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Cretacerus

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BASTION OF CALM | Submissions

Bastiodon
Original typing:
/

Original stats: 60 / 52 / 168 / 47 / 138 / 30 (BST 495)
Original abilities: Sturdy / Sound Proof
Hey everyone, welcome to a new submission stage in this project!

With Bastiodon, we will finally tackle our first defensive Pokemon among all the offensive threats introduced so far! As such, this is an excellent opportunity to balance out some of the more powerful and defining threats in the metagame, such as Kabutops and Aerodactyl.
Bastiodon's Steel typing and stat spread both give it excellent defensive potential, though it is currently held back by its very exploitable weaknesses, lack of reliable recovery and general passivity.


When making a submission, please factor in the following criteria:
  • Flavor: Any changes should be sensible with the original concept and design of the Pokemon.
  • Competitiveness: The goal is to make each Pokemon a top threat by OU standards (S/A-rank).
  • Originality: Avoid making the Pokemon too similar to current OU threats and previously winning entries.
Try to be as explicit as possible with your justification, so other people can follow your thought process more easily.
Feedback and constructive criticism for others is very appreciated, in case you feel that certain aspects of their submission could use a more thorough reasoning. Make sure to be specific though, and give them a chance to explain the rational behind their decisions.
Bastiodon:
Typing: Steel / ...
Stats: 60+ / 52+ / 168+ / 47+ / 138+ / 30+ (BST 600)
Abilities: 1 / 2
Movepool additions: 1 / 2 / 3

Niche in the metagame: ...
Sample set(s): ...
Typing:
> The primary type is given depending on the original typing.
> The secondary type can be anything besides Rock.

Stats:
> The Base Stat Total has to be 600.
> The original Base Stats can't be decreased.

Abilities:
> Each fossil Pokemon will get a total of 2 abilities.
> They should be sensible flavorwise and competitively.

Movepool additions:
> Each fossil Pokemon will receive a total of 3 new moves.
> They should be sensible flavorwise and competitively.

Niche in the metagame:
> Intended role in the metagame?
> Advantages over it's competition?
> Pokemon it threatens / is threatened by?

Sample set(s):
> Represents the most viable set.
> Multiple sets can be listed if the Pokemon has different viable roles.
> Follow the standard format.

[Name] @ [Item of Choice]
Ability: [Ability of Choice]
EVs: [EV Spread]
[Nature of Choice] Nature
- [Move 1]
- [Move 2]
- [Move 3]
- [Move 4]
Top three entries for Bastiodon:
#699 Shieldon ♂ | Lv.1 (Untouched)
Ability: Sturdy
Sassy Nature
IVs: 31.31.31.31.31.17
EMs: Stealth Rock, Rock Blast, Fissure, Wide Guard
OT: Rin (11709)
Hatch Location: Meteor Falls


Submissions will close on 15.01.16, after which the most popular spread will be determined in an open vote. That means you have 7 days time to get your entries ready. All the best, and have fun! ;)
 

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
ok first up.

Typing: Steel/Dragon
Stats: 60+20/52+40//168+2/47+10/138+12/30+21 -> 80/92/170/57/150/51
Abilities: Iron Barbs / Bulletproof
Movepool Additions: Dragon Tail, Slack Off, Thunder Wave
Niche in the metagame: Bastiodon is the bulkiest Pokemon in OU, and with its amazing Steel/Dragon typing, it checks plenty of OUs finest. Its access to Thunder Wave and reliable recovery makes sure it can check sweepers and refill its HP throughout the match. It can phaze with Roar or Dragon Tail, and thanks to an actual attack stat, do good damage with Iron Head. Iron Barbs allows it to easily beat physical attackers with its massive defence and recoil of Rocky Helmet + Iron Barbs. Bulletoroof is much more situational, but it allows it to be immune to random Focus Blasts and be a 100% counter to non Hex Gengar!

Sample Sets

Code:
Bastiodon @ Leftovers / Rocky Helmet
EVs: 252 HP / 4 Atk / 252 SpD
Ability: Iron Barbs
Careful Nature
- Iron Head
- Slack Off
- Stealth Rock / Thunder Wave / Roar
- Thunder Wave / Dragon Tail / Taunt /   Toxic
Super Wall. Doesnt need any physical investment thanks to its massive defence stat. Iron Head and Slack Off are mandatory, and can choose between Dragon Tail and Roar for phazing. Stealth Rock, Taunt, Toxic, Magic Coat and Thunder Wave are all utility options to help support the team.
 

Take Azelfie

More flags more fun
I'll take a whip at this
Typing: Steel/Dragon
Stats: 60+30/52+18/168+12/47+3/138+32/30+10 -> 90/70/180/50/170/34 (BST 600)
Abilities: Bulletproof / Mold Breaker
Movepool Additions: Dragon Tail, King's Shield, Morning Sun
Niche in the metagame: Main role is to be a super disturbance with being the most bulkiest pokemon and going through some of its checks such as Magic Bounce users with Mold Breaker and eliminating its Focus Blast weakness with Bulletproof. Works best on anything having to do with Shuffling and really only hates deffogers and rapid spinners.

Bastiodon @ Leftovers
EVs: 252 HP / 4 Def / 252 SpD
Abilities: Mold Breaker / Bulletproof
Careful Nature
- Roar / Dragon Tail
- Morning Sun
- Toxic / Stealth Rock
- King's Shield / Iron Head / Taunt
Amazing Shuffler. Nothing can stop Bastiodon from shuffling besides Taunt and with Mold Breaker is can roar past Mega Sableye. Dragon Tail can be used over Roar is Bulletproof is used to still shuffle without getting blocked by anything that isn't a fairy-type in which you hit it with an Iron Head. Morning Sun is for recovery Toxic and Stealth Rock is up to personal preference. King's Shield can be used to punish physical attackers like Fighting-types. Taunt is also an option to help stop stall.

Quick Question? How does Aerodactylite effect the new Aero
 
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canno

formerly The Reptile

Typing:
Steel
Stats: 80 +20 / 62 +10 / 188 +20 / 57 +10 / 168 +30 / 45 +15 [BST 600]
Abilities: Battle Armor / Heatproof
Movepool additions: Gyro Ball / Dragon Tail / Explosion

Niche in the metagame: With its insane bulk and ok typing, Bastiodon finds itself in an interesting position. It is very comparable to Mega Aggron - it shares the same typing and has the same massive defense things going for it. Just like Mega Aggron, it also lacks reliable recovery outside of Rest. It also has a way to weaken its weaknesses, although not to the same degree as Mega Aggron. Due to the lack of offensive presence, it will probably find itself purely on Stall teams, with its key resistances to types like Fairy and Dragon.
Sample set(s):

Support


Code:
Bastiodon @ Leftovers
Ability: Heatproof
EVs: 248 HP / 8 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- Stealth Rock
- Gyro Ball / Iron Head
- Roar / Dragon Tail
- Protect / Toxic
This is a pretty basic set - a simple hazard setter that can also phaze things. Gyro Ball can hit decently hard despite his low 62 attack due to it generally having a high BP. However, Iron Head can be used due to Gyro's low PP. The other moves are fairly obvious - Toxic helps wear down certain key threats while Protect is nice to scout and to get some lefties to make up for the lack of reliable recovery. Other possible moves include Taunt, Metal Burst, and Explosion.

. . .

CroDon / ResTalk

Code:
Bastiodon @ Leftovers
Ability: Battle Armor / Heatproof
EVs: 248 HP / 8 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- Curse / Roar / Dragon Tail
- Rest
- Sleep Talk
- Iron Head
Taking a page out of CroCune's book, Bastiodon can pull off a similar set with Curse. The moves are self explanatory, but the abilites a bit less so. Battle Armor and Heatproof both have their advantages. Battle Armor makes it so that a lucky crit won't end your sweep, making it seemingly ideal for this set. However, Heatproof helps take on Fire-type attacks and, while not as helpful here, lowers the damage you can take from Burn, meaning that overall you take less residual damage. Both are good options on this, however.
 
Last edited:

nv

The Lost Age
is a Community Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis a Battle Simulator Staff Alumnus

Bastiodon:
Typing:

Stats: 85 (+25) / 90 (+38) / 170 (+2) / 55 (+8) / 150 (+12) / 50 (+20) (BST 600)
Abilities: Unaware / Intimidate
Movepool Additions: Recover, Glare, Spiky Shield
Niche in the metagame: Bastiodon already has immense bulk with its natural stats, but with its new Steel / Ground typing and amazing abilities it becomes the absolute monstrosity of a wall it should've been in the first place. The given bulk means only super effective, powerful, STAB attacks will be able to break through Bastiodon and even then most mons in OU cannot OHKO this bulky behemoth. Recover allows Bastiodon to have reliable recovery, making it an even better wall. Glare fits flavor wise as it has a "scary" look to it and as such I feel like Glare fits more than Thunder Wave, which is nice since it can paralyze Ground-types. Spiky Shield fits Bastiodon's look as it has spikes all over its face lol. Unaware means no setup sweepers can break through Bastiodon, giving it that "impenetrable wall" feeling. That being said, Intimidate can still be useful as it allows Bastiodon a way to be more of a pivot thanks to its reliable recovery.

