[SET]
name: Utility
move 1: Judgment
move 2: Toxic
move 3: Stealth Rock / Refresh / Taunt / Ice Beam
move 4: Recover
item: Splash Plate
ability: Multitype
nature: Bold
evs: 248 HP / 136 Def / 124 Spe
tera type: Fairy
[SET COMMENTS]
* Arceus-Water's bulk, Speed, and utility combined with its Water typing give it a strong defensive presence in the metagame. The ability to check Pokemon such as Ho-Oh, Necrozma-DM, Arceus-Ground, and Zygarde with Judgment, as well as switch in on Primal Groudon and defensive Primal Kyogre, makes Arceus-Water an important defensive Pokemon for certain balance and bulky offense teams.
* Judgment is a reliable STAB option that deals decent damage to Pokemon such as Necrozma-DM and Zygarde while hitting Ho-Oh and Arceus-Ground super effectively. Toxic cripples the longevity of opposing defensive Pokemon like support Arceus formes, Ho-Oh, Giratina-O, and Yveltal while also preventing Primal Kyogre from switching in freely, which would otherwise wall Arceus-Water.
* Arceus-Water's positive matchup into Ho-Oh makes it a reliable Stealth Rock user, with Toxic limiting Giratina-O and support Arceus formes as well. Refresh removes any status conditions, notably bad poisoning from Ho-Oh and Giratina-O as well as paralysis from Necrozma-DM and Zygarde that would otherwise cripple Arceus-Water and limit its effectiveness at checking certain Pokemon such as Necrozma-DM. Taunt prevents foes from setting up on Arceus-Water for free, whether it be entry hazards or stat boosts from Pokemon like Rock Polish Primal Groudon and Coil Zygarde. Ice Beam is an alternative option to avoid being passive against Primal Groudon, Mega Salamence, and Rayquaza, which could all set up on Arceus-Water with ease, while also allowing Arceus-Water to OHKO Zygarde, but this comes at the cost of significantly limiting Arceus-Water's utility options.
* The given EV spread allows Arceus-Water to always outspeed Primal Groudon, Primal Kyogre, Giratina-O, Ho-Oh, and Zekrom while maximizing its physical bulk, allowing it to avoid the 2HKO from Choice Band Marshadow's Poltergeist and Double Dance Primal Groudon's Precipice Blades.
* Tera Fairy provides a valuable Dark resistance, letting Arceus-Fairy handle Yveltal more comfortably while also providing a resistance to Fighting-type moves from Pokemon like Marshadow as well as an immunity to Dragon-type moves from Giratina-O.
* Arceus-Water's great bulk and uncommon weaknesses allow it to come in on most neutral hits in the tier, including Mega Salamence's Double-Edge and Ultra Necrozma's Photon Geyser, making it a solid defensive pivot for its teammates. Running Refresh also enables Arceus-Water to switch in more recklessly against Pokemon such as Ho-Oh and opposing support Arceus formes without fear of any inflicted status conditions. However, Arceus-Water has significant four-moveslot-syndrome; if not running Judgment, it will struggle against Ho-Oh, while it will struggle against Primal Groudon if not running Taunt or Ice Beam. Alongside this, Arceus-Water's passive nature makes it prone to being set up on, especially against Pokemon like Mega Salamence, Ultra Necrozma, and Eternatus, so it's ideal to have teammates such as Zygarde and Ho-Oh that can handle these threats.
* Primal Groudon and Ho-Oh are good partners to Arceus-Water, as they both can check Eternatus, which would be able to set up on Arceus-Water easily, while Arceus-Water can check Zygarde and defensive Primal Kyogre in return. Refresh Arceus-Water's ability to soak up status conditions, particularly from Ho-Oh, which can only use Toxic against it, is also greatly valued by Primal Groudon, which is prone to being worn down by Toxic; even without Refresh, Arceus-Water's ability to threaten Ho-Oh offensively with Judgment is handy.
* Dragon-types like Mega Salamence and Giratina-O can switch into the Grass- and Electric-type moves that threaten Arceus-Water, and in turn it can switch into the Ice-type moves they fear, such as Calyrex-Ice's Glacial Lance; the former is also able to check offensive Primal Groudon, which Arceus-Water is completely helpless against if not running Taunt or Ice Beam.
