Tirtouga



Name:Purotooga
Type: Water/Rock
Abilities: Solid Rock: Super-effective moves deal 75% damage.
Sturdy: The Pokémon is unaffected by One Hit Knock Out moves.
Dream World Ability:
Swift Swim: When rainy, the Pokémon’s Speed doubles. However, Speed will not double on the turn weather becomes Heavy Rain.

Base Stats (Mix-Max)
HP: 54 (20-25)
Attack: 78 (10-18)
Defense: 103 (13-22)
Special Attack: 53 (9-16)
Special Defense: 45 (8-15)
Speed: 22 (6-12)

Lv1: Bide
Lv1: Withdraw
Lv1: Water Gun
Lv1: Rollout
Lv5: Rollout
Lv8: Bite
Lv11: Protect
Lv15: Aqua Jet
Lv18: AncientPower
Lv21: Crunch
Lv25: Wide Guard
Lv28: Brine
Lv31: Knock Down
Lv35: Curse
Lv40: Shell Break
Lv45: Aqua Tail
Lv51: Rock Slide
Lv56: Rain Dance
Lv61: Hydro Pump


Water Pulse
Knock Off
Rock Throw
Slam
Iron Defense
Flail
Whirlpool
Body Slam
Bide


TM06 - Toxic
TM10 - Hidden Power
TM13 - Ice Beam
TM14 - Blizzard
TM17 - Protect
TM18 - Rain Dance
TM21 - Frustration
TM23 - Knock Down
TM26 - Earthquake
TM27 - Return
TM28 - Dig
TM32 - Double Team
TM37 - Sandstorm
TM39 - Rock Tomb
TM42 - Facade
TM44 - Rest
TM45 - Attract
TM48 - Sing A Round
TM55 - Boiling Water
TM69 - Rock Polish
TM71 - Stone Edge
TM78 - Level Ground
TM80 - Rock Slide
TM87 - Swagger
TM90 - Substitute
TM94 - Rock Smash
HM03 - Surf
HM04 - Strength
HM05 - Waterfall
HM06 - Dive


Description of New Moves:
Wide Guard – Type:Rock, Special, BP:---, Acc:---, PP:10, It protects all its teammates from attacks for one turn. May fail if used in succession.
Knock Down - Type: Rock, Physical BP: 50, Acc: 100, PP: 15, ???
Shell Break - Type: Normal, Other BP: ---, Acc: ---, PP 15, Increases Attack, Special Attack and Speed by 2 levels, but reduces Defense and Special defense by 1 level.
Sing A Round – Type:Normal, Special, BP:60, Acc:100, PP:15, Power increases if every party member uses it in successive turns.
Boiling Water - Type: Water, Special, BP: 80, Acc: 100, PP:15, 30% chance to burn opponent.
Level Ground - Type: Ground, Physical, BP:60, Acc: 100, PP: 20, Lowers opponent's speed by 1 level.

With access to priority in the form of Aqua Jet, reasonably high attack power and one of the best stat-up moves in the game (Shell Break), Purotooga has the potential to be very powerful. In fact, stat, movepool and typing wise, Purotooga resembles another very powerful pokemon; Kabuto, with a much lower speed but better defenses. Unlike the trilobite, Purotooga doesn't get stealth rocks, so doesn't function as well as a lead. However, with better defenses, more varied abilities and the aforementioned Shell Break (as well as curse, stone edge and earthquake), the mini-archelon has plenty to differentiate itself from its fossil brethren.

Unlike many sweepers, Purotooga doesn't fall to a stiff breeze, being very tanky on the physical side and... less than tank on the special side (54/103/45), although this can be remedied with the use of sandstorm. His speed is... Abysmal; he needs a bit of investment to achieve above the fabled 19 speed mark after 2 boosts; even with Scarf and max speed, he only reaches 18. Luckily, he has a few ways of getting around this.

Typing wise, he gets a bit of a mixed bag. Offensively, he doesn't do too badly; Water/Rock is resisted by most grass types, who can be dealt with using Ice Beam, but nothing else in LC. Unfortunately, he nabs weaknesses to three very common types (Ground, Fighting and Electric) whilst having a 4x weakness to grass. Luckily, as stated before, he gains a 1.5x special def. boost in Sandstorm, which may allow him to tank up a bit better.

All three of Purotooga's abilities are very useful. Using a bit of investment, Solid Rock allows you to withstand a Max Atk Gligar Earthquake (with Life orb), who you 1HKO back with waterfall (assuming a low def investment). Sturdy gives you a free power sash (or two if using berry juice) and Swift Swim allows you to be kabuto. Generally, bulky/curse sets use Solid Rock, Shell Break (or rock polish if you really want) sets use Sturdy and Rain dance sets use swift swim (derp; there's not much reason to use Purotooga as a rain-dancer; he's mostly outclassed by Kabuto).

Purotooga's movepool is incredibly good; it gets a number of stat booster moves (Shell Break, Curse and Rock Polish), two very powerful physical STABs (Waterfall and Stone Edge), Priority (Aqua Jet), a few powerful coverage moves (Crunch, Earthquake) and a number of special moves to use with shell break (Ice Beam, Surf/Hydro Pump, Boiling Water). It doesn't get much in the way of support, although Boiling Water, Body Slam or Knock Off could possibly make their way onto a wall set.

Potential Move Sets:

NOTE: In the following move sets, you can generally replace Stone Edge for Return if you want accuracy and a reduced number of possible resistors; I believe the only pokemon in LC that resists the type combo is the Grass/Steel nut guy. The power drop isn't nice, though.

Name: Shell Break (Physical)
EVs: 88 HP / 212 Atk / 30 Def / 180 Spe
Item: Life Orb/Oran Berry (Berry Juice if allowed)
Ability: Sturdy/Solid Rock
Nature: Jolly
-Shell Break
-Aqua Jet
-Waterfall
-Stone Edge

Pretty simple to understand and very dangerous; scare someone out with your 17 power STAB priority and use Shell Break. Then you break things with your 34 attack and 24 speed. Aqua jet protects you from most enemy priority users, Waterfall and Stone Edge destroy most opponents. Notably, Life Orb Croagunk is 1HKO'd most of the time with Stone Edge, so he can't exactly switch in. If rocks aren't down, Sturdy gives you a single extra chance against a possible revenge killer (or, alternatively, gives you a single shot AT revenge killing/setting up a sweep). If you want to use Life Orb, you're only real option is solid rock (although it's not a bad one). Like most sets, Purotooga likes Sandstorm as it helps out his mediocre special defense (which becomes horrible after shell break). Most conventional revenge killers will be downed by Aqua Jet; Croagunk is the main exception. If it doesn't get banned, Tangela will also do well against it, as will any other grass guy with a useable defense stat. Therefore...

Name: Shell Break (Mixed)
EVs: 22 HP / 212 Atk / 96 SpA / 180 Spe
Item: Life Orb/Oran Berry (Berry Juice if allowed)
Ability: Sturdy/Solid Rock
Nature: Naive
-Shell Break
-Aqua Jet
-Earthquake/Crunch
-Ice Beam/Hidden Power Fire

Shell Break also raises your Special attack stat to a very respectable 26; whilst you'll be getting hit a little harder by special attacks, hopefully, you won't care. Additionally, if your opponent thinks they can switch their Croagunk/Bulky Grass in on your initial Break, they probably won't like Earthquake or Icebeam. Once again, Solid Rock for Life orb, Sturdy for Oran/Juice (or whatever else you want to throw on him).

Name: Curse
EVs: 244 HP / 30 Def / 236 SpD
Item: Oran Berry/Life Orb/Pre-Evo Stone
Ability: Solid Rock
Nature: Careful/Sassy
-Curse
-Aqua Jet
-Waterfall
-Stone Edge

Max special defense allows you to take a number of non-grass special moves. This set most DEFINITELY wants sandstorm, so that it can set up without having to worry about special attackers coming in. Take sassy for trick room teams.

Other suggested sets will be added (I'm not a great set maker anyway). Discussion get!
 

Brambane

protect the wetlands
is a Contributor Alumnus
I don't know why, but Rock / Water was a surprisingly decent type in Little Cup. Maybe its because they are a Rock-type that takes neutral from Water, I don't know. That may change this Gen with the presence of Tsutarja and other new Grass-type threats, but Purotooga looks like a very good, albeit slow, Pokemon. It's abilities are great and its movepool is even better.

One little set I thought up of. It's a Sturdy Lead set.

Name: Not-So-Sturdy Lead
EVs: 212 Atk / 92 SpA / 180 Spe
Item: Liechi Berry
Ability: Sturdy
Nature: Naive
-Flail
-Protect
-Aqua Jet
-Surf

Basically, Sturdy acts as a Focus Sash. Use Sturdy to bring you down to 1 HP when the foe attacks and use Flail. Liechi will activate that turn, boosting its power. Then, finish them off with Aqua Jet. Protect is used to stop Fake Out from ruining Sturdy, and Surf is for physically defensive leads like Phanpy, which you outspeed with a Naive nature.
 
I would think that a regular 4 Attack + Life Orb set would be great.

Name: Life Orb
EVs: 84 HP / 212 Atk / 12 Def / 92 SpA / 100 Spe
Item: Life Orb
Ability: Solid Rock
Nature: Naughty
-Stone Edge
-Aqua Jet
-Earthquake
-Surf

Spam Stone Edge and Surf while nailing Croagunk on the switch with Earthquake. Finish foes off wirth Aqua Jet. Pretty simple.

An anti-lead could even work with Hydro Pump, Stone Edge, Aqua Jet, and Protect.
 
It's unfortunate for this cute little thing that Vulpix will be running around for a while without any form of Drizzle LCer to help out. 4x weak to grass, slow, and having his priority weakened by the sun makes Purotooga sad :(
 
CB Aqua Jet spamming will hopefully solve that pesky Vulpix problem. Or even a Scarf'd EQ. I doubt Vulpix would be much of a problem anyway, but I absolutely love that Curse set. So much win.
 
In lc, he'll be a monster, but crogunk will destroy him, what with bountiful super effective priority, and immunity/resistance to his stabs. Also, a couple faster scarfers will still beat him after a shell break.. But still, get those small annoyances out've the way with the rest of your team, and this guy will wreck shop after a shell break
 

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top