252 SpA Mega Alakazam Focus Blast vs. 248 HP / 252+ SpD Bastiodon: 178-210 (47.7 - 56.3%) -- 26.6% chance to 2HKO after Leftovers recovery
252+ Atk Mega Altaria Earthquake vs. 248 HP / 0 Def Bastiodon: 136-160 (36.4 - 42.8%) -- 96% chance to 3HKO after Leftovers recovery
252+ Atk Choice Band Huge Power Azumarill Waterfall vs. 248 HP / 0 Def Bastiodon: 300-354 (80.4 - 94.9%) -- 43.8% chance to OHKO after 1 layer of Spikes
252 SpA Mega Charizard Y Fire Blast vs. 248 HP / 252+ SpD Bastiodon in Sun: 338-398 (90.6 - 106.7%) -- guaranteed OHKO after 1 layer of Spikes
252 Atk Tough Claws Mega Charizard X Fire Punch vs. 248 HP / 0 Def Bastiodon: 206-246 (55.2 - 65.9%) -- guaranteed 2HKO after Leftovers recovery
252 Atk Tough Claws Mega Charizard X Flare Blitz vs. 248 HP / 0 Def Bastiodon: 330-390 (88.4 - 104.5%) -- guaranteed OHKO after 1 layer of Spikes
+6 0 SpA Clefable Flamethrower vs. 248 HP / 252+ SpD Bastiodon: 268-316 (71.8 - 84.7%) -- guaranteed 2HKO after 1 layer of Spikes and Leftovers recovery
252+ Atk Life Orb Excadrill Earthquake vs. 248 HP / 0 Def Bastiodon: 304-359 (81.5 - 96.2%) -- 56.3% chance to OHKO after 1 layer of Spikes
252 Atk Garchomp Earthquake vs. 248 HP / 0 Def Bastiodon: 206-246 (55.2 - 65.9%) -- guaranteed 2HKO after 1 layer of Spikes and Leftovers recovery
252+ Atk Mold Breaker Mega Gyarados Waterfall vs. 248 HP / 0 Def Bastiodon: 206-246 (55.2 - 65.9%) -- guaranteed 2HKO after 1 layer of Spikes and Leftovers recovery
252 SpA Heatran Fire Blast vs. 248 HP / 252+ SpD Bastiodon: 194-230 (52 - 61.6%) -- guaranteed 2HKO after 1 layer of Spikes and Leftovers recovery
252 SpA Choice Specs Keldeo Hydro Pump vs. 248 HP / 252+ SpD Bastiodon: 288-342 (77.2 - 91.6%) -- guaranteed 2HKO
252 Atk Landorus-T Earthquake vs. 248 HP / 0 Def Bastiodon: 222-264 (59.5 - 70.7%) -- guaranteed 2HKO after 1 layer of Spikes and Leftovers recovery
252 Atk Mega Lopunny High Jump Kick vs. 248 HP / 0 Def Bastiodon: 276-326 (73.9 - 87.3%) -- guaranteed 2HKO after 1 layer of Spikes and Leftovers recovery
252+ SpA Manaphy Surf vs. 248 HP / 252+ SpD Bastiodon: 146-174 (39.1 - 46.6%) -- guaranteed 3HKO after 1 layer of Spikes and Leftovers recovery
252 Atk Pure Power Mega Medicham High Jump Kick vs. 248 HP / 0 Def Bastiodon: 444-524 (119 - 140.4%) -- guaranteed OHKO
0 SpA Rotom-W Hydro Pump vs. 248 HP / 252+ SpD Bastiodon: 134-158 (35.9 - 42.3%) -- guaranteed 3HKO after 1 layer of Spikes and Leftovers recovery
252 SpA Life Orb Serperior Leaf Storm vs. 248 HP / 252+ SpD Bastiodon: 105-125 (28.1 - 33.5%) -- 0% chance to 3HKO after 1 layer of Spikes and Leftovers recovery
252 SpA Life Orb Starmie Hydro Pump vs. 248 HP / 252+ SpD Bastiodon: 213-252 (57.1 - 67.5%) -- guaranteed 2HKO after 1 layer of Spikes and Leftovers recovery
252+ Atk Choice Band Talonflame Flare Blitz vs. 248 HP / 0 Def Bastiodon: 296-350 (79.3 - 93.8%) -- 37.5% chance to OHKO after 1 layer of Spikes


Sample set(s):
Bastiodon @ Leftovers
Ability: Unaware
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Earthquake / Iron Head
- Stealth Rock / Glare
- Recover
- Spiky Shield / Roar

Bastiodon @ Leftovers
Ability: Unaware
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Earthquake / Iron Head
- Glare
- Recover
- Roar
 
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Cretacerus

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Bastiodon
Typing:
/

Stats: 80 +20 / 110 +58 / 175 +7 / 50 +3 / 145 +7 / 40 +10 (BST 600)
Abilities: Magic Bounce / Unaware
Movepool additions: Glare, Dragon Tail, Draco Meteor

Niche in the metagame: Bastiodon's niche lies in its two excellent abilities coupled with its excellent typing and bulk. Magic Bounce and Unaware are both very exclusive in OU, limited mainly to Mega Evolutions and Pokemon with subpar stats, respectively. Flavorwise, Bastiodon's Pokedex entry can provide at least some justification for these rarely seen abilities:
Any frontal attack is repulsed. It is a docile Pokémon that feeds on grass and berries.
Glare and Dragon Tail are both great options for an Unaware set, allowing Bastiodon to cripple and subsequently phaze out problematic set-up sweepers without fearing their boosted stats. Backed up by its base 110 Attack, STAB Dragon Tail also does a decent amount of damage, dealing almost 50% to offensive Mega Charizard X even when uninvested. Furthermore, Glare has excellent synergy with Bastiodon's main STAB move Iron Head, and holds the benefit of effecting Ground types such as Garchomp and Landorus-T which would otherwise enjoy switching in against Bastiodon and forcing it out. At base Speed of 40, uninvested Bastiodon is (barely) able to outspeed Choice Scarf Landorus-T, Mega Alakazam and anything below after paralyzing them.

On the other hand, the Magic Bounce set does best against opposing defensive teams, being able to switch into Pokemon such as Mega Sableye, Clefable, Skarmory and Ferrothorn fairly easily while blocking their status moves and weaker attacks. It also gives Bastiodon an immunity to Taunt, allowing it to set-up its own hazards, and parashuffle reliably even against stallbreakers such as Talonflame and Gyarados.

Draco Meteor was added as a third move due to the precedence of every Dragon-type Pokemon getting it in-game, but remains fairly useless off Bastiodon's base 50 SpA stat.

A lack of reliable recovery balances out Bastiodon's unprecedented supportive ability, meaning that it has to be played conservatively in order to last throughout the game. Despite Bastiodon's great typing only leaving it with two weaknesses, Fighting and Ground type attacks are both very common and powerful in OU, leaving Bastiodon open to 2HKOs from threats such as Excadrill, Landorus-T and Keldeo despite its fantastic bulk.
Nonetheless, a well played Bastiodon can put enormous pressure on the opponent by either providing strong hazard control and paralyzis support, or preventing opposing set-up sweepers from being effective.


Sample set: Magic Bounce
Bastiodon @ Leftovers
EVs: 252 HP / 252 Def / 4 SpD
Ability: Magic Bounce
Impish Nature
- Glare
- Iron Head
- Dragon Tail / Roar
- Earthquake / Stealth Rock

Sample set: Unaware
Bastiodon @ Leftovers
EVs: 252 HP / 252 Def / 4 SpD
Abilities: Unaware
Impish Nature
- Glare
- Dragon Tail / Roar
- Iron Head
- Earthquake / Stealth Rock

Sample set: CroDon
Bastiodon @ Leftovers
EVs: 252 HP / 4 Def / 252 SpD
Abilities: Unaware / Magic Bounce
Careful Nature
- Iron Head
- Rest
- Sleep Talk
- Curse
 
Last edited:
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Cretacerus

Survivor
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BASTION OF CALM | Voting

Alright, we got five contending spreads for Bastiodon to choose from, and even though the majority of them shares the same typing, there is still plenty to make each of them stand out, especially in terms of recovery and supportive options!
Below are all the entries that are eligible for the poll, be sure to read through their justifications carefully, since they are an integral part of the submissions and show the level of thought put into them!



Bastiodon
G-Luke
Typing:
/

Stats: 80 / 92 / 170 / 57 / 150 / 51
Abilities: Iron Barbs / Bulletproof
Movepool additions: Dragon Tail, Slack Off, Thunder Wave

Niche in the metagame: Bastiodon is the bulkiest Pokemon in OU, and with its amazing Steel/Dragon typing, it checks plenty of OUs finest. Its access to Thunder Wave and reliable recovery makes sure it can check sweepers and refill its HP throughout the match. It can phaze with Roar or Dragon Tail, and thanks to an actual attack stat, do good damage with Iron Head. Iron Barbs allows it to easily beat physical attackers with its massive defence and recoil of Rocky Helmet + Iron Barbs. Bulletoroof is much more situational, but it allows it to be immune to random Focus Blasts and be a 100% counter to non Hex Gengar!

Sample set:
Code:
Bastiodon @ Leftovers / Rocky Helmet
EVs: 252 HP / 4 Atk / 252 SpD
Ability: Iron Barbs
Careful Nature
- Iron Head
- Slack Off
- Stealth Rock / Thunder Wave / Roar
- Thunder Wave / Dragon Tail / Taunt / Toxic
Super Wall. Doesnt need any physical investment thanks to its massive defence stat. Iron Head and Slack Off are mandatory, and can choose between Dragon Tail and Roar for phazing. Stealth Rock, Taunt, Toxic, Magic Coat and Thunder Wave are all utility options to help support the team.

SlaySlenderDragon XD
Typing:
/

Stats: 90 / 70 / 180 / 50 / 170 / 40
Abilities: Bulletproof / Mold Breaker
Movepool additions: Dragon Tail, King's Shield, Morning Sun

Niche in the metagame: Main role is to be a super disturbance with being the most bulkiest pokemon and going through some of its checks such as Magic Bounce users with Mold Breaker and eliminating its Focus Blast weakness with Bulletproof. Works best on anything having to do with Shuffling and really only hates deffogers and rapid spinners.

Sample set:
Code:
Bastiodon @ Leftovers
EVs: 252 HP / 4 Def / 252 SpD
Abilities: Mold Breaker / Bulletproof
Careful Nature
- Roar / Dragon Tail
- Morning Sun
- Toxic / Stealth Rock
- King's Shield / Iron Head / Taunt
Amazing Shuffler. Nothing can stop Bastiodon from shuffling besides Taunt and with Mold Breaker is can roar past Mega Sableye. Dragon Tail can be used over Roar is Bulletproof is used to still shuffle without getting blocked by anything that isn't a fairy-type in which you hit it with an Iron Head. Morning Sun is for recovery Toxic and Stealth Rock is up to personal preference. King's Shield can be used to punish physical attackers like Fighting-types. Taunt is also an option to help stop stall.

The Reptile
Typing:

Stats: 80 / 62 / 188 / 57 / 168 / 45
Abilities: Battle Armor / Heatproof
Movepool additions: Gyro Ball / Dragon Tail / Explosion

Niche in the metagame: With its insane bulk and ok typing, Bastiodon finds itself in an interesting position. It is very comparable to Mega Aggron - it shares the same typing and has the same massive defense things going for it. Just like Mega Aggron, it also lacks reliable recovery outside of Rest. It also has a way to weaken its weaknesses, although not to the same degree as Mega Aggron. Due to the lack of offensive presence, it will probably find itself purely on Stall teams, with its key resistances to types like Fairy and Dragon.

Sample set: Support
Code:
Bastiodon @ Leftovers
Ability: Heatproof
EVs: 248 HP / 8 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- Stealth Rock
- Gyro Ball / Iron Head
- Roar / Dragon Tail
- Protect / Toxic
This is a pretty basic set - a simple hazard setter that can also phaze things. Gyro Ball can hit decently hard despite his low 62 attack due to it generally having a high BP. However, Iron Head can be used due to Gyro's low PP. The other moves are fairly obvious - Toxic helps wear down certain key threats while Protect is nice to scout and to get some lefties to make up for the lack of reliable recovery. Other possible moves include Taunt, Metal Burst, and Explosion.

Sample set: CroDon / ResTalk
Code:
Bastiodon @ Leftovers
Ability: Battle Armor / Heatproof
EVs: 248 HP / 8 Def / 252 SpD
Sassy Nature
IVs: 0 Spe
- Curse / Roar / Dragon Tail
- Rest
- Sleep Talk
- Iron Head
Taking a page out of CroCune's book, Bastiodon can pull off a similar set with Curse. The moves are self explanatory, but the abilites a bit less so. Battle Armor and Heatproof both have their advantages. Battle Armor makes it so that a lucky crit won't end your sweep, making it seemingly ideal for this set. However, Heatproof helps take on Fire-type attacks and, while not as helpful here, lowers the damage you can take from Burn, meaning that overall you take less residual damage. Both are good options on this, however.

NV
Typing:
/

Stats: 85 / 90 / 170 / 55 / 150 / 50
Abilities: Unaware / Intimidate
Movepool additions: Recover, Glare, Spiky Shield

Niche in the metagame: Bastiodon already has immense bulk with its natural stats, but with its new Steel / Ground typing and amazing abilities it becomes the absolute monstrosity of a wall it should've been in the first place. The given bulk means only super effective, powerful, STAB attacks will be able to break through Bastiodon and even then most mons in OU cannot OHKO this bulky behemoth. Recover allows Bastiodon to have reliable recovery, making it an even better wall. Glare fits flavor wise as it has a "scary" look to it and as such I feel like Glare fits more than Thunder Wave, which is nice since it can paralyze Ground-types. Spiky Shield fits Bastiodon's look as it has spikes all over its face lol. Unaware means no setup sweepers can break through Bastiodon, giving it that "impenetrable wall" feeling. That being said, Intimidate can still be useful as it allows Bastiodon a way to be more of a pivot thanks to its reliable recovery.
252 SpA Mega Alakazam Focus Blast vs. 248 HP / 252+ SpD Bastiodon: 178-210 (47.7 - 56.3%) -- 26.6% chance to 2HKO after Leftovers recovery
252+ Atk Mega Altaria Earthquake vs. 248 HP / 0 Def Bastiodon: 136-160 (36.4 - 42.8%) -- 96% chance to 3HKO after Leftovers recovery
252+ Atk Choice Band Huge Power Azumarill Waterfall vs. 248 HP / 0 Def Bastiodon: 300-354 (80.4 - 94.9%) -- 43.8% chance to OHKO after 1 layer of Spikes
252 SpA Mega Charizard Y Fire Blast vs. 248 HP / 252+ SpD Bastiodon in Sun: 338-398 (90.6 - 106.7%) -- guaranteed OHKO after 1 layer of Spikes
252 Atk Tough Claws Mega Charizard X Fire Punch vs. 248 HP / 0 Def Bastiodon: 206-246 (55.2 - 65.9%) -- guaranteed 2HKO after Leftovers recovery
252 Atk Tough Claws Mega Charizard X Flare Blitz vs. 248 HP / 0 Def Bastiodon: 330-390 (88.4 - 104.5%) -- guaranteed OHKO after 1 layer of Spikes
+6 0 SpA Clefable Flamethrower vs. 248 HP / 252+ SpD Bastiodon: 268-316 (71.8 - 84.7%) -- guaranteed 2HKO after 1 layer of Spikes and Leftovers recovery
252+ Atk Life Orb Excadrill Earthquake vs. 248 HP / 0 Def Bastiodon: 304-359 (81.5 - 96.2%) -- 56.3% chance to OHKO after 1 layer of Spikes
252 Atk Garchomp Earthquake vs. 248 HP / 0 Def Bastiodon: 206-246 (55.2 - 65.9%) -- guaranteed 2HKO after 1 layer of Spikes and Leftovers recovery
252+ Atk Mold Breaker Mega Gyarados Waterfall vs. 248 HP / 0 Def Bastiodon: 206-246 (55.2 - 65.9%) -- guaranteed 2HKO after 1 layer of Spikes and Leftovers recovery
252 SpA Heatran Fire Blast vs. 248 HP / 252+ SpD Bastiodon: 194-230 (52 - 61.6%) -- guaranteed 2HKO after 1 layer of Spikes and Leftovers recovery
252 SpA Choice Specs Keldeo Hydro Pump vs. 248 HP / 252+ SpD Bastiodon: 288-342 (77.2 - 91.6%) -- guaranteed 2HKO
252 Atk Landorus-T Earthquake vs. 248 HP / 0 Def Bastiodon: 222-264 (59.5 - 70.7%) -- guaranteed 2HKO after 1 layer of Spikes and Leftovers recovery
252 Atk Mega Lopunny High Jump Kick vs. 248 HP / 0 Def Bastiodon: 276-326 (73.9 - 87.3%) -- guaranteed 2HKO after 1 layer of Spikes and Leftovers recovery
252+ SpA Manaphy Surf vs. 248 HP / 252+ SpD Bastiodon: 146-174 (39.1 - 46.6%) -- guaranteed 3HKO after 1 layer of Spikes and Leftovers recovery
252 Atk Pure Power Mega Medicham High Jump Kick vs. 248 HP / 0 Def Bastiodon: 444-524 (119 - 140.4%) -- guaranteed OHKO
0 SpA Rotom-W Hydro Pump vs. 248 HP / 252+ SpD Bastiodon: 134-158 (35.9 - 42.3%) -- guaranteed 3HKO after 1 layer of Spikes and Leftovers recovery
252 SpA Life Orb Serperior Leaf Storm vs. 248 HP / 252+ SpD Bastiodon: 105-125 (28.1 - 33.5%) -- 0% chance to 3HKO after 1 layer of Spikes and Leftovers recovery
252 SpA Life Orb Starmie Hydro Pump vs. 248 HP / 252+ SpD Bastiodon: 213-252 (57.1 - 67.5%) -- guaranteed 2HKO after 1 layer of Spikes and Leftovers recovery
252+ Atk Choice Band Talonflame Flare Blitz vs. 248 HP / 0 Def Bastiodon: 296-350 (79.3 - 93.8%) -- 37.5% chance to OHKO after 1 layer of Spikes

Sample set: Wall
Code:
Bastiodon @ Leftovers
Ability: Unaware
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Earthquake / Iron Head
- Stealth Rock / Glare
- Recover
- Spiky Shield / Roar
Sample set: ParaShuffler
Code:
Bastiodon @ Leftovers
Ability: Unaware
EVs: 248 HP / 8 Atk / 252 SpD
Careful Nature
- Earthquake / Iron Head
- Glare
- Recover
- Roar

Cretacerus
Typing:
/

Stats: 80 / 110 / 175 / 50 / 145 / 40
Abilities: Magic Bounce / Unaware
Movepool additions: Glare, Dragon Tail, Draco Meteor

Niche in the metagame: Bastiodon's niche lies in its two excellent abilities coupled with its excellent typing and bulk. Magic Bounce and Unaware are both very exclusive in OU, limited mainly to Mega Evolutions and Pokemon with subpar stats, respectively. Flavorwise, Bastiodon's Pokedex entry can provide at least some justification for these rarely seen abilities:
Any frontal attack is repulsed. It is a docile Pokémon that feeds on grass and berries.
Glare and Dragon Tail are both great options for an Unaware set, allowing Bastiodon to cripple and subsequently phaze out problematic set-up sweepers without fearing their boosted stats. Backed up by its base 110 Attack, STAB Dragon Tail also does a decent amount of damage, dealing almost 50% to offensive Mega Charizard X even when uninvested. Furthermore, Glare has excellent synergy with Bastiodon's main STAB move Iron Head, and holds the benefit of effecting Ground types such as Garchomp and Landorus-T which would otherwise enjoy switching in against Bastiodon and forcing it out. At base Speed of 40, uninvested Bastiodon is (barely) able to outspeed Choice Scarf Landorus-T, Mega Alakazam and anything below after paralyzing them.

On the other hand, the Magic Bounce set does best against opposing defensive teams, being able to switch into Pokemon such as Mega Sableye, Clefable, Skarmory and Ferrothorn fairly easily while blocking their status moves and weaker attacks. It also gives Bastiodon an immunity to Taunt, allowing it to set-up its own hazards, and parashuffle reliably even against stallbreakers such as Talonflame and Gyarados.

Draco Meteor was added as a third move due to the precedence of every Dragon-type Pokemon getting it in-game, but remains fairly useless off Bastiodon's base 50 SpA stat.

A lack of reliable recovery balances out Bastiodon's unprecedented supportive ability, meaning that it has to be played conservatively in order to last throughout the game. Despite Bastiodon's great typing only leaving it with two weaknesses, Fighting and Ground type attacks are both very common and powerful in OU, leaving Bastiodon open to 2HKOs from threats such as Excadrill, Landorus-T and Keldeo despite its fantastic bulk.
Nonetheless, a well played Bastiodon can put enormous pressure on the opponent by either providing strong hazard control and paralyzis support, or preventing opposing set-up sweepers from being effective.

Sample set: ParaShuffler
Code:
Bastiodon @ Leftovers
EVs: 252 HP / 252 Def / 4 SpD
Ability: Magic Bounce
Impish Nature
- Glare
- Iron Head
- Dragon Tail / Roar
- Earthquake / Stealth Rock
Sample set: CroDon
Code:
Bastiodon @ Leftovers
EVs: 252 HP / 4 Def / 252 SpD
Abilities: Unaware / Magic Bounce
Careful Nature
- Iron Head
- Rest
- Sleep Talk
- Curse



-------------------------------------------------


In order to vote, copy the listed names and rank them according to your preference. You may choose to rank as many or as few candidates as you like.

Format:
Most Preferred
Second Most Preferred
Third Most Preferred
...
G-Luke
SlaySlenderDragon XD
The Reptile
NV
Cretacerus

Voting will be open until 18.01.16, after which the winning spread will be determined and implemented!

Good luck to every participant, and may the best entry win!
 
Last edited:

nv

The Lost Age
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NV
Cretacerus
The Reptile


I really hate that there weren't more submissions, but I decided to pick my favorite Steel / Dragon submission as well as the unique ones. I truly feel like mine fits Bastiodon the most though as it is meant to be "the wall that cannot be broken" and as such it has amazing recovery, bulk, and a decent typing, but it still dies to common supereffective attacks lol.
 
Cretacerus
The Reptile
SlaySlenderDragon XD

Bastiodon does not need particularly reliable recovery. Morning Sun has significantly less PP, so it's a good. Still, Bastiodon is a wall, not a stallmon.
 

G-Luke

Sugar, Spice and One For All
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G-Luke
Cretacerus
NV

I think my subs speed tier is important as it allows it to outspeed the crowded 50 speed tier. etc: Azu, Chansey.
 

Cretacerus

Survivor
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Cretacerus
G-Luke
NV
SlaySlenderDragon XD
The Reptile


As for my submission, I quite like the idea of Bastiodon acting as a shield for your team against hazards or stat boosters, respectively, and as an obstacle the opponent has to overcome before proceeding to set up.
That being said, G-Luke's pure parashuffler wall approach was definitely among my favorites, and I might have even placed it first if it had Glare instead of Thunder Wave and managed to include Draco Meteor somehow.
NV's spread could be really interesting as well, seeing that Ground/Steel hasn't really gotten much opportunity to shine as an defensive typing in OU despite its many useful resistances and immunities.
Lastly, even though SlaySlenderDragon XD's and The Reptile's spreads made for great purely defensive and stally options, I personally envisioned a more tank like playstyle for Bastiodon.
 

Cretacerus

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BASTION OF CALM | Discussion



Hey guys, welcome back and sorry for the delay! With Bastiodon, we are now officially half way through the project, and the metagame is looking pretty interesting already.
As we only had 5 votes this time round, it was a bit harder to establish a clear favorite among the proposed options. Nonetheless, here are the three winning submissions based on the votes we did get, as always thanks to everyone for participating! ;)

Bastiodon:
  1. Cretacerus
  2. G-Luke
  3. NV
To collect your prizes, please send me a message.

--------------------------------------

And with that, here's the new Bastiodon spread:



Typing:
/

Stats: 80 / 110 / 175 / 50 / 145 / 40
Abilities: Magic Bounce, Unaware
Movepool additions: Dragon Tail, Glare, Draco Meteor


Bastiodon's niche lies in its two excellent abilities coupled with its excellent typing and bulk. Magic Bounce and Unaware are both very exclusive in OU, limited mainly to Mega Evolutions and Pokemon with subpar stats, respectively.
Glare and Dragon Tail are both great options for an Unaware set, allowing Bastiodon to cripple and subsequently phaze out problematic set-up sweepers without fearing their boosted stats. Backed up by its base 110 Attack, STAB Dragon Tail also does a decent amount of damage, dealing almost 50% to offensive Mega Charizard X even when uninvested. Furthermore, Glare has excellent synergy with Bastiodon's main STAB move Iron Head, and holds the benefit of effecting Ground types such as Garchomp and Landorus-T which would otherwise enjoy switching in against Bastiodon and forcing it out. At base Speed of 40, uninvested Bastiodon is (barely) able to outspeed Choice Scarf Landorus-T, Mega Alakazam and anything below after paralyzing them.

On the other hand, the Magic Bounce set does best against opposing defensive teams, being able to switch into Pokemon such as Mega Sableye, Clefable, Skarmory and Ferrothorn fairly easily while blocking their status moves and weaker attacks. It also gives Bastiodon an immunity to Taunt, allowing it to set-up its own hazards, and parashuffle reliably even against stallbreakers such as Talonflame and Gyarados.

A lack of reliable recovery balances out Bastiodon's unprecedented supportive ability, meaning that it has to be played conservatively in order to last throughout the game. Despite Bastiodon's great typing only leaving it with two weaknesses, Fighting and Ground type attacks are both very common and powerful in OU, leaving Bastiodon open to 2HKOs from threats such as Excadrill, Landorus-T and Keldeo despite its fantastic bulk.
Nonetheless, a well played Bastiodon can put enormous pressure on the opponent by either providing strong hazard control and paralyzis support, or preventing opposing set-up sweepers from being effective.

Parashuffler:
Bastiodon @ Leftovers
EVs: 252 HP / 252 Def / 4 SpD
Ability: Magic Bounce / Unaware
Impish Nature
- Glare
- Iron Head
- Dragon Tail / Roar
- Earthquake / Stealth Rock

RestTalk:
Bastiodon @ Leftovers
EVs: 252 HP / 4 Def / 252 SpD
Abilities: Unaware / Magic Bounce
Careful Nature
- Iron Head
- Rest
- Sleep Talk
- Curse
// Bastiodon
this.modData('Pokedex', 'bastiodon').types = ['Steel', 'Dragon'];
this.modData('Pokedex', 'bastiodon').baseStats = {hp: 80, atk: 110, def: 175, spa: 50, spd: 145, spe: 40};
this.modData('Pokedex', 'bastiodon').abilities = {0: "Magic Bounce", H: "Unaware"};
this.modData('Learnsets', 'bastiodon').learnset.dragontail = ['6T'];
this.modData('Learnsets', 'bastiodon').learnset.glare = ['6T'];
this.modData('Learnsets', 'bastiodon').learnset.dracometeor = ['6T']


Bastiodon's new spread should be implemented on the server and available for playtesting soon! In the meantime, feel free to discuss the new threats, and their potential influence on the metagame.
Note that changes to the spreads can still be made, if found necessary by common consensus.
  • How viable are Bastiodon in this highly offensive metagame?
  • Can the sample sets still be refined, and are there other sets that could be added?
  • What would be effective partners for Bastiodon?
  • How could the metagame adapt around the new threat?
Discussion will continue until 29.01.16, after which we'll get on to a much more aggressive pair of fossil Pokemon. ;)
 
Last edited:

Cretacerus

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PREHISTORIC SHELLS | Submissions




Omastar
Original typing:
/

Original stats: 70 / 60 / 125 / 115 / 70 / 55 (BST 495)
Original abilities: Swift Swim / Shell Armor / Weak Armor



Carracosta
Original typing:
/

Original stats: 74 / 108 / 133 / 83 / 65 / 32 (BST 495)
Original abilities: Solid Rock / Sturdy / Swift Swim

Hey everyone, welcome back to the project! Starting off with the second half of the fossil Pokemon, we have the probably most fearsome slate so far!

What makes both Omastar and Carracosta so threatening is the enormous offensive potential of Shell Smash and great coverage moves, which can easily get out of hands when complemented with a new BST of 600, new abilities and movepool additions. Therefore, keeping them balanced should be the absolute priority when making submissions for these two Pokemon.


As usual, please factor in the following criteria as well:
  • Flavor: Any changes should be sensible with the original concept and design of the Pokemon.
  • Competitiveness: The goal is to make each Pokemon a top threat by OU standards (S/A-rank).
  • Originality: Avoid making the Pokemon too similar to current OU threats and previously winning entries.
Try to be as explicit as possible with your justification, so other people can follow your thought process more easily.
Feedback and constructive criticism for others is very appreciated, in case you feel that certain aspects of their submission could use a more thorough reasoning. Make sure to be specific though, and give them a chance to explain the rational behind their decisions.
Omastar
Typing: Water / ...
Stats: 70+ / 60+ / 125+ / 115+ / 70+ / 55+ (BST 495)
Abilities: 1 / 2
Movepool additions: 1 / 2 / 3

What keeps it balanced: ...
Sample set(s): ...
Carracosta
Typing: Water / ...
Stats: 74+ / 108+ / 133+ / 83+ / 65+ / 32+ (BST 495)
Abilities: 1 / 2
Movepool additions: 1 / 2 / 3

What keeps it balanced: ...
Sample set(s): ...

Typing:
> The primary type is given depending on the original typing.
> The secondary type can be anything besides Rock.

Stats:
> The Base Stat Total has to be 600.
> The original Base Stats can't be decreased.

Abilities:
> Each fossil Pokemon will get a total of 2 abilities.
> They should be sensible flavorwise and competitively.

Movepool additions:
> Each fossil Pokemon will receive a total of 3 new moves.
> They should be sensible flavorwise and competitively.

What keeps it balanced:
> Common defensive/offensive responses?
> Overall reliability, and performance against common archetypes?
> Comparison to other top threats in the metagame?

Sample set(s):
> Represents the most viable set.
> Multiple sets can be listed if the Pokemon has different viable roles.
> Follow the standard format.

[Name] @ [Item of Choice]
Ability: [Ability of Choice]
EVs: [EV Spread]
[Nature of Choice] Nature
- [Move 1]
- [Move 2]
- [Move 3]
- [Move 4]
As a little incentive for quality submissions, the top ranked candidates will be rewarded with a shiny fossil Pokemon! You must have a handheld copy of either YX or ORAS in order to receive the following:

Top three entries for Omastar:
#138 Omanyte ♂ | Lv.1 (Untouched)
Ability: Swift Swim
Modest Nature
IVs: 31.31.31.31.31.31
EMs: Spikes, Toxic Spikes, Muddy Water, Knock Off
OT: Mainu (09093)
Hatch Location: Cave of Origin


Top three entries for Carracosta:
#564
Tirtouga ♂ | Lv.1 (Untouched)
Ability: Solid Rock
Adamant Nature
IVs: 31.31.31.xx.31.31
EMs: Knock Off, Guard Swap, Iron Defense, Flail
OT: Judy (63064)
Hatch Location: Ambrette Aquarium



Submissions will close on 21.02.16, after which we will vote on the best spreads. All the best, and have fun! ;)
 
Last edited:
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nv

The Lost Age
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Typing:

Stats: 85 (+15) / 80 (+20) / 150 (+25) / 135 (+20) / 90 (+20) / 60 (+5) BST: 600
Abilities: Shell Armor / Oblivious
Movepool additions: Shadow Ball, Poison Jab, Destiny Bond

Niche in the metagame: Water / Ghost is an amazing typing and it fits Omastar as imo Omastar reminds me of Cthulhu and it is also mentioned a lot of how its shell's constant growth causes its extinction. Shell Armor is an ability it already had and one that is fairly obvious in terms of fitting the Pokemon. It is really nice for setup opportunities as Omastar is guaranteed to not get critted on. Oblivious is not that competitively viable, but it provides Omastar with a nice Taunt immunity should it go with a lead set thanks to its access to all three main entry hazards, an amazing 85 / 150 / 90 bulk, as well as being a spinblocker in lieu of its typing. It also can work with Shell Smash sets to guarantee a setup. Shadow Ball gives Omastar an amazing reliable STAB move. Poison Jab fits the "jellyfish" vibe that Omastar gives off. Destiny Bond was the last move I added as it is a nice "utility" move for both defensive and offensive Omastar sets. While offensive sets will be the mainstay in the metagame, defensive sets can be very surprising with an amazing ability and superior bulk.

Sample sets:
Omastar @ White Herb
Ability: Shell Armor / Oblivious
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Shell Smash
- Hydro Pump
- Ice Beam
- Hidden Power [Electric]

Omastar @ Focus Sash
Ability: Oblivious
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Stealth Rock
- Spikes
- Toxic Spikes / Destiny Bond
- Scald


Typing:

Stats: 100 (+26) / 125 (+17) / 140 (+7) / 115 (+32) / 70 (+5) / 50 (+18) BST: 600
Abilities: No Guard / Rough Skin
Movepool additions: Recover, Power Whip, Circle Throw

Niche in the metagame: While Omastar has a great typing as well as a decent Speed and Special Attack stat, Carracosta is more suited to be a Mixed Special Smasher. It also has some neat defensive options. No Guard allows for many of Carracosta's moves to make sure they hit such as Hydro Pump, Focus Blast, and Stone Edge. Sadly, this appplies to the opponent, but that isn't all that bad. Rough Skin is really good for defensive sets as with its access to Recover, it can afford to run Rocky Helmet and be able to keep itself healthy. Power Whip gives Carracosta some much needed coverage and fits with the theme of its "fins" having to power to bust holes in the sides of boats. Circle Throw was added last to give the defensive sets some niche since, with this slate, the meta is going to become more setup-based than before and phazing out via damage can be really nice especially with hazards stacked up.

Sample sets:
Carracosta @ White Herb
Ability: No Guard
EVs: 4 Atk / 252 SpA / 252 Spe
Rash Nature
- Shell Smash
- Hydro Pump
- Focus Blast
- Stone Edge / Blizzard

Carracosta @ Rocky Helmet
Ability: Rough Skin
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Stealth Rock
- Recover
- Scald
- Circle Throw / Haze / Toxic
 
Last edited:

canno

formerly The Reptile

Typing:

Stats: 85 +15 / 90 +30 / 145 +20 / 125 +10 / 90 +20 / 65 +10 [BST 600]
Abilities: Poison Point / Overcoat
Movepool additions: Sludge Bomb / Sludge Wave / Poison Jab

Niche in the metagame: Omastar has 2 potent roles in the metagame - a defensive check to powerful Fighting-types like Keldeo and the new Kabutops and as a powerful set-up sweeper with Shell Smash. Defensively, it sports a nice 85/145/90 bulk - it's physical bulk being the most outstanding part of it's bulk. It also has access to a variety of hazards - Stealth Rock, Spikes, and Toxic Spikes - allowing it to support the team with its defensive switch-ins. Offensively, it's 125 SpA is excellent, meaning that even defensive sets pack a punch. Meanwhile, it's 65 Spe is not great but it's usable for Shell Smash sets. With Shell Smash, a Timid Nature can outspeed up to Scarf Garchomp, which means that things like Scarf Latios can still revenge kill it. It's a very dangerous set-up sweeper held back by its relatively redundant STAB combo and suffered from only having 3 attacking moves - it struggles to pick Ice Beam, Hidden Power Fire, or Knock Off as its last move.
Sample set(s):

Bulky Hazards

Code:
Omastar @ Black Sludge
Ability: Overcoat
EVs: 252 HP / 4 Atk / 252 Def
Relaxed / Bold Nature
- Stealth Rock
- Scald
- Knock Off / Sludge Bomb / Toxic Spikes
- Spikes / Toxic Spikes
Shell Smash
Code:
Omastar @ White Herb
Ability: Overcoat
EVs: 252 SpA / 4 SpD / 252 Spe
Timid / Modest Nature
- Shell Smash
- Hydro Pump
- Sludge Bomb / Sludge Wave
- Ice Beam / Hidden Power [Fire] / Knock Off



Typing:

Stats: 94 +20 / 123 +15 / 148 +20 / 98 +15 / 85 +20 / 52 +20 [BST 600]
Abilities: Bulletproof / Heatproof
Movepool additions: Gyro Ball / Roar / Flash Cannon

Niche in the metagame: Carracosta now becomes a big, bulky tank. With its semi-unique typing and it's two abilities, you can choose what you want to wall. For example, you can opt to run Bulletproof and wall Gengar or you can run Heatproof for a better match-up against Mega Charizard X. In general, I find Heatproof to be the better of the two abilities, letting Carractosta have its cake and eat it to in the sense that it gets to play around with the Steel-typing while keeping Water's classic Fire resistance. Carracosta can also pull off the surprise Shell Smash set, allowing it to become a respectable offensive threat. It's speed allows it to outspeed Mega Manectric with a Jolly Nature. The main problem Shell Smash will find is that it kind of lacks offensive presence - its dual STAB does not work together at all, while it lacks the movepool slots to run all the coverage it wants.
Sample set(s):

Support

Code:
Carracosta @ Leftovers
Ability: Heatproof / Bulletproof
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Spe
- Stealth Rock / Aqua Jet / Toxic
- Roar
- Scald
- Gyro Ball / Iron Head
Shell Smash
Code:
Carracosta @ White Herb
Ability: Heatproof
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Shell Smash
- Waterfall
- Iron Head / Knock Off / Earthquake / Aqua Jet
- Superpower / Knock Off / Earthquake
 
Last edited:

OM

It's a starstruck world
is a Community Contributor Alumnusis a Battle Simulator Moderator Alumnus
Typing:
/

Stats: 74 / 118 [+10] / 135 [+2] / 131[+48] / 85 [+20] / 57 [+25]
Abilities: Strong Jaw / Filter
Movepool additions: Ice Fang, Thunder Fang, Recover
Niche in the metagame: Thanks to Strong Jaw, Carracosta becomes a powerful nuke and when paired with Shell Smash, you can basically OHKO everything at +2, Killing Talonflame with Aqua Jet. It also has good coverage in boosted Ice Fang, which hits Grass Types such as whimsicott super-effectively. Access to Strong Jaw Boosted Thunder Fang allows it to break past bulky water types such as gyarados and suicune

On the defensive side, Carracosta has a great ability in Filter, access to STAB Knock off and reliable recovery in Recover, and it

yeah Ik I have to debuff these guys heavily :s

Sample sets:
Offensive:

Carracosta @ Life Orb / White Herb
Ability: Strong Jaw
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Waterfall / Thunder Fang
- Shell Smash
- Crunch
- Aqua Jet / Ice Fang
Defensive:
Carracosta @ Leftovers
Ability: Filter
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Stealth Rock
- Knock Off
- Recover
- Scald / Toxic

Typing:
/

Stats:
90[+20] / 70[+10] / 125 / 125[+10] / 100[+30] / 85 [+30]
Abilities: Swarm / Tinted Lens
Movepool additions: Bug Buzz / Struggle Bug / X-Scissor
Niche in the metagame: [WIP]
Sample set(s): [WIP]
 
Last edited:

Cretacerus

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Hey everyone, great submissions so far, it seems we have a nice variety going on with the typing this time round! Here's some feedback for you guys:

First of all, I'd like to reemphasize the importance of balance for this slate. Since Shell Smash is such a powerful move, the stats especially tend to become a lot more threatening than they might seem. If your spread is able to set up relatively easily and becomes practically unstoppable once it does, you should definitely consider adjusting its power level.
Once again, your submissions reflect almost exactly what I originally had in mind for these two Pokemon!
Water/Poison is a very interesting and underrepresented typing in this metagame, allowing Omastar to check many prominent Fighting and Fairy types in the metagame, as well as the newly added Kabutops. This would probably allow it to find plenty of set-up opportunities even against offensive teams, or simply free turns to set up entry hazards. Offensively, a base speed of 65 allows Omastar to outspeed the entire unboosted metagame at +2, and comfortably OHKO even specially defensive Pokemon such as AV Tornadus and Clefable with Hydro Pump. It has to be said that current Omastar is capable of pretty much the same offensive feats, though it can't set up nearly as easily. Poison STAB is mostly redundant on offensive sets, so Omastar's few defensive checks would probably remain the same, with Ferrothorn, Chansey and Mega Venusaur being the most prominent examples. Overall, I think your Omastar spread has the potential to remain pretty balanced in this metagame.
Your Carracosta seems to take a more defensive and supportive approach, with support moves such as Stealth Rocks and Rapid Spin, and the SpA to make use of STAB Scald. While its secondary Steel typing allows it to take on many Defoggers one on one, most notably Latias and Latios, it does leave Carracosta open to Ground types which represent the most common hazard setters in the metagame, meaning that it might have trouble keeping hazards of the field at times. It's defensive typing allows it to wall common Dragon and Fairy types such as Charizard X, Mega Altaria and Clefable, though it unfortunately can't prevent them from simply setting up further boosts to break through or wear it down, due to it's lack of phazing options. Offensively, Carracosta's low speed may hamper its sweeping abilities even after a Shell Smash, though it has access to Aqua Jet to make up for the lack of speed at least partially, at the cost of an additional moveslot. However, with its great typing and bulk Carracosta would be able to set up rather easily , making it an effective Shell Smasher nonetheless. Overall, I see it as a bit weaker than your Omastar spread, but still capable of being a potent force in the metagame. ^^
Compared to the other two submissions, your spreads are clearly on the stronger side, with stats and abilities which make your Carracosta and Omastar potent offensive threats even before a Shell Smash boost. This makes me worry that an instantaneous +2 boost in three stats might push them a bit to far for the metagame to handle.
While a base speed of 57 doesn't seem too impressive at first, at +2 it allows Carracosta to outspeed the entire unboosted metagame with a positive nature, and everything besides Mega Aerodactyl and Mega Alakazam with a neutral nature, both of which can be OHKOed by a boosted Aqua Jet. At the same time, Carracosta's boosted Strong Jaw STAB Crunch can cleanly OHKO even physically defensive walls such as Rotom-W, Mega Sableye and Tank Garchomp. Considering how easily Carracosta can set up with its 74/135/115 bulk, there seems to be a serious lack of counterplay to it in the current metagame. Scarfers, one of the few options to revenge-kill it, still have to be in a good enough condition to take a boosted STAB Aqua Jet beforehand. Luckily, Carracosta has trouble fitting all the coverage it wants into one set, especially when running Aqua Jet, but its access to Waterfall, Thunder Fang, Earthquake, and Ice Fang are all great options for the final move slot. In comparison, purely defensive sets with Filter seem to be heavily outclassed, unfortunately.
On the other hand, Omastar's base speed of 85 allows it to run a neutral nature and still outspeed even Scarf Latios (pretty much the fastest threat you will encounter) after a Shell Smash boost. That means that nothing aside from priority users can hope to revenge kill it, leaving Talonflame as the only option for offensive teams to not be cleanly swept. At +2, item-less Omastar can OHKO even AV Tornadus and AV Raikou with SR on the field, and due to Tinted Lens nothing in OU resists its powerful dual STABs, freeing the 4th moveslot for niche options such as Knock Off to conveniently defeat Chansey, or entry hazards for team support. Again, 90/120/100 bulk provides Omastar with ample set-up opportunities even with SR on the field, allowing for very limited counterplay on the opponent's part. It seems that like once Omastar has set-up and the opponent doesn't have access to Talonflame, the game is most likely over.
Overall, I do think the stat spreads might be a bit too optimized for these Pokemon, considering that the BST increase has been focused on only one of the attacking stats. The two chosen abilities are also among the best in the game offensively, and are also major factors behind the vast power level of these two threats.
That been said, I might not have considered all aspects of the spread, and it is possible that I have overlooked certain factors that help balance them out. If there are, make sure to include them into your justification, so people can follow the thought process behind the spreads, and why you think they would be balanced in the metagame. ;)


Since a few of the submissions are still WIP, I'll leave this stage open for a couple more days. It would also be awesome to see a few more new submissions until then. Hopefully we can then start with the voting by 25.02.16! ;)


----------------------------------------------------
Anyway, here are my submissions:


Omastar
Typing
:
/

Stats: 75 (+5) / 95 (+35) / 140 (+15) / 135 (+20) / 100 (+30) / 55 (+0) (BST 600)
Abilities: Analytic, Mold Breaker
Movepool additions: Flash Cannon, Doom Desire, Giga Drain

Niche in the metagame: The new changes allow Omastar to take full advantage of its two original niches in the metagame, acting either as a versatile hazard setter with huge offensive presence, or a fearsome set-up sweeper with access to Shell Smash.

One of Omastar's greatest advantages as a hazard setter is its access to all three forms of entry hazards shared only with Forretress without having to sacrifice crucial offensive pressure. This means that opposing hazard control such as Latias, Excadrill and Mega Diancie won't be able to simply switch in and proceed to disrupt your efforts, as they do with Forretress. Doom Desire is an interesting move that allows Omastar do break through even bulkier Pokemon such as Mega Sableye, though it can be difficult to find a move slot for it. Analytic is a great ability for supportive and tank sets, providing additional incentive for them to be used over the classical Shell Smash. Alternatively, Mold Breaker can be used to reliably set up hazards against Mega Sableye and Bastiodon.

The Shell Smash set on the other hand takes advantage of Omastar's inherently good coverage options. It mostly retains the same offensive capabilities as the current spread, though the Water/Steel typing and increased defenses leave Omastar with noticeably more set-up opportunities. Since the Steel-type STAB provides mostly redundant coverage, Omastar will in most cases fall back on its standard coverage in Ice Beam and Earth Power, though Giga Drain for bulky Water-types and HP Fire for Ferrothorn are viable alternatives. Mold Breaker is the preferred ability, allowing Omastar to hit through Mega Venusaur's Thick Fat, Dragonite's Multiscale, and Rotom-W's Levitate, among others.

However, Omastar's mediocre speed leaves it open to be revenge killed even after a Shell Smash. Common Scarfers such as Excadrill, Landorus-T, Hoopa-U and Diggersby will have no trouble outspeeding it, while some faster threats such as Mega Aerodactyl, Mega Alakazam, Mega Beedrill and Mega Sceptile naturally outrun it even at +2.

Sample set: Shell Smash
Omastar @ White Herb
Ability: Mold Breaker
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Shell Smash
- Hydro Pump
- Ice Beam / HP Fire
- Earth Power / Giga Drain / Knock Off
Sample set: Offensive hazard setter
Omastar @ Leftovers
Ability: Analytic / Mold Breaker
EVs: 252 HP / 252 SpA / 252 Spe
Modest Nature
- Spikes / Stealth Rocks
- Toxic Spikes / Stealth Rocks
- Hydro Pump / Scald
- Ice Beam




Carracosta
Typing
:
/

Stats: 85 (+11) / 140 (+32) / 145 (+12) / 95 (+12) / 100 (+30) / 35 (+3) (BST 600)
Abilities: Battle Armor, Water Veil
Movepool additions: Drain Punch, Circle Throw, Bulk Up

Niche in the metagame: Carracosta takes a more defensive approach with this spread, favoring bulky tank sets over the classic Shell Smash. Water/Fighting is an interesting type combination in OU whose great defensive potential hasn't been fully explored by the only viable wielder Keldeo. In combination with a great bulk of 80/140/100, this typing allows Carracosta to reliably wall many prominent offensive threats in the metagame including Bisharp, Scizor, Weavile, and Gyarados, and check others such as Keldeo, Landorus, Hippowdon, Excadrill very effectively. Drain Punch acts as a solid STAB option for Carracosta, and gives it a form of passive recovery which greatly increases its longevity. Circle Throw is another STAB option with great utility, especially considering the prominence of set-up in this metagame, and hits surprisingly hard off Carracosta's base 140 attack stat. Even after a turn of set-up, Carracosta can take at least one hit from Mega Charizard X, Kabutops, Gyarados, Keldeo, and Scizor, among others, and phaze them out. Both Drain Punch and Circle Throw complement Carracosta's low base speed rather well, and are excellent utility options for bulky AV sets, while Aqua Jet gives it a decently strong form of priority.

Battle Armor and Water Veil are both highly situational abilities, but nonetheless valuable especially to tank sets by preventing crucial critical hits and burns, respectively. Carracosta oftentimes spends extended amounts of turns on the field, especially with the Bulk Up set, which would otherwise leave it relatively vulnerable to the effects of hax.

Finally, Carracosta can still run a surprise Shell Smash to surprise its usual counters such as the Lati twins. This is especially effective late-game after the opponent's checks have been worn down, which is not too unlikely due to the prominence of the tank sets. With a Jolly nature, Carracosta can outspeed everything up to base 115 at +2, while posing a reasonably powerful threat thanks to its excellent coverage options, although the low base power of its STAB mean that Carracosta won't be hitting as hard as its base 140 Atk might suggest.

Sample set: Assault Vest
Carracosta @ Assault Vest
Ability: Water Veil / Shell Armor
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Drain Punch
- Waterfall
- Knock Off
- Circle Throw / Aqua Jet
Sample set: Bulk Up
Carracosta @ Leftovers
Ability: Water Veil / Shell Armor
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Bulk Up
- Drain Punch
- Aqua Jet / Waterfall
- Knock Off
Sample set: RestTalk
Carracosta @ Leftovers
Ability: Shell Armor
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Scald
- Circle Throw / Knock Off
- Rest
- Sleep Talk
Sample set: Shell Smash
Carracosta @ White Herb / Life Orb
Ability: Water Veil
EVs: 4 HP / 252 Atk / 252 Spe
Jolly / Adamant Nature
- Shell Smash
- Aqua Tail / Aqua Jet
- Drain Punch / Superpower
- Knock Off / Aqua Jet
 
Last edited:
Omastar
Typing
: Water/Ice
Stats: 90 (+20) / 69 (+9) / 140 (+10) / 130 (+10) / 100 (+30) / 701(+26) (BST 600)
Abilities: Swift Swim, Sturdy
Movepool additions: Freeze dry, Aqua Jet, Giga Drain

Niche in the metagame: This Pokemon's abilities and Movepool allow is to be perhaps the only viable Water-Ice in the history of Pokemon. Its two abilities give it two nice roles- A single use setup cleaner, and a terrifying rain cleaner. It might be broken, but it's terrible typing makes it seem manageable. It is powerful, but greatly hindered by its weakness to stealth rock.

Flavor: As a shellfish, Omastar spends it's life well under water. All members of the Ammonoidea family lived out in the deep sea. While it was not on the seafloor, it was very deep in the water. Down their, the water is extremely cold. Anything living there would need a way to thrive.
Freeze dry is an ice stab, perhaps the only non-signature it currently lacks. Aqua jet adds a priority move, making it harder to revenge. Giga Drain is a healing attack to give more bulk and survivability.
Ammonoidea were excellent swimmers, able to travel large distances without stopping. As such, the ability Swift Swim is a perfect fit.
Sturdy wasn't as good a match, but many shelled or armored Pokemon posses this ability. Further, it adds another level of mirror imagery between the two fossils.

Sample sets:
Omastar @ Splash Plate
Ability: Sturdy
EVs: 4 Def / 252 SpA / 252 Spe
Naive Nature
- Shell Smash
- Surf
- Ice Beam
- Aqua Jet/Giga Drain

252+ Speed allows you to Outspeed +1 110's at +2, ie, he fastest Scarfers you will ever see. If that isn't a concern, 188 spe iv's can allow you to outpace +1 base 100's. With Giga Drain a timid nature and White Herb should be used instead.

Omastar @ Life Orb/Choice Specs
Ability: Swift Swim
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Hydro Pump
- Surf
- Ice Beam
- Giga Drain/Earth power

A terrifying sweeper. Life orb is better with Giga Drain to facilitate recovery, Specs is better with Earth power. If max spe outside of rain or +1 base 110's aren't a concern, If that isn't a concern, 188 spe iv's can allow you to outpace +1 base 100's.

Carracosta
Typing
: Water/Fighting
Stats: 85 (+11) / 135 (+27) / 145 (+12) / 95 (+12) / 80 (+15) / 60 (+38) (BST 600)
Abilities: Sturdy, Water Veil
Movepool additions: Drain Punch, Mach Punch, Bulk Up

Niche in the metagame: A setup sweeper alongside Omastar, Carracosta is in many ways a physical version of it. Between it's nice second setup move, decent abilities, and nice statlines, Carracosta can be a solid offensive pokemon. However, It is weak to flying attacks making Talonflame a nice revengaer. It outspeeds talonflame at +2, though, so that's somewhat risky. Try M-Pinsir w/ Feint? While it is a terrifying cleaner, however, it usually only has one chance to set up.

Flavor: It looks like a fighting type, dangit. Its the only secondary typing that fits its design, outside of rock. Besides, Polywrath was a real letdown.
The moves are all basic fighting attacks.

Sample sets:
Carracosta @ White Herb
Ability: Sturdy
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Shell Smash
- Aqua Jet/Mach Punch
- Aqua Tail/Waterfall
- Drain Punch
Carracosta's Flagship set, this set abuses it's terrifying physical attack. At +2, there is very little that wishes to switch in. White Herb is combined with drain punch to potentially allow you to like hits after boosting.

Carracosta @ Leftovers
Ability: Water Veil
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Bulk Up
- Mach Punch/Aqua Jet
- Aqua Tail
- Drain Punch
Since it doesn't care about about its speed, Carracosta is free to invest in defense. Since it is outsped anyway, running Aqua Jet to deal with Talonflame is also not a huge issue. It's not the bulkiest, but its hard to stop once it gets going. Water Veil is the ability of choice here, allowing it to ignore burns.

Carracosta @ Lum Berry
Ability: Sturdy
EVs: 252 Atk / 4 SpA / 252 Spe
Naughty Nature
- Shell Smash
- Focus Blast
- Waterfall/Aqua Tail
- Aqua jet

Since it cannot recover, white herb is a useless item on this set. Thus a lum berry is included to avoid status while setting up. Focus blast is a powerful fighting stab that smacks physical walls and lacks the low bp of drain punch. Aqua Jet is mandatory to do something to Talonflame, while waterfall is a 100% accurate and spammable stab. Aqua tail has noticeably more power, but iirc it doesn't hit any notable 2hko's.
 

G-Luke

Sugar, Spice and One For All
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WIP

Omastar
Typing
: Water / Poison
Stats: 80 (+10)/95 (+35)/140 (+15)/125(+10)/95(+25)/65(+10)
Abilities: Adaptability / Overcoat
Movepool Additions: Acid Spray / Sludge Bomb / Destiny Bond
Justification: Omastar looks like a poisonous squid with a shell, and Water/Poison isnt a unpresidented typing dealing with squids. Adaptability because squids can change color to adapt to environment and Overcoat because its shell. Acid Spray and Sludge Bomb are standard poison attacks, and Destiny Bond was added purely for competitive reasons.
Niche In Meta: Omastar is a terrifying setup sweeper with its Adaptability-boosted STABs. After a Shell Smash boost, it can outspeed most of the OU metagame, and would be hard to wall, most checks ranging from Chansey to MegaVenu to Bastiodon to Ferro. It can even lure and beat Chansey with Knock Off + Acid Spray for another special sweeper to clean later. Its physical bulk is also very noteworthy, allowing it to check most physical attackers with Adaptability Scald. Its dissapointing special bulk and horrid speed prior to a shell smash allow it to be easily revengekilled by fast special attackers.

Sample Set(s):

Omastar @ White Herb
EVs: 252 SpA / 4 Def / 252 Spe
Ability: Adaptability
Timid Nature
- Shell Smash
- Surf / Hydro Pump
- Sludge Bomb
- Knock Off / Destiny Bond

Chansey Lure
Omastar @ White Herb / Focus Sash
EVs: 252 SpA / 4 Atk / 252 Spe
Ability: Adaptability
Naive Nature
- Shell Smash
- Knock Off
- Acid Spray
- Hydro Pump
 

Cretacerus

Survivor
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Reactions Contest Winner
PREHISTORIC SHELLS | Voting

Alright, time to vote for the most interesting and balanced Shell Smashers! Below are all the entries that are eligible for the poll, be sure to read through their justifications carefully, since they are an integral part of the submissions and show the level of thought put into them!



nv
Typing:
/

Stats: 85 / 80 / 150 / 135 / 90 / 60
Abilities: Shell Armor / Oblivious
Movepool additions: Shadow Ball, Poison Jab, Destiny Bond

Niche in OU: Water / Ghost is an amazing typing and it fits Omastar as imo Omastar reminds me of Cthulhu and it is also mentioned a lot of how its shell's constant growth causes its extinction. Shell Armor is an ability it already had and one that is fairly obvious in terms of fitting the Pokemon. It is really nice for setup opportunities as Omastar is guaranteed to not get critted on. Oblivious is not that competitively viable, but it provides Omastar with a nice Taunt immunity should it go with a lead set thanks to its access to all three main entry hazards, an amazing 85 / 150 / 90 bulk, as well as being a spinblocker in lieu of its typing. It also can work with Shell Smash sets to guarantee a setup. Shadow Ball gives Omastar an amazing reliable STAB move. Poison Jab fits the "jellyfish" vibe that Omastar gives off. Destiny Bond was the last move I added as it is a nice "utility" move for both defensive and offensive Omastar sets. While offensive sets will be the mainstay in the metagame, defensive sets can be very surprising with an amazing ability and superior bulk.

Sample set: Boosting Sweeper
Code:
Omastar @ White Herb
Ability: Shell Armor / Oblivious
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Shell Smash
- Hydro Pump
- Ice Beam
- Hidden Power [Electric]
Sample set: Lead
Code:
Omastar @ Focus Sash
Ability: Oblivious
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Stealth Rock
- Spikes
- Toxic Spikes / Destiny Bond
- Scald

The Reptile
Typing:
/

Stats: 85 / 90 / 145 / 125 / 90 / 65
Abilities: Poison Point / Overcoat
Movepool additions: Sludge Bomb / Sludge Wave / Poison Jab

Niche in OU: Omastar has 2 potent roles in the metagame - a defensive check to powerful Fighting-types like Keldeo and the new Kabutops and as a powerful set-up sweeper with Shell Smash. Defensively, it sports a nice 85/145/90 bulk - it's physical bulk being the most outstanding part of it's bulk. It also has access to a variety of hazards - Stealth Rock, Spikes, and Toxic Spikes - allowing it to support the team with its defensive switch-ins. Offensively, it's 125 SpA is excellent, meaning that even defensive sets pack a punch. Meanwhile, it's 65 Spe is not great but it's usable for Shell Smash sets. With Shell Smash, a Timid Nature can outspeed up to Scarf Garchomp, which means that things like Scarf Latios can still revenge kill it. It's a very dangerous set-up sweeper held back by its relatively redundant STAB combo and suffered from only having 3 attacking moves - it struggles to pick Ice Beam, Hidden Power Fire, or Knock Off as its last move.

Sample set: Bulky Hazard
Code:
Omastar @ Black Sludge
Ability: Overcoat
EVs: 252 HP / 4 Atk / 252 Def
Relaxed / Bold Nature
- Stealth Rock
- Scald
- Knock Off / Sludge Bomb / Toxic Spikes
- Spikes / Toxic Spikes
Sample set: Shell Smash
Code:
Omastar @ White Herb
Ability: Overcoat
EVs: 252 SpA / 4 SpD / 252 Spe
Timid / Modest Nature
- Shell Smash
- Hydro Pump
- Sludge Bomb / Sludge Wave
- Ice Beam / Hidden Power [Fire] / Knock Off

Cretacerus
Typing:
/

Stats: 75 / 95 / 140 / 135 / 100 / 55
Abilities: Analytic, Mold Breaker
Movepool additions: Flash Cannon, Doom Desire, Giga Drain

Niche in OU: The new changes allow Omastar to take full advantage of its two original niches in the metagame, acting either as a versatile hazard setter with huge offensive presence, or a fearsome set-up sweeper with access to Shell Smash.

One of Omastar's greatest advantages as a hazard setter is its access to all three forms of entry hazards shared only with Forretress without having to sacrifice crucial offensive pressure. This means that opposing hazard control such as Latias, Excadrill and Mega Diancie won't be able to simply switch in and proceed to disrupt your efforts, as they do with Forretress. Doom Desire is an interesting move that allows Omastar do break through even bulkier Pokemon such as Mega Sableye, though it can be difficult to find a move slot for it. Analytic is a great ability for supportive and tank sets, providing additional incentive for them to be used over the classical Shell Smash. Alternatively, Mold Breaker can be used to reliably set up hazards against Mega Sableye and Bastiodon.

The Shell Smash set on the other hand takes advantage of Omastar's inherently good coverage options. It mostly retains the same offensive capabilities as the current spread, though the Water/Steel typing and increased defenses leave Omastar with noticeably more set-up opportunities. Since the Steel-type STAB provides mostly redundant coverage, Omastar will in most cases fall back on its standard coverage in Ice Beam and Earth Power, though Giga Drain for bulky Water-types and HP Fire for Ferrothorn are viable alternatives. Mold Breaker is the preferred ability, allowing Omastar to hit through Mega Venusaur's Thick Fat, Dragonite's Multiscale, and Rotom-W's Levitate, among others.

However, Omastar's mediocre speed leaves it open to be revenge killed even after a Shell Smash. Common Scarfers such as Excadrill, Landorus-T, Hoopa-U and Diggersby will have no trouble outspeeding it, while some faster threats such as Mega Aerodactyl, Mega Alakazam, Mega Beedrill and Mega Sceptile naturally outrun it even at +2.

Sample set: Shell Smash
Code:
Omastar @ White Herb
Ability: Mold Breaker
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Shell Smash
- Hydro Pump
- Ice Beam / HP Fire
- Earth Power / Giga Drain / Knock Off
Sample set: Offensive Hazard Setter
Code:
Omastar @ Leftovers
Ability: Analytic / Mold Breaker
EVs: 252 HP / 252 SpA / 252 Spe
Modest Nature
- Spikes / Stealth Rocks
- Toxic Spikes / Stealth Rocks
- Hydro Pump / Scald
- Ice Beam

Quantum Tesseract
Typing:
/

Stats: 90 / 69 / 140 / 130 / 100 / 71
Abilities: Swift Swim, Sturdy
Movepool additions: Freeze dry, Aqua Jet, Giga Drain

Niche in OU: This Pokemon's abilities and Movepool allow is to be perhaps the only viable Water-Ice in the history of Pokemon. Its two abilities give it two nice roles- A single use setup cleaner, and a terrifying rain cleaner. It might be broken, but it's terrible typing makes it seem manageable. It is powerful, but greatly hindered by its weakness to stealth rock.

Flavor: As a shellfish, Omastar spends it's life well under water. All members of the Ammonoidea family lived out in the deep sea. While it was not on the seafloor, it was very deep in the water. Down their, the water is extremely cold. Anything living there would need a way to thrive.
Freeze dry is an ice stab, perhaps the only non-signature it currently lacks. Aqua jet adds a priority move, making it harder to revenge. Giga Drain is a healing attack to give more bulk and survivability.
Ammonoidea were excellent swimmers, able to travel large distances without stopping. As such, the ability Swift Swim is a perfect fit.
Sturdy wasn't as good a match, but many shelled or armored Pokemon posses this ability. Further, it adds another level of mirror imagery between the two fossils.

Sample set:
Code:
Omastar @ Splash Plate
Ability: Sturdy
EVs: 4 Def / 252 SpA / 252 Spe
Naive Nature
- Shell Smash
- Surf
- Ice Beam
- Aqua Jet/Giga Drain
252+ Speed allows you to Outspeed +1 110's at +2, ie, he fastest Scarfers you will ever see. If that isn't a concern, 188 spe iv's can allow you to outpace +1 base 100's. With Giga Drain a timid nature and White Herb should be used instead.

Code:
Omastar @ Life Orb/Choice Specs
Ability: Swift Swim
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Hydro Pump
- Surf
- Ice Beam
- Giga Drain/Earth power
A terrifying sweeper. Life orb is better with Giga Drain to facilitate recovery, Specs is better with Earth power. If max spe outside of rain or +1 base 110's aren't a concern, If that isn't a concern, 188 spe iv's can allow you to outpace +1 base 100's.

G-Luke
Typing:
/

Stats: 80 /95 / 140 /125 / 95 / 65
Abilities: Adaptability, Overcoat
Movepool additions: Acid Spray, Sludge Bomb, Destiny Bond

Flavor: Omastar looks like a poisonous squid with a shell, and Water/Poison isnt a unpresidented typing dealing with squids. Adaptability because squids can change color to adapt to environment and Overcoat because its shell. Acid Spray and Sludge Bomb are standard poison attacks, and Destiny Bond was added purely for competitive reasons.

Niche in OU: Omastar is a terrifying setup sweeper with its Adaptability-boosted STABs. After a Shell Smash boost, it can outspeed most of the OU metagame, and would be hard to wall, most checks ranging from Chansey to MegaVenu to Bastiodon to Ferro. It can even lure and beat Chansey with Knock Off + Acid Spray for another special sweeper to clean later. Its physical bulk is also very noteworthy, allowing it to check most physical attackers with Adaptability Scald. Its dissapointing special bulk and horrid speed prior to a shell smash allow it to be easily revengekilled by fast special attackers.


Sample set:
Code:
Omastar @ White Herb
EVs: 252 SpA / 4 Def / 252 Spe
Ability: Adaptability
Timid Nature
- Shell Smash
- Surf / Hydro Pump
- Sludge Bomb
- Knock Off / Destiny Bond
Sample set: Chansey Lure
Code:
Omastar @ White Herb / Focus Sash
EVs: 252 SpA / 4 Atk / 252 Spe
Ability: Adaptability
Naive Nature
- Shell Smash
- Knock Off
- Acid Spray
- Hydro Pump



Carracosta
nv
Typing:
/

Stats: 100 / 125 / 140 / 115 / 70 / 50
Abilities: No Guard, Rough Skin
Movepool additions: Recover, Power Whip, Circle Throw

Niche in OU: While Omastar has a great typing as well as a decent Speed and Special Attack stat, Carracosta is more suited to be a Mixed Special Smasher. It also has some neat defensive options. No Guard allows for many of Carracosta's moves to make sure they hit such as Hydro Pump, Focus Blast, and Stone Edge. Sadly, this appplies to the opponent, but that isn't all that bad. Rough Skin is really good for defensive sets as with its access to Recover, it can afford to run Rocky Helmet and be able to keep itself healthy. Power Whip gives Carracosta some much needed coverage and fits with the theme of its "fins" having to power to bust holes in the sides of boats. Circle Throw was added last to give the defensive sets some niche since, with this slate, the meta is going to become more setup-based than before and phazing out via damage can be really nice especially with hazards stacked up.

Sample sets: Shell Smash
Code:
Carracosta @ White Herb
Ability: No Guard
EVs: 4 Atk / 252 SpA / 252 Spe
Rash Nature
- Shell Smash
- Hydro Pump
- Focus Blast
- Stone Edge / Blizzard
Sample sets: Defensive
Code:
Carracosta @ Rocky Helmet
Ability: Rough Skin
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Stealth Rock
- Recover
- Scald
- Circle Throw / Haze / Toxic

The Reptile
Typing:
/

Stats: 94 / 123 / 148 / 98 / 85 / 52
Abilities: Bulletproof / Heatproof
Movepool additions: Gyro Ball / Roar / Flash Cannon

Niche in OU: Carracosta now becomes a big, bulky tank. With its semi-unique typing and it's two abilities, you can choose what you want to wall. For example, you can opt to run Bulletproof and wall Gengar or you can run Heatproof for a better match-up against Mega Charizard X. In general, I find Heatproof to be the better of the two abilities, letting Carractosta have its cake and eat it to in the sense that it gets to play around with the Steel-typing while keeping Water's classic Fire resistance. Carracosta can also pull off the surprise Shell Smash set, allowing it to become a respectable offensive threat. It's speed allows it to outspeed Mega Manectric with a Jolly Nature. The main problem Shell Smash will find is that it kind of lacks offensive presence - its dual STAB does not work together at all, while it lacks the movepool slots to run all the coverage it wants.

Sample set: Support
Code:
Carracosta @ Leftovers
Ability: Heatproof / Bulletproof
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
IVs: 0 Spe
- Stealth Rock / Aqua Jet / Toxic
- Roar
- Scald
- Gyro Ball / Iron Head
Sample set: Shell Smash
Code:
Carracosta @ White Herb
Ability: Heatproof
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Shell Smash
- Waterfall
- Iron Head / Knock Off / Earthquake / Aqua Jet
- Superpower / Knock Off / Earthquake

OM room
Typing:
/

Stats: 74 / 118 / 135 / 131 / 85 / 57
Abilities: Strong Jaw, Filter
Movepool additions: Ice Fang, Thunder Fang, Recover

Niche in OU: Thanks to Strong Jaw, Carracosta becomes a powerful nuke and when paired with Shell Smash, you can basically OHKO everything at +2, Killing Talonflame with Aqua Jet. It also has good coverage in boosted Ice Fang, which hits Grass Types such as whimsicott super-effectively. Access to Strong Jaw Boosted Thunder Fang allows it to break past bulky water types such as Gyarados and Suicune.
On the defensive side, Carracosta has a great ability in Filter, access to STAB Knock off and reliable recovery in Recover.

Sample set: Offensive
Code:
Carracosta @ Life Orb / White Herb
Ability: Strong Jaw
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Waterfall / Thunder Fang
- Shell Smash
- Crunch
- Aqua Jet / Ice Fang
Sample set: Defensive
Code:
Carracosta @ Leftovers
Ability: Filter
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Stealth Rock
- Knock Off
- Recover
- Scald / Toxic

Cretacerus
Typing:
/

Stats: 85 / 140 / 145 / 95 / 100 / 35
Abilities: Battle Armor, Water Veil
Movepool additions: Drain Punch, Circle Throw, Bulk Up

Niche in OU: Carracosta takes a more defensive approach with this spread, favoring bulky tank sets over the classic Shell Smash. Water/Fighting is an interesting type combination in OU whose great defensive potential hasn't been fully explored by the only viable wielder Keldeo. In combination with a great bulk of 80/140/100, this typing allows Carracosta to reliably wall many prominent offensive threats in the metagame including Bisharp, Scizor, Weavile, and Gyarados, and check others such as Keldeo, Landorus, Hippowdon, Excadrill very effectively. Drain Punch acts as a solid STAB option for Carracosta, and gives it a form of passive recovery which greatly increases its longevity. Circle Throw is another STAB option with great utility, especially considering the prominence of set-up in this metagame, and hits surprisingly hard off Carracosta's base 140 attack stat. Even after a turn of set-up, Carracosta can take at least one hit from Mega Charizard X, Kabutops, Gyarados, Keldeo, and Scizor, among others, and phaze them out. Both Drain Punch and Circle Throw complement Carracosta's low base speed rather well, and are excellent utility options for bulky AV sets, while Aqua Jet gives it a decently strong form of priority.

Battle Armor and Water Veil are both highly situational abilities, but nonetheless valuable especially to tank sets by preventing crucial critical hits and burns, respectively. Carracosta oftentimes spends extended amounts of turns on the field, especially with the Bulk Up set, which would otherwise leave it relatively vulnerable to the effects of hax.

Finally, Carracosta can still run a surprise Shell Smash to surprise its usual counters such as the Lati twins. This is especially effective late-game after the opponent's checks have been worn down, which is not too unlikely due to the prominence of the tank sets. With a Jolly nature, Carracosta can outspeed everything up to base 115 at +2, while posing a reasonably powerful threat thanks to its excellent coverage options, although the low base power of its STAB means that Carracosta won't be hitting as hard as its base 140 Atk might suggest.

Sample set: Assault Vest
Code:
Carracosta @ Assault Vest
Ability: Water Veil / Shell Armor
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Drain Punch
- Waterfall
- Knock Off
- Circle Throw / Aqua Jet
Sample set: Bulk Up
Code:
Carracosta @ Leftovers
Ability: Water Veil / Shell Armor
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Bulk Up
- Drain Punch
- Aqua Jet / Waterfall
- Knock Off
Sample set: RestTalk
Code:
Carracosta @ Leftovers
Ability: Shell Armor
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Scald
- Circle Throw / Knock Off
- Rest
- Sleep Talk
Sample set: Shell Smash
Code:
Carracosta @ White Herb / Life Orb
Ability: Water Veil
EVs: 4 HP / 252 Atk / 252 Spe
Jolly / Adamant Nature
- Shell Smash
- Aqua Tail / Aqua Jet
- Drain Punch / Superpower
- Knock Off / Aqua Jet

Quantum Tesseract
Typing:
/

Stats: 85 / 135 / 145 / 95 / 80 / 60
Abilities: Sturdy, Water Veil
Movepool additions: Drain Punch, Mach Punch, Bulk Up

Niche in OU: A setup sweeper alongside Omastar, Carracosta is in many ways a physical version of it. Between it's nice second setup move, decent abilities, and nice statlines, Carracosta can be a solid offensive pokemon. However, It is weak to flying attacks making Talonflame a nice revengaer. It outspeeds talonflame at +2, though, so that's somewhat risky. Try M-Pinsir w/ Feint? While it is a terrifying cleaner, however, it usually only has one chance to set up.

Flavor: It looks like a fighting type, dangit. Its the only secondary typing that fits its design, outside of rock. Besides, Polywrath was a real letdown.
The moves are all basic fighting attacks.


Sample sets:
Code:
Carracosta @ White Herb
Ability: Sturdy
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Shell Smash
- Aqua Jet/Mach Punch
- Aqua Tail/Waterfall
- Drain Punch
Carracosta's Flagship set, this set abuses it's terrifying physical attack. At +2, there is very little that wishes to switch in. White Herb is combined with drain punch to potentially allow you to like hits after boosting.

Code:
Carracosta @ Leftovers
Ability: Water Veil
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Bulk Up
- Mach Punch/Aqua Jet
- Aqua Tail
- Drain Punch
Since it doesn't care about about its speed, Carracosta is free to invest in defense. Since it is outsped anyway, running Aqua Jet to deal with Talonflame is also not a huge issue. It's not the bulkiest, but its hard to stop once it gets going. Water Veil is the ability of choice here, allowing it to ignore burns.

Code:
Carracosta @ Lum Berry
Ability: Sturdy
EVs: 252 Atk / 4 SpA / 252 Spe
Naughty Nature
- Shell Smash
- Focus Blast
- Waterfall/Aqua Tail
- Aqua jet
Since it cannot recover, white herb is a useless item on this set. Thus a lum berry is included to avoid status while setting up. Focus blast is a powerful fighting stab that smacks physical walls and lacks the low bp of drain punch. Aqua Jet is mandatory to do something to Talonflame, while waterfall is a 100% accurate and spammable stab. Aqua tail has noticeably more power, but iirc it doesn't hit any notable 2hko's.



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In order to vote, copy the listed names and rank them according to your preference. You may choose to rank as many or as few candidates as you like.

Format:
Omastar:
nv
The Reptile
Cretacerus
Quantum Tesseract
G-Luke

Carracosta:
nv
The Reptile
OM room
Cretacerus
Quantum Tesseract

Voting will be open until 28.02.16, after which the two winning spreads will be determined!

Good luck to every participant, and may the best entry win!
 
Last edited:

nv

The Lost Age
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Omastar:
nv
Cretacerus
The Reptile
Quantum Tesseract
G-Luke

Carracosta:
nv
The Reptile
OM room
Quantum Tesseract
Cretacerus
 

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