Stratos
Banned deucer.
No analysis :((
This is a discussion thread for Thundurus-T. Here are some ideas of what you can talk about:
- What sets do you like to run on Thundurus? How does it work?
- What are some types of teams where you like to utilize Thundurus, and what are some effective partners for him?
- What do you use to counter or check Thundurus?
- What effect has Thundurus had on the Smogon Doubles metagame, thus far? (please don't say whether it's a good or bad effect)
- Talk about anything else related to Thundurus. :D
You don't have to address all these points, these are just ideas to get the discussion going.
Pinoy Pwnage said:I'll start off with some simple Thundurus sets.
Thundurus-Therian (M) @ Life Orb
Ability: Volt Absorb
EVs: 4 HP / 252 SAtk / 252 Spd
Modest Nature
- Thunderbolt
- Hidden Power [Flying]
- Focus Blast
- Protect
Max SAtk + Modest Nature with a Life Orb allows Thundurus-Therian to deal an enormous amount of damage with his already sky-high special attack stat. STAB Thunderbolt is obviously his main move, and STAB Hidden Power [Flying] provides coverage and hits Grass-types (Venusaur and Amoonguss) and Fighting-types (Hitmontop and Conkeldurr) pretty hard. Focus Blast allows extra coverage against Steel, Rock, and Dark-types, and takes care of Mega-Tyranitar effectively as he is 4X weak to Fighting-type moves. Protect is a staple on any Doubles moveset, allowing you to scout your opponent or prevent double targeting.
finally said:HP Flying on thundy-t is really cool to see again. I remember back in gen 5 when hidden powers actually did damage that I used to run that on all my thunduri variants.
Some of the most fearsome thundy-t sets I've seen are specs and scarf. The former pairs well with rain teams, and what it does is spams thunder. Simple as that. If you don't resist, you are gonna take a clean 200%. The latter plays a more scout/pivot role. The move you will be primary using with it will be volt switch. However, on scarf, I prefer hp ice for sniping things that my scarf is meant to snipe (skymin, chompy, scarf lando-t)
If you opt for a non-choiced set, thundy-t is still a great pokemon because of its clutch base 101 speed. This means that it naturally outspeed charizard (and you know, base 100 and lower). And seeing as char-y is the most common variant, thundy-t can pick off char with a powerful electric attack before it even gets to move. One of the cool things KyleCole has done to take advantage of thundy-t's clutch speed is run hp fire on thundy-t. This allows it to pick off base 99 speed genesect.
koolkranny said:I ran a Thundy-t similar to the first one Pinoy Pwnage mentioned. Insted of Twave however I would run Flash cannon and a life orb. This let my Thundy cover his rock weakness very well.
It also let me OHKO Charizard y with a thunderbolt.
SopS4nd said:Thundurus-T (M) @ Salac Berry
Ability: Volt Absorb
EV's: 4 Def or HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Thunderbolt/discharge
- Hidden Power (Ice)
- Nasty Plot
- Substitute
This set is simple, and does not require an explanation. But I will include one anyways. This set is designed to perform the Late-Game Sweeper/Special Sweeper roles. The staples of this set is it'sSalac Berry Item, which grants Thundurs-T a rise in Speed at 25% of health. This set utilizes STABThunderbolt in combination of Hidden Power (Ice), which scores excellent coverage. Nasty Plot boost Thundurus-T's Special Attack to a sky-high 778 after a single use, allowing him to rip holes into the likes of dedicated Special Walls, even Blissey (with multiple boost). Substitute is a form of defense that Thundurus can hide behind while setting up and sweeping, so he cannot be revenged. Substitute also builds up momentum to the Salac Berry, which allows him to outpeed Pokemon that would otherwise revenge kill him. The EV spread is for sweeping potential: Maxed Special Attack to Sweep, Max Speed to hit first, and either 4 Def without Rapid Spin Support (which is really necessary) or the preferred 4 HP. This set runsTimid > Modest to make up for his mediocre Base 101 Spd, and because Nasty Plot boost it's Special Attack anyways. I hope you liked my little explanation.
Lord of Bays said:Just a nitpick: The 4 leftover EVs should always go into HP. That way you activate your Salac Berry after 3 Subs instead of 4, which leaves you at 25% HP as opposed to 1% where something like Assault Vest Conkeldurr can revenge you. Moreover, the Stealth Rock switch-ins don't bother you as much because it will actually get you to your Salac Berry more quickly.
Last edited: