OU Swords Dance Iron Valiant

Exotic64

MDRRRRRRRR
is a Tiering Contributor
[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Knock Off
move 3: Close Combat
move 4: Encore / Spirit Break
item: Booster Energy
tera type: Dark / Steel
ability: Quark Drive
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

Swords Dance Iron Valiant establishes itself as a dangerous sweeper in the OU metagame due to its immense Attack stat along with its excellent coverage and Speed, bolstered further by Booster Energy. Due to Iron Valiant's diversity in sets, Swords Dance Iron Valiant creates openings for it to sweep or gain a great advantage against Pokemon that would normally check its more common specially offensive set, such as Galarian Slowking. Iron Valiant's use of Booster Energy allows it to outspeed most Pokemon, with the drawback of being single-use. Iron Valiant is works best as a late-game sweeper, picking off opposing foes and punishing switches by setting up a Swords Dance, and Knock Off hits Ghost- and Psychic-types such as Gholdengo and Galarian Slowking for great damage and offers great utility. Encore gives Iron Valiant more opportunities to set up by locking a passive Pokemon into one move or threatening offensive setup Pokemon such as Kingambit and Volcarona by locking them into Sucker Punch or Quiver Dance, respectively. However, Iron Valiant may choose to use Spirit Break over Encore (rc) to ease the matchup against Dragon-types such as Dragonite, Raging Bolt, and Walking Wake as well as hitting Fairy-types such as Enamorus, Hatterene, and opposing Iron Valiant. Iron Valiant's use of Booster Energy allows it to outspeed most Pokemon, with the drawback of being single-use. Swords Dance Iron Valiant's choice of Terastallization is between Dark and Steel, with the former boosting Iron Valiant's Knock Off even harder, most notably guaranteeing an OHKO against Volcarona, one of its offensive checks, after a Swords Dance. Additionally, Tera Dark Iron Valiant can absorb a Future Sight in a pinch and still resist Kingambit's Sucker Punch to avoid being revenge killed. Similarly, Tera Steel Iron Valiant lets it easily set up on its common checks such as Galarian Slowking and Gholdengo, and it can take advantage of its new resistances against common revenge killers such as Make it Rain Gholdengo, opposing Iron Valiant, Extreme Speed Dragonite, Grassy Glide Rillaboom, and Acrobatics Roaring Moon.

Iron Valiant's incredible Attack and Speed as well as its access to Swords Dance makes it a staple on hyper offense teams. Swords Dance Iron Valiant being a great lure against Pokemon such as Galarian Slowking and Gholdengo opens winning endgame paths for Pokemon walled by the two of them, such as Volcarona and Zamazenta. Iron Valiant is also an amazing Kingambit answer, which teammates such as Dragapult and Gholdengo appreciate. Swords Dance Iron Valiant struggles to deal with physical walls, such as Gliscor, Skarmory, Dondozo, and Landorus-T, which hinder its ability to sweep and get the most out of its value offensively. Teammates such as Ogerpon-W, Dragapult, Hatterene, (ac) and Volcarona deal with the aforementioned walls by outright threatening them or turning them into setup fodder. Entry hazards make Iron Valiant more prone to being revenge killed, making teammates that remove them such as Cinderace, Glimmora, and Great Tusk synergize with it very well on an offensive team. Iron Valiant also enjoys hazards from its own teammates, making its cleaning easier as well as having great synergy with Knock Off, which removes important items from Pokemon such as Heavy-Duty Boots Skeledirge, Rocky Helmet Skarmory, and Leftovers Zamazenta. Great entry hazard leads such as Hisuian Samurott, Glimmora, and Deoxys-S complement Iron Valiant well.

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Last edited:
add remove highlight comment

QC 1/2
after implemented, ty!

