OU [SS] Utility Zapdos [DONE]

[OVERVIEW]
Thanks to its neat type combination, useful ability in Static, and all-around fantastic stats, Zapdos is a premier Pokemon both offensively and defensively. Reliable recovery in Roost allows Zapdos to stay healthy in the long run so it can consistently come in on Pokemon multiple times in a game. Static is what makes Zapdos unique; it threatens contact attackers with a chance to paralyze them, which can cripple them for the rest of the match. Moves like Volt Switch to pivot out, Hurricane to hit hard with Flying-type STAB, Weather Ball in rain to hit Ground-types for super effective damage, and Heat Wave to hit Steel-types like Ferrothorn and Melmetal make Zapdos a Pokemon that can offensively threaten almost every Pokemon in the metagame. Unfortunately, Zapdos is prone to getting hit by Knock Off from Pokemon it wants to switch into, such as Rillaboom, Kartana, and Tornadus-T, which exploits its weakness to Stealth Rock, limiting how effectively it can check the aforementioned Pokemon. Common special walls like Blissey, Assault Vest Galarian Slowking, specially defensive Tyranitar, and Gastrodon also prevent it from immediately breaking teams.

[SET]
name: Utility
move 1: Hurricane / Heat Wave
move 2: Volt Switch
move 3: Roost
move 4: Defog / Heat Wave / Toxic
item: Heavy-Duty Boots
ability: Static
nature: Bold
evs: 248 HP / 244 Def / 16 Spe

[SET COMMENTS]
Set Description
=========
Hurricane is Zapdos's Flying-type STAB move of choice, which lets it blow past the Grass- and Fighting-types it is assigned to check like Rillaboom, Buzzwole, and Kartana. Hurricane also weakens the Ground-types that prevent Zapdos from making progress like Garchomp and Landorus-T. Volt Switch gives Zapdos the ability to pivot out of bad matchups and gain momentum against walls like Blissey and especially Heatran and Tyranitar. Roost is Zapdos's main form of recovery and increases its longevity against Pokemon it needs to check over the course of a game. Defog allows it to remove entry hazards against hazard setters like Ferrothorn, Skarmory, and Clefable due to their passivity against it and its serviceable bulk and longevity. Heat Wave can be used over Hurricane or Defog as an alternative that hits Steel-types like Melmetal, Excadrill, and Ferrothorn for super effective damage and OHKOes Kartana more reliably due to its better accuracy. However, running Heat Wave comes with some costs; without Hurricane, Zapdos is not able to properly threaten Garchomp, Blaziken, and Volcarona, and without Defog, entry hazard setters like Clefable and Landorus-T are free to set up Stealth Rock against it. Finally, Toxic is an alternate option that puts Ground-types that can otherwise outlast Zapdos such as Gastrodon and Hippowdon on a timer, limiting their ability to check Zapdos and its teammates over the course of a game. Toxic also poisons Electric-types like Tapu Koko and opposing Zapdos and, if running Heat Wave over Hurricane, allows Zapdos to not be completely passive against Garchomp and Landorus-T. Heavy-Duty Boots helps Zapdos avoid Stealth Rock damage completely, maintaining its longevity and making hazard removal a lot easier. Zapdos generally prefers running Static over Pressure to punish contact attackers with paralysis. The given spread allows it to outspeed base 70 Speed Pokemon like Modest Volcanion and Adamant Bisharp, with the remaining EVs invested in Defense to maximize its physical bulk.

Team Options
========
Zapdos fits on balance and bulky offense archetypes as a Defogger that can check various threats to these playstyles such as Tornadus-T, Melmetal, and Kartana. Garchomp is an amazing teammate for Zapdos, since it demolishes Zapdos's biggest checks in Blissey, Tyranitar, and Galarian Slowking and can go one-on-one against Ground-types like Landorus-T and Hippowdon with boosted Scale Shot so Zapdos has more freedom to pivot out with Volt Switch, as well as beating Electric-types like Zeraora and opposing Zapdos. Garchomp and Zapdos also provide solid Electric and Ground immunities to their teams. Rillaboom is another Pokemon that greatly benefits from Zapdos's partnership, since it helps beat the Ground-types Zapdos struggles with, while Zapdos helps Rillaboom out by beating the Flying-types that stand in its way like Tornadus-T and Corviknight, as well as non-Flying-type checks like Buzzwole and Ferrothorn. Urshifu-R benefits from checks like Slowbro, Buzzwole, Rillaboom, and Kartana all having very bad matchups against Zapdos, and Zapdos appreciates Urshifu-R being able to break through Ground-types like Hippowdon, Landorus-T, and Gastrodon, as well as special walls such as Blissey, specially defensive Heatran, and Tyranitar. Bulky Water-types like Toxapex and Tapu Fini appreciate Zapdos checking offensive Grass-types like Kartana and Rillaboom, which would otherwise be given free turns to make progress against them. In return, they are able to check Weavile for Zapdos. Steel-types like Heatran and Melmetal love Zapdos's immunity to Ground-type attacks from Pokemon such as Landorus-T, and Zapdos appreciates Steel-types being able to check threats like Weavile, Dragapult, Tapu Lele, and Tyranitar.

[STRATEGY COMMENTS]
Other Options
=============
Discharge can be used on utility Zapdos over Volt Switch to cripple Ice Punch Dragonite and let it stay in on Toxapex and halve its health, unlike Volt Switch, which forces Zapdos off the field. Rocky Helmet can be used over Heavy-Duty Boots to punish contact attackers like Rillaboom, Melmetal, and Urshifu-R beyond Static's paralysis chance; however, this comes at the cost of taking Stealth Rock damage every time Zapdos switches in, which is not ideal, especially if it is running Defog. Stealth Rock puts Zapdos into 2HKO range of Pokemon like Protective Pads Urshifu-R and Choice Band Rillaboom and OHKO range of Dragapult's Draco Meteor and Weavile's Triple Axel. Leftovers over Heavy-Duty Boots can heal the chip damage Zapdos sustains throughout a match but suffers from the same problem Rocky Helmet does, with the only difference being more passive recovery instead of chipping down contact attackers. A spread of 248 HP / 220 Def / 40 Spe with a Timid nature can be run on utility sets to outspeed Adamant Rillaboom. The downside of running this spread is that Zapdos forgoes a substantial amount of bulk that may be needed to check other threats like Bisharp, Kartana, and Garchomp. Thunderbolt can be used on offensive variants over Volt Switch for more power, and Discharge can paralyze non-contact attackers, but both completely remove Zapdos's ability to function as a defensive pivot. On stall teams, Pressure can be used over Static to stall out Stealth Rock from entry hazard setters such as Landorus-T, Ferrothorn, and Blissey so they run out of hazard PP before Zapdos runs out of Defog PP; however, this isn't optimal for more offensive teams, since such structures will rarely get into PP wars, and Corviknight generally pulls off this niche far more effectively. Choice Specs is a viable alternative to maximize Zapdos's breaking power, particularly on rain teams, but it comes at the cost of longevity, as without Heavy-Duty Boots to deny Stealth Rock damage or Roost to heal itself, Zapdos runs the risk of being quickly worn down. Substitute is an option when paired with Pressure to take advantage of passive threats that want to come in on Zapdos like Ferrothorn and Clefable, though it generally prefers its coverage moves.

Checks and Counters
===================
**Ice-types**: Ice-types like Weavile, Alolan Ninetales, and Arctozolt can greatly threaten Zapdos with powerful Ice-type attacks, but Weavile risks getting paralyzed from Static due to Triple Axel being a multi-hit contact move. Due to its frailty, Weavile is not a recommended switch-in. Other niche Ice-types like Mamoswine can also threaten Zapdos.

**Bulky Ground-types**: Bulky Ground-types such as specially defensive Garchomp, Gastrodon, and Hippowdon are immune to Zapdos's Electric-type STAB moves and can take a Hurricane, allowing them to act as decent switch-ins to prevent Zapdos from gaining momentum. While Zapdos can use Toxic to limit their longevity, they can inflict Toxic right back onto Zapdos, while Gastrodon and Hippowdon can recover any chip damage taken from Hurricane. Moreover, specially defensive Garchomp can remove any progress Zapdos makes with its combination of Toxic to badly poison it, Protect to stall it out, and threatening it off the field to keep Stealth Rock up, not giving it opportunities to use Defog.

**Electric-types**: Electric-types like Tapu Koko and Zeraora are some of the only Pokemon that can resist Zapdos's STAB combination, allowing them to function as switch-ins. Zapdos takes neutral damage from Electric-type attacks and is outsped by both Pokemon, so they can serve as revenge killers if needed. Tapu Koko also has Roost to heal any damage it takes from Zapdos, with Calm Mind variants using it as setup fodder, and Zeraora's Volt Absorb blocks Volt Switch, as well as being able to force progress of its own with Knock Off or Toxic, which can heavily cripple Zapdos if it stays in. That being said, Tapu Koko and Zeraora are vulnerable to Toxic in return.

**Specially Defensive Pokemon**: Pokemon like Blissey, Heatran, and Tyranitar can easily shrug off all of Zapdos's moves. If given a free turn, Blissey can heal any damage it has taken with Soft-Boiled, and Heatran can threaten Zapdos by trapping it with Magma Storm if it lacks Volt Switch. However, repeated Volt Switches can wear down Heatran and Tyranitar, since their only form of recovery is Leftovers.

**Strong Special Attackers**: Zapdos usually gives room for strong special attackers like Dragapult, Blacephalon, and Tapu Lele to come in and threaten it and its teammates. Setup sweepers such as Meteor Beam Nihilego, Calm Mind Clefable, and bulky Quiver Dance Volcarona can use Zapdos as setup fodder, with Clefable and Volcarona beating utility Zapdos in particular due to its lack of Special Attack investment.

[CREDITS]
Written by:
https://www.smogon.com/forums/members/alkazoth.518682/
Quality checked by:
https://www.smogon.com/forums/members/veti.612907/
https://www.smogon.com/forums/members/slowpoke-fan.617219/
https://www.smogon.com/forums/members/setsusetsuna.548068/
Grammar checked by:
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Last edited:

veti

Supreme Overlord
is a Pre-Contributor
AM Check, implement what you want to.

[OVERVIEW]
Thanks to its neat defensive typing, useful ability in Static, and serviceable stats, Zapdos is a premier utility Pokemon. This is good for utility Zapdos but you're writing the overview for utility, rain, and regular offensive zapdos. Reliable recovery in Roost allows Zapdos to stay alive for the duration of the match, a trait many other Electric-types don't have. I would remove many other electric types lacking recovery because the main one is just Koko. Instead you could add being able to check stuff like kart, torn, and rilla better when damage isn't permanent. Static is what makes Zapdos unique in this metagame; it threatens contact attackers with a chance to paralyze them, which can cripple them for the rest of the match. Volt Switch to pivot out, Hurricane as a hard-hitting Flying-type STAB move, and Heat Wave to hit Steel-types like Ferrothorn and Kartana make Zapdos a defensive utility Pokemon who can offensively threaten common threats. Unfortunately, Zapdos is prone to Knock Off from Pokemon it wants to switch into like Rillaboom, Landorus-T, and Tornadus-T, making it weak to Stealth Rock, I'd rephrase because it already is weak to stealth rock, just loses boots. which limits the amount of times it can switch in. with the recovery it doesn't really change the amount of times you can swap in, more just you check less stuff because you have 75% of the bulk and you're exploitable because you'll click roost a lot more. Common special walls like Blissey and Galarian Slowking also prevent it from making meaningful progress, making it a liability in some matches. Not really, Volting/Uturning into physical breakers is still very nice and Static lets it make free progress just by switching in on attacks still, as well as defog variants defogging just fine.

Whole paragraph is focused on defensive zapdos when the overview is about every set, not just utility.


[SET]
name: Utility
move 1: Hurricane / Heat Wave
move 2: Volt Switch
move 3: Roost
move 4: Defog / Heat Wave / Toxic
item: Heavy-Duty Boots
ability: Static
nature: Bold
evs: 248 HP / 244 Def / 16 Spe

[SET COMMENTS]
Set Description
=========
Hurricane is Zapdos's Flying-type STAB move of choice, which lets it blow past the Grass- and Fighting-types it's assigned to check like Rillaboom, Buzzwole, and Kartana. Hurricane also weakens Ground-types that prevent Zapdos from making progress like Garchomp, Landorus-T, and Gastrodon. Gastrodon walls you forever unless you have toxic. Volt Switch gives Zapdos the ability to pivot out of bad matchups and gain momentum against walls like Blissey and Galarian Slowking. Roost is Zapdos's form of recovery and increases its longevity against passive foes like Ferrothorn, Clefable, and Toxapex. I wouldn't say passive foes because you can roost on anything that zapdos checks including stuff like Kartana which isn't passive at all, I'd just say Roost allows Zapdos to check pokemon like x, y, z over the course of a game. Defog removes entry hazards that annoy it against hazard setters like Ferrothorn, Landorus-T, and Clefable. Add how its bulk and longevity allow it to defog on the mons it counters. Heat Wave can be used over Hurricane or Defog as an alternative that hits Steel-types like Melmetal, Excadrill, and Ferrothorn for super effective damage, and OHKOs Kartana more reliably due to its better accuracy. Mention the downsides of Heat Wave over Hurricane, then Heat Wave over Defog. Finally, Toxic is an alternate option that puts a timer on Ground-types who can otherwise outlast Zapdos such as Gastrodon and Hippowdon, limiting their ability to check Zapdos and its teammates over the course of a game. It's also pretty nice for Koko and opposing Zapdos while it allows you to not be completely passive vs Chomp and Lando if running wave > cane. Heavy-Duty Boots helps Zapdos avoid Stealth Rock damage completely, maintaining its longevity and making hazard removal a lot easier. Zapdos prefers running Static over Pressure to punish contact attackers with paralysis The given spread minimizes the amount of damage Zapdos takes from Stealth Rock after its Heavy-Duty Boots have been knocked off and runs enough speed to outspeed base 70 Speed neutral-natured Pokemon like Modest Volcanion and Adamant Bisharp.

