punch vs. 252 HP / 0- Def Stakataka: 184-220 (56.4 - 67.4%) -- guaranteed 2HKO

This is just a Mach Punch, that bypasses TR issue and 2HKOes Stak.

Maybe a niche in OU is a bit utopistic, but a lower tier where such hits are absent can be the perfect environment for our Trump's BFF.
 
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All cool and wonderful, yes, but I mention this:

252+ Atk Conkeldurr Mach Punch vs. 252 HP / 0- Def Stakataka: 184-220 (56.4 - 67.4%) -- guaranteed 2HKO

This is just a Mach Punch, that bypasses TR issue and 2HKOes Stak.

Maybe a niche in OU is a bit utopistic, but in lower tiers where such hits are absent can be the perfect environment for our Trump's BFF.
Wait for emvee eating souls with a trash set in the low ladder, it's all I can hope for.
 
All cool and wonderful, yes, but I mention this:

252+ Atk Conkeldurr Mach Punch vs. 252 HP / 0- Def Stakataka: 184-220 (56.4 - 67.4%) -- guaranteed 2HKO

This is just a Mach Punch, that bypasses TR issue and 2HKOes Stak.

Maybe a niche in OU is a bit utopistic, but a lower tier where such hits are absent can be the perfect environment for our Trump's BFF.
Conkeldurr is rarely seen in OU anymore, though. In fact, Mach Punch as a move is pretty nonexistent in OU in general, with mons like Conk and Breloom falling heavily out of favor throughout this gen.

Conkeldurr was really only used on specific Aurora Veil builds, but that play style is going through a serious decline as well, and with the new mons coming out and the introduction of so many defoggers, I don’t expect it to do well again any time soon.
 
Wait, why does this thing even get Infestation (A wall with insects crawling all around... Brrr)?
And who would ever spontaneously leave Chansey (5 Def) against this thing (131 Atk), seeing a possible Fightinium Z exist?

EDIT: Wait I think I saw the point for Ferro: doesn't expect Infestation, get mowed down by AOP, Stak gets +1 Def and walls (lol) almost everything. But Chansey is still unclear tho
In order to trap chansey it think u need to like predict when a 50-60% health chansey is coming in on your special attacker and then u double back out to stakataka then proceed to infestation it while it soft boiling up and most likely chansey would try to wear u down with size mic toss since it trap it can't do much against taka.
Btw this mon also pairs well with magnezone coz it can come in on a infested celesteela or skarmory and proceed to 2-1 hit ko them.
 
In order to trap chansey it think u need to like predict when a 50-60% health chansey is coming in on your special attacker and then u double back out to stakataka then proceed to infestation it while it soft boiling up and most likely chansey would try to wear u down with size mic toss since it trap it can't do much against taka.
Btw this mon also pairs well with magnezone coz it can come in on a infested celesteela or skarmory and proceed to 2-1 hit ko them.
At least you are immune to Toxic..
Yeah it could work, but seems difficult.
 

Deck Knight

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Incidentally one thing I think people are overlooking since it hasn't had any playtesting experience, but 131 is a perfectly reasonable attack stat to use uninvested in many instances. While 252 HP / 252 Def Relaxed seems like overkill, I definitely think there will arise some kind of defensive set with an investment more in line with 252 HP / 16 Def / 240 SpD Relaxed. Maybe not Assault Vest because Stakataka is just *screaming* to set up a Trick Room, but Stakataka can switch into Ice Beam, Draco Meteor, Psychic, and Psyshock effortlessly. However, an Assault Vest very much could look like:

Assault Vest Trapper:(Beast Boost +Def)
Stakataka @ Assault Vest
Ability: Beast Boost
EVs: 252 HP / 4 Atk / 252 SpD
Relaxed Nature
IVs: 0 Spe
- Gyro Ball
- Superpower
- Infestation
- Earthquake

The chief problem a lot of AV sets have is that once an opponent sees them, they switch out to a more appropriate counter. With Infestation that option is removed bar U-turn or Volt Switch, and so Stakataka can isolate a switchin and then KO it with Gyro Ball or one of its coverage moves. Infestation will also break Sash and cancel an opponent's Leftovers recovery, allowing you to KO cleanly. Here's an example of a surprising calculation:

252 SpA Heatran Earth Power vs. 252 HP / 252 SpD Assault Vest Bastiodon: 208-248 (63.8 - 76%) -- guaranteed 2HKO
4 Atk Bastiodon Earthquake vs. 0 HP / 0 Def Heatran: 348-412 (107.7 - 127.5%) -- guaranteed OHKO

Normally if Stakataka were facing Heatran with Earth Power, it would lose. Heatran is unlikely to activate its Z-Crystal when Earth Power usually KOs (Tectonic Rage does KO). In this instance, Stakataka picks up the KO instead. For more fun, use this in Sand where it can even survive Tectonic Rage...

Whether this will actually work out well is difficult to tell, but as I said before, Stakataka is a far cry from unusable, it's basically what Aggron wishes it were, subbing out ridiculous Head Smashes for ridiculous Gyro Balls.
 
Incidentally one thing I think people are overlooking since it hasn't had any playtesting experience, but 131 is a perfectly reasonable attack stat to use uninvested in many instances. While 252 HP / 252 Def Relaxed seems like overkill, I definitely think there will arise some kind of defensive set with an investment more in line with 252 HP / 16 Def / 240 SpD Relaxed. Maybe not Assault Vest because Stakataka is just *screaming* to set up a Trick Room, but Stakataka can switch into Ice Beam, Draco Meteor, Psychic, and Psyshock effortlessly. However, an Assault Vest very much could look like:

Assault Vest Trapper:(Beast Boost +Def)
Stakataka @ Assault Vest
Ability: Beast Boost
EVs: 252 HP / 4 Atk / 252 SpD
Relaxed Nature
IVs: 0 Spe
- Gyro Ball
- Superpower
- Infestation
- Earthquake

The chief problem a lot of AV sets have is that once an opponent sees them, they switch out to a more appropriate counter. With Infestation that option is removed bar U-turn or Volt Switch, and so Stakataka can isolate a switchin and then KO it with Gyro Ball or one of its coverage moves. Infestation will also break Sash and cancel an opponent's Leftovers recovery, allowing you to KO cleanly. Here's an example of a surprising calculation:

252 SpA Heatran Earth Power vs. 252 HP / 252 SpD Assault Vest Bastiodon: 208-248 (63.8 - 76%) -- guaranteed 2HKO
4 Atk Bastiodon Earthquake vs. 0 HP / 0 Def Heatran: 348-412 (107.7 - 127.5%) -- guaranteed OHKO

Normally if Stakataka were facing Heatran with Earth Power, it would lose. Heatran is unlikely to activate its Z-Crystal when Earth Power usually KOs (Tectonic Rage does KO). In this instance, Stakataka picks up the KO instead. For more fun, use this in Sand where it can even survive Tectonic Rage...

Whether this will actually work out well is difficult to tell, but as I said before, Stakataka is a far cry from unusable, it's basically what Aggron wishes it were, subbing out ridiculous Head Smashes for ridiculous Gyro Balls.
I think I never suffered from a hype attack bar the first time I saw the damage calcs of LO Nihilego on the Tapu quartet lol
This thing looks amazing since it sports cool SpD, nice Atk even uninvested and all the coverage possible.
Some sets lacking Superpower are blocked by Chansey, while other sets without EQ are blocked by Heatran (to an extent, because there's always Superpower); an AV set has the best coverage possible, while being a perfect wall for things like non-Focus Blast Tapu Lele, Latios, non-TecRage Heatran and others, while also resisting Lando's EQs with +1 Def
 
Just wondering: what about the "damage reducing" berries, like Chople or Shuca Berry?