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Knock Off
move 3: Close Combat
move 4: Encore / Spirit Break
item: Booster Energy
tera type: Dark / Steel
ability: Quark Drive
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

Swords Dance Iron Valiant establishes itself as a dangerous sweeper in the OU metagame due to its immense attack stat and speed, bolstered further by Booster Energy. Due to Iron Valiant's diversity in sets, Swords Dance Iron Valiant creates mind games for the opponent, creating openings to sweep or gain a great advantage by taking advantage of it's more common set being specially attack oriented. Iron Valiant fits great on hyper offense teams, by using its Booster Energy to outspeed most Pokemon, albeit it being single use. Iron Valiant is best as a late-game sweeper, picking off opposing foes and punishing switchouts by setting up a Swords Dance, bolstering its already high attack to immense levels. (This would fit better on the second paragraph, in fact you already mentioned part of it. Think removing this would be best and just adding small details like Booster Energy being single use or it being a late-game sweeper elsewhere in the text) Knock Off hits Ghost and Psychic types for great damage and is great utility, doing heavy damage to common Iron Valiant checks such as Gholdengo and Slowking-G Galarian Slowking. Iron Valiant takes advantage of its Fighting type to utilise its STAB Close Combat as its spammable offensive move due to its high BP, and Encore in its last slot, allowing it more opportunities to set up from locking a passive setup Pokemon into one move, or threatening offensive Pokemon such as Kingambit into having its Sucker Punch or Swords Dance encored. However, Iron Valiant may choose to use Spirit Break over Encore, to ease the Dragon matchup as well as hitting Fairy types such as Enamorus, Hatterene, and opposing Iron Valiant (feel free to pick other examples but do pick examples) strongly, complementing the Dark/Fighting combination perfectly. Swords Dance Iron Valiant's choice of Terastallization is between Dark and Steel, with the former boosting Iron Valiant's Knock Offs even harder, most notably guaranteeing the OHKO against Volcarona, (would be good to specify you mean after a Swords Dance against Defensive Volcarona, otherwise it sounds like just a raw Knock Off may OHKO (offensive) Volcarona) one of Iron Valiant's offensive checks. Additionally, Tera Dark Iron Valiant can absorb a Future Sight in a pinch, or still resist Kingambit's Sucker Punch to avoid being revenge killed. Similarly, Tera Steel Iron Valiant turns its common checks such as Slowking-G Galarian Slowking and Gholdengo into setup fodder, granting an immunity to Poison and resisting Steel and Normal types, making it great against Extreme Speed Dragonite or Make It Rain Gholdengo. (Perhaps mentioning how Tera Steel also helps flip all its other weaknesses around could be good, such as that to Roaring Moon's Acrobatics, and opposing Iron Valiant's Moonblast)

Iron Valiant's incredible Attack and Speed as well as its access to Swords Dance, further strengthening it's attack, makes it a staple on hyper offense teams. Swords Dance Iron Valiant being a great lure to Pokemon such as Slowking-G Galarian Slowking and Gholdengo can open winning endgame paths for Pokemon walled by the two of them, such as Volcarona, Zamazenta, Walking Wake or Raging Bolt. (Bit unsure on these mentions cause Raging Bolt can muscle through both and Walking Wake isnt the most common partner, but will let you decide) Iron Valiant is also an amazing Kingambit answer, which teammates such as Utility (Just Dragapult period seems good but will also let you decide) Dragapult or Gholdengo appreciate. Swords Dance Iron Valiant appreciates teammates that are able to deal with physical walls, such as Gliscor, Skarmory, Toxapex and Landorus-Therian Landorus-T, which hinder Iron Valiant's ability to sweep and get the most out of its value offensively. Teammates such as Ogerpon-Wellspring Ogerpon-W, Dragapult, Hatterene and Volcarona deal with the aforementioned well, by turning them into setup fodder or outright threatening them. (Probably good to switch this around since using them as fodder is a bit stronger than just threatening them) Hazards make Iron Valiant more prone to revenge kills, hence teammates which remove hazards such as Cinderace, Glimmora and Great Tusk synergise with it very well on an offensive team.

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add remove comment
[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Knock Off
move 3: Close Combat
move 4: Encore / Spirit Break
item: Booster Energy
tera type: Dark / Steel
ability: Quark Drive
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS] (remove space)
Swords Dance Iron Valiant establishes itself as a dangerous sweeper in the OU metagame due to its immense attack stat and speed, (coverage) bolstered further by Booster Energy. Due to Iron Valiant's diversity in sets, Swords Dance Iron Valiant creates mind games for the opponent, creating openings to sweep or gain a great advantage by taking advantage of it's more common set being specially attack oriented (give an example. like say, gking may try to switch in if it thinks its a special set but then gets koed by knock). Iron Valiant's use of Booster Energy allows it to outspeed most Pokemon (outside of?), with the drawback of being single-use. Iron Valiant is best as a late-game sweeper, picking off opposing foes and punishing switchouts by setting up a Swords Dance, bolstering its already high attack to immense levels (notable kos @ +2?). Knock Off hits Ghost and Psychic types for great damage and is great utility, doing heavy damage to common Iron Valiant checks such as Gholdengo and Galarian Slowking. Iron Valiant takes advantage of its Fighting type to utilise its STAB Close Combat as its spammable offensive move due to its high BP, and (dex info, no need to explain simple stab unless slashed anyway) Encore in its last slot, allowing gives (or some other word) it more opportunities to set up from locking a passive setup Pokemon into one move, or threatening offensive Pokemon such as Kingambit into having its Sucker Punch or Swords Dance encored (can perhaps give a couple more examples like volc qd/any recovery (?) etc). However, Iron Valiant may choose to use Spirit Break over Encore, to ease the Dragon matchup (which dragons? pult is hit by knock, kyu by cc, moon by cc, gfire by cc, etc. just state examples like maybe rbolt or wake) as well as hitting Fairy types such as Enamorus, Hatterene and opposing Iron Valiant strongly, complementing the Dark/Fighting combination perfectly. Swords Dance Iron Valiant's choice of Terastallization is between Dark and Steel, with the former boosting Iron Valiant's Knock Offs even harder, most notably guaranteeing the OHKO against Volcarona, one of Iron Valiant's offensive checks, after a Swords Dance. Additionally, Tera Dark Iron Valiant can absorb a Future Sight in a pinch, or still resist Kingambit's Sucker Punch to avoid being revenge killed. Similarly, Tera Steel Iron Valiant turns its common checks such as Galarian Slowking and Gholdengo into setup fodder, granting an immunity to Poison and resisting Steel, Fairy, Normal and Flying types (p dex info-y so u can remove this and reword the sentence appropriately), making it great against common revenge killers such as Make it Rain Gholdengo, opposing Iron Valiant, Extreme Speed Dragonite and Acrobatics Roaring Moon. (rillaboom is another major one. weav too kinda if its @-def but u can skip that)

Iron Valiant's incredible Attack and Speed as well as its access to Swords Dance, further strengthening it's attack, makes it a staple on hyper offense teams. Swords Dance Iron Valiant being a great lure to Pokemon such as Galarian Slowking and Gholdengo can open winning endgame paths for Pokemon walled by the two of them, such as Volcarona, Zamazenta and Agility Walking Wake (id choose a diff example here, agil ww isnt even a dex set. also this sentence doesnt rly work cuz volc isnt hardwalled by ghold. maybe add 'respectively' there and keep the 2 examples / write smth along the lines of "x and y for gking and a and b for ghold"). Iron Valiant is also an amazing Kingambit answer, which teammates such as Utility Dragapult or Gholdengo appreciate. Swords Dance Iron Valiant appreciates teammates that are able to deal with physical walls, such as Gliscor, Skarmory, Toxapex (id add dozo over pex cuz its more relevant) and Landorus-T, which hinder Iron Valiant's ability to sweep and get the most out of its value offensively. Teammates such as Ogerpon-W, Dragapult, Hatterene and Volcarona deal with the aforementioned well, by outright threatening them or turning them into setup fodder. Hazards make Iron Valiant more prone to revenge kills, hence teammates which remove hazards such as Cinderace, Glimmora and Great Tusk synergise with it very well on an offensive team. [it also likes hazards from its teammates (like glimm) to chip stuff too-- helpful for both itself and its teammates. since this section is quite short, u can also explain a bit about how knock is also useful-- knocking hdb, lefties from foes like uh, idk, dirge etc. for its teammates to break effectively. also to cover as many examples as possible, do u think u can write smth on its synergy with special cleaners? think bout it a bit]

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QC 2/2
 
AMGP, implement whatever you'd like :)
Add Remove Comment

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Knock Off
move 3: Close Combat
move 4: Encore / Spirit Break
item: Booster Energy
tera type: Dark / Steel
ability: Quark Drive
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

Swords Dance Iron Valiant establishes itself as a dangerous sweeper in the OU metagame due to its immense Attack stat (rc) along with its excellent coverage and Speed, bolstered further by Booster Energy. Due to Iron Valiant's diversity in sets, Swords Dance Iron Valiant creates mind games for the opponent (rc) by creating openings for it to sweep or gain a great advantage by taking advantage of it's more common set being specially attack oriented, such as being able to Knock Off on an incoming Galarian Slowking expecting a special move. against Pokemon that would normally check its more common specially offensive set, such as Galarian Slowking. Reworked this sentence so that it flows better Iron Valiant's use of Booster Energy allows it to outspeed most Pokemon, with the drawback of being single-use. Iron Valiant is works best as a late-game sweeper (rc) by picking off opposing foes and punishing switchouts switches by setting up a Swords Dance, bolstering its already high Attack to immense levels. Knock Off hits Ghost- (ah) and Psychic-types (ah) such as Gholdengo and Galarian Slowking for great damage and is offers great utility. (rc, ap) doing heavy damage to common Iron Valiant checks such as Gholdengo and Galarian Slowking. Encore gives it more opportunities to set up from by locking a passive setup Pokemon into one move (rc) or threatening offensive setup Pokemon such as using Encore into Kingambit's into having its Sucker Punch or Swords Dance encored (rc) or and Volcarona's into Quiver Dance. However, Iron Valiant may choose to use Spirit Break over Encore (rc) to ease the Dragon matchup against threats such as Dragonite, Raging Bolt, (ac) or Walking Wake (rc) as well as hitting Fairy-types (ah) such as Enamorus, Hatterene, (ac) and opposing Iron Valiant. (ap) strongly, complementing the Dark/Fighting combination perfectly. Swords Dance Iron Valiant's choice of Terastallization is between Dark and Steel, with the former boosting Iron Valiant's Knock Offs even harder, most notably guaranteeing the an OHKO against Volcarona, one of Iron Valiant's offensive checks, after a Swords Dance. Additionally, Tera Dark Iron Valiant can absorb a Future Sight in a pinch (rc) or still resist Kingambit's Sucker Punch to avoid being revenge killed. Similarly, Tera Steel Iron Valiant turns lets it easily setup on its common checks such as Galarian Slowking and Gholdengo into setup fodder, and Iron Valiant taking it can take advantage of its new resistances from Tera Steel makes it great against common revenge killers such as Make it Rain Gholdengo, opposing Iron Valiant, Extreme Speed Dragonite, Grassy Glide Rillaboom, (ac) and Acrobatics Roaring Moon.

Iron Valiant's incredible Attack and Speed as well as its access to Swords Dance, further strengthening it's attack, makes it a staple on hyper offense teams. Swords Dance Iron Valiant being a great lure to against Pokemon such as Galarian Slowking and Gholdengo can open opens winning endgame paths for Pokemon walled by the two of them, such as Volcarona and Zamazenta respectively. Iron Valiant is also an amazing Kingambit answer, which teammates such as Dragapult or Gholdengo appreciate. Swords Dance Iron Valiant appreciates teammates that are able to deal with physical walls, such as Gliscor, Skarmory, Dondozo, (ac) and Landorus-T, which hinder Iron Valiant's ability to sweep and get the most out of its value offensively. Teammates such as Ogerpon-W, Dragapult, Hatterene, (ac) and Volcarona deal with the aforementioned well wall (rc) by outright threatening them or turning them into setup fodder. Entry hazards make Iron Valiant more prone to being revenge kills killed, hence teammates which remove hazards making teammates that remove them such as Cinderace, Glimmora, (ac) and Great Tusk synergise synergize with it very well on an offensive team. However, Iron Valiant also enjoys hazards from its own teammates, making which makes its cleaning ability easier as well as having great synergy with Knock Off, which removes important items from Pokemon such as Heavy-Duty Boots Skeledirge, Rocky Helmet Skarmory, and Leftovers Zamazenta etc. Great entry hazard leads such as Hisuian Samurott, Glimmora, (ac) and Deoxys-Speed complement Iron Valiant well with hazard support.

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autumn

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1/1 GP Team done you can credit both of us

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Knock Off
move 3: Close Combat
move 4: Encore / Spirit Break
item: Booster Energy
tera type: Dark / Steel
ability: Quark Drive
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

Swords Dance Iron Valiant establishes itself as a dangerous sweeper in the OU metagame due to its immense attack Attack stat (rc) along with its excellent coverage and speed Speed, bolstered further by Booster Energy. Due to Iron Valiant's diversity in sets, Swords Dance Iron Valiant creates mind games for the opponent (rc) by creating (qc change - it doesn't really create mind games in the same was something like sucker punch would, the point is just saying it creates openings to win if people predict the wrong set) openings for it to sweep or gain a great advantage by taking advantage of it's more common set being specially attack oriented, such as being able to Knock Off on an incoming Galarian Slowking expecting a special move. against Pokemon that would normally check its more common specially offensive set, such as Galarian Slowking. Reworked this sentence so that it flows better Iron Valiant's use of Booster Energy allows it to outspeed most Pokemon, with the drawback of being single-use. (this point needs to move down below moves; the paragraph should explain moves first then items/abilities/teras etc) Iron Valiant is works best as a late-game sweeper, picking off opposing foes and punishing switchouts switches by setting up a Swords Dance, bolstering its already high Attack to immense levels. (dex info + redundant) Knock Off hits Ghost- (ah) and Psychic-types (ah) such as Gholdengo and Galarian Slowking for great damage and is offers great utility. (rc, ap) doing heavy damage to common Iron Valiant checks such as Gholdengo and Galarian Slowking. Encore gives it Iron Valiant more opportunities to set up from by locking a passive setup Pokemon into one move (rc) or threatening offensive setup Pokemon such as Kingambit into having its Sucker Punch or Swords Dance encored, or Volcarona into Quiver Dance Kingambit and Volcarona by locking them into Sucker Punch or Quiver Dance, respectively. However, Iron Valiant may choose to use Spirit Break over Encore (rc) to ease the Dragon matchup against Dragon-types threats such as Dragonite, Raging Bolt, (ac) or and Walking Wake (rc) as well as hitting Fairy-types (ah) such as Enamorus, Hatterene, (ac) and opposing Iron Valiant. (ap) strongly, complementing the Dark/Fighting combination perfectly. Swords Dance Iron Valiant's choice of Terastallization is between Dark and Steel, with the former boosting Iron Valiant's Knock Off Offs even harder, most notably guaranteeing the an OHKO against Volcarona, one of Iron Valiant's its offensive checks, after a Swords Dance. Additionally, Tera Dark Iron Valiant can absorb a Future Sight in a pinch (rc) or and still resist Kingambit's Sucker Punch to avoid being revenge killed. (changed or to and bc it does both) Similarly, Tera Steel Iron Valiant turns lets it easily set (space) up on its common checks such as Galarian Slowking and Gholdengo into setup fodder, and Iron Valiant taking it can take advantage of its new resistances from Tera Steel makes it great against common revenge killers such as Make it Rain Gholdengo, opposing Iron Valiant, Extreme Speed Dragonite, Grassy Glide Rillaboom, (ac) and Acrobatics Roaring Moon.

Iron Valiant's incredible Attack and Speed as well as its access to Swords Dance, further strengthening it's attack, makes it a staple on hyper offense teams. Swords Dance Iron Valiant being a great lure to against Pokemon such as Galarian Slowking and Gholdengo can open opens winning endgame paths for Pokemon walled by the two of them, such as Volcarona and Zamazenta respectively. Iron Valiant is also an amazing Kingambit answer, which teammates such as Dragapult or and Gholdengo appreciate. Swords Dance Iron Valiant appreciates teammates that are able to deal with struggles to deal with physical walls, such as Gliscor, Skarmory, Dondozo, (ac) and Landorus-T, which hinder Iron Valiant's its ability to sweep and get the most out of its value offensively. (rephrased so it's clear that these examples are the walls not the teammates; next sentences talk about teammates anyway, so splitting is fine) Teammates such as Ogerpon-W, Dragapult, Hatterene, (ac) and Volcarona deal with the aforementioned well walls (rc) by outright threatening them or turning them into setup fodder. Entry hazards make Iron Valiant more prone to being revenge kills killed, hence teammates which remove hazards making teammates that remove them such as Cinderace, Glimmora, (ac) and Great Tusk synergise synergize with it very well on an offensive team. However, Iron Valiant also enjoys hazards from its own teammates, making its cleaning ability easier as well as having great synergy with Knock Off, which removes important items from Pokemon such as Heavy-Duty Boots Skeledirge, Rocky Helmet Skarmory, and Leftovers Zamazenta etc. (qc comment - knock synergises well with hazards bc you remove boots, the other two don't fit in this point in the same way. you can talk about the other examples where you explain kncok in the first paragraph) Great entry hazard leads such as Hisuian Samurott, Glimmora, (ac) and Deoxys-Speed complement Iron Valiant well with hazard support. (redundant)

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Exotic64

MDRRRRRRRR
is a Tiering Contributor
1/1 GP Team done you can credit both of us

[SET]
name: Swords Dance
move 1: Swords Dance
move 2: Knock Off
move 3: Close Combat
move 4: Encore / Spirit Break
item: Booster Energy
tera type: Dark / Steel
ability: Quark Drive
nature: Jolly
evs: 252 Atk / 4 SpD / 252 Spe

[SET COMMENTS]

Swords Dance Iron Valiant establishes itself as a dangerous sweeper in the OU metagame due to its immense attack Attack stat (rc) along with its excellent coverage and speed Speed, bolstered further by Booster Energy. Due to Iron Valiant's diversity in sets, Swords Dance Iron Valiant creates mind games for the opponent (rc) by creating (qc change - it doesn't really create mind games in the same was something like sucker punch would, the point is just saying it creates openings to win if people predict the wrong set) openings for it to sweep or gain a great advantage by taking advantage of it's more common set being specially attack oriented, such as being able to Knock Off on an incoming Galarian Slowking expecting a special move. against Pokemon that would normally check its more common specially offensive set, such as Galarian Slowking. Reworked this sentence so that it flows better Iron Valiant's use of Booster Energy allows it to outspeed most Pokemon, with the drawback of being single-use. (this point needs to move down below moves; the paragraph should explain moves first then items/abilities/teras etc) Iron Valiant is works best as a late-game sweeper, picking off opposing foes and punishing switchouts switches by setting up a Swords Dance, bolstering its already high Attack to immense levels. (dex info + redundant) Knock Off hits Ghost- (ah) and Psychic-types (ah) such as Gholdengo and Galarian Slowking for great damage and is offers great utility. (rc, ap) doing heavy damage to common Iron Valiant checks such as Gholdengo and Galarian Slowking. Encore gives it Iron Valiant more opportunities to set up from by locking a passive setup Pokemon into one move (rc) or threatening offensive setup Pokemon such as Kingambit into having its Sucker Punch or Swords Dance encored, or Volcarona into Quiver Dance Kingambit and Volcarona by locking them into Sucker Punch or Quiver Dance, respectively. However, Iron Valiant may choose to use Spirit Break over Encore (rc) to ease the Dragon matchup against Dragon-types threats such as Dragonite, Raging Bolt, (ac) or and Walking Wake (rc) as well as hitting Fairy-types (ah) such as Enamorus, Hatterene, (ac) and opposing Iron Valiant. (ap) strongly, complementing the Dark/Fighting combination perfectly. Swords Dance Iron Valiant's choice of Terastallization is between Dark and Steel, with the former boosting Iron Valiant's Knock Off Offs even harder, most notably guaranteeing the an OHKO against Volcarona, one of Iron Valiant's its offensive checks, after a Swords Dance. Additionally, Tera Dark Iron Valiant can absorb a Future Sight in a pinch (rc) or and still resist Kingambit's Sucker Punch to avoid being revenge killed. (changed or to and bc it does both) Similarly, Tera Steel Iron Valiant turns lets it easily set (space) up on its common checks such as Galarian Slowking and Gholdengo into setup fodder, and Iron Valiant taking it can take advantage of its new resistances from Tera Steel makes it great against common revenge killers such as Make it Rain Gholdengo, opposing Iron Valiant, Extreme Speed Dragonite, Grassy Glide Rillaboom, (ac) and Acrobatics Roaring Moon.

Iron Valiant's incredible Attack and Speed as well as its access to Swords Dance, further strengthening it's attack, makes it a staple on hyper offense teams. Swords Dance Iron Valiant being a great lure to against Pokemon such as Galarian Slowking and Gholdengo can open opens winning endgame paths for Pokemon walled by the two of them, such as Volcarona and Zamazenta respectively. Iron Valiant is also an amazing Kingambit answer, which teammates such as Dragapult or and Gholdengo appreciate. Swords Dance Iron Valiant appreciates teammates that are able to deal with struggles to deal with physical walls, such as Gliscor, Skarmory, Dondozo, (ac) and Landorus-T, which hinder Iron Valiant's its ability to sweep and get the most out of its value offensively. (rephrased so it's clear that these examples are the walls not the teammates; next sentences talk about teammates anyway, so splitting is fine) Teammates such as Ogerpon-W, Dragapult, Hatterene, (ac) and Volcarona deal with the aforementioned well walls (rc) by outright threatening them or turning them into setup fodder. Entry hazards make Iron Valiant more prone to being revenge kills killed, hence teammates which remove hazards making teammates that remove them such as Cinderace, Glimmora, (ac) and Great Tusk synergise synergize with it very well on an offensive team. However, Iron Valiant also enjoys hazards from its own teammates, making its cleaning ability easier as well as having great synergy with Knock Off, which removes important items from Pokemon such as Heavy-Duty Boots Skeledirge, Rocky Helmet Skarmory, and Leftovers Zamazenta etc. (qc comment - knock synergises well with hazards bc you remove boots, the other two don't fit in this point in the same way. you can talk about the other examples where you explain kncok in the first paragraph) Great entry hazard leads such as Hisuian Samurott, Glimmora, (ac) and Deoxys-Speed complement Iron Valiant well with hazard support. (redundant)

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Implemented, tyvm
 

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