Once, a long time ago, there was DPP UU, where everything could be run due to the mystery of not having a team Preview. Sadly, those days are long gone, but the mons live on, some hidden in the depths of NU and beyond. This team, as horrible as it might be to some, is a recollection of some of the sets I'd used for it, as well as a hilarious version of NU Voltturn coming from a UU'ing chick. Since this is mainly a Voltturn offense, and I don't care for the teambuilding too much, because my thought process is hazy at best to myself, I'll keep this simple in terms of teambuilding. Basically, it was Lead > Setup Sweeper / Wallbreaker > Fast Thing > Articuno because fun > Defogger > Physical Fast Thing. Simple as that.
Onwards, unto the bullshittery.
Mesprit @ Choice Scarf
Ability: Levitate
EVs: 52 HP / 204 Atk / 252 Spe
Jolly Nature
- Stealth Rock
- Trick
- U-turn
- Zen Headbutt
Ability: Levitate
EVs: 52 HP / 204 Atk / 252 Spe
Jolly Nature
- Stealth Rock
- Trick
- U-turn
- Zen Headbutt
Scarf Rocks Mesprit was the original Meme this team was based around. There's a certain hilarity in absolutely crippling something that had Eviolite, Lefties, or was trying to be cheeky and stall it out. That being said, the EVs aren't anything special, pulled straight from the DPP UU Analysis, but it doesn't make it any worse; it has enough bulk to live pursuits from things, take a knock off, or last long enough to set up some very fast rocks. It also comes into the VoltTurn grouping, though kinda a supporting member of that.
Samurott @ Lum Berry
Ability: Torrent
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Aqua Jet
- Waterfall
- Megahorn
Ability: Torrent
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Aqua Jet
- Waterfall
- Megahorn
As previously mentioned, this is the Wallbreaker and potentially the setup sweeper. Though a bit slower (and weaker without boosts) than I'd like, it still can power through a metric ton of checks with an SD or two under its shell. Again, the standard set, as far as I know. I'm considering changing Aqua Jet out for something else, since the lack of any coverage outside of Megahorn doesn't fare too well in a metagame with Pelipper as the primary counter I've seen.
Manectric @ Life Orb
Ability: Lightning Rod
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 30 HP / 1 Atk / 30 SpA
- Thunderbolt
- Flamethrower
- Hidden Power [Grass]
- Volt Switch
Ability: Lightning Rod
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 30 HP / 1 Atk / 30 SpA
- Thunderbolt
- Flamethrower
- Hidden Power [Grass]
- Volt Switch
The first thing that was running on the special side, I wasn't liking my matchup with other electric-types out there, especially as I'd already had an idea of wanting to have Articuno on here. So I took one look at Manectric and it stuck, being able to handle the dangerous electric-types as well as having a useful little pivot buddy because being able to switch out of a bad matchup is useful.
Articuno @ Life Orb
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Freeze-Dry
- Hurricane
- Roost
- Ice Beam
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Freeze-Dry
- Hurricane
- Roost
- Ice Beam
Articuno is a decidedly fun and dangerous member of this team, in that it can neuter a load of dangerous things. Even with only dual stabs and roost, Freeze Dry makes up for it in a way that actually hits water types, and otherwise it flies majestic ice cubes all around NU and hammers some threats into oblivion with Hurricane, and others with Ice Beam. Of course, Roost is vital for longevity because being crippled by rocks is no bueno.
Skuntank @ Expert Belt
Ability: Aftermath
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 30 HP / 1 Atk / 30 SpA
- Dark Pulse
- Fire Blast
- Hidden Power [Grass]
- Defog
Ability: Aftermath
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 30 HP / 1 Atk / 30 SpA
- Dark Pulse
- Fire Blast
- Hidden Power [Grass]
- Defog
In a world that expects the physical, probably fat as hell Skuntank, I have the special lure instead. Two reasons for that one; first, I wanted to keep an even physical / special split, and second because it was useful to help weaken steels for a potential Swellow sweep end-game, as well as be able to defog on a bunch of things and just otherwise be trolly, since come on, would you really expect a special Skuntank to make that surprise appearance? If you said yes, congratulations, you're a god.
Swellow @ Toxic Orb
Ability: Guts
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Facade
- Brave Bird
- U-turn
- Quick Attack
Ability: Guts
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Facade
- Brave Bird
- U-turn
- Quick Attack
Now, people call this the bad set. That much is true. However, it's also my personal favorite because of the philosophy of Velocitas Eradico, that speed kills. This is most certainly the case: the resists to this bird are common, but are usually worked out pretty easily. They can be weakened, handled, and forgotten about, and that is why Swellow was my weapon of choice. Patching up a relatively slow team, the things that would otherwise stop it are handily challenged by other mons, and if this can't break something Articuno can.
And there we have it, Summer's End. Go ahead and have fun, I'm out.
Mesprit @ Choice Scarf
Ability: Levitate
EVs: 52 HP / 204 Atk / 252 Spe
Jolly Nature
- Stealth Rock
- Trick
- U-turn
- Zen Headbutt
Samurott @ Lum Berry
Ability: Torrent
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Aqua Jet
- Waterfall
- Megahorn
Manectric @ Life Orb
Ability: Lightning Rod
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 30 HP / 1 Atk / 30 SpA
- Thunderbolt
- Flamethrower
- Hidden Power [Grass]
- Charge Beam
Articuno @ Life Orb
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Freeze-Dry
- Hurricane
- Roost
- Ice Beam
Skuntank @ Expert Belt
Ability: Aftermath
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 30 HP / 1 Atk / 30 SpA
- Dark Pulse
- Fire Blast
- Hidden Power [Grass]
- Defog
Swellow @ Toxic Orb
Ability: Guts
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Facade
- Brave Bird
- U-turn
- Quick Attack
Ability: Levitate
EVs: 52 HP / 204 Atk / 252 Spe
Jolly Nature
- Stealth Rock
- Trick
- U-turn
- Zen Headbutt
Samurott @ Lum Berry
Ability: Torrent
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Swords Dance
- Aqua Jet
- Waterfall
- Megahorn
Manectric @ Life Orb
Ability: Lightning Rod
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 30 HP / 1 Atk / 30 SpA
- Thunderbolt
- Flamethrower
- Hidden Power [Grass]
- Charge Beam
Articuno @ Life Orb
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Freeze-Dry
- Hurricane
- Roost
- Ice Beam
Skuntank @ Expert Belt
Ability: Aftermath
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 30 HP / 1 Atk / 30 SpA
- Dark Pulse
- Fire Blast
- Hidden Power [Grass]
- Defog
Swellow @ Toxic Orb
Ability: Guts
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Facade
- Brave Bird
- U-turn
- Quick Attack
Advantage because I promised him I'd do this. Other people, I'd tag you but I really don't have the energy to do it. Plus, people know I appreciate them. Except for a pair of dickwads in UU. They know who they are.