Team Options
========
Zapdos fits on balance and bulky offense archetypes as a Defogger who can check various threats to these playstyles such as Tornadus-T, Melmetal, and Kartana. Aqua Tail Garchomp is an amazing teammate for Zapdos since Zapdos since it demolishes Zapdos's biggest checks in Blissey, Tyranitar, and Galarian Slowking, and with Aqua Tail it can lure in and beat Ground-types like Landorus-T and Excadrill so Zapdos has more freedom to pivot out with Volt Switch, as well as beating Electric-types like Zeraora and Tapu Koko who resist Zapdos's STAB combination. Aqua Tail could be removed here, also add that they combine to give the team immunity to electric and ground. Drill could be removed as a mon lured by aqua tail otherwise, the lure only works if balloon is intact and drill isn't keen on taking fire fang/blast anyways. Rillaboom is another Pokemon who greatly benefits from Zapdos's partnership, since it also helps beat the Ground-types Zapdos struggles with, and Zapdos helps Rillaboom out by beating the Flying-types who stand in its way like Tornadus-T and Corviknight. I'd add that they also form a nice pivot core because of them beating the others answers. Zapdos also beats Rillaboom checks lacking the Flying-type like Buzzwole, Volcarona, and Ferrothorn if running Heat Wave. Urshifu-R benefits from its greatest checks in Toxapex, Tapu Fini, and Slowbro all having very bad matchups into Zapdos, and Zapdos appreciates Urshifu-R also getting rid of Ground-types. I'd change to finding opportunities to break on lando, hippo, and gastro. Bulky Water-types like Toxapex and Tapu Fini appreciate Zapdos being able to check offensive Grass-types like Kartana, Rillaboom, and Ferrothorn, who would otherwise be given free turns to make progress against them. In return, they are able to check Weavile for Zapdos, another threat offense teams have to account for. Steel-types like Heatran and Melmetal love Zapdos's immunity to Ground so they won't have to worry about the Landorus-T matchup, and Zapdos loves Steel-types being able to check and pivot into checks like Weavile, Galarian Slowking, and Tyranitar. Could change Glowking to Dragapult because the specs shadow balls hurt.

[STRATEGY COMMENTS]
Other Options
=============
Rocky Helmet can be used over Heavy-Duty Boots in order to punish contact attackers like Rillaboom, Melmetal, and Urshifu-R beyond Static's paralysis chance, however this comes at the cost of taking Stealth Rock damage every time it switches in, which isn't ideal especially if it is running Defog. Leftovers over Heavy-Duty Boots exists to heal the chip damage Zapdos sustains throughout a match, but suffers from the same problem Rocky Helmet does, with the only difference being more passive recovery instead of chipping contact attackers. Add physical attackers you struggle to/can't swap into with rocks up for both items. A spread of 248 HP / 220 Def / 40 Spe with a Timid Nature can be ran to outspeed Adamant Rillaboom, and a much faster spread of 248 HP / 28 Def / 232 Spe with a Timid Nature can be used to outrun Urshifu-R. The downside to running either of these spreads is you forego a substantial amount of bulk that may be needed to check other threats. Add examples of what threats you don't check. Discharge can be used over Volt Switch for more power and to have a chance at paralyzing non-contact attackers, but completely removes Zapdos's ability to function as a defensive pivot. Pressure can be used over Static to stall out Stealth Rock from entry hazard setters such as Landorus-T, Ferrothorn, and Blissey so they'll run out of Stealth Rocks before Zapdos runs out of Defogs, however this isn't optimal against offensive teams since paralysis will be a lot more effective against them than losing a few PP, and Corviknight generally pulls off this niche far more effectively. Add both Choice Specs and Thunderbolt as options for the offensive variants, and add Substitute too.

Checks and Counters
===================
Weavile: Weavile's powerful Ice-type attacks are able to shut down Zapdos easily, however Weavile risks getting paralyzed from Static due to Triple Axel being a multi-hit contact move. Weavile is also weak to Heat Wave, so it's not a recommended switch in.

Bulky Ground-types: Bulky Ground-types are immune to Zapdos's Electric-type STAB moves and can take a Hurricane, allowing for them to act as decent switch ins to prevent Zapdos from gaining momentum. Zapdos can use Toxic to limit their longevity, however they can inflict Toxic right back onto Zapdos, Gastrodon can recover any chip it takes from Hurricane, and specially defensive Garchomp can remove any progress Zapdos made if it's running Rest. Add Hippo here.

Knock Off users: Knock Off users such as Zeraora and Clefable can remove Zapdos's Heavy-Duty Boots, making it vulnerable to chip from Stealth Rock and preventing it from being able to check powerful offensive threats it needs to be at full health for. Zeraora also ignores Static since it's an Electric-type. For the most part only lando, torn, kart, and rilla can force knock on zap and none of them are checks and counters. Zapdos is walled by zera and can't break Clef unless it's specs, and at that point you're taking rocks anyways. With the changed mons it would also just be a copy of whats already in the overview in addition to not being checks.

Electric-types: Electric-types like Tapu Koko and Zeraora are the only Pokemon who can resist Zapdos's STAB combination, Nitpicky but Excadrill (and Dialga + a couple shitmons but they don't matter) can too, do something like "some of the only Pokemon". allowing them to function as suitable switch ins. Zapdos takes neutral damage from Electric-type attacks and is outsped by both of the previously mentioned Pokemon, so they can serve as revenge killers if needed. I'd add that Koko has Roost for the long term while Zeraora has Volt Absorb to block pivoting and prevent momentum gain, while being able to make free progress with knock and toxic (which also cripples zap if it tries to stay in for whatever reason).

Specially Defensive Pokemon: Pokemon like Blissey and Assault Vest Galarian Slowking Glowking checks with or without. can easily shrug off all of Zapdos's moves, including Toxic since Blissey has Natural Cure. Part after the comma feels like fluff. Zapdos can pivot around and chip them thanks to Volt Switch which will wear down Blissey over time, however the chip is negligible against Galarian Slowking since it can switch out and gain back all the health it lost this part is dex info because of Regenerator.

[CREDITS]
https://www.smogon.com/forums/members/alkazoth.518682/
https://www.smogon.com/forums/members/user2.101/
Quality checked by:
https://www.smogon.com/forums/members/user3.102/
https://www.smogon.com/forums/members/user4.103/
Grammar checked by:
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https://www.smogon.com/forums/members/user6.105/
[/QUOTE]
 

Slowpoke Fan

Slow?
is a Site Content Manageris a Community Leaderis a Community Contributor
Community Leader
Please tag me after implementation so I can give it another look :sphearical:

add remove highlight comment

[OVERVIEW]
Thanks to its neat type combo (should be combination, combo is too casual for this), useful ability in Static, and all-around serviceable stats (This is not gen 9, 570 BST is a very good total. If you want to refer to how even its lowest stats like defence are serviceable, you can talk about its stat distribution.), Zapdos is a premier offensive and defensive utility Pokemon (wording is a bit clunky, something like 'premier Pokemon both offensively and defensively' is smoother in my opinion). Reliable recovery in Roost allows Zapdos to stay alive for the duration of the match healthy in the long-run so it doesn't sustain permanent damage from Pokemon it's supposed to check like Kartana and Tornadus-T (same thing, rewriting the sentence into how it can continuously check or come in on those Pokemon multiple times in a game would make more sense). Static is what makes Zapdos unique in this metagame; it threatens contact attackers with a chance to paralyze them, which can cripple them for the rest of the match. Moves like Volt Switch to pivot out, Hurricane as a hard-hitting Flying-type STAB move, Weather Ball in rain to hit Ground-types for super effective damage, and Heat Wave to hit Steel-types like Ferrothorn and Kartana make Zapdos a Pokemon who that can offensively threaten almost every Pokemon in the metagame. Rain as a playstyle teams gives Zapdos a lot more leeway as a pivot and offensive sweeper (Zapdos typically favours Thunder over Volt Switch on rain teams) since it naturally matches up well against Ground-types who would block Volt Switch Electric-type moves altogether and while physically offensive teammates like Barraskewda and Seismitoad (it is really Barraskewda for Swift Swim Pokemon, Seismitoad is more of a special attacker on rain teams) can sweep break through the special walls Zapdos may struggle with. Unfortunately, Zapdos is prone to Knock Off from Pokemon it wants to switch into, like such as Rillaboom, Landorus-T, and Tornadus-T, since it is weak which exploits its weakness to Stealth Rock, which limitsing how effectively it can check the aforementioned Pokemon. Common special walls like Blissey and Galarian Slowking (Gastrodon would be a better mention here as Galarian Slowking is dependent on Assault Vest to check offensive Zapdos) also prevent it from immediately breaking teams.

[SET]
name: Utility
move 1: Hurricane / Heat Wave
move 2: Volt Switch
move 3: Roost
move 4: Defog / Heat Wave / Toxic
item: Heavy-Duty Boots
ability: Static
nature: Bold
evs: 248 HP / 244 Def / 16 Spe

[SET COMMENTS]
Set Description
=========
Hurricane is Zapdos's Flying-type STAB move of choice, which lets it blow past the Grass- and Fighting-types it's assigned to check like Rillaboom, Buzzwole, and Kartana. Hurricane also weakens the Ground-types that prevent Zapdos from making progress like Garchomp and Landorus-T. Volt Switch gives Zapdos the ability to pivot out of bad matchups and gain momentum against walls like Blissey and Galarian Slowking (Heatran is a good mention here as Zapdos really does not like getting trapped by Heatran). Roost is Zapdos's main form of recovery and increases its longevity against Pokemon it needs to check over the course of a game like Dragonite, Buzzwole, and Melmetal. Defog allows it to remove entry hazards that annoy it against hazard setters like Ferrothorn, Landorus-T, and Clefable, and it's able to accomplish this due to its suitable (suitable is a pretty weird word to use for this, perhaps you meant serviceable?) bulk and longevity. Heat Wave can be used over Hurricane or Defog as an alternative that hits Steel-types like Melmetal, Excadrill, and Ferrothorn for super effective damage, and OHKOs Kartana more reliably due to its better accuracy. However, Rrunning Heat Wave comes with some costs; without Hurricane you're not (actually a point that I wanted to make for a while: try not to use conjunctions and definitely avoid writing in first-person like the plague when writing analyses) able to properly threaten Garchomp and Volcarona, and without Defog entry hazard setters like Clefable and Landorus-T are free to set up Stealth Rock with no pushback against it. Finally, Toxic is an alternate option that puts a timer on Ground-types who can otherwise outlast Zapdos such as Gastrodon and Hippowdon on a timer, limiting their ability to check Zapdos and its teammates over the course of a game. Toxic also poisons Electric-types like Tapu Koko and opposing Zapdos, and if running Heat Wave over Hurricane, allows you to not be completely passive against Garchomp and Landorus-T. Heavy-Duty Boots helps Zapdos avoid Stealth Rock damage completely, maintaining its longevity and making hazard removal a lot easier. Zapdos generally prefers running Static over Pressure to punish contact attackers with paralysis. The given spread minimizes the amount of damage Zapdos takes from Stealth Rock after its Heavy-Duty Boots have been knocked off and runs enough speed to outspeed base 70 Speed neutral-natured Pokemon like Modest Volcanion and Adamant Bisharp (good mention of how the HP investment minimises Stealth Rock damage, but mentioning how this spread maximises physical bulk while hitting the aforementioned speed benchmark is more important here).

