Hi everyone! This is my second RMT, although this one is an UU team. This team is a VoltTurn team based on generating momentum then sweeping late game with Substitute Calm Mind Jirachi.
Amphy (Ampharos) (F) @ Ampharosite
Ability: Static
EVs: 252 SAtk / 252 HP / 4 SDef
Quiet Nature
- Volt Switch
- Focus Blast
- Heal Bell
- Hidden Power [Ice]
This is the Mega Evolution of my team. Amphy hits hard and takes hits like a champ. Volt Switch generates momentum and is my Electric-Type STAB. Focus Blast and Hidden Power Ice are decent coverage moves. Heal Bell is rarely used, but whenever I change it I end up losing a match because I couldn’t use it. The EVs make Amphy as bulky and as strong as possible. The Quiet nature is for Volt Switching after another Mega Ampharos. Anyone know the IVs for a low speed IV HP Ice?
Celebi @ Choice Specs
Ability: Natural Cure
EVs: 216 Spd / 252 SAtk / 40 Atk
Hasty Nature
- Leaf Storm
- Psychic
- U-turn
- Healing Wish
All right, I know no one actually uses Choice Specs Celebi, but it is very useful. I needed the synergy of Celebi for my team but also wanted Celebi to have an actual offensive presence, so a Choice Specs set it is. Leaf Storm slams anything that doesn’t resist it hard, and Psychic is a decent secondary STAB move. U-Turn is for, of course, generating momentum. Healing Wish is a filler move for healing up my Jirachi in case it gets crippled by status or something.
Cobalion @ Leftovers
Ability: Justified
EVs: 252 Spd / 252 HP / 4 Atk
Naive Nature
- Volt Switch
- Close Combat
- Stealth Rock
- Thunder Wave
Ah, Cobalion, you have a terrible case of four-moveslot syndrome. Volt-Switch and Close Combat are mandatory, but the rest are changeable. The possibilities I have for moves right now are Stealth Rock, Thunder Wave, Roar and Taunt. Personally I think Stealth Rock and Thunder Wave serve him best, but I sometimes sorely miss the other two.
Flygon @ Leftovers
Ability: Levitate
EVs: 252 SDef / 252 HP / 4 Atk
Careful Nature
- U-turn
- Earthquake
- Defog
- Roost
I never thought I would say this, but I like Flygon. Nice synergy, decent stats, access to Defog and reliable recovery, what else can I ask for? U-Turn is for momentum, as always, and Earthquake is my STAB. Defog clears the field of hazards, which is always useful to VoltTurn teams. Roost is for recovery. The EVs keep changing, as I don’t know to play Flygon as a tank, a wall, or a physical attacker. Any suggestions?
Samurai (Mienshao) (M) @ Choice Scarf
Ability: Regenerator
EVs: 252 Spd / 252 Atk / 4 SAtk
Hasty Nature
- High Jump Kick
- Hidden Power [Ice]
- Knock Off
- U-turn
SAMURAI! This is my revenge killer for the team. Samurai is pretty fast already, but with a Choice Scarf he is able to outpace a ton of threats. High Jump Kick is for mandatory STAB, although the accuracy stinks. Hidden Power Ice is for Dragons and such, and Knock Off is both for coverage and utility. U-Turn and the Choice Scarf compliment Regenerator, keeping Samurai in high health.
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 148 Spd / 108 Def
Timid Nature
- Substitute
- Calm Mind
- Flash Cannon
- Thunderbolt
I love Substitute Calm Mind Jirachi. It’s decently fast, it hits hard, and it can set up over a ton of Pokémon. Unfortunately, the attacking moves aren’t very affected by Serene Grace, but that’s not really a problem. Flash Cannon and Thunderbolt together maintain decent coverage, while the Speed EVs allow me to outpace neutral natured Base 100 Speed Pokémon. I don’t know if I should invest the remaining 108 EVs (after HP and Speed investment) in Defense or Special Attack. On one hand I get more bulk but on the other I don’t have to set up as many Calm Minds.
