Monotype Team Ice

Ice is perhaps the worst type to build a team. Fire-, Fighting-, Rock-, Steel-type are common monoteam types or common move types and they inflict super effective attacks on it. It is frail against Stealth Rock, and it does not resist Spikes or Toxic Spikes. But it also has a very useful against Dragon-, Grass, Rock, Ground and Bug- type,it has one of the best defensive moves in Aurora Veil and has its own weather hazard, Hai, that provides benefits to Snow Cloak and Slush Rush users.

So why did I create a Ice type team? Because I can. All help is very welcome since the team I built is not working very well.


Ninetales-Alola @ Light Clay
Ability: Snow Warning
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Freeze-Dry
- Moonblast
- Aurora Veil
- Encore

Ice type has its own weather effect, Hail, and since it presents a cosntant damage to the opponents and no adverse effects to the team. Ninetales is the setter I chose because it has Snow Warning (therefore does not lose a turn using Hail) can use Aurora Veil, that halves damage to the team during eight turns thanks to Light Clay and extends the useful time of Ninetales since it is so frail. Freeze-Dry has a nice freezing chance and hits Water-types hard. Moonblast is a stab move and Encore allows the trapping of users of set ups.

Weavile @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Icicle Crash
- Low Kick
- Ice Shard

Weavile is as valuable as its speed. It invests highly on Attack and Speed to hit hard with its stabs Knock Off, that also removes the item of the opponent, Icicle Crash, that can cause flinching and Ice Shard that is an excellent way of finishing damaged targets. Low Kick is a contingency to Steel-types.



Mamoswine @ Focus Sash
Ability: Oblivious
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Endeavor
- Ice Shard

Stealth Rock in the other side, wide smile. Stealth Rock on my side, crying time. Mamoswine is a Stealth Rock user so it can always cause some pain and disconfort. Unfortunately, Mamoswine has the same frailty of almost Ice Pokémon and so it has to work around it. Focus Sash allows it to survive all attakcs when at max HP, and Endeavor is at max efficiency when Mamoswine is at the brink of fainting so it is a usable choice. Earthquake is a nice stab and Ice Shard a priority Stab to



Walrein @ Leftovers
Ability: Thick Fat
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Roar
- Toxic
- Protect
- Surf

This is the first weird choice. Walrein has Thick Fat


Cloyster @ White Herb
Ability: Skill Link
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Shell Smash
- Rapid Spin
- Rock Blast
- Icicle Spear

The second weird choice. To speak frankly it does not work a lot of times, but with careful planning it can cause major damage with the use of Shell Smash to set up and White Herb to nullify the downside. Rock Blast and Icicle Spear are the main attacks and Rapid Spin is a utility move very useful for a team sensitive to Rock.


Kyurem-Black @ Life Orb
Ability: Teravolt
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Roost
- Fusion Bolt
- Ice Beam
- Earth Power

Kyurem-B is the powerhouse of the team. It has recovery in Roost, coverage in Fusion Bolt and Earth Power and a decent stab in Ice Beam. However the Ice typing seriously hurts it and is not resilient as it appears.
 
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The main components of this team look pretty solid in their spreads, honestly, though I’d recommend swapping out Walrein for something else. What to swap it out for, though, is a different matter. Maybe Mega-Abomasnow or Vanilluxe for an auxiliary hail setter?
 
Hey. This Ice team seems ok to me, but you could do with a few suggestions:

Definitely have Alolan Sandslash: Not only does it offer important speed control for your team, but it also offers hazard removal, which all Ice teams need to have. It's pretty nice as an offensive spinner since it takes neutral damage from Stealth Rock and is immune to Toxic Spikes. It's definitely more consistent than Cloyster as a spinner, which should mainly be functioning as a sweeper. Either Walrein or Cloyster can be replaced with it. For a set, you can go with this:

Sandslash-Alola @ Life Orb
Ability: Slush Rush
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Iron Head
- Icicle Crash
- Earthquake
- Rapid Spin


Depending on which Pokemon you'd prefer to keep, both could use some set alterations. For Walrein, bulky sets just aren't worth using anymore, and it should almost always be Choice Specs as a means of better handling bulkier Mega Scizor variants. For the set, go with this:

Walrein @ Choice Specs
Ability: Thick Fat
EVs: 116 HP / 252 SpA / 140 Spe
Modest Nature
IVs: 0 Atk
- Surf
- Ice Beam
- Blizzard
- Hidden Power [Fire]


If you choose to keep Cloyster instead, there are a few things that need changing. First and foremost, it needs Waterium Z instead of White Herb. This makes it less prone to Knock Off, while also allowing it to blow past defensive checks like Mega Scizor and Jirachi. To correspond with this suggestion, you'd need to replace Rapid Spin with Hydro Pump so that Cloyster has a strong Water-type STAB move to take advantage of. The spread should also be changed to 112 Atk / 144 SpA / 252 Spe with a Naive nature. It absolutely needs a Naive nature, because otherwise it won't be able to outspeed Choice Scarf Pokemon like Victini and Terrakion. The EV spread provided allows it to always KO Choice Scarf Magnezone with a +2 Hydro Pump after Stealth Rock, which is rather important for when you don't want to use up your Hydro Vortex against it. Here's the set:

Cloyster @ Waterium Z
Ability: Skill Link
EVs: 112 Atk / 144 SpA / 252 Spe
Naive Nature
- Shell Smash
- Hydro Pump
- Icicle Spear
- Rock Blast


And this is optional, but I would suggest Pursuit over Low Kick on Weavile. While you won't be able to KO things like Heatran or Tyranitar, being able to trap and remove Victini after a V-Create, Mega Gallade after a Close Combat, weakening Excadrill once sand is gone, and even just popping Heatran's Air Balloon so that Kyurem-B/Mamoswine can pick up a kill is much more important than those 2 targets. But again, it's up to you.

Here's the team after the suggested changes, I hope they helped

Ninetales-Alola @ Light Clay
Ability: Snow Warning
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Freeze-Dry
- Moonblast
- Aurora Veil
- Encore

Weavile @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Icicle Crash
- Low Kick / Pursuit
- Ice Shard

Mamoswine @ Focus Sash
Ability: Oblivious
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Endeavor
- Ice Shard

Sandslash-Alola @ Life Orb
Ability: Slush Rush
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Iron Head
- Icicle Crash
- Earthquake
- Rapid Spin

Walrein @ Choice Specs
Ability: Thick Fat
EVs: 116 HP / 252 SpA / 140 Spe
Modest Nature
IVs: 0 Atk
- Surf
- Ice Beam
- Blizzard
- Hidden Power [Fire]

OR

Cloyster @ Waterium Z
Ability: Skill Link
EVs: 112 Atk / 144 SpA / 252 Spe
Naive Nature
- Shell Smash
- Hydro Pump
- Icicle Spear
- Rock Blast

Kyurem-Black @ Life Orb
Ability: Teravolt
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Roost
- Fusion Bolt
- Ice Beam
- Earth Power


The main components of this team look pretty solid in their spreads, honestly, though I’d recommend swapping out Walrein for something else. What to swap it out for, though, is a different matter. Maybe Mega-Abomasnow or Vanilluxe for an auxiliary hail setter?
Both Mega Abomasnow and Vanilluxe are absolutely awful. Mega Abomasnow is only really improving matchups that Ice should already be winning regardless, such as Water and Ground, and Vanilluxe just has piss poor Speed, no secondary typing, and an awful movepool. None of these are at all at Walrein's level, and Alolan Ninetales is really the only hail setter Ice needs.
 

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