Offensive Shuca Berry + EQ Stakataka (also known as Shucataka) can easily tank an Earth Power from Modest Heatran, an EQ from Adamant Scarf Landorus-T, and KO the fast variant of Heatran with an EQ while 2HKOing Lando on the switch:

252+ SpA Heatran Earth Power vs. 252 HP / 4 SpD Shuca Berry Stakataka: 214-252 (65.6 - 77.3%) -- guaranteed 2HKO

252+ Atk Landorus-T Earthquake vs. 252 HP / 0 Def Shuca Berry Stakataka: 152-180 (46.6 - 55.2%) -- 66.8% chance to 2HKO

252+ Atk Stakataka Earthquake vs. 4 HP / 0 Def Heatran: 344-408 (106.1 - 125.9%) -- guaranteed OHKO

-1 252+ Atk Stakataka Gyro Ball (150 BP) vs. 4 HP / 0 Def Landorus-T: 198-234 (61.8 - 73.1%) -- guaranteed 2HKO after Stealth Rock


On the other hand, Chople Berry helps Stakataka taking Fighting-type moves, such as Superpower/Low Kick from Jolly Tyranitar, Superpower from Adamant Landorus-T, and even an AOP from opposing Brave Stakataka (lol), while KOing them back with its own Superpower or Gyro Ball (Lando is a 2HKO).

252 Atk Tyranitar Low Kick (120 BP) vs. 252 HP / 0 Def Chople Berry Stakataka: 138-164 (42.3 - 50.3%) -- 1.2% chance to 2HKO

252+ Atk Stakataka Gyro Ball (150 BP) vs. 4 HP / 0 Def Tyranitar: 500-590 (146.1 - 172.5%) -- guaranteed OHKO

252+ Atk Landorus-T Superpower vs. 252 HP / 0 Def Chople Berry Stakataka: 160-190 (49 - 58.2%) -- 97.7% chance to 2HKO

-1 252+ Atk Stakataka Gyro Ball (150 BP) vs. 4 HP / 0 Def Landorus-T: 198-234 (61.8 - 73.1%) -- guaranteed 2HKO

252+ Atk Stakataka All-Out Pummeling (190 BP) vs. 252 HP / 0 Def Chople Berry Stakataka: 238-280 (73 - 85.8%) -- guaranteed 2HKO

252+ Atk Stakataka Superpower vs. 252 HP / 0 Def Stakataka: 300-356 (92 - 109.2%) -- 50% chance to OHKO


Lmk what are your thoughts on these type of sets; very situational imo, but still with some surprise effect
 
Just wondering: what about the "damage reducing" berries, like Chople or Shuca Berry?

Offensive Shuca Berry + EQ Stakataka (also known as Shucataka) can easily tank an Earth Power from Modest Heatran, an EQ from Adamant Scarf Landorus-T, and KO the fast variant of Heatran with an EQ while 2HKOing Lando on the switch:

252+ SpA Heatran Earth Power vs. 252 HP / 4 SpD Shuca Berry Stakataka: 214-252 (65.6 - 77.3%) -- guaranteed 2HKO

252+ Atk Landorus-T Earthquake vs. 252 HP / 0 Def Shuca Berry Stakataka: 152-180 (46.6 - 55.2%) -- 66.8% chance to 2HKO

252+ Atk Stakataka Earthquake vs. 4 HP / 0 Def Heatran: 344-408 (106.1 - 125.9%) -- guaranteed OHKO

-1 252+ Atk Stakataka Gyro Ball (150 BP) vs. 4 HP / 0 Def Landorus-T: 198-234 (61.8 - 73.1%) -- guaranteed 2HKO after Stealth Rock


On the other hand, Chople Berry helps Stakataka taking Fighting-type moves, such as Superpower/Low Kick from Jolly Tyranitar, Superpower from Adamant Landorus-T, and even an AOP from opposing Brave Stakataka (lol), while KOing them back with its own Superpower or Gyro Ball (Lando is a 2HKO).

252 Atk Tyranitar Low Kick (120 BP) vs. 252 HP / 0 Def Chople Berry Stakataka: 138-164 (42.3 - 50.3%) -- 1.2% chance to 2HKO

252+ Atk Stakataka Gyro Ball (150 BP) vs. 4 HP / 0 Def Tyranitar: 500-590 (146.1 - 172.5%) -- guaranteed OHKO

252+ Atk Landorus-T Superpower vs. 252 HP / 0 Def Chople Berry Stakataka: 160-190 (49 - 58.2%) -- 97.7% chance to 2HKO

-1 252+ Atk Stakataka Gyro Ball (150 BP) vs. 4 HP / 0 Def Landorus-T: 198-234 (61.8 - 73.1%) -- guaranteed 2HKO

252+ Atk Stakataka All-Out Pummeling (190 BP) vs. 252 HP / 0 Def Chople Berry Stakataka: 238-280 (73 - 85.8%) -- guaranteed 2HKO

252+ Atk Stakataka Superpower vs. 252 HP / 0 Def Stakataka: 300-356 (92 - 109.2%) -- 50% chance to OHKO


Lmk what are your thoughts on these type of sets; very situational imo, but still with some surprise effect
Chopletaka seems really cool along with Trick Room Skill Swap Cress. I'll definetively try it out once it come out.
I'm glad Stakataka isn't considered Bastiodon's retarded cousin anymore.

EDIT: Remember, though, that Stak needs to be Lonely with 14 IVs in Def to get an Atk boost from BB. While Chople calcs remain practically the same, being 2HKO anyway, I feel that is needed to point this out.
Most of the times you won't even feel the minus bulk, as you'll likely either lead with it plus Mental Herb Cress, protect + TR turn 1 and mess offense up.
One thing to note though, is that a -Def nature isn't even required if running it with a skill swap cress.
 
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Chopletaka seems really cool along with Trick Room Skill Swap Cress. I'll definetively try it out once it come out.
I'm glad Stakataka isn't considered Bastiodon's retarded cousin anymore.

EDIT: Remember, though, that Stak needs to be Lonely with 14 IVs in Def to get an Atk boost from BB. While Chople calcs remain practically the same, being 2HKO anyway, I feel that is needed to point this out.
Most of the times you won't even feel the minus bulk, as you'll likely either lead with it plus Mental Herb Cress, protect + TR turn 1 and mess offense up.
One thing to note though, is that a -Def nature isn't even required if running it with a skill swap cress.
The order for beast boost is Attack, Defense, S.Atk, S.Defense and Speed so its defense can tie its attack and it'll still get the attack boost.
This means it can have a 15 in defense.
 
The order for beast boost is Attack, Defense, S.Atk, S.Defense and Speed so its defense can tie its attack and it'll still get the attack boost.
This means it can have a 15 in defense.
Yeah it's all good but how are you gonna snipe for the 15 iv lonely nature though? Like soft resetting for it. And by the time it's level 100 ur gonna realize that it's 16 ivs or 17 when u though it's 14 xD unless u got like a 100 fricken rare candies to make sure it's perect? idk
 

CTNC

Doesn't know how to attack
Yeah it's all good but how are you gonna snipe for the 15 iv lonely nature though? Like soft resetting for it. And by the time it's level 100 ur gonna realize that it's 16 ivs or 17 when u though it's 14 xD unless u got like a 100 fricken rare candies to make sure it's perect? idk
It's not as bad as that. You'd probably need at most 5, but even if you did need 100, you'd be surprised how realistic it is for some people to have 100 candies. (Source: I'm one of those people.)

That said, getting a Lonely Trick Room one is going to suck because of 3 31IVs when you want one stat 15 or less and another as 0 or 1. Is a Shiny more common?
 
The way I see it it's basically a worse Mega Steelix, more 4X resistances but having 2 4X weaknesses with little to redeem it, it'll probably fulfill the need to play Mega Steelix below RU
 
The way I see it it's basically a worse Mega Steelix, more 4X resistances but having 2 4X weaknesses with little to redeem it, it'll probably fulfill the need to play Mega Steelix below RU
A picture's worth a thousand words so

if you're judging stacky boi as a defensive / tanky mon of course it'll be terrible. because it's not that. it's a trick room sweeper that can set its own trick room, which is awesome. and it's got the strongest gyro ball in the game.
 
A picture's worth a thousand words so

if you're judging stacky boi as a defensive / tanky mon of course it'll be terrible. because it's not that. it's a trick room sweeper that can set its own trick room, which is awesome. and it's got the most reliable gyro ball in the game.
Because basically any usual/standard Pokémon bar heavy TR guys has more than 124 Spe (Adamant Stak) or 104 Spe (Brave 0 Spe Stak) as value (not as stat).

Just to say, base uninvested 50 Spe with 31IVs hit 116 Spe, meaning Gyro Ball will have 150 BP even on (say) uninvested Chansey, MegaMawile, and Azumarill (of fuc*ing course you will never ever leave Stakataka in against an Azumarill, I was just saying some base random 50 Pokémon lol)
 
Because basically any usual/standard Pokémon bar heavy TR guys has more than 124 Spe (Adamant Stak) or 104 Spe (Brave 0 Spe Stak) as value (not as stat).

Just to say, base uninvested 50 Spe with 31IVs hit 116 Spe, meaning Gyro Ball will have 150 BP even on (say) uninvested Chansey, MegaMawile, and Azumarill (of fuc*ing course you will never ever leave Stakataka in against an Azumarill, I was just saying some base random 50 Pokémon lol)
Aren't those basically the same thing, or at least closely connected? (i. e. Dhelmise's Gyro Ball being cited as the previous strongest Gyro Ball)

Either way, glad we agree on how good Stakataka is. Especially in a fast meta like SM OU,
 
Because basically any usual/standard Pokémon bar heavy TR guys has more than 124 Spe (Adamant Stak) or 104 Spe (Brave 0 Spe Stak) as value (not as stat).

Just to say, base uninvested 50 Spe with 31IVs hit 116 Spe, meaning Gyro Ball will have 150 BP even on (say) uninvested Chansey, MegaMawile, and Azumarill (of fuc*ing course you will never ever leave Stakataka in against an Azumarill, I was just saying some base random 50 Pokémon lol)
You 'could' leave Stakataka in front of an Azumarill if Trick Room is up.

252+ Atk Iron Plate Stakataka Gyro Ball (150 BP) vs. 92 HP / 0 Def Azumarill: 391-462 (107.4 - 126.9%) -- guaranteed OHKO
252+ Atk Choice Band Huge Power Azumarill Aqua Jet vs. 252 HP / 0 Def Stakataka: 122-146 (37.4 - 44.7%) -- guaranteed 3HKO

Even if it isn't up, Stakataka beats Azumarill 1v1.

252+ Atk Choice Band Huge Power Azumarill Liquidation vs. 252 HP / 0 Def Stakataka: 260-308 (79.7 - 94.4%) -- guaranteed 2HKO

It can 1v1 pretty much any physical attacker that does not run Ground or Fighting-type moves.

Special attackers are much harder to beat but even then it can take a neutral special attack fairly well. I know Aegislash is banned but it's just an example of a powerful neutral special attack.

252+ SpA Aegislash-Blade Shadow Ball vs. 252 HP / 4 SpD Stakataka: 159-187 (48.7 - 57.3%) -- 94.1% chance to 2HKO
 
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I think I already made something like this, but let's take a closer look to our boi Stak.


Stakataka, the 1st prize for "awesome-Pokémon-names" Pokémon.

Stats (small comment for each):

HP: 61
This value is a bit of a mixed bag: it certainly sucks when compared to other defensive Pokémon like Chansey (250), and it's very far from being in the Top10 of HP stat of Rock- and/or Steel-types, having slightly more HP than Mawile and less than its primary "comparative partner", Aggron; but at the same time, it's not a Shedinja, so it does have some HP to protect with its gargantuan Defense.

Atk: 131
Basically the Atk of a regular Metagross. But Stak's STAB option packs almost double of BP of Gross' Iron Head. This sky-high Atk puts Stakataka at the 9th highest Atk of all Rock-types, and 10th highest Atk of all Steel-types. This is nothing to be laughed at, since it has a devastating power when clicking a 99.9%-of-time max BP Gyro Ball, or when it uses Z-Stone Edge/Superpower/EQ. Even uninvested Stakataka deals a ton of damage with its STAB alone.

Def: 211
GameFreak dreamed big with this guy, and said: "Ok we have 570 BST, let's put almost a half of the total into one stat, a quarter of total into another, and the rest somewhere else. Oh, we left nothing to Speed? Who cares, it's a fucking tower! But with this 211 Def, how could players dismantle this thing? Well, it's not my problem!".
Thing is: Stak has the 3rd highest Defense out of all Steel-types (note: it can also hold an item since the first two are Megas), and Stakataka is the 2nd highest Defense of all Rock-types, just defeated by... well, Shuckle.
Such a high Defense means that Beast Boost will almost guarantee a +1 Def for each kill unless you run Lonely Nature and 15 IVs (which will give a +1 Atk if you also run 252+ Atk). There are even unboosted spreads to take a Jolly Lando-T EQ, a move which is 100 BP, 4x, STAB and comes from a base 145 Atk. Beyond crazy!

SpA: 53
Not even GameFreak seems to care about its SpA.
And it's right. It sucks, full stop.

SpD: 101
The point where almost the entire community here on Smogon split. 101 SpD, on a standard/normal/usual Pokémon, is not that bad; yeah, maybe workable, maybe a little invested to tank some general hits better, but nothing more.
This thing has two 4x weaknesses to common type moves (Fighting and Ground), and a 2x weakness to Water. While Fight/Ground are 95% physical, Water is 95% special. And with 61/101, Stak is gonna drown into the lake more often than not. However, 101 is also ok-ish if you want to try Stak in some AV sets, or playing in a dedicated Sand team, or even both to make it almost indestructible.

Spe: 13
Dear Stakataka user, unless you find somebody using Negative 0 Spe Ferroseed/Munchlax/Trapinch/Iron Ball Torkoal/Ferrothorn, you will hit last.
This is negative over any imagination because it has a terrible defensive typing, and almost any moderately powerful STAB Fighting/Ground/Water move will easily take it out.
However, such an unfortunate Speed is its main offensive selling point: it is virtually unbeatable under Trick Room (which, added bonus!, it can even set up on its own), and the power of its STAB move is almost always maxed! Just saying, even neutral base 50s are hit full-power by Brave 0 Spe Stakataka! This is amazing, because even uninvested Stak will nearly always count on a 150 BP move.


Moves:
  • Gyro Ball: as stated before, Gyro Ball makes terrific sense on Stak; 131 Atk and 13 Spe means 131 Atk and 150 BP Gyro Ball!
  • Stone Edge: nicely coupled by Gyro Ball, Stone Edge hits all the Fire-type resisting Gyro Ball (such as Zard Y), Flying-types like Zapdos, and Ice-types like Kyurem-B.
  • Earthquake/Superpower: the best ckech to Stakataka is... STAKATAKA ITSELF! With one of EQ and Superpower, it can break through Steel-types like opposing Stakataka and either can take down Heatran (witha Z Crystal).
  • Trick Room: 13 Spe, alien bulk, and TR. Nothing more to say.
 
A picture's worth a thousand words so

if you're judging stacky boi as a defensive / tanky mon of course it'll be terrible. because it's not that. it's a trick room sweeper that can set its own trick room, which is awesome. and it's got the strongest gyro ball in the game.
Ok, I didn't see it's TM listing and that it learns TR. That changes a lot of things then, because if I remember correctly, in terms of base speed only ferroseed and Shuckle has less than it does, and considering neither are used offensively anyway Trump Wall would be hitting anything not resisting steel for hefty damage with Gyro Ball when it comes to TR teams.

The main thing i'm concerned with is that even with max investment and a positive attack nature, it's attack still comes less than it's defense. This means Beast Boost would be boosting it's defense rather than attack, and against some more bulkier teams Gyro Ball's and Stone Miss' 8 pp is gonna get worn down eventually.
 
Ok, I didn't see it's TM listing and that it learns TR. That changes a lot of things then, because if I remember correctly, in terms of base speed only ferroseed and Shuckle has less than it does, and considering neither are used offensively anyway Trump Wall would be hitting anything not resisting steel for hefty damage with Gyro Ball when it comes to TR teams.

The main thing i'm concerned with is that even with max investment and a positive attack nature, it's attack still comes less than it's defense. This means Beast Boost would be boosting it's defense rather than attack, and against some more bulkier teams Gyro Ball's and Stone Miss' 8 pp is gonna get worn down eventually.
That's why people are suggesting Lonely nature with an IV of 15 in Defense so Beast Boost will increase Attack
 
Although a stupid idea overall, except weird things like Shuckle and Pyukumuku is there really anything that doesn't take a full-powered Gyro Ball from this thing?
 
Although a stupid idea overall, except weird things like Shuckle and Pyukumuku is there really anything that doesn't take a full-powered Gyro Ball from this thing?
If you mean "something too slow for being hit full-power by Brave 0 Spe Stakataka", then I calculated that everything with base 58 Spe with negative nature and 0IVs or more will be hit with 150 BP.

Everything with 60 Spe can't avoid a max power Gyro Ball bar having Iron Ball/being -1 Spe. Base 50s with -Spe and 0IVs should be "safe".

Things like neutral Amoonguss are naturally below the 105 Spe benchmark [(27 x 4) +1 = 105, and Gyro Ball max power triggers when User Spe < 25% Target Spe], so they are "safe" from 150 BP Gyro Ball.

Note: even not max-power Gyro Ball should have like 110/120 BP at worst (bar on Amoonguss/Torkoal/Ferrothor , which has like 40/60), so be careful.
 
If you mean "something too slow for being hit full-power by Brave 0 Spe Stakataka", then I calculated that everything with base 58 Spe with negative nature and 0IVs or more will be hit with 150 BP.

Everything with 60 Spe can't avoid a max power Gyro Ball bar having Iron Ball/being -1 Spe. Base 50s with -Spe and 0IVs should be "safe".

Things like neutral Amoonguss are naturally below the 105 Spe benchmark [(27 x 4) +1 = 105, and Gyro Ball max power triggers when User Spe < 25% Target Spe], so they are "safe" from 150 BP Gyro Ball.

Note: even not max-power Gyro Ball should have like 110/120 BP at worst (bar on Amoonguss/Torkoal/Ferrothor , which has like 40/60), so be careful.
Im not to sure how you did your Gyro Ball base power calculations, but according to the damage calc, at level 100, to be hit by a full power (150 bp) Gyro Ball, you have to be uninvested (no evs + max ivs) neutral nature (not speed boosting/decreasing) base 63 or above, or hitting 162 speed points or above.

Base 58 Spe with negative nature and 0IVs hits 108 speed points, and according to the calc is hit by only a base power 100 Gyro Ball.

This means neutral Amoonguss is hit by a base power 88 Gyro Ball

Base 50s neutral are hit by 125bp Gyros

Base 40s neutral are hit by 96bp Gyros

252+ Atk Probopass Gyro Ball (88 BP) vs. 252 HP / 184 Def Amoonguss: 169-201 (39.1 - 46.5%) -- guaranteed 3HKO after Black Sludge recovery

The best checks in Ou will be M.Scizor, Celesteela, Phys Def Tangrowth, with Stone Edge, the super reliable move, being best to hit them.

252+ Atk Life Orb Probopass Stone Edge vs. 248 HP / 244+ Def Scizor-Mega: 134-160 (39 - 46.6%) -- 25.4% chance to 2HKO after Stealth Rock

252+ Atk Life Orb Probopass Stone Edge vs. 252 HP / 132+ Def Celesteela: 185-218 (46.4 - 54.7%) -- 9.4% chance to 2HKO after Leftovers recovery

252+ Atk Life Orb Probopass Stone Edge vs. 248 HP / 212+ Def Tangrowth: 149-177 (36.9 - 43.9%) -- guaranteed 3HKO

Since Steel is not the best offensive typing in Ou, with Steel being the most common typing, I think this will be quite susceptible to being pivoted around on, being worn down through life orb, and Tr turns wasted. Ferro can also bait out a Superpower, which can leave Stakataka severally weakened. However, if prediction game is on point, this thing can be truly terrifying and can tear up offence teams with relative ease I imagine
 
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