RU Tsareena

aVocado

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[OVERVIEW]

Tsareena is unique because it's the only viable spinner in the RU metagame, boasting a strong STAB move in Power Whip as well as Knock Off, which helps punish Ghost-types, which can attempt to block Rapid Spin, while High Jump Kick rounds up its coverage to hit Pokemon such as Porygon2 and Umbreon super effectively. In addition, Queenly Majesty makes Tsareena immune to priority moves, letting it serve as an offensive check to Mega Abomasnow and Honchkrow if it uses High Jump Kick, as well as Decidueye and Linoone. Tsareena's Speed puts it above base 70s such as Honchkrow and Decidueye, but it's still slower than Feraligatr, Necrozma, and Nidoqueen, all of which can severely hurt Tsareena or KO it. Lastly, it competes with Roserade and Shaymin as an offensive Grass-type wallbreaker but has the niche of being a Rapid Spin user.

[SET]
name: Offensive
move 1: Rapid Spin
move 2: Power Whip
move 3: Knock Off
move 4: Synthesis
item: Meadow Plate / Life Orb
ability: Queenly Majesty
nature: Adamant / Jolly
evs: 252 Atk / 4 Def / 252 Spe


[SET COMMENTS]
Moves
========
Rapid Spin is the main reason to use Tsareena, so it's a staple on this set. STAB Power Whip packs a stupendously strong punch that hurts everything that doesn't resist it. Knock Off is a good coverage move for a Rapid Spinner to have, letting it hit Doublade and Hoopa while crippling Pokemon that rely on their items heavily, such as Gligar and Porygon2. Synthesis provides Tsareena with longevity, allowing it to check Milotic throughout the match and stay healthy to spin multiple times. However, High Jump Kick can be used in the last slot to give Tsareena more coverage and hit Porygon2, Mega Abomasnow, and Umbreon super effectively.


Set Details
========
The EV spread is simple with maximum Attack and Speed investment. Meadow Plate boosts Power Whip's power without drawbacks, while Life Orb boosts the power of all of Tsareena's moves and allows it to function as more of a wallbreaker, especially with an Adamant nature. A Jolly nature can be used at the expense of some firepower to outspeed maximum Speed Hoopa, Honchkrow, and Decidueye, but the drop in power is noticeable especially versus Pokemon such as Gligar, which can be KOed by Knock Off + Power Whip with a bit of prior damage, provided Tsareena is running an Adamant nature and Life Orb. Queenly Majesty is the only viable ability Tsareena has, as it blocks priority from the likes of Mega Abomasnow, Zygarde-10%, Linoone, and Honchkrow.


Usage Tips
========
Tsareena should primarily be used to spin away hazards for teammates such as Yanmega, Moltres, and Salazzle. In addition to this, it can also work as a wallbreaker if its using Life Orb along with having Adamant nature, with its powerful STAB and coverage moves. It's generally always preferred to use Knock Off first if the opponent has a Ghost-type, and KO them first before spinning. When using High Jump Kick, be careful of Protect users, most notably Umbreon.


Team Options
========
Pokemon that are weak to Stealth Rock love having Tsareena as a partner. This includes Yanmega, Salazzle, Moltres, Glalie, and Araquanid. Milotic and Slowking both have good synergy with Tsareena, sponging Fire- and Ice-type attacks from the likes of Salazzle and Mega Glalie. Additionally, Qwilfish, as well as Mega Glalie, can be good teammates, as they can set up Spikes, and teams that rely on Spikes benefit from having a Rapid Spin user instead of a Defogger. For that same reason, Tsareena can fit on Sticky Web teams, with setters of the move being Ribombee and Araquanid. Choice Scarf users such as Flygon and Gardevoir can pair decently with Tsareena, as they both are able to revenge kill Feraligatr, which Tsareena struggles against. Finally, Mega Steelix can set up Stealth Rock while serving as a decent check to Mega Glalie and Sneasel, which threaten Tsareena.

[STRATEGY COMMENTS]
Other Options
=============
Even though Tsareena is pressed for moves, U-turn can be a good option if you wish to preserve momentum, as Tsareena can force some switches around such as against Milotic with its strong STAB move and Grass typing. Aromatherapy is also another option, letting Tsareena cure teammates' status ailments and acting as an offensive cleric. Choice Band is an option to maximize Tsareena's damage output, but overall, the luxury of switching between moves is preferred, and being locked into Rapid Spin can be exploited. Finally, a defensive set is viable on Tsareena with Trop Kick, Knock Off, Synthesis, and Rapid Spin, holding Leftovers, and utilizing a bulkier EV spread.


Checks and Counters
===================
**Faster Attackers**: Because of Tsareena's fairly low Speed, it can be KOed by Pokemon such as Nidoqueen, Salazzle, Yanmega, Moltres, and Glalie.

**Residual Damage**: If using Life Orb, residual damage from Stealth Rock, Toxic, and burn can rack up fairly quickly and Tsareena may be pressured.

**Fire-types**: Salazzle and Moltres both resist not only Power Whip, but High Jump Kick as well and can survive a Knock Off if Salazzle is holding a Z-Crystal. They can switch into Tsareena and threaten it out but must be careful to not take too much damage. Rotom-H can also check Tsareena, but it can take quite a bit from Knock Off or High Jump Kick.

**Grass-types**: Chesnaught can take on Tsareena with relative ease while having reliable recovery. Venusaur resists both Power Whip and High Jump Kick but has to be wary of Knock Off. Rotom-C can pack Will-O-Wisp to burn Tsareena, but other than that it has no real way to damage it and takes a lot of damage from its moves. Virizion can enjoy an Attack boost thanks to Justified from switching into Knock Off, but it also has to be wary of High Jump Kick or Power Whip doing a lot of damage.

**Steel-types**: Escavalier 4x resists Power Whip and can severely damage or OHKO Tsareena with its STAB moves. Mega Steelix can also take Power Whip fairly well while 2HKOing Tsareena with Heavy Slam. However, all of them have to be wary of switching into High Jump Kick, as Escavalier can be KOed if it's hit by Knock Off followed by High Jump Kick.
 
Last edited:

aVocado

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this is pretty much qc ready

some things to consider:
- slashes. a bunch of people from discord dont like synthesis but imo from trying it a bunch it's been situationally useful, and a spinless tsareena is still viable
- eren doesn't like the set and thinks trop kick lefties is better.
- team options. i hate this section, literally what else besides mons that dont like hazards...
 

feen

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[OVERVIEW]
- Strong STAB in Power Whip, as well as access to moves such as Knock Off and HJK for perfect neutral coverage.
- Pretty much the only viable spinner in the RU metagame should be the opening sentence
- High Attack paired with high base power moves make Tsareena hit very hard, and hard to switch into due to the coverage moves it gets fluff, it does jack shit to mega lix and dies to nidoqueen before doing any damage
- Queenly Majesty makes it immune to priority, serving as an offensive check to Mega Abomasnow, Honchkrow, and Linoone only if it has hjk, which your main set lacks so mention that
- While the Speed still puts it above base 70s such as Honchkrow and Decidueye, it's still fairly slow and gets outsped by the likes of Feraligatr and Nidoqueen
- As an offensive Grass-type, it competes with Roserade and Shaymin, but it has the niche of being a spinner as well, with access to higher damage output with no drawbacks unlike Roserade's Leaf Storm but unlike tsareena, rose and shay doesnt get walled by mega lix

[SET]
name: Offensive
move 1: Power Whip
move 2: Knock Off
move 3: Rapid Spin
move 4: Synthesis
item: Life Orb / Meadow Plate
ability: Queenly Majesty
nature: Adamant / Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========
- Power Whip is a strong STAB
- Knock Off is good coverage to hit the likes of Doublade and Cresselia, while crippling Gligar and Porygon2
- Rapid Spin can be used if you desire a spinner main reason to use tsareena is bc spin, highlight the importance of it and move it to first slot
- Synthesis gives Tsareena some sort of longevity, which pairs well with its typing allowing it to check Milotic
- HJK can be used and it rounds up coverage to hit Pokemon like Porygon2, Mega Abomasnow, and Umbreon super effectively

Set Details
========
- Max/max
- Life Orb to maximize damage
- Grassium Z can be used but don't offer the immediate boost that Life Orb gives, especially since Life Orb can allow Tsareena to KO Gligar with a tiny bit of prior damage with knock off + power whip. Also, with Life Orb, Milotic is OHKO'd 100% of the time. However, Grassium does achieve the same result but is instead limited to a 1 time only attack, and takes up your team's Z-move slot. didnt highlight the reason to use grassium
- Additionally, Miracle Seed can be an option if you're uncomfortable with the recoil from Life Orb, but the drop in power can be noticeable.
- Adamant turns Tsareena into more of a wallbreaker but Jolly can be used to outspeed Honchkrow and Decidueye 100% of the time id run jolly 100% bc outspeeding those 2 mons are p.important
- Queenly Majesty is the only viable ability

Usage Tips
========
- Can be used to spin hazards for teammates such as Yanmega, Moltres, and Salazzle
- Or used as a wallbreaker to allow other teammates a chance to sweep for their own, given how Adamant Life Orb can dent holes in the opponent's team.
- Knock Off first before spinning hazards if the opponent has a Ghost-type, such as Doublade, in order to KO it and then proceed to spin if necessary.
- Beware of Protect users such as Umbreon when using HJK

Team Options
========
- Pokemon that need hazards gone, such as Yanmega, Salazzle, Moltres, Glalie, and Araquanid.
- Fits in offense and balance builds like????
- Milotic shares good synergy, sponging Fire- and Ice-type attacks from the likes of Salazzle and Glalie.
- spikes
- mega lix / zong / gigalith as flying and "ice" checks

[STRATEGY COMMENTS]
Other Options
=============
- U-turn
- Defensive set, but it's bad no its not
- Choice Band
- Choice Scarf (?) no lol
- Aromatherapy

Checks and Counters
===================

**Faster Attackers**: Because of Tsareena's fairly low Speed, it can be KO'd by some of the faster threats in the tier such as Nidoqueen, Salazzle, Yanmega, Moltres, and Glalie. dont say 'some of the faster threats in the tier', makes it seem like nidoqueen glalie yanmega and moltres are actually fast

**Residual Damage**: If using Life Orb, residual damage from Stealth Rock, Toxic, and/or Burn can rack up fairly quickly and Tsareena may be pressured.

**Fire-types**: Salazzle and Moltres both resist not only Power Whip, but High Jump Kick as well, and can live a Knock Off (provided Salazzle is using a Z-move). They can switch into Tsareena and threaten it out, but must be careful to not take too much damage. Rotom-H can also check Tsareena but it can take quite a bit from Knock Off or High Jump Kick.

mega steelix

roserade venusaur rotom-mow virizion but needs to be weary of knock / hjk


u highlight hjk way too much when its not even in the 4 main moves

qc 1/3
 

MrAldo

Hey
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- Team Options should mention some scarf users since running tsareena as the grass type gives inherent problems with pokemon like feraligatr. Mention pokemon like scarf gardevoir which makes for a great partner to revenge kill feraligatr. Bulky water types like Milotic and Slowking should be mentioned on team options as well for the same reason and to patch up the fire and ice weakness.

- The "Physically Bulky Pokemon" paragraph on the checks and counters section is really convoluted. Got pretty confused reading cause some of the mons mentioned arent even bulky physically to begin with, but use its tools to cripple or circumvent Tsareena. Id recommend dividing this in 2 sections, mention Grass-types in their own paragraph since you have chesnaught, rotom-cut and virizion pretty well covered in there then a Steel-types also on its own paragraph where you will mention pokemon like Mega Steelix, Escavalier, and Durant as problems for tsareena. Better to keep it simple instead of trying to put everything in one paragraph.

QC 3/3 when you do this. Good job.
 
Amateur Check
Additions
Removals
Comments
[OVERVIEW]

Tsareena is unique in the fact that because it's the only viable spinner in the RU metagame, boasting a strong STAB in Power Whip as well as Knock Off, (AC) which helps punish Ghost-types which can try to attempt and block Rapid Spin, while High Jump Kick rounds up its coverage to hit Pokemon such as Porygon2 and Umbreon super effectively. In addition, Queenly Majesty makes Tsareena immune to priority moves, letting it serve as an offensive check to Mega Abomasnow and Honchkrow if it uses High Jump Kick, as well as Decidueye and Linoone. Tsareena's Speed puts it above base 70s such as Honchkrow and Decidueye, but it's still slower than Feraligatr, Necrozma, and Nidoqueen, all of which can severely hurt it or KO. Lastly, it competes with Roserade and Shaymin as an offensive Grass-type wallbreaker, but has the niche of being a Rapid Spinner.



[SET]

name: Offensive

move 1: Rapid Spin

move 2: Power Whip

move 3: Knock Off

move 4: Synthesis

item: Meadow Plate / Life Orb

ability: Queenly Majesty

nature: Adamant / Jolly

evs: 252 Atk / 4 Def / 252 Spe



[SET COMMENTS]

Moves

========

Rapid Spin is the main draw of using reason to use Tsareena and primarily the only reason, so it's a staple on this set. STAB Power Whip packs a stupendously strong punch that hurts everything that doesn't resist it. Knock Off rounds up Tsareena's coverage very well, letting it hit Doublade and Hoopa while crippling Pokemon that rely on their items heavily, such as Gligar and Porygon2. Synthesis provides Tsareena with longevity, allowing it to check Milotic throughout the match and stay healthy to spin multiple times. However, High Jump Kick can be used in the last slot however, to give Tsareena more coverage and hit Porygon2, Mega Abomasnow, and Umbreon super effectively.



Set Details

========

The EV spread is simple with maximum Attack and Speed investment. Meadow Plate boosts Power Whip's power without drawback. Life Orb boosts all of Tsareena's moves and allow it to function as more of a wallbreaker, especially with Adamant nature. Jolly can be used at the expense of some firepower to outspeed max Speed Hoopa, Honchkrow, and Decidueye, but the drop in power is noticeable especially versus Pokemon such as Gligar which can be KOed by Knock Off + Power Whip with a bit of prior damage, provided Tsareena is running Adamant and Life Orb. Queenly Majesty is the only viable ability Tsareena has, as it blocks priority from the likes of Mega Abomasnow, Zygarde-10%, Linoone, and Honchkrow.



Usage Tips

========

Tsareena should primarily be used to spin hazards for teammatches teammates such as Yanmega, Moltres, or Salazzle. In addition to that it can also work as a wallbreaker if you're using Life Orb along with having Adamant nature, with its powerful STAB and coverage moves. It's generally always preferred to use Knock Off first if the opponent has a Ghost-type, and KO them first before spinning. When using High Jump Kick, be careful of Protect users, most notable notably Umbreon.



Team Options

========

Pokemon that are weak to Stealth Rock love having Tsareena as a partner. This includes Yanmega, Salazzle, (AC) Moltres, Glalie, and Araquanid to name a few. Milotic and Slowking both share have good synergy with Tsareena, sponging Fire- and Ice-type attacks from the likes of Salazzle and Glalie. Additionally, Qwilfish as well as Glalie can be good teammates as they can set up Spikes, and teams that rely on Spikes like benefit from having a Rapid Spin user instead of a Defogger. For that same reason, Tsareena can fit on Sticky Web teams, with setters of the move being Ribombee or Araquanid. Choice Scarf users such as Flygon and Gardevoir can pair decently, as they both are able to revenge kill Feraligatr and Kommo-o, which Tsareena struggles versus. against. Finally, Mega Steelix can set up Stealth Rock while serving as a decent check to Glalie and Sneasel, which threaten Tsareena.



[STRATEGY COMMENTS]

Other Options

=============

Even though Tsareena is pressed for moves, U-turn can be a good option if you wish to preserve momentum, as Tsareena can force some switches around with its strong STAB and Grass-typing forcing Pokemon such as Milotic to switch out. Aromatherapy is also another option, letting Tsareena cure teammates' status ailments and acting as an offensive Cleric. Choice Band is an option to maximize Tsareena's damage output, but overall the luxury of switching between moves is preferred, and being locked into Rapid Spin can be exploited. Finally, a defensive set is viable on Tsareena with Trop Kick, Knock Off, Synthesis, and Rapid Spin, holding a Leftovers and utilizing a bulkier EV spread.



Checks and Counters

===================



**Faster Attackers**: Because of Tsareena's fairly low Speed, it can be KO'd by Pokemon such as Nidoqueen, Salazzle, Yanmega, Moltres, and Glalie.



**Residual Damage**: If using Life Orb, residual damage from Stealth Rock, Toxic, and/or Burn can rack up fairly quickly and Tsareena may be pressured.



**Fire-types**: Salazzle and Moltres both resist not only Power Whip, but High Jump Kick as well, and can live a Knock Off (provided Salazzle is using a Z-move). Z-Move). They can switch into Tsareena and threaten it out, but must be careful to not take too much damage. Rotom-H can also check Tsareena but it can take quite a bit from Knock Off or High Jump Kick.



**Grass-types**: Chesnaught can take on Tsareena with relative ease while having reliable recovery. Venusaur resists both Power Whip and High Jump Kick, but has to be wary of Knock Off. Rotom-C can pack Will-O-Wisp to burn Tsareena, but other than that it has no real way to damage it, and takes a lot of damage from its moves. Virizion can enjoy an attack boost thanks to Justified from switching into Knock Off, but also has to be wary of High Jump Kick or Power Whip doing a lot of damage.



**Stee-types**: **Steel-types**: Durant and Escavalier both 4x resist Power Whip and can severely damage or OHKO Tsareena with their STAB moves. In Durant's case, it also outspeeds and takes less damage from Knock Off if it's using a Z-move. Z-Move. Mega Steelix can also take Power Whip fairly well while 2HKOing Tsareena with Heavy Slam. However, all of them have to be wary of switching into High Jump Kick, as Escavalier can be KOed if it's hit by Knock Off followed by High Jump Kick.
 

autumn

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C&C Leader
JetOU Additions Removals Comments
me add remove comments

[OVERVIEW]
Tsareena is unique in the fact that because it's the only viable spinner in the RU metagame, boasting a strong STAB move in Power Whip as well as Knock Off, (AC) which helps punish Ghost-types, (AC) which can try to attempt and block Rapid Spin, while High Jump Kick rounds up its coverage to hit Pokemon such as Porygon2 and Umbreon super effectively. In addition, Queenly Majesty makes Tsareena immune to priority moves, letting it serve as an offensive check to Mega Abomasnow and Honchkrow if it uses High Jump Kick, as well as Decidueye and Linoone. Tsareena's Speed puts it above base 70s such as Honchkrow and Decidueye, but it's still slower than Feraligatr, Necrozma, and Nidoqueen, all of which can severely hurt it Tsareena or KO it. Lastly, it competes with Roserade and Shaymin as an offensive Grass-type wallbreaker, but has the niche of being a Rapid Spinner user.

[SET]
name: Offensive
move 1: Rapid Spin
move 2: Power Whip
move 3: Knock Off
move 4: Synthesis
item: Meadow Plate / Life Orb
ability: Queenly Majesty
nature: Adamant / Jolly
evs: 252 Atk / 4 Def / 252 Spe


[SET COMMENTS]
Moves
========
Rapid Spin is the main draw of using reason to use (optional) Tsareena and primarily the only reason, so it's a staple on this set. STAB Power Whip packs a stupendously strong punch that hurts everything that doesn't resist it. Knock Off rounds up Tsareena's coverage very well, letting it hit Doublade and Hoopa while crippling Pokemon that rely on their items heavily, such as Gligar and Porygon2. Synthesis provides Tsareena with longevity, allowing it to check Milotic throughout the match and stay healthy to spin multiple times. However, High Jump Kick can be used in the last slot however, to give Tsareena more coverage and hit Porygon2, Mega Abomasnow, and Umbreon super effectively. (high jump kick is mentioned a lot in this analysis and isn't even slashed on the set, so I would consider removing a few mentions)


Set Details
========
The EV spread is simple with maximum Attack and Speed investment. Meadow Plate boosts Power Whip's power without drawbacks. Life Orb boosts all of Tsareena's moves and allows it to function as more of a wallbreaker, especially with an Adamant nature. A Jolly nature can be used at the expense of some firepower to outspeed maximum Speed Hoopa, Honchkrow, and Decidueye, but the drop in power is noticeable especially versus Pokemon such as Gligar, (AC) which can be KOed by Knock Off + Power Whip with a bit of prior damage, provided Tsareena is running an Adamant nature and Life Orb. Queenly Majesty is the only viable ability Tsareena has, as it blocks priority from the likes of Mega Abomasnow, Zygarde-10%, Linoone, and Honchkrow.


Usage Tips
========
Tsareena should primarily be used to spin away hazards for teammatches teammates such as Yanmega, Moltres, or and Salazzle. In addition to that this, (AC) it can also work as a wallbreaker if you're its using Life Orb along with having Adamant nature, with its powerful STAB and coverage moves. It's generally always preferred to use Knock Off first if the opponent has a Ghost-type, and KO them first before spinning. When using High Jump Kick, be careful of Protect users, most notable notably Umbreon.


Team Options
========
Pokemon that are weak to Stealth Rock love having Tsareena as a partner. This includes Yanmega, Salazzle, (AC) Moltres, Glalie, and Araquanid to name a few. Milotic and Slowking both share have good synergy with Tsareena, sponging Fire- and Ice-type attacks from the likes of Salazzle and Mega Glalie (I think but idk ru). Additionally, Qwilfish as well as Mega Glalie can be good teammates, (AC) as they can set up Spikes, and teams that rely on Spikes like benefit from having a Rapid Spin user instead of a Defogger. For that same reason, Tsareena can fit on Sticky Web teams, with setters of the move being Ribombee or and Araquanid. Choice Scarf users such as Flygon and Gardevoir can pair decently with Tsareena, as they both are able to revenge kill Feraligatr and Kommo-o, which Tsareena struggles versus. against. Finally, Mega Steelix can set up Stealth Rock while serving as a decent check to Mega Glalie and Sneasel, which threaten Tsareena.

[STRATEGY COMMENTS]
Other Options
=============
Even though Tsareena is pressed for moves, U-turn can be a good option if you wish to preserve momentum, as Tsareena can force some switches around with its strong STAB move and Grass-(RH) typing forcing Pokemon such as Milotic to switch out. Aromatherapy is also another option, letting Tsareena cure teammates' status ailments and acting as an offensive cleric. Choice Band is an option to maximize Tsareena's damage output, but overall the luxury of switching between moves is preferred, and being locked into Rapid Spin can be exploited. Finally, a defensive set is viable on Tsareena with Trop Kick, Knock Off, Synthesis, and Rapid Spin, holding a Leftovers and utilizing a bulkier EV spread.


Checks and Counters
===================
**Faster Attackers**: Because of Tsareena's fairly low Speed, it can be KO'd KOed by Pokemon such as Nidoqueen, Salazzle, Yanmega, Moltres, and Glalie.

**Residual Damage**: If using Life Orb, residual damage from Stealth Rock, Toxic, and/or burn can rack up fairly quickly and Tsareena may be pressured.

**Fire-types**: Salazzle and Moltres both resist not only Power Whip, but High Jump Kick as well, (RC) and can live survive a Knock Off (provided Salazzle is using a Z-move).Z-Move) if Salazzle is holding a Z-Crystal. They can switch into Tsareena and threaten it out, (RC) but must be careful to not take too much damage. Rotom-H can also check Tsareena, (AC) but it can take quite a bit from Knock Off or High Jump Kick.

**Grass-types**: Chesnaught can take on Tsareena with relative ease while having reliable recovery. Venusaur resists both Power Whip and High Jump Kick, (RC) but has to be wary of Knock Off. Rotom-C can pack Will-O-Wisp to burn Tsareena, but other than that it has no real way to damage it, (RC) and takes a lot of damage from its moves. Virizion can enjoy an Attack boost thanks to Justified from switching into Knock Off, but it also has to be wary of High Jump Kick or Power Whip doing a lot of damage.

**Stee-types**: **Steel-types**: Durant and Escavalier both 4x resists Power Whip and can severely damage or OHKO Tsareena with their its STAB moves. In Durant's case, it also outspeeds and takes less damage from Knock Off if it's using a Z-move. Z-Move. Mega Steelix can also take Power Whip fairly well while 2HKOing Tsareena with Heavy Slam. However, all of them have to be wary of switching into High Jump Kick, as Escavalier can be KOed if it's hit by Knock Off followed by High Jump Kick.

I fixed a lot of the spacing for you, so make sure to use this method so it's not missed. Also just message me on discord if you need any help with the 6 colours on this.

JetOU great first check, feel free to message me anytime on discord for clarification.

edit: edited to reflect durant’s ban
 
Last edited:

Eyan

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hi, GP 2/2
[OVERVIEW]

Tsareena is unique because it's the only viable spinner in the RU metagame, boasting a strong STAB move in Power Whip as well as Knock Off, which helps punish Ghost-types, which can try to attempt and to block Rapid Spin, while High Jump Kick rounds up its coverage to hit Pokemon such as Porygon2 and Umbreon super effectively. In addition, Queenly Majesty makes Tsareena immune to priority moves, letting it serve as an offensive check to Mega Abomasnow and Honchkrow if it uses High Jump Kick, as well as Decidueye and Linoone. Tsareena's Speed puts it above base 70s such as Honchkrow and Decidueye, but it's still slower than Feraligatr, Necrozma, and Nidoqueen, all of which can severely hurt Tsareena or KO it. Lastly, it competes with Roserade and Shaymin as an offensive Grass-type wallbreaker, (rc) but has the niche of being a Rapid Spin user.

[SET]
name: Offensive
move 1: Rapid Spin
move 2: Power Whip
move 3: Knock Off
move 4: Synthesis
item: Meadow Plate / Life Orb
ability: Queenly Majesty
nature: Adamant / Jolly
evs: 252 Atk / 4 Def / 252 Spe


[SET COMMENTS]
Moves
========
Rapid Spin is the main reason to use Tsareena, so it's a staple on this set. STAB Power Whip packs a stupendously strong punch that hurts everything that doesn't resist it. Knock Off rounds up (ngl this sounds a little off when the overview talks about how HJK rounds up the coverage, so probably change the wording of that line) Tsareena's coverage very well, letting it hit Doublade and Hoopa while crippling Pokemon that rely on their items heavily, such as Gligar and Porygon2. Synthesis provides Tsareena with longevity, allowing it to check Milotic throughout the match and stay healthy to spin multiple times. However, High Jump Kick can be used in the last slot, (rc) to give Tsareena more coverage and hit Porygon2, Mega Abomasnow, and Umbreon super effectively.


Set Details
========
The EV spread is simple with maximum Attack and Speed investment. Meadow Plate boosts Power Whip's power without drawbacks., (period->comma) while Life Orb boosts the power of all of Tsareena's moves and allows it to function as more of a wallbreaker, especially with an Adamant nature. A Jolly nature can be used at the expense of some firepower to outspeed maximum Speed Hoopa, Honchkrow, and Decidueye, but the drop in power is noticeable especially versus Pokemon such as Gligar, which can be KOed by Knock Off + Power Whip with a bit of prior damage, provided Tsareena is running an Adamant nature and Life Orb. Queenly Majesty is the only viable ability Tsareena has, as it blocks priority from the likes of Mega Abomasnow, Zygarde-10%, Linoone, and Honchkrow.