Please feel free to give any suggestions or comments!
Amphy (Ampharos) (F) @ Ampharosite
Ability: Static
EVs: 252 SAtk / 252 HP / 4 SDef
Quiet Nature
- Volt Switch
- Focus Blast
- Heal Bell
- Hidden Power [Ice]
This is the Mega Evolution of my team. Amphy hits hard and takes hits like a champ. Volt Switch generates momentum and is my Electric-Type STAB. Focus Blast and Hidden Power Ice are decent coverage moves. Heal Bell is rarely used, but whenever I change it I end up losing a match because I couldn’t use it. The EVs make Amphy as bulky and as strong as possible. The Quiet nature is for Volt Switching after another Mega Ampharos. Anyone know the IVs for a low speed IV HP Ice?
Celebi @ Choice Specs
Ability: Natural Cure
EVs: 216 Spd / 252 SAtk / 40 Atk
Hasty Nature
- Leaf Storm
- Psychic
- U-turn
- Healing Wish
All right, I know no one actually uses Choice Specs Celebi, but it is very useful. I needed the synergy of Celebi for my team but also wanted Celebi to have an actual offensive presence, so a Choice Specs set it is. Leaf Storm slams anything that doesn’t resist it hard, and Psychic is a decent secondary STAB move. U-Turn is for, of course, generating momentum. Healing Wish is a filler move for healing up my Jirachi in case it gets crippled by status or something.
Cobalion @ Leftovers
Ability: Justified
EVs: 252 Spd / 252 HP / 4 Atk
Naive Nature
- Volt Switch
- Close Combat
- Stealth Rock
- Thunder Wave
Ah, Cobalion, you have a terrible case of four-moveslot syndrome. Volt-Switch and Close Combat are mandatory, but the rest are changeable. The possibilities I have for moves right now are Stealth Rock, Thunder Wave, Roar and Taunt. Personally I think Stealth Rock and Thunder Wave serve him best, but I sometimes sorely miss the other two.
Flygon @ Leftovers
Ability: Levitate
EVs: 252 SDef / 252 HP / 4 Atk
Careful Nature
- U-turn
- Earthquake
- Defog
- Roost
I never thought I would say this, but I like Flygon. Nice synergy, decent stats, access to Defog and reliable recovery, what else can I ask for? U-Turn is for momentum, as always, and Earthquake is my STAB. Defog clears the field of hazards, which is always useful to VoltTurn teams. Roost is for recovery. The EVs keep changing, as I don’t know to play Flygon as a tank, a wall, or a physical attacker. Any suggestions?
Samurai (Mienshao) (M) @ Choice Scarf
Ability: Regenerator
EVs: 252 Spd / 252 Atk / 4 SAtk
Hasty Nature
- High Jump Kick
- Hidden Power [Ice]
- Knock Off
- U-turn
SAMURAI! This is my revenge killer for the team. Samurai is pretty fast already, but with a Choice Scarf he is able to outpace a ton of threats. High Jump Kick is for mandatory STAB, although the accuracy stinks. Hidden Power Ice is for Dragons and such, and Knock Off is both for coverage and utility. U-Turn and the Choice Scarf compliment Regenerator, keeping Samurai in high health.
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 148 Spd / 108 Def
Timid Nature
- Substitute
- Calm Mind
- Flash Cannon
- Thunderbolt
I love Substitute Calm Mind Jirachi. It’s decently fast, it hits hard, and it can set up over a ton of Pokémon. Unfortunately, the attacking moves aren’t very affected by Serene Grace, but that’s not really a problem. Flash Cannon and Thunderbolt together maintain decent coverage, while the Speed EVs allow me to outpace neutral natured Base 100 Speed Pokémon. I don’t know if I should invest the remaining 108 EVs (after HP and Speed investment) in Defense or Special Attack. On one hand I get more bulk but on the other I don’t have to set up as many Calm Minds.
Please feel free to give any suggestions or comments!