Theorymon Discussion and Viability Ranking

Monte Cristo

Banned deucer.
What if instead of our current effect of Pressure, that Pressure dropped each of the foes defenses by 1 stages on switch in?

Now, before we begin, lets clear up the 'flavour' of this:
After listening to Queen and David Bowie's amazing song Under Pressure, I was thinking of how pressure should become better, while still making sense and this is exactly how, when something is pressured, or under pressure, it generally doesn't perform well and trips up on it's role, and since we already have intimidate, and dropping every stat would be OP as fuck, this seemed like a good compremise, letting pressure having use without it being an auto ban perse. This also makes a semi-mirror with intimidate as kind of like a better-offensive-intimidate.

How would this change stuff competitively? Well, to say the least, A LOT. Weavile and Aerodactyl would become really big offensive switchins into stall mons, especially since weavile can SD on the switchin into something, giving a lot more pokemon "free turns" and increasing their viability a lot.

here is the list of OU pokemon who benefit from this/get pressure:
Aerodactyl, Articuno, Zapdos, Moltres, Raikou, Entei, Suicune,Wailord, Dusclops, Absol, Vespiquen, Spiritomb, Weavile, Dusknoir, Pawniard, Bisharp, Kyurem
*bold = noticable

so, lets explore pokemon further and more individually, lets start with my favorite:

Kyurem-Regular Forme
Kyurem-R benefits a lot more from this, being the only dragon type to get this, not only does this make MixKyu more of a threat, but this means, YOU SWITCH INTO STEELS, since hey, they can no longer tank the dracos, ice beams and HP fires/focus misses making them forced out, letting you deal a heavy amount of damage to anything on their team, here are some calcs for your assurity:
Specs Kyurem:
252 SpA Choice Specs Kyurem Focus Blast vs. -1 252 HP / 252+ SpD Bronzong: 191-225 (56.5 - 66.56%) -- guaranteed 2HKO after Stealth Rock
252 SpA Choice Specs Kyurem Earth Power vs. -1 252 HP / 236+ SpD Jirachi: 322-380 (79.7 - 94.05%) -- 6.25% chance to OHKO after Stealth Rock
252 SpA Choice Specs Kyurem Focus Blast vs. -1 252 HP / 236+ SpD Jirachi: 215-253 (53.21 - 62.62%) -- guaranteed 2HKO after Stealth Rock
252 SpA Choice Specs Kyurem Focus Blast vs. -1 252 HP / 252+ SpD Forretress: 289-340 (81.63 - 96.04%) -- 56.25% chance to OHKO after Stealth Rock
252 SpA Choice Specs Kyurem Draco Meteor vs. -1 224 HP / 32 SpD Skarmory: 328-387 (100.3 - 118.34%) -- guaranteed OHKO
MixKyurem:

32 Atk Life Orb Kyurem Outrage vs. -1 252 HP / 252+ Def Eviolite Chansey: 429-504 (60.93 - 71.59%) -- guaranteed 2HKO after Stealth Rock
252 SpA Life Orb Kyurem Ice Beam vs. -1 224 HP / 252+ SpD Skarmory: 273-321 (83.48 - 98.16%) -- 68.75% chance to OHKO after Stealth Rock
252 SpA Life Orb Kyurem Earth Power vs. -1 252 HP / 236+ SpD Jirachi: 278-330 (68.81 - 81.68%) -- guaranteed 2HKO after Stealth Rock
252 SpA Life Orb Kyurem Draco Meteor vs. -1 252 HP / 252+ SpD Bronzong: 144-170 (42.6 - 50.29%) -- 2.34% chance to 2HKO after Stealth Rock
&&
32 Atk Life Orb Kyurem Outrage vs. -1 252 HP / 4 Def Bronzong: 143-168 (42.3 - 49.7%) -- 0.39% chance to 2HKO after Stealth Rock
252 SpA Life Orb Kyurem Draco Meteor vs. -1 252 HP / 4 SpD Forretress: 334-394 (94.35 - 111.29%) -- guaranteed OHKO after Stealth Rock
&&
252 SpA Life Orb Kyurem Draco Meteor vs. -1 252 HP / 252+ SpD Forretress: 218-257 (61.58 - 72.59%) -- guaranteed 2HKO after Stealth Rock

This is not even maximum mixed EVs (besides SpA)

Bisharp
Bisharp is now one of the most fearsome revengers in OU history, not only that but it gets a kick out of switching into "usual counters" because it now can hinder hteir abillity to take hits, letting it 2HKO them after a set up, if they switch out however, you still get a boost, and trust me when I say boosted bisharp is no joke at all:

Dread Plate:
+2 252+ Atk Bisharp Low Kick (100 BP) vs. -1 252 HP / 252+ Def Forretress: 198-234 (55.93 - 66.1%) -- guaranteed 2HKO after Stealth Rock
+2 252+ Atk Dread Plate Bisharp Night Slash vs. -1 252 HP / 252+ Def Hippowdon: 282-333 (67.14 - 79.28%) -- guaranteed 2HKO after Stealth Rock (hippo still 100% beats it)
+1 252+ Atk Dread Plate Bisharp Night Slash vs. -1 248 HP / 172 Def Landorus-T: 300-354 (78.74 - 92.91%) -- 37.5% chance to OHKO after Stealth Rock
+2 252+ Atk Dread Plate Bisharp Night Slash vs. -1 252 HP / 252+ Def Jirachi: 315-372 (77.97 - 92.07%) -- guaranteed 2HKO after Stealth Rock

Revenging Power! (Life Orb)
252+ Atk Life Orb Bisharp Sucker Punch vs. -1 0 HP / 4 Def Kyurem-B: 270-320 (69.05 - 81.84%) -- 50% chance to OHKO after Stealth Rock
252+ Atk Life Orb Bisharp Sucker Punch vs. -1 0 HP / 0 Def Salamence: 328-386 (99.09 - 116.61%) -- guaranteed OHKO after Stealth Rock
252+ Atk Life Orb Bisharp Sucker Punch vs. -1 4 HP / 0 Def Dragonite: 285-335 (87.96 - 103.39%) -- guaranteed OHKO after Stealth Rock
252+ Atk Life Orb Bisharp Sucker Punch vs. -1 4 HP / 0 Def Politoed: 344-407 (106.83 - 126.39%) -- guaranteed OHKO (scarftoed)
252+ Atk Life Orb Bisharp Sucker Punch vs. -1 4 HP / 0 Def Kyurem: 298-351 (76.02 - 89.54%) -- guaranteed OHKO after Stealth Rock
252+ Atk Life Orb Bisharp Sucker Punch vs. -1 4 HP / 0 Def Rotom-W: 257-304 (106.19 - 125.61%) -- guaranteed OHKO

etc.

Have fun with this theorymon :]
 
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I suppose you mean dropping defenses by 1, judging from the calcs.

Kyurem instantly becomes an amazing wallbreaker, doing hefty damage to everything. I also feel that Weavile will become awesome with this, as he has access to a STAB Pursuit, allowing it to trap pokemon after lowering their defenses. I'm too lazy right now to post more :/
 

Monte Cristo

Banned deucer.
I suppose you mean dropping defenses by 1, judging from the calcs.

Kyurem instantly becomes an amazing wallbreaker, doing hefty damage to everything. I also feel that Weavile will become awesome with this, as he has access to a STAB Pursuit, allowing it to trap pokemon after lowering their defenses. I'm too lazy right now to post more :/
yeah I meant 1 stage, lol, thanks for noting that, fixed
 
What if Infiltrator allows one to attack through Subs (that is ignoring the sub, as in not breaking it, by attacking directly at the opponent's HP)? Would Crobat have an OU niche as a revenge killer of Pokemon hiding behind subs (against offensively oriented Pokemon with no flying resistance) with that buffed ability (as Mist and Safeguard are rarely used) in tandem with Crobat's speed and STAB flying attacks?
 
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Does this apply to non-attacking moves as well? Because Jumpluff and Whimiscott gets it and being able to sleep powder and leech seed past subs sounds fantastic.
 
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Does this apply to non-attacking moves as well? Because Jumpluff and Whimiscott gets it and being able to sleep powder and leech seed past subs sounds fantastic.
If Pokemon can only possess one ability as they do now, then it would not be a good ability for Whimiscott.

------

I proposed it because it seems that multi-strike moves have a relatively low distribution, commonly appearing on Cloyster, Breloom, and Garchomp. The former two leverage their abilities Technician or Skill Link to make those move powerful, while for Garchomp, Dual Chop comes at a cost of 90% accuracy when compared with Dragon Claw. Instead of relying on luck to get four or five hits, one can just attack directly (like in Yu-Gi-Oh!), with a 120 base power Brave Bird (although it would likely not be boosted by an item), instead of a 40 base power attack after the Sub is broken in the case of Dual Chop.