Usage Tips
========
Tsareena should primarily be used to spin away hazards for teammates such as Yanmega, Moltres, and Salazzle. In addition to this, it can also work as a wallbreaker if its using Life Orb along with having Adamant nature, with its powerful STAB and coverage moves. It's generally always preferred to use Knock Off first if the opponent has a Ghost-type, and KO them first before spinning. When using High Jump Kick, be careful of Protect users, most notably Umbreon.


Team Options
========
Pokemon that are weak to Stealth Rock love having Tsareena as a partner. This includes Yanmega, Salazzle, Moltres, Glalie, and Araquanid. Milotic and Slowking both have good synergy with Tsareena, sponging Fire- and Ice-type attacks from the likes of Salazzle and Mega Glalie. Additionally, Qwilfish, (ac) as well as Mega Glalie, (ac) can be good teammates, as they can set up Spikes, and teams that rely on Spikes benefit from having a Rapid Spin user instead of a Defogger. For that same reason, Tsareena can fit on Sticky Web teams, with setters of the move being Ribombee and Araquanid. Choice Scarf users such as Flygon and Gardevoir can pair decently with Tsareena, as they both are able to revenge kill Feraligatr, which Tsareena struggles against. Finally, Mega Steelix can set up Stealth Rock while serving as a decent check to Mega Glalie and Sneasel, which threaten Tsareena.

[STRATEGY COMMENTS]
Other Options
=============
Even though Tsareena is pressed for moves, U-turn can be a good option if you wish to preserve momentum, as Tsareena can force some switches around such as against Milotic with its strong STAB move and Grass typing forcing Pokemon such as Milotic to switch out. Aromatherapy is also another option, letting Tsareena cure teammates' status ailments and acting as an offensive cleric. Choice Band is an option to maximize Tsareena's damage output, but overall, (ac) the luxury of switching between moves is preferred, and being locked into Rapid Spin can be exploited. Finally, a defensive set is viable on Tsareena with Trop Kick, Knock Off, Synthesis, and Rapid Spin, holding Leftovers, (ac) and utilizing a bulkier EV spread.


Checks and Counters
===================
**Faster Attackers**: Because of Tsareena's fairly low Speed, it can be KOed by Pokemon such as Nidoqueen, Salazzle, Yanmega, Moltres, and Glalie.

**Residual Damage**: If using Life Orb, residual damage from Stealth Rock, Toxic, and burn can rack up fairly quickly and Tsareena may be pressured.

**Fire-types**: Salazzle and Moltres both resist not only Power Whip, but High Jump Kick as well and can survive a Knock Off if Salazzle is holding a Z-Crystal. They can switch into Tsareena and threaten it out but must be careful to not take too much damage. Rotom-H can also check Tsareena, but it can take quite a bit from Knock Off or High Jump Kick.

**Grass-types**: Chesnaught can take on Tsareena with relative ease while having reliable recovery. Venusaur resists both Power Whip and High Jump Kick but has to be wary of Knock Off. Rotom-C can pack Will-O-Wisp to burn Tsareena, but other than that it has no real way to damage it and takes a lot of damage from its moves. Virizion can enjoy an Attack boost thanks to Justified from switching into Knock Off, but it also has to be wary of High Jump Kick or Power Whip doing a lot of damage.

**Steel-types**: Escavalier 4x resists Power Whip and can severely damage or OHKO Tsareena with its STAB moves. Mega Steelix can also take Power Whip fairly well while 2HKOing Tsareena with Heavy Slam. However, all of them have to be wary of switching into High Jump Kick, as Escavalier can be KOed if it's hit by Knock Off followed by High Jump Kick.
 

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