kloshitt
Banned deucer.
Hello Smogon.
Ill show you my Team that i used while the "Official LC Tournament" more often than my other teams.
It is an balanced Volt-Turn team with Chinchou and Larvesta.
Team Bouilding:
At first i started with Chinchou because it is a cool Pokemon that can also annoy with Scald and Volt switching out all the time.
Then i wanted something for the Pokemon that want to attack my Chinchou with Ground-Attacks and also something to kill Grass-Types so i went with Archen cause it is fucking cute <3.
Then i needed something to take on Archen´s weaks like Rock Ice Electric. So i chose Timburr because i also needed something against Stall because Timburr with Bulk Up can still do work.
Then i needed a SRer so Diglett crossed my mind and i chose it because it can also trap annoying Shit that i might not take out that easy and also it is good when i can just Volt Switch out into it to trap something.
Then i wanted some kind of powerhouse. I chose Gastly because it is pretty fastand has big eyes. It also can take on Grass-Types well although i don´t need that as you can see later.
Last but not least is Larvesta. I chose it because it has an ok Attack-Stat and U-turn which i can use for a VoltTurn synergy and trap things more often with Diglett.
Sets Bouilding:
Now when i finished i filled the move-slots. I chose defensive Chinchou and Larvesta to take hits better so they can more easily use Volt-Switch or U-Turn. I chose Defog Archen because of my Larvesta obviously. Then i took Bulk Up Timburr (formerly Mienfoo) to have a late game cleaner. Diglett i just chose an Sash set to live a hit while SRing or traping (take like a sucker punch). Because i did not have a scarfer so far i just scarfed Gastly.
Moves explaining:
Rest Talk Chinchou is probably the best defensive Chinchou set because it does not have another Recovery move than Rest. Scald and Volt Switch are for obvious reasons like burning Opponents Pokemon and things i already mentioned.
Just a standard Defog Archen Set. I chose Rock Tomb over Rock Slide because it sometimes is more helpful to lower the Opponents Speed and then just go for an other attack. This helps against like Abra vs Archen if i have full hp. Acro is just for strong STAB and EQ for couverage for Electric Types and Steel Types.
Also an standard set. Drain Punch obviously for Recovery Mach Punch for Priority and Knock Off for Ghost Types. With Bulk Up it can take physical Hits better and highers its possibility of sweeping especially lategam what i already mentioned.
SR is obviously for SRing because Rocks are never bad. Sash is for already mentioned reasons. Rock Slide is for Flying Types like Archen Fletchling etc. . EQ is just for obvious strong STAB. Sucker Punch for like Gastly or just Priority which is never bad but i also could run SClaw but i dont think that is needed.
Not standard this time. I chose Trick to cripple stall pokemon or to lock Pokes into a move so that they are no longer threats and I can win the game potentenly. HP Fight is for especially Pawniard which could just SD and potently win if my Timburr is low enough. The other 2 moves are just for STAB obviously.
Because i didnt know what set to use i went to the analysis and found this set. I just chose it because i thought why not should fit into the team and it does. So will-o is obviously to burn annyoing physical Pokemon. Flare Blitz / U-Turn are obviously for STAB.
Importable:
Angler (Chinchou) @ Eviolite
Ability: Volt Absorb
Level: 5
EVs: 76 HP / 212 Def / 156 SpD / 64 Spe
Bold Nature
- Scald
- Volt Switch
- Rest
- Sleep Talk
Micropator (Archen) @ Berry Juice
Ability: Defeatist
Level: 5
EVs: 76 HP / 196 Atk / 40 Def / 196 Spe
Jolly Nature
- Defog
- Rock Tomb
- Acrobatics
- Earthquake
Blowing Anchor (Timburr) @ Eviolite
Ability: Guts
Level: 5
EVs: 76 HP / 196 Atk / 76 Def / 156 SpD
Careful Nature
- Drain Punch
- Mach Punch
- Knock Off
- Bulk Up
Earth's surface (Diglett) @ Focus Sash
Ability: Arena Trap
Level: 5
EVs: 236 Atk / 36 SpD / 236 Spe
Jolly Nature
- Earthquake
- Sucker Punch
- Rock Slide
- Stealth Rock
Demon Eater (Gastly) @ Choice Scarf
Ability: Levitate
Level: 5
EVs: 200 SpA / 108 SpD / 200 Spe
Timid Nature
- Shadow Ball
- Trick
- Hidden Power [Fighting]
- Sludge Bomb
Who can u trust (Larvesta) @ Eviolite
Ability: Flame Body
Level: 5
EVs: 76 HP / 236 Atk / 156 Def / 40 Spe
Adamant Nature
- Will-O-Wisp
- Morning Sun
- U-turn
- Flare Blitz
Threatlist:
Good Players
lol idk i can beat most stuff
What ever now:
Sorry for Grammar mistakes and something like that it isnt my mother tongue and i have it just my 5th year at school.