Team Options
========
Zapdos fits on balance and bulky offense archetypes as a Defogger who can check various threats to these playstyles such as Tornadus-T, Melmetal, and Kartana. Aqua Tail Garchomp is an amazing teammate for Zapdos since Zapdos since it demolishes Zapdos's biggest checks in Blissey, Tyranitar, and Galarian Slowking, and with Aqua Tail it can lure in and beat Ground-types like Landorus-T and Hippowdon so Zapdos has more freedom to pivot out with Volt Switch, as well as beating Electric-types like Zeraora and Tapu Koko who resist Zapdos's STAB combination. (Interesting mention that I like, but outside of this being very specific, offensive Garchomp does not beat Tapu Koko if the latter nails it with a dazzling gleam on the switch. A simpler explanation of how Garchomp is a good teammate for Zapdos in general and vice versa would be appreciated.) Garchomp and Zapdos together also give teams provide solid Electric- and Ground-type immunities to their teams. Rillaboom is another Pokemon who that greatly benefits from Zapdos's partnership, since it also helps beat the Ground-types Zapdos struggles with, and while Zapdos helps Rillaboom out by beating the Flying-types who that stand in its way like Tornadus-T and Corviknight, forming a nice pivot core on VoltTurn teams (only holds true for Choice Band Rillaboom, this is better off being omitted). Zapdos also beats Rillaboom checks lacking the Flying-type like Buzzwole, Volcarona, and Ferrothorn if running Heat Wave. (Mention this in the previous sentence. Also, Zapdos does not really beat Volcarona and destroys Buzzwole with Hurricane anyways, so just say how it threatens Buzzwole and Ferrothorn in general.) Urshifu-R benefits from its greatest checks in Toxapex, Tapu Fini, and Slowbro all having very bad matchups into Zapdos, and Zapdos appreciates Urshifu-R finding opportunities being able to to break through Ground-types like Hippowdon, Landorus-T, and Gastrodon. Bulky Water-types like Toxapex and Tapu Fini appreciate Zapdos being able to checking offensive Grass-types like Kartana and Rillaboom, who would otherwise be given free turns to make progress against them. In return, they are able to check Weavile for Zapdos, another threat offense teams have to account for (Weavile is a threat to almost every team archetype, this is unnecessary). Steel-types like Heatran and Melmetal love Zapdos's immunity to Ground-type attacks so they won't have to worry about the from Pokemon such as Landorus-T matchup, and Zapdos loves appreciates Steel-types being able to check and pivot into checks threats like Weavile, Dragapult, and Tyranitar.

[STRATEGY COMMENTS]
Other Options
=============
Rocky Helmet can be used over Heavy-Duty Boots in order to punish contact attackers like Rillaboom, Melmetal, and Urshifu-R beyond Static's paralysis chance, however this comes at the cost of taking Stealth Rock damage every time it switches in, which isn't ideal especially if it is running Defog. Leftovers over Heavy-Duty Boots exists to heal the chip damage Zapdos sustains throughout a match, but suffers from the same problem Rocky Helmet does, with the only difference being more passive recovery instead of chipping contact attackers. Without Heavy-Duty Boots, you can no longer reliably swap into Pokemon like Protective Pads Urshifu-R and Choice Band Rillaboom, and also gets OHKOd by Dragapult's Draco Meteor and Weavile's Triple Axel. (this can be rewritten into how Stealth Rock puts Zapdos without Heavy-Duty Boots into range of those attacks) A spread of 248 HP / 220 Def / 40 Spe with a Timid Nature can be ran to outspeed Adamant Rillaboom, and a much faster spread of 248 HP / 28 Def / 232 Spe with a Timid Nature can be used to outrun Urshifu-R. The downside to running either of these spreads is you forego a substantial amount of bulk that may be needed to check other threats like Bisharp, Kartana, and Garchomp. Thunderbolt can be used on offensive variants over Volt Switch for more power, and Discharge to have a chance at for paralyzing non-contact attackers, but completely removes Zapdos's ability to function as a defensive pivot. On stall teams, Pressure can be used over Static to stall out Stealth Rock from entry hazard setters such as Landorus-T, Ferrothorn, and Blissey so they'll run out of Stealth Rocks hazard PP before Zapdos runs out of Defogs PP, however this isn't optimal against offensive teams for more offensive teams since paralysis will be a lot more effective against them than losing a few PP such structures will rarely get into PP wars, and Corviknight generally pulls off this niche far more effectively (do note that some stall teams run both Pokemon, it's up to you if you want to remove this or not). Choice Specs is viable an alternative to maximize Zapdos's breaking power, but comes at the cost of minimizing its longevity. Substitute is an alternative option when paired with Pressure to take advantage of passive threats who that want to come in on it like Ferrothorn and Clefable, but is generally more unreliable since Zapdos prefers the its coverage moves.

Checks and Counters
===================
Weavile: Weavile's powerful Ice-type attacks are able to shut down Zapdos easily greatly threaten Zapdos, however but Weavile risks getting paralyzed from Static due to Triple Axel being a multi-hit contact move. Weavile is also weak to Heat Wave, so it's not a recommended switch in. (Weavile just cannot really switch into Zapdos in general due to its frailty, rewrite this sentence in this direction)

Bulky Ground-types: Bulky Ground-types are immune to Zapdos's Electric-type STAB moves and can take a Hurricane, allowing for them to act as decent switch ins to prevent Zapdos from gaining momentum. While Zapdos can use Toxic to limit their longevity, however they can inflict Toxic right back onto Zapdos, while Gastrodon and Hippowdon can recover any chip damage it takesn from Hurricane, and. Moreover, specially defensive Garchomp can remove any progress Zapdos made makes if it's running Rest.

Electric-types: Electric-types like Tapu Koko and Zeraora are some of the only Pokemon who that can resist Zapdos's STAB combination, allowing them to function as suitable switch-ins. Zapdos takes neutral damage from Electric-type attacks and is outsped by both of the previously mentioned Pokemon, so they can serve as revenge killers if needed. Tapu Koko also has Roost to heal any chip damage it took takes from Zapdos, and Zeraora's Volt Absorb blocks Volt Switch and prevents it from gaining any potential momentum, as well as being able to force progress of its own with Knock Off or Toxic, which can heavily cripple Zapdos if it stays in. (Please mention how both Koko and Zeraora are vulnerable to Toxic in return)

Specially Defensive Pokemon: Pokemon like Blissey and Galarian Slowking can easily shrug off all of Zapdos's moves. Zapdos can pivot around and chip them thanks to Volt Switch which will wear down Blissey over time, however the chip is negligible against Galarian Slowking because of Regenerator. (Blissey has Soft-Boiled to heal off Volt Switch damage even though finding free turns is easier said than done, while Galarian Slowking needs an Assault Vest to outpace the damage that offensive Zapdos can inflict on it. This really needs a rewrite, I think Heatran should be mentioned over Galarian Slowking as mentioned above.)

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add remove highlight comment

Content here is good. Most are comments on structure, though there are still a couple things to add that I would like to see before stamping. Please tag me after implemented, also you can credit veti c: ty vm!

[OVERVIEW]
Thanks to its neat type combination, useful ability in Static, and all-around fantastic stats, Zapdos is a premier Pokemon both offensively and defensively. Reliable recovery in Roost allows Zapdos to stay healthy in the long-run so it can consistently come in on Pokemon multiple times in a game. Static is what makes Zapdos unique in this metagame; it threatens contact attackers with a chance to paralyze them, which can cripple them for the rest of the match. Moves like Volt Switch to pivot out, Hurricane as a hard-hitting Flying-type STAB move, Weather Ball in rain to hit Ground-types for super effective damage, and Heat Wave to hit Steel-types like Ferrothorn and Kartana Melmetal make Zapdos a Pokemon that can offensively threaten almost every Pokemon in the metagame. Rain teams give Zapdos more leeway as an offensive sweeper since it naturally matches up well against Ground-types who would block Electric-type moves altogether while physically offensive teammates like Barraskewda and Urshifu-R can break through the special walls Zapdos may struggle with. (See note below) Unfortunately, Zapdos is prone to Knock Off from Pokemon it wants to switch into, such as Rillaboom, Landorus-T, Kartana, (Landorus-T is fair but rather have Kartana here) and Tornadus-T, which exploits its weakness to Stealth Rock, limiting how effectively it can check the aforementioned Pokemon. Common special walls like Blissey and Gastrodon also prevent it from immediately breaking teams. (The special walls part is fair, though it being mentioned twice is a bit odd. Offensive is also used a fair bit out of rain, while the partners beat might be a bit too much for this section. Maybe remove the rain part all together while keeping this last sentence on special walls, in which case you can also add Assault Vest Galarian Slowking and specially defensive Tyranitar and maybe Heatran)

[SET]
name: Utility
move 1: Hurricane / Heat Wave
move 2: Volt Switch
move 3: Roost
move 4: Defog / Heat Wave / Toxic
item: Heavy-Duty Boots
ability: Static
nature: Bold
evs: 248 HP / 244 Def / 16 Spe

[SET COMMENTS]
Set Description
=========
Hurricane is Zapdos's Flying-type STAB move of choice, which lets it blow past the Grass- and Fighting-types it is assigned to check like Rillaboom, Buzzwole, and Kartana. Hurricane also weakens the Ground-types that prevent Zapdos from making progress like Garchomp and Landorus-T. Volt Switch gives Zapdos the ability to pivot out of bad matchups and gain momentum against walls like Blissey and especially Heatran and Tyranitar. , who can trap Zapdos with Magma Storm. Roost is Zapdos's main form of recovery and increases its longevity against Pokemon it needs to check over the course of a game like Dragonite, Buzzwole, and Melmetal (Think this is fine to remove but will let you decide. Particularly not very into the Dragonite mention) Defog allows it to remove entry hazards against hazard setters like Ferrothorn, Landorus-T, and Clefable (probably specify that these are Pokemon Zapdos can somehow sti against. Just make it clear why these Pokemon and not lets say Garchomp), and it is able to accomplish this due to its serviceable bulk and longevity. Heat Wave can be used over Hurricane or Defog as an alternative that hits Steel-types like Melmetal, Excadrill, and Ferrothorn for super effective damage, and OHKOs Kartana more reliably due to its better accuracy. However, running Heat Wave comes with some costs; without Hurricane Zapdos is not able to properly threaten Garchomp and Volcarona, Blaziken can also be mentioned here and without Defog entry hazard setters like Clefable and Landorus-T are free to set up Stealth Rock against it. Finally, Toxic is an alternate option that puts Ground-types who can otherwise outlast Zapdos such as Gastrodon and Hippowdon on a timer, limiting their ability to check Zapdos and its teammates over the course of a game. Toxic also poisons Electric-types like Tapu Koko and opposing Zapdos, and if running Heat Wave over Hurricane, allows you to not be completely passive against Garchomp and Landorus-T. Heavy-Duty Boots helps Zapdos avoid Stealth Rock damage completely, maintaining its longevity and making hazard removal a lot easier. Zapdos generally prefers running Static over Pressure to punish contact attackers with paralysis. The given spread minimizes the amount of damage Zapdos takes from Stealth Rock after its Heavy-Duty Boots have been knocked off and maximizes physical bulk while still hitting the speed benchmark to outspeed base 70 Speed neutral-natured Pokemon like Modest Volcanion and Adamant Bisharp. (The outspeeding part is probably more important so rewording to having at the start would be great)

Team Options
========
Zapdos fits on balance and bulky offense archetypes as a Defogger who can check various threats to these playstyles such as Tornadus-T, Melmetal, and Kartana. Aqua Tail Garchomp is an amazing teammate for Zapdos since it demolishes Zapdos's biggest checks in Blissey, Tyranitar, and Galarian Slowking, and with Aqua Tail it can lure in and beat Ground-types like Landorus-T and Hippowdon so Zapdos has more freedom to pivot out with Volt Switch, as well as beating Electric-types like Zeraora and opposing Zapdos. (I would also remove the Aqua Tail mentions like veti said; both will take a lot from Scale Shot maybe even faint just to chip at Garchomp / Toxic it) Garchomp and Zapdos also provide solid Electric- and Ground-type immunities to their teams. Rillaboom is another Pokemon that greatly benefits from Zapdos's partnership, since it helps beat the Ground-types Zapdos struggles with, while Zapdos helps Rillaboom out by beating the Flying-types that stand in its way like Tornadus-T and Corviknight, as well as checks lacking the Flying-type like Buzzwole and Ferrothorn. Urshifu-R benefits from its greatest checks in Toxapex, Tapu Fini, and Slowbro all having very bad matchups into Zapdos, (Not sold on this part for defensive Zapdos since Toxapex can sometimes just Toxic it and Calm Mind Tapu FIni can beat it. Maybe mention how Zapdos takes on Rillaboom, Kartana, and Buzzwole here) and Zapdos appreciates Urshifu-R being able to break through Ground-types like Hippowdon, Landorus-T, and Gastrodon, as well as special walls such as Blissey, specially defensive Heatran and Tyranitar. Bulky Water-types like Toxapex and Tapu Fini appreciate Zapdos checking offensive Grass-types like Kartana and Rillaboom, who would otherwise be given free turns to make progress against them. In return, they are able to check Weavile for Zapdos. Steel-types like Heatran and Melmetal love Zapdos's immunity to Ground-type attacks from Pokemon such as Landorus-T, and Zapdos appreciates Steel-types being able to check threats like Weavile, Dragapult, Tapu Lele, and Tyranitar.

[STRATEGY COMMENTS]
Other Options
=============
Rocky Helmet can be used over Heavy-Duty Boots in order to punish contact attackers like Rillaboom, Melmetal, and Urshifu-R beyond Static's