It would probably be the best counter to most Gengar sets (if anyone is actively looking to counter that), even better than strong priority, since Crobat outspeeds it and Gengar is physically frail. It would still make Crobat an offensive niche Pokemon in revenge killing though, since it would still perform abysmally against offensive Pokemon (without subs) due its reliance on a recoil move and that it has to take a hit (or more if it resists flying) in order to KO a full health Pokemon with Super Fang and Brave Bird. Furthermore, it can be a decent stall-breaker with Roost and Taunt too, but defensive physical flying resists would have to be removed, and the fact that is likely needs more than two turns (to use Taunt, Super Fang, and Brave Bird, and possibly Roost to health) in order to KO a opponent gives it more exposure to moves such as Scald that cripple its Brave Bird. The Stealth Rock weakness sucks though as it would take 50% damage, switching into a Choice Band Terrakion Close Combat (which it has quad resistance).

To be it somewhat more succinctly, it can be an alternative to a having Choice Scarf user, although if it is running the stall breaker set with Roost, Taunt, and Super Fang, it would only have one attack and hence no coverage moves, and it would also lack the raw power of other Choice Scarf users. It would also need Rapid Spin support to function effectively.
--
 
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I was going to suggest Heat Wave could be used in a mix set to beat most Steel types, but then I realize Infiltrator is a HW ability and thus move tutor stuff from past gens can't really be used with it. Correct me if I'm wrong, though.

That being said, I thought Infiltrator would do something like that from the start as well. I was disappointed when it turned out to be a simple build-in Brick Break, which is not really bad by any means, but it's definitely not terribly useful. I like your idea since it would give the few Pokemon that get it a very useful and unique niche, which would be useful not only against Stall, but bulky offense as well. Good stuff, really.
 

Halcyon.

@Choice Specs
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If I may, I'd like to add of to that the possibility of going through Protect and Detect as well. Now, this might arguably push it over the edge, but the only Pokémon that get Infiltrator actually suck a lot by OU standards. Crobat is really the only decent one, and I think these two buffs to that ability would make him actually a decent choice. Think about it, no one could scout the Banded set. No more Politoed with Protect trying to see what you lock yourself into before making a move. You can simply Brave Bird for the 2HKO or U-turn on out of there. I think Crobat would be a really cool Pokémon with this buff. Would it be the best? No, of course not. But cool, nonetheless.
 

dwarfstar

mindless philosopher
I was going to suggest Heat Wave could be used in a mix set to beat most Steel types, but then I realize Infiltrator is a HW ability and thus move tutor stuff from past gens can't really be used with it. Correct me if I'm wrong, though.
Heat Wave is also available from a move tutor in BW2.
 

What if Dragonite was Water / Dragon type and received Swift Swift Swim instead of instead of Inner Focus?

Flavor Justification:
Dragonite's Japanese name, Kairyu, means Sea Dragon. This means that a Water and Dragon typing would not be to farfecth'd, as sea dragons are usually found in the sea and in various fictions and movies, sea dragons go at incredible speeds in the sea, making the Swift Swim a logical ability over Inner Focus.

Competitive Fit: I'm going to do this set by set.

Old Sets:
Choice Band:
Assumed new set:

Dragonite @ Choice Band
Trait: Multiscale / Swift Swim
EVs: 252 Atk / 252 Spd / 4 SDef
Adamant Nature
- Outrage
- Waterfall / Fire Punch
- Aqua Jet / ExtremeSpeed
- Superpower / Aqua Jet

The set is pretty much the same, except that it becomes much more weather reliant and can abuse a STAB priority Aqua Jet. In the Rain, a STAB priority Aqua Jet has higher base power than Extremespeed and has arguably better coverage, hitting pokemon such as Terrakion, Mamoswine, and Choice Scarf Heatran for super effective damage. Of course, Extremespeed still has its merits, such as hitting pokemon such as Keldeo harder and having a +2 priority bracket. Dragonite can also run both priority moves, as Water and Normal have amazing type coverage and allows Dragonite to revenge kill a larger amount of threats if it ran only one of the aformentioned priority moves, as Water and Norma have surprisingly good coverage in OU.

Multiscale is the preferred ability on the set, as this Dragonite is prefers to be in Rain, but Swift Swim is still an option, as it allows Dragonite to counter the opposing Rain team.

Dragon Dance
Assumed new set:

Dragonite @ Lum Berry / Life Orb
Trait: Multiscale / Swift Swim
EVs: 252 Atk / 252 Spd / 4 SDef
Adamant Nature
- Dragon Dance
- Outrage
- Waterfall / Fire Punch
- ExtremeSpeed / Aqua Jet / Superpower

Dragon Dance Dragonite is possibly the most improved Dragonite set if its typing was changed. This is due to the addition of a new powerful STAB move in the form of Waterfall, which not only has the same power as Outrage in the rain, but doesn't lock Dragonite into one move, Outrage is still the main STAB move on this set, however, as it isn't reliant on rain and has amazing neutral coverage. Waterfall gets amazing neutral coverage with Outrage, while Fire Punch is still an option if being used in the sun. The last slot is a toss-up between Extremespeed, Aqua Jet, and Superpower. Extremespeed and Aqua Jet function as Dragonite's priority attack, with both hitting slightly different pokemon, while Superpower eliminates Ferrothorn (if not using Fire Punch, of course).

On this set, both Swift Swim and Multiscale are equally viable options, as the former allows Dragonite to counter Rain teams, while the latter makes it easier for Dragonite to boost.

New Sets:
Choice Specs
Assumed new set:

Dragonite (F) @ Choice Specs
Trait: Swift Swim
EVs: 252 Spd / 252 SAtk / 4 Atk
Rash / Modest Nature
- Surf
- Dragon Pulse
- Draco Meteor / Thunder
- Superpower / Fire Blast / Hurricane

This set functions exactly like Choice Specs Kingdra does, but with several movepool additions that make it much harder to wall. The goal of the set is to defeat rain teams using Dragonite's boosted Speed from the Rain. Dragon Pulse and Surf Function as Dragonite's reliable STAB attacks, allowing it to sweep late game one the foe's team is weakened. Draco Meteor is the main option in the third slot due to its immediate power, but Thunder is an option destroy Water-types. The last slot is a toss-up between Superpower, Fire Blast and Hurricane. Superpower removes Special walls like Blissey, Fire Blast is used exclusively for Ferrothorn, and Hurricane is used to eliminate Celebi.

Pros:
  • Loses Rock, and Ice weaknesses and Stealth Rock weakness
  • Gains greater resistances to Water and Fire
  • Gains resistances to Steel
  • Gains a new powerful priority move in Aqua Jet
  • Gains a usable physical STAB move in Waterfall
  • Can function as a reliable rain counter
  • Will be incredibly hard to KO if Multiscale is intact
Cons:
  • Loses STAB Hurricane
  • Vulnerable to Spikes, Toxic Spikes, and EQ
  • Loses Fighting- and Grass-type resistances
So what are your thoughts on this guys?
 
Heat Wave is also available from a move tutor in BW2.
Ah, I see. Thanks for that. It means Crobat could use Heat Wave with Infiltrator to not be stopped cold by steel types. I can't imagine what sort of weird mixed set it would be, but there is definitely a lot of stall breaking potential here(as if he didn't have enough of that lol).
 
Dragon/Water Dragonite with Swift Swim would be horrifying. I don't know why you're listing a Specs set when a Choice Band set or just Rain Dance + 3 Attacks would be infinitely more destructive. Waterfall in the rain hits as hard as Outrage with nearly none of the drawbacks and a chance to flinch. Because you have Fire Punch and Superpower/134 base Attack, you don't get stopped cold by Ferrothorn and the blobs like Kingdra does. This would be an absolute nightmare.
 
What if Garchomp got Sand Rush?

It fits flavor-wise because all of its Pokedex entries are about it being faster than a jet and if Stoutland gets it, why can't Garchomp?

This could potentially turn Garchomp in to perhaps the best sweeper OU has ever seen. It may even be more terrifying than Excadrill thanks to its better bulk and better STABs.
 
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Chou Toshio

Over9000
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Sand Rush Garchomp would absolutely be broken. If that happened, we might be able to expand the Aladaron proposal to Sand Rush as well (in addition to Swift Swim), and bring Excadrill back down.
 

Codraroll

Cod Mod
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^People unaware of the Dream World metagame would start using it a lot. Those a little more experienced would probably acknowledge its existence, and slap a Grass resist onto their teams. After all, if Serperior comes out, you know a Leaf Storm will follow, almost no matter what. Unless it fires off that Leaf Storm, its Sp.Atk will be too pitiful for it to do any significant damage. If you can survive the first Leaf Storm, you can proceed to hammer its unboosted defenses.

Serperior also has little in the way of Special coverage moves. Dragon Pulse and Hidden Power, those are the only two mention-worthy moves it gets outside of more Grass Moves (none of which are better than Leaf Storm anyway). Unless it runs HP Fire, it can't touch Ferrothorn. If it runs HP Fire, it can't touch Heatran. If it runs HP Fight or even Ground to hit Heatran better, Skarmory will pee all over it. Either way, its Leaf Storming boosting turn will give the opponent's favourite Steel type time to switch in. No experienced player will ever let Serperior set up to +6.
 
What if Serperior got the following changes : Contrary, got Superpower, Earthquake, Close Combat and Draco Meteor, was Dragon type, and had a SpAtk and Atk stat of 100?

Thats a straight up Mega Evolution right there, and it would be very good as it resists Electric, Water and Grass 4x and has STAB Draco Meteor and Leaf Storm and has Superpower and Close Combat to work with its defenses and momentum, and can easily set up as well with Coil to maximize Accuracy for Leaf Storm and Draco Meteor to 99% and is unstoppable without Dragonite, Salamence or Bronzong, but only Dragonite stands as a true counter and check (if Serperior doesnt have HP Ice) since Dragonite can outspeed with a Dragon Dance and maybe survive the first Draco Meteorand then murder it with an Outrage or an Ice Beam/Ice Punch. Since Serperior will have Close Combat at its disposal, it can raise its defenses to high levels by spamming it or use Superpower to build momentum with its Atk and Def essentially becoming a physical mixed Tank if used correctly. Even though you might say "well Ferrethorn is still a check", Ferrethorn is murdered by Superpower and Close Combat. And Blissey is no threat either due to it being able to run mixed sets, its Physical move would be more or less often to be those two moves. The only Pokemon closest to a check to Serperior is Shedinja except if its running HP Fire or any of the likes of Rock, Flying, Ghost or Dark, which are never seen on Serperior sets, besides, Shedinja would require a Spinner in order for it to stay alive, not to mention Weather Wars being oh so common. BUT if a Ghost/Steel Pokemon w/ Levitate existed, it would be a true check bar HP Fire since the Pokemon will be able to not be damaged by Earthquake OR CC/Superpower, resists Dragon AND Grass, and can strike back on Serperior with one of its STABs or coverage moves. However, I have only listed the Checks to Serperior which are very minimal in size, but any Ice Shard Pokemon and any Ice/Dragon type faster than Serperior will be a nice counter to Serperior, but sadly, Serperior already has great defenses and can survive an Ice Shard from the likes of Weavile, Lapras, and Mamoswine (please mind Lapras being on this list lol), and can strike back with a STAB Leaf Storm/Draco Meteor or a CC/Superpower supereffectively. Hope you guys liked this post, I worked a while on this.
 
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Serperior wasn't an easy poke to get around... the main reason only few people used it was because practically everyone had a scarf shadow tag chandy. Even if you could wall leaf storm, serperior almost always had enough bulk to tank some attacks till it get like 4+ and start wrecking shit, not to mention the infamous subseed set with leaf storm that was a pain to deal. if you really think skarmory can wall it you're doing it wrong, if you switch in skarm on LO serp we have this:
252 SpA Life Orb Serperior Leaf Storm vs. 224 HP / 32 SpD Skarmory: 66-78 (20.18 - 23.85%)
-12,5% assuming rocks + 6,25% from lefties = 6,25%
2+ 252 SpA Life Orb Serperior Leaf Storm vs. 224 HP / 32 SpD Skarmory: 133-156 (40.67 - 47.7%)
so in the best case it takes out 67% hp from skarm, not to mention the hp you lose from brave bird (brave bird does less than 75%, so it can't even check a full health serperior). and in the worst case it does 78% from skarm, so just a little damage it not only koes one of your pokes , also you have to face a 4+ lo leafstorm.

also in rain things can get bad for anything not named ferro (just use the leafstorm+hp water+ subs + leech seed with lefties):

latios
12,5% from rocks
252 SpA Serperior Leaf Storm vs. 0 HP / 4 SpD Latios: 72-86 (23.92 - 28.57%)
+2 252 SpA Serperior Leaf Storm vs. 0 HP / 4 SpD Latios: 145-171 (48.17 - 56.81%)
total 87,5% damage

skarmory now is an easy bait
+2 252 SpA Serperior Hidden Power Water vs. 224 HP / 32 SpD Skarmory in rain: 204-241 (62.38 - 73.7%)

heatran
6,25% from rocks/lefties
252 SpA Serperior Leaf Storm vs. 0 HP / 4 SpD Heatran: 37-44 (11.45 - 13.62%)
+2 252 SpA Serperior Hidden Power Water vs. 248 HP / 252+ SpD Heatran in rain: 220-260 (57.14 - 67.53%)
usual total 80% damage

and in case of dragonite you subs first and leech stall it to death, or cause a switch and a free leaf storm.all this assuming lefties so it won't die easily:
252 SpA Scarf Latios Draco Meteor vs. 0 HP / 0 SpD Serperior: 238-282 (81.78 - 96.9%) draco does a lot but in a pinch it can take one
0 SpA Heatran Lava Plume vs. 252 HP / 0 SpD Serperior in rain: 114-134 (32.2 - 37.85%)
252 Atk Life Orb Mamoswine Ice Shard vs. 0 HP / 4 Def Serperior: 179-213 (61.51 - 73.19%)
252 Atk Tyranitar Stone Edge vs. 0 HP / 4 Def Serperior: 174-205 (59.79 - 70.44%) no surprise kill for you

Really you're doing it wrong thinking contrary is ok. you're forced to run ferro, twave celebi or roar latias and that doens't even mean this thing won't get a kill. Serperior was in dw by far more dangerous than keldeo, and i believe in regular OU it wouldn't be different.
 
I really think you guys are all underestimating Serperior. It's not setting up, it's using its most powerful move and getting free boosts from it. 252/0 Latias is KO'd if it switches in on Timid LO Leaf Storm by the follow up +2 Dragon Pulse. You have to IMMEDIATELY switch in something to discourage it from using Leaf Storm because if you don't it will very soon be impossible to wall. The only three Pokemon that can reliably wall it are Ferrothorn, Heatran, and Skarmory. Ferrothorn and Skarmory are crushed by +2 or +4 Hidden Power Fire while Heatran is beat by Hidden Power Ground. Alternately, you could run Dugtrio support and remove Heatran (and Jirachi) from the equation.

This is not a Nasty Plot or Swords Dance sweeper where you can predict the boost and come in for free and revenge it. To come in on Serperior means you have to first be able to weather a Leaf Storm and then be able to weather its now-boosted coverage moves, which is easier said than done.
 
What if Serperior got the following changes : Contrary, got Superpower, Earthquake, Close Combat and Draco Meteor, was Dragon type, and had a SpAtk and Atk stat of 100?

Thats a straight up Mega Evolution right there, and it would be very good as it resists Electric, Water and Grass 4x and has STAB Draco Meteor and Leaf Storm and has Superpower and Close Combat to work with its defenses and momentum, and can easily set up as well with Coil to maximize Accuracy for Leaf Storm and Draco Meteor to 99% and is unstoppable without Dragonite, Salamence or Bronzong, but only Dragonite stands as a true counter and check (if Serperior doesnt have HP Ice) since Dragonite can outspeed with a Dragon Dance and maybe survive the first Draco Meteor and then murder it with an Outrage or an Ice Beam/Ice Punch. (edit: Dragonite sets are always OHKOd by Draco Meteor) Since Serperior will have Close Combat at its disposal, it can raise its defenses to high levels by spamming it or use Superpower to build momentum with its Atk and Def essentially becoming a physical mixed Tank if used correctly. Even though you might say "well Ferrethorn is still a check", Ferrethorn is murdered by Superpower and Close Combat. And Blissey is no threat either due to it being able to run mixed sets, its Physical move would be more or less often to be those two moves. The only Pokemon closest to a check to Serperior is Shedinja except if its running HP Fire or any of the likes of Rock, Flying, Ghost or Dark, which are never seen on Serperior sets, besides, Shedinja would require a Spinner in order for it to stay alive, not to mention Weather Wars being oh so common. BUT if a Ghost/Steel Pokemon w/ Levitate existed, it would be a true check bar HP Fire since the Pokemon will be able to not be damaged by Earthquake OR CC/Superpower, resists Dragon AND Grass, and can strike back on Serperior with one of its STABs or coverage moves. However, I have only listed the Checks to Serperior which are very minimal in size, but any Ice Shard Pokemon and any Ice/Dragon type faster than Serperior will be a nice counter to Serperior, but sadly, Serperior already has great defenses and can survive an Ice Shard from the likes of Weavile, Lapras, and Mamoswine (please mind Lapras being on this list lol), and can strike back with a STAB Leaf Storm/Draco Meteor or a CC/Superpower supereffectively. Hope you guys liked this post, I worked a while on this.


Code:
4- Atk Serperior Earthquake vs. 248 HP / 8 Def Heatran: 248-292 (64.41 - 75.84%) -- guaranteed 2HKO
+2 252 SpA Serperior Draco Meteor vs. 224 HP / 32 SpD Skarmory: 244-288 (74.61 - 88.07%) -- guaranteed 2HKO
+2 4- Atk Serperior Superpower vs. 252 HP / 48+ Def Ferrothorn: 214-254 (60.79 - 72.15%) -- guaranteed 2HKO
252 SpA Serperior Draco Meteor vs. 0 HP / 4 SpD Dragonite: 380-450 (117.64 - 139.31%) -- guaranteed OHKO

So is everyone ignoring my "what if"? Because if Serperior had all the listed stuff it would be devastating and Pokemon I noticed that can also may wall the Serperior is Skarmory and Heatran, except the fact that Heatran is really hurt by CC and Superpower.
 
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dwarfstar

mindless philosopher
Basically, what you seem to be trying to do is break Serperior. That serves absolutely no purpose, as it doesn't give us any insight into anything (and honestly, it isn't much fun to think about a metagame where one Pokemon just steamrolls EVERYTHING).
 
Well first of all, that Serperior wouldn't happen. Superpower, Close Combat, and Earthquake do not fit on Serperior, and there is no reason for the increase in offenses. I can understand the dragon typing though.

Now, if you gave it the Dragon typing WITHOUT DRACO METEOR, or any of the other insane moves, or the stat increases, I could see Serperior getting a bit more usage, since it gets some 4x resists and gets STAB on Dragon Pulse. Draco Meteor would just be another level of INSANE though...

Also, Simple doesn't affect Alakazam, since it would just use Magic Guard anyways, and since when has Alakazam actually set up Calm Mind boosts? lol

Now,

What if Haxorus was Dragon/Fighting?

Haxorus is usually seen as this warlike figure, that fights with members of its own species, and other species, on a daily basis. It also sharpens axes on its heads, which can reportedly "easily cut through Steel".

Competitively, it gives Haxorus an unresisted STAB pair (until Gen 6 that is), although Haxorus's best Fighting-type move is Superpower, which really sucks. But still, it will be an amazing wallbreaker, since the new STAB can work wonders on a Swords Dance set, and then you can use Endure+Reversal...ugh. Also it helps Haxorus switch into Stone Edges.

252+ Atk Life Orb Haxorus Superpower vs. 224 HP / 32 Def Skarmory: 224-265 (68.5 - 81.03%) -- guaranteed 2HKO after Stealth Rock (with Dragon/Fighting typing)
252+ Atk Life Orb Haxorus Superpower vs. 224 HP / 32 Def Skarmory: 149-177 (45.56 - 54.12%) -- lol (without)
252+ Atk Choice Band Haxorus Superpower vs. 224 HP / 32 Def Skarmory: 258-304 (78.89 - 92.96%) -- 37.5% chance to OHKO after Stealth Rock (with Dragon/Fighting)
252+ Atk Choice Band Haxorus Superpower vs. 224 HP / 32 Def Skarmory: 172-203 (52.59 - 62.07%) -- lol (without)

+2 252+ Atk Life Orb Haxorus Superpower vs. 224 HP / 252+ Def Skarmory: 348-411 (106.42 - 125.68%) -- guaranteed OHKO (with new typing)
+2 252+ Atk Fighting Gem Haxorus Superpower vs. 224 HP / 252+ Def Skarmory: 268-316 (81.95 - 96.63%) -- 62.5% chance to OHKO after Stealth Rock (without)
+2 252+ Atk Life Orb Haxorus Superpower vs. 224 HP / 252+ Def Skarmory: 233-274 (71.25 - 83.79%) -- guaranteed 2HKO after Stealth Rock (without new typing, without Fighting Gem)
 
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