Ice is perhaps the worst type to build a team. Fire-, Fighting-, Rock-, Steel-type are common monoteam types or common move types and they inflict super effective attacks on it. It is frail against Stealth Rock, and it does not resist Spikes or Toxic Spikes. But it also has a very useful against Dragon-, Grass, Rock, Ground and Bug- type,it has one of the best defensive moves in Aurora Veil and has its own weather hazard, Hai, that provides benefits to Snow Cloak and Slush Rush users.
So why did I create a Ice type team? Because I can. All help is very welcome since the team I built is not working very well.
Ninetales-Alola @ Light Clay
Ability: Snow Warning
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Freeze-Dry
- Moonblast
- Aurora Veil
- Encore
Ice type has its own weather effect, Hail, and since it presents a cosntant damage to the opponents and no adverse effects to the team. Ninetales is the setter I chose because it has Snow Warning (therefore does not lose a turn using Hail) can use Aurora Veil, that halves damage to the team during eight turns thanks to Light Clay and extends the useful time of Ninetales since it is so frail. Freeze-Dry has a nice freezing chance and hits Water-types hard. Moonblast is a stab move and Encore allows the trapping of users of set ups.
Weavile @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Icicle Crash
- Low Kick
- Ice Shard
Weavile is as valuable as its speed. It invests highly on Attack and Speed to hit hard with its stabs Knock Off, that also removes the item of the opponent, Icicle Crash, that can cause flinching and Ice Shard that is an excellent way of finishing damaged targets. Low Kick is a contingency to Steel-types.
Mamoswine @ Focus Sash
Ability: Oblivious
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Endeavor
- Ice Shard
Stealth Rock in the other side, wide smile. Stealth Rock on my side, crying time. Mamoswine is a Stealth Rock user so it can always cause some pain and disconfort. Unfortunately, Mamoswine has the same frailty of almost Ice Pokémon and so it has to work around it. Focus Sash allows it to survive all attakcs when at max HP, and Endeavor is at max efficiency when Mamoswine is at the brink of fainting so it is a usable choice. Earthquake is a nice stab and Ice Shard a priority Stab to
Walrein @ Leftovers
Ability: Thick Fat
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Roar
- Toxic
- Protect
- Surf
This is the first weird choice. Walrein has Thick Fat
Cloyster @ White Herb
Ability: Skill Link
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Shell Smash
- Rapid Spin
- Rock Blast
- Icicle Spear
The second weird choice. To speak frankly it does not work a lot of times, but with careful planning it can cause major damage with the use of Shell Smash to set up and White Herb to nullify the downside. Rock Blast and Icicle Spear are the main attacks and Rapid Spin is a utility move very useful for a team sensitive to Rock.
Kyurem-Black @ Life Orb
Ability: Teravolt
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Roost
- Fusion Bolt
- Ice Beam
- Earth Power
Kyurem-B is the powerhouse of the team. It has recovery in Roost, coverage in Fusion Bolt and Earth Power and a decent stab in Ice Beam. However the Ice typing seriously hurts it and is not resilient as it appears.
So why did I create a Ice type team? Because I can. All help is very welcome since the team I built is not working very well.
Ninetales-Alola @ Light Clay
Ability: Snow Warning
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Freeze-Dry
- Moonblast
- Aurora Veil
- Encore
Ice type has its own weather effect, Hail, and since it presents a cosntant damage to the opponents and no adverse effects to the team. Ninetales is the setter I chose because it has Snow Warning (therefore does not lose a turn using Hail) can use Aurora Veil, that halves damage to the team during eight turns thanks to Light Clay and extends the useful time of Ninetales since it is so frail. Freeze-Dry has a nice freezing chance and hits Water-types hard. Moonblast is a stab move and Encore allows the trapping of users of set ups.
Weavile @ Life Orb
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Knock Off
- Icicle Crash
- Low Kick
- Ice Shard
Weavile is as valuable as its speed. It invests highly on Attack and Speed to hit hard with its stabs Knock Off, that also removes the item of the opponent, Icicle Crash, that can cause flinching and Ice Shard that is an excellent way of finishing damaged targets. Low Kick is a contingency to Steel-types.
Mamoswine @ Focus Sash
Ability: Oblivious
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stealth Rock
- Earthquake
- Endeavor
- Ice Shard
Stealth Rock in the other side, wide smile. Stealth Rock on my side, crying time. Mamoswine is a Stealth Rock user so it can always cause some pain and disconfort. Unfortunately, Mamoswine has the same frailty of almost Ice Pokémon and so it has to work around it. Focus Sash allows it to survive all attakcs when at max HP, and Endeavor is at max efficiency when Mamoswine is at the brink of fainting so it is a usable choice. Earthquake is a nice stab and Ice Shard a priority Stab to
Walrein @ Leftovers
Ability: Thick Fat
EVs: 252 HP / 4 SpA / 252 SpD
Calm Nature
IVs: 0 Atk
- Roar
- Toxic
- Protect
- Surf
This is the first weird choice. Walrein has Thick Fat
Cloyster @ White Herb
Ability: Skill Link
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Shell Smash
- Rapid Spin
- Rock Blast
- Icicle Spear
The second weird choice. To speak frankly it does not work a lot of times, but with careful planning it can cause major damage with the use of Shell Smash to set up and White Herb to nullify the downside. Rock Blast and Icicle Spear are the main attacks and Rapid Spin is a utility move very useful for a team sensitive to Rock.
Kyurem-Black @ Life Orb
Ability: Teravolt
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
- Roost
- Fusion Bolt
- Ice Beam
- Earth Power
Kyurem-B is the powerhouse of the team. It has recovery in Roost, coverage in Fusion Bolt and Earth Power and a decent stab in Ice Beam. However the Ice typing seriously hurts it and is not resilient as it appears.
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