Shoutous:
All people in BOF
and to all my opponents in LC Tour and on Ladder.
Ill show you my Team that i used while the "Official LC Tournament" more often than my other teams.
It is an balanced Volt-Turn team with Chinchou and Larvesta.
Team Bouilding:
At first i started with Chinchou because it is a cool Pokemon that can also annoy with Scald and Volt switching out all the time.
Then i wanted something for the Pokemon that want to attack my Chinchou with Ground-Attacks and also something to kill Grass-Types so i went with Archen cause it is fucking cute <3.
Then i needed something to take on Archen´s weaks like Rock Ice Electric. So i chose Timburr because i also needed something against Stall because Timburr with Bulk Up can still do work.
Then i needed a SRer so Diglett crossed my mind and i chose it because it can also trap annoying Shit that i might not take out that easy and also it is good when i can just Volt Switch out into it to trap something.
Then i wanted some kind of powerhouse. I chose Gastly because it is pretty fast
Last but not least is Larvesta. I chose it because it has an ok Attack-Stat and U-turn which i can use for a VoltTurn synergy and trap things more often with Diglett.
Sets Bouilding:
Now when i finished i filled the move-slots. I chose defensive Chinchou and Larvesta to take hits better so they can more easily use Volt-Switch or U-Turn. I chose Defog Archen because of my Larvesta obviously. Then i took Bulk Up Timburr (formerly Mienfoo) to have a late game cleaner. Diglett i just chose an Sash set to live a hit while SRing or traping (take like a sucker punch). Because i did not have a scarfer so far i just scarfed Gastly.
Moves explaining:
Rest Talk Chinchou is probably the best defensive Chinchou set because it does not have another Recovery move than Rest. Scald and Volt Switch are for obvious reasons like burning Opponents Pokemon and things i already mentioned.
Just a standard Defog Archen Set. I chose Rock Tomb over Rock Slide because it sometimes is more helpful to lower the Opponents Speed and then just go for an other attack. This helps against like Abra vs Archen if i have full hp. Acro is just for strong STAB and EQ for couverage for Electric Types and Steel Types.
Also an standard set. Drain Punch obviously for Recovery Mach Punch for Priority and Knock Off for Ghost Types. With Bulk Up it can take physical Hits better and highers its possibility of sweeping especially lategam what i already mentioned.
SR is obviously for SRing because Rocks are never bad. Sash is for already mentioned reasons. Rock Slide is for Flying Types like Archen Fletchling etc. . EQ is just for obvious strong STAB. Sucker Punch for like Gastly or just Priority which is never bad but i also could run SClaw but i dont think that is needed.
Not standard this time. I chose Trick to cripple stall pokemon or to lock Pokes into a move so that they are no longer threats and I can win the game potentenly. HP Fight is for especially Pawniard which could just SD and potently win if my Timburr is low enough. The other 2 moves are just for STAB obviously.
Because i didnt know what set to use i went to the analysis and found this set. I just chose it because i thought why not should fit into the team and it does. So will-o is obviously to burn annyoing physical Pokemon. Flare Blitz / U-Turn are obviously for STAB.
Importable:
Angler (Chinchou) @ Eviolite
Ability: Volt Absorb
Level: 5
EVs: 76 HP / 212 Def / 156 SpD / 64 Spe
Bold Nature
- Scald
- Volt Switch
- Rest
- Sleep Talk
Micropator (Archen) @ Berry Juice
Ability: Defeatist
Level: 5
EVs: 76 HP / 196 Atk / 40 Def / 196 Spe
Jolly Nature
- Defog
- Rock Tomb
- Acrobatics
- Earthquake
Blowing Anchor (Timburr) @ Eviolite
Ability: Guts
Level: 5
EVs: 76 HP / 196 Atk / 76 Def / 156 SpD
Careful Nature
- Drain Punch
- Mach Punch
- Knock Off
- Bulk Up
Earth's surface (Diglett) @ Focus Sash
Ability: Arena Trap
Level: 5
EVs: 236 Atk / 36 SpD / 236 Spe
Jolly Nature
- Earthquake
- Sucker Punch
- Rock Slide
- Stealth Rock
Demon Eater (Gastly) @ Choice Scarf
Ability: Levitate
Level: 5
EVs: 200 SpA / 108 SpD / 200 Spe
Timid Nature
- Shadow Ball
- Trick
- Hidden Power [Fighting]
- Sludge Bomb
Who can u trust (Larvesta) @ Eviolite
Ability: Flame Body
Level: 5
EVs: 76 HP / 236 Atk / 156 Def / 40 Spe
Adamant Nature
- Will-O-Wisp
- Morning Sun
- U-turn
- Flare Blitz
Threatlist:
Good Players
lol idk i can beat most stuff
What ever now:
Sorry for Grammar mistakes and something like that it isnt my mother tongue and i have it just my 5th year at school.
Shoutous:
All people in BOF
and to all my opponents in LC Tour and on Ladder.