Type Optimisation

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anaconja

long day at job
is a Community Contributoris a Tiering Contributor
Justification/Niche: It's Shuckle with the ability to actually take a hit... probably a lot of them, but is easy to chip away with its inability to do anything back in return. That's all it is, pretty much. It's not going to 6-0 your team... ever. So I don't think it'll overbear.
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252 Atk Pure Power Medicham-Mega High Jump Kick vs. 248 HP / 252+ Def Shuckle: 136-162 (36.4 - 43.4%) -- 98.6% chance to 3HKO after Leftovers recovery
252 Atk Analytic Choice Band Gallade Close Combat vs. 248 HP / 252+ Def Shuckle: 150-177 (40.2 - 47.4%) -- guaranteed 3HKO after Leftovers recovery
252+ Atk Choice Band Tapu Bulu Wood Hammer vs. 248 HP / 252+ Def Shuckle in Grassy Terrain: 187-222 (50.1 - 59.5%) -- 25.8% chance to 2HKO after Leftovers recovery and Grassy Terrain recovery
+1 252 Atk Tough Claws Charizard-Mega-X Flare Blitz vs. 248 HP / 252+ Def Shuckle: 147-174 (39.4 - 46.6%) -- guaranteed 3HKO after Leftovers recovery
252+ Atk Swampert-Mega Waterfall vs. 248 HP / 252+ Def Shuckle in Rain: 186-218 (49.8 - 58.4%) -- guaranteed 3HKO after Leftovers recovery and Leech Seed recovery
252 Atk Choice Band Excadrill Iron Head vs. 248 HP / 252+ Def Shuckle: 156-186 (41.8 - 49.8%) -- guaranteed 3HKO after Leftovers recovery
252+ Atk Tyranitar Stone Edge vs. 248 HP / 252+ Def Shuckle: 144-170 (38.6 - 45.5%) -- guaranteed 3HKO after Leftovers recovery

252 SpA Life Orb Sheer Force Accelgor Bug Buzz vs. 248 HP / 252+ SpD Shuckle: 99-117 (26.5 - 31.3%) -- 11.5% chance to 4HKO after Leftovers recovery
252 SpA Choice Specs Mega Launcher Absol Dark Pulse vs. 248 HP / 252+ SpD Shuckle: 114-135 (30.5 - 36.1%) -- guaranteed 4HKO after Leftovers recovery
252+ SpA Solar Power Drampa Draco Meteor vs. 248 HP / 252+ SpD Shuckle in Sun: 138-163 (36.9 - 43.6%) -- 99.5% chance to 3HKO after Leftovers recovery
252 SpA Choice Specs Froslass Blizzard vs. 248 HP / 252+ SpD Shuckle: 111-132 (29.7 - 35.3%) -- guaranteed 4HKO after Leftovers recovery
+2 252 SpA Guzzlord Draco Meteor vs. 248 HP / 252+ SpD Shuckle: 172-204 (46.1 - 54.6%) -- 7.4% chance to 2HKO after Leftovers recovery
252 SpA Tapu Lele Shattered Psyche (160 BP) vs. 248 HP / 252+ SpD Shuckle in Psychic Terrain: 153-180 (41 - 48.2%) -- guaranteed 3HKO after Leftovers recovery
252 SpA Charizard-Mega-Y Fire Blast vs. 248 HP / 252+ SpD Shuckle in Sun: 121-144 (32.4 - 38.6%) -- 4% chance to 3HKO after Leftovers recovery
+2 252+ SpA Mew Genesis Supernova vs. 248 HP / 252+ SpD Shuckle: 213-252 (57.1 - 67.5%) -- guaranteed 2HKO after Leftovers recovery

You say it can't do anything back in return, while adding Leech Seed to its already great chipping moves of Infestation and Toxic. You also forgot that since it has so much damn bulk, it can continually set Sticky Web and Stealth Rock, simultaneously power creeping hyper offense and hyper stall. The fact that you need to use Substitute and/or Taunt to overcome this monster is overcentralizing. Yes, Chansey is similar, but the difference is that Chansey has a noticeable physical weaknesses, while Shuckle is literally the bulkiest mon in the game.
Zygarde-Complete: 636 HP, 375 Def, 227 SpD
((636*375/100000)+(636*227/100000))/2 = 1.914
Shuckle: 373 HP, 498 Def, 614 SpD
((373*498/100000)+(373*614/100000))/2 = 2.073
Being bulkier than the bulkiest Ubers Pokemon available sure is balanced.
 
You must be really fun at parties. By chip away I did mean passive damage from toxic on it. It can’t really hurt anything without Toxic or infestation or leech seeds as it can’t sweep and if you stall out it’s moves. Rapid spinning steel and poison types can be quite annoying as they remove all its passive damage potential and stall out its PP. Even if it switches out, the looming threat is always there and can be chipped away with passive damage because it’s so passive. If it can’t do anything passive it’s screwed. But if you’re concerned, (can’t tell how genuine you are) I’ll make a nerf to its hp and move pool.

Reduced HP by 30, no new moves at all.
 


Pokémon: Aerodactyl
Type: Ground/Flying
Abilities: Rock Head, Aerilate, Magnet Pull
Stats: 80 / 110 / 110 / 60 / 85 / 130 | 570 BST
New Moves
: Brave Bird, Head Smash, Wild Charge
Justification/Niche: Fast physical attacker that can safely use recoil moves. Otherwise Aerilate for safer Flying STABs while Magnet Pull can soften up Steel types with Earthquake and help say, a Flying monotype team deal with them.


Pokémon: Kingler
Type: Rock/Bug
Abilities: Sand Rush, Tough Claws, Regenerator
Stats: 90 / 130 / 125 / 50 / 75 / 100 | 570 BST
New Moves
: U-turn, Earthquake, Head Smash
Justification/Niche: Well it does hide in rocks in Johto, now it can be same type buddies with Shuckle. Crabs kind of look like insects with those many legs. Crabs run really fast in the sand, so Sand Rush makes sense, and gives it a bit more bulk in Sandstorm. Crabs can also regenerate legs, so Regenerator is there plus it has synergy with U-turn (or can heal Head Smash damage). Otherwise, if you don't like being forced out, you can stick with a Tough Claws set using X-Scissor and Head Smash.


Pokémon: Gogoat
Type: Grass/Normal
Abilities: Flower Veil, Reckless, Triage
Stats: 123 / 125 / 81 / 65 / 81 / 95 | 570 BST
New Moves
: Head Charge, Wood Hammer, Drain Punch
Justification/Niche: Flower Veil protects it from stat drops and status like Burn, which is useful for its new Attack stat. Reckless goes well with Wood Hammer + Head Charge. Drain Punch is for Steel types and goes with Triage (along with Horn Leech).

----

Also Jamis361 sorry I missed this early in the week but while I love the Sawsbuck buff, Grassy Surge is a legendary-exclusive, so please consider something else. I can give you a few hours to change it.

In the meantime, I'll post the voting slate now.

Use this template and try to have a vote for each one so we have less tiebreakers. You can vote for yourself and anyone can vote.

Grass/Normal: Someone's Pokemon
Bug/Rock: Someone's Pokemon
Ground/Flying: Someone's Pokemon

Voting ends on 48 hours from this post.

And this will be the last slate, as all the typings have been covered! Once we found out the winners, I'll organise getting them into the server when possible so we can have test more recent mons and try to balance things.

Speaking of, I've changed the stats on my Sigilyph a bit to try and make it more bearable. Hopefully this is better but I can't get a really good sense until actually using it.


Sigilyph
Type
: Psychic/Dragon
BST: 87 / 58 / 80 / 105 / 125 / 115 | BST: 570
Abilities
: Tinted Lens, Magic Guard, Marvel Scale
New Moves: Draco Meteor, Clanging Scales, Aura Sphere

Special Atk/Special Def stats are a bit of middle ground between the Lati twins, while having a bit more Speed pre-mega evolving. Still has a nice niche of having really interesting abilities and not just Levitate. Lower offensive process should hopefully make Tinted Lens not too overpowering (Yanmega has more Sp Atk).
 

Samtendo09

Ability: Light Power
is a Pre-Contributor
Calculated the final average for each Stats out of all Optimized Pokemon and here they are (rounded down).

HP: 90 | ATK: 98 | DEF: 94 | SpA: 92 | SpD: 95 | Speed: 95 | BST: 566

Nothing horribly skewed on, a bit toward Attack overall but not all this much. Overall no stats seems to be overcentralizing. The Pokemon with the highest single base stats are the following.

HP: Snorlax (160) | ATK: Rampardos (165) | DEF: Steelix (220!) | SpA: Wigglytuff (160) | SpD: Araquanid (170) | Speed: Electrode (170)

You can easily tell that Type Optimization isn't really made for OU anymore does to some crazy power creep going on, though Pokemon proven to be way too strong will be nerfed. Snorlax got a quick nerf, courtesy of yours truly, as 160 / 130 Special Bulk and access to Bulk Up, as well as Poison Heal, makes it way too bulky (and with Facade into account, too powerful) to stop, so I reverted it back to Snorlax's original stats (with a better SpA, not that its a lot of increasement anyways) and focused on just giving what Snorlax really needs to combat competitors, such as access of Slack Off and Swords Dance, as lack of those two are what held Snorlax back ever since Gen 4/5.

As for the rest, Rampardos is considered as a powerhouse, but not all that difficult to counter does to Ground/Rock being a bad defensive Typing, Steelix have a weak Special Defense, Wigglytuff have a weak Defense (and if using Fur Coat, it will be left with average-powered STABs) though it wearing Assault Vest and having Fur Coat can be a threat for opposing Special Attackers, Araquanid had already been nerfed, and Electrode isn't really too powerful despite frightening Speed.
 
I know this is a bit late but thanks Samtendo09 for the analysis.

I was hoping the server has been updated with the new changes but it hasn't taken into effect yet, though in the meantime, it looks like there is a new Pet Mods Grand Slam so if there are enough votes charizard8888 can implement them for the tournament :P

Another thing that has been on my mind is how these new Pokemon affects monotype teams. So I guess a discussion in monotypes would be nice since I'm toying with the idea of making a tourney of that. Would there be any strong Pokemon that are a must for certain type of teams? For example, Ground/Flying is a must to avoid the Electric weakness for Flying monotype teams. Ice and Rock teams have more Sand/Slush Rush abusers so they might be interesting.
 
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