Sorry but it is a SV monotype team. Should I delete it and post it under 'SV other teams'?
My Team info: [SV]Monotype-water (pokepast.es)
Hi! I have played Random Battle and VGC with rental teams for several time, but it is the first time to build my team. What I want to build is a balanced team, both to be offensive under rain and bulky enough.
Quagsire @ Leftovers
Ability: Unaware
Tera Type: Dragon
EVs: 212 HP / 216 Def / 80 SpD
Impish Nature(+Def, -SpA)
IVs: 0 Atk
- Stealth Rock
- Toxic
- Recover
- Body Press
Physical Defensive and Entry Hazards. My favorite lead.
Reason for EVs:
1) 212 HP guaranteed that HP is divisible by 16.
2) 216+ Def guaranteed that Def is divisible by 10 before considering nature.
I don't like 252/252/4, so the EVs are not that standard. The same applies to the following EVs.
Reason for my Moves:
1) It is always a good choice to have entry hazards in 6-6 battles.
2) Toxic & Body Press have a good coverage. The damage of Body Press is similar with Liquidation, but non-STAB is more surprising.
Quaquaval @ Life Orb
Ability: Moxie
Tera Type: Water
EVs: 252 Atk / 52 Def / 204 Spe
Jolly Nature(+Spe, -SpA)
- Rapid Spin
- Aqua Step
- Close Combat
- U-turn
Spinner, Physical Sweeper. There are only two choice for the spinner: Quaquaval and Tatsugirl. Tatsugiri is a rare special attacker, but the moves is too limited; Quaquaval overlaps with Barraskewda, but it is far more flexible.
Reason for my EVs:
1) 204+ Spe is faster than Dragapult after Rapid Spin/Aqua Step.
Reason for my moves:
1) Rapid Spin + STAB + U-Turn, powerful and flexible. Aqua Step seems not necessary, maybe Aqua Jet/Liquidation/Wave Crash/Brave Bird/etc. is better?
Pelipper @ Heavy-Duty Boots
Ability: Drizzle
Tera Type: Ground
EVs: 248 HP / 164 Def / 76 SpA / 16 SpD / 4 Spe
Calm Nature(+SpD, -Atk)
IVs: 0 Atk
- Hurricane
- Hydro Pump
- Tailwind
- Roost
Balanced defensive one.
Reason for my EVs:
I think 252+ Def is too much, so I pay more EVs on SpD and SpA.
1)0 SpA Pelipper Hurricane vs. 248 HP / 16+ SpD Pelipper: 135-160 (41.7 - 49.5%) -- guaranteed 3HKO
2)76 SpA Pelipper Hurricane vs. 248 HP / 8 SpD Pelipper: 163-193 (50.4 - 59.7%) -- guaranteed 2HKO
3)76 SpA Pelipper Hurricane vs. 0 HP / 4 SpD Quaquaval: 312-368 (100.3 - 118.3%) -- guaranteed OHKO
To be honest, the exactly EVs is not that meaningful.
Reason for my Moves:
1) I find few chances to use U-turn, so I replace it with tailwind.
Barraskewda @ Choice Band
Ability: Swift Swim
Tera Type: Water
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature(+Spe, -SpA)
- Liquidation
- Close Combat
- Ice Fang
- Aqua Jet
Physical Sweeper. Barraskewda is the most powerful sweeper in water type, so I include it in my team.
Reason for my Moves:
1) Ice Fang is a good choice to check fly type.
2) The whole team lacks priority moves, so I choose Aqua Jet as the last one.
Rotom-Wash @ Leftovers
Ability: Levitate
Tera Type: Electric
EVs: 252 HP / 160 Def / 76 SpA / 8 SpD / 12 Spe
Bold Nature(+Def, -Atk)
IVs: 0 Atk
- Will-O-Wisp
- Volt Switch
- Hydro Pump
- Thunder
Physical Defensive. Offensive Pivot.
Reason for my EVs:
1) 76 SpA guaranteed 2HKO Bulk up Corviknight
76 SpA Rotom-Wash Thunder vs. 252 HP / 252+ SpD Corviknight: 216-254 (54 - 63.5%) -- guaranteed 2HKO after Leftovers recovery
2)12 Spe is faster than Dragapult under Tailwind.
Reason for my Moves:
1) Corviknight is really annoying, especially the one with bulk up. A 76 SpA Rotom-Wash Thunder can guaranteed 2HKO it. Other moves are trivial.
Toxapex @ Black Sludge
Ability: Regenerator
Tera Type: Poison
EVs: 252 HP / 16 Def / 240 SpD
Calm Nature(+SpD, -Atk)
IVs: 0 Atk
- Toxic Spikes
- Recover
- Rain Dance
- Icy Wind
A special defensive Toxapex. The team lacks a special wall, so I choose a special defensive one.
Reason for my Moves:
1) Quagsire already have Toxic, so I choose Toxic Spikes.
2) Rain is important for my team, Toxapex is the best choice for rain dance
3) For the damage skill, I choose Icy Wind to control speed. Pounce has full accuracy, but Bug is not as good as Ice.
I've tried this team and it seems work well. I want to know which Pokemons are threatening to this team and how I can improve it. Thanks in advance:)
My Team info: [SV]Monotype-water (pokepast.es)
Hi! I have played Random Battle and VGC with rental teams for several time, but it is the first time to build my team. What I want to build is a balanced team, both to be offensive under rain and bulky enough.
Quagsire @ Leftovers
Ability: Unaware
Tera Type: Dragon
EVs: 212 HP / 216 Def / 80 SpD
Impish Nature(+Def, -SpA)
IVs: 0 Atk
- Stealth Rock
- Toxic
- Recover
- Body Press
Physical Defensive and Entry Hazards. My favorite lead.
Reason for EVs:
1) 212 HP guaranteed that HP is divisible by 16.
2) 216+ Def guaranteed that Def is divisible by 10 before considering nature.
I don't like 252/252/4, so the EVs are not that standard. The same applies to the following EVs.
Reason for my Moves:
1) It is always a good choice to have entry hazards in 6-6 battles.
2) Toxic & Body Press have a good coverage. The damage of Body Press is similar with Liquidation, but non-STAB is more surprising.
Quaquaval @ Life Orb
Ability: Moxie
Tera Type: Water
EVs: 252 Atk / 52 Def / 204 Spe
Jolly Nature(+Spe, -SpA)
- Rapid Spin
- Aqua Step
- Close Combat
- U-turn
Spinner, Physical Sweeper. There are only two choice for the spinner: Quaquaval and Tatsugirl. Tatsugiri is a rare special attacker, but the moves is too limited; Quaquaval overlaps with Barraskewda, but it is far more flexible.
Reason for my EVs:
1) 204+ Spe is faster than Dragapult after Rapid Spin/Aqua Step.
Reason for my moves:
1) Rapid Spin + STAB + U-Turn, powerful and flexible. Aqua Step seems not necessary, maybe Aqua Jet/Liquidation/Wave Crash/Brave Bird/etc. is better?
Pelipper @ Heavy-Duty Boots
Ability: Drizzle
Tera Type: Ground
EVs: 248 HP / 164 Def / 76 SpA / 16 SpD / 4 Spe
Calm Nature(+SpD, -Atk)
IVs: 0 Atk
- Hurricane
- Hydro Pump
- Tailwind
- Roost
Balanced defensive one.
Reason for my EVs:
I think 252+ Def is too much, so I pay more EVs on SpD and SpA.
1)0 SpA Pelipper Hurricane vs. 248 HP / 16+ SpD Pelipper: 135-160 (41.7 - 49.5%) -- guaranteed 3HKO
2)76 SpA Pelipper Hurricane vs. 248 HP / 8 SpD Pelipper: 163-193 (50.4 - 59.7%) -- guaranteed 2HKO
3)76 SpA Pelipper Hurricane vs. 0 HP / 4 SpD Quaquaval: 312-368 (100.3 - 118.3%) -- guaranteed OHKO
To be honest, the exactly EVs is not that meaningful.
Reason for my Moves:
1) I find few chances to use U-turn, so I replace it with tailwind.
Barraskewda @ Choice Band
Ability: Swift Swim
Tera Type: Water
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature(+Spe, -SpA)
- Liquidation
- Close Combat
- Ice Fang
- Aqua Jet
Physical Sweeper. Barraskewda is the most powerful sweeper in water type, so I include it in my team.
Reason for my Moves:
1) Ice Fang is a good choice to check fly type.
2) The whole team lacks priority moves, so I choose Aqua Jet as the last one.
Rotom-Wash @ Leftovers
Ability: Levitate
Tera Type: Electric
EVs: 252 HP / 160 Def / 76 SpA / 8 SpD / 12 Spe
Bold Nature(+Def, -Atk)
IVs: 0 Atk
- Will-O-Wisp
- Volt Switch
- Hydro Pump
- Thunder
Physical Defensive. Offensive Pivot.
Reason for my EVs:
1) 76 SpA guaranteed 2HKO Bulk up Corviknight
76 SpA Rotom-Wash Thunder vs. 252 HP / 252+ SpD Corviknight: 216-254 (54 - 63.5%) -- guaranteed 2HKO after Leftovers recovery
2)12 Spe is faster than Dragapult under Tailwind.
Reason for my Moves:
1) Corviknight is really annoying, especially the one with bulk up. A 76 SpA Rotom-Wash Thunder can guaranteed 2HKO it. Other moves are trivial.
Toxapex @ Black Sludge
Ability: Regenerator
Tera Type: Poison
EVs: 252 HP / 16 Def / 240 SpD
Calm Nature(+SpD, -Atk)
IVs: 0 Atk
- Toxic Spikes
- Recover
- Rain Dance
- Icy Wind
A special defensive Toxapex. The team lacks a special wall, so I choose a special defensive one.
Reason for my Moves:
1) Quagsire already have Toxic, so I choose Toxic Spikes.
2) Rain is important for my team, Toxapex is the best choice for rain dance
3) For the damage skill, I choose Icy Wind to control speed. Pounce has full accuracy, but Bug is not as good as Ice.
I've tried this team and it seems work well. I want to know which Pokemons are threatening to this team and how I can improve it. Thanks in advance:)
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