* Since Arceus-Water struggles to prevent Stealth Rock against Primal Groudon and Necrozma-DM, especially if not running Taunt, Defoggers such as Giratina-O, Ho-Oh, and Yveltal are needed to ensure Arceus-Water doesn't get worn down by hazards in longer games.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/s0a0m0i0.604820/
Quality checked by:
https://www.smogon.com/forums/members/bumboclaat.523420/
https://www.smogon.com/forums/members/adem.529732/
Grammar checked by:
https://www.smogon.com/forums/members/zrp200.327515/
https://www.smogon.com/forums/members/autumn.384270/
name: Utility
move 1: Judgment
move 2: Toxic
move 3: Stealth Rock / Refresh / Taunt / Ice Beam
move 4: Recover
item: Splash Plate
ability: Multitype
nature: Bold
evs: 248 HP / 136 Def / 124 Spe
tera type: Fairy
[SET COMMENTS]
* Arceus-Water's bulk, Speed, and utility combined with its Water typing give it a strong defensive presence in the metagame. The ability to check Pokemon such as Ho-Oh, Necrozma-DM, Arceus-Ground, and Zygarde with Judgment, as well as switch in on Primal Groudon and defensive Primal Kyogre, makes Arceus-Water an important defensive Pokemon for certain balance and bulky offense teams.
* Judgment is a reliable STAB option that deals decent damage to Pokemon such as Necrozma-DM and Zygarde while hitting Ho-Oh and Arceus-Ground super effectively. Toxic cripples the longevity of opposing defensive Pokemon like support Arceus formes, Ho-Oh, Giratina-O, and Yveltal while also preventing Primal Kyogre from switching in freely, which would otherwise wall Arceus-Water.
* Arceus-Water's positive matchup into Ho-Oh makes it a reliable Stealth Rock user, with Toxic limiting Giratina-O and support Arceus formes as well. Refresh removes any status conditions, notably bad poisoning from Ho-Oh and Giratina-O as well as paralysis from Necrozma-DM and Zygarde that would otherwise cripple Arceus-Water and limit its effectiveness at checking certain Pokemon such as Necrozma-DM. Taunt prevents foes from setting up on Arceus-Water for free, whether it be entry hazards or stat boosts from Pokemon like Rock Polish Primal Groudon and Coil Zygarde. Ice Beam is an alternative option to avoid being passive against Primal Groudon, Mega Salamence, and Rayquaza, which could all set up on Arceus-Water with ease, while also allowing Arceus-Water to OHKO Zygarde, but this comes at the cost of significantly limiting Arceus-Water's utility options.
* The given EV spread allows Arceus-Water to always outspeed Primal Groudon, Primal Kyogre, Giratina-O, Ho-Oh, and Zekrom while maximizing its physical bulk, allowing it to avoid the 2HKO from Choice Band Marshadow's Poltergeist and Double Dance Primal Groudon's Precipice Blades.
* Tera Fairy provides a valuable Dark resistance, letting Arceus-Fairy handle Yveltal more comfortably while also providing a resistance to Fighting-type moves from Pokemon like Marshadow as well as an immunity to Dragon-type moves from Giratina-O.
* Arceus-Water's great bulk and uncommon weaknesses allow it to come in on most neutral hits in the tier, including Mega Salamence's Double-Edge and Ultra Necrozma's Photon Geyser, making it a solid defensive pivot for its teammates. Running Refresh also enables Arceus-Water to switch in more recklessly against Pokemon such as Ho-Oh and opposing support Arceus formes without fear of any inflicted status conditions. However, Arceus-Water has significant four-moveslot-syndrome; if not running Judgment, it will struggle against Ho-Oh, while it will struggle against Primal Groudon if not running Taunt or Ice Beam. Alongside this, Arceus-Water's passive nature makes it prone to being set up on, especially against Pokemon like Mega Salamence, Ultra Necrozma, and Eternatus, so it's ideal to have teammates such as Zygarde and Ho-Oh that can handle these threats.
* Primal Groudon and Ho-Oh are good partners to Arceus-Water, as they both can check Eternatus, which would be able to set up on Arceus-Water easily, while Arceus-Water can check Zygarde and defensive Primal Kyogre in return. Refresh Arceus-Water's ability to soak up status conditions, particularly from Ho-Oh, which can only use Toxic against it, is also greatly valued by Primal Groudon, which is prone to being worn down by Toxic; even without Refresh, Arceus-Water's ability to threaten Ho-Oh offensively with Judgment is handy.
* Dragon-types like Mega Salamence and Giratina-O can switch into the Grass- and Electric-type moves that threaten Arceus-Water, and in turn it can switch into the Ice-type moves they fear, such as Calyrex-Ice's Glacial Lance; the former is also able to check offensive Primal Groudon, which Arceus-Water is completely helpless against if not running Taunt or Ice Beam.
* Since Arceus-Water struggles to prevent Stealth Rock against Primal Groudon and Necrozma-DM, especially if not running Taunt, Defoggers such as Giratina-O, Ho-Oh, and Yveltal are needed to ensure Arceus-Water doesn't get worn down by hazards in longer games.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/s0a0m0i0.604820/
Quality checked by:
https://www.smogon.com/forums/members/bumboclaat.523420/
https://www.smogon.com/forums/members/adem.529732/
Grammar checked by:
https://www.smogon.com/forums/members/zrp200.327515/
https://www.smogon.com/forums/members/autumn.384270/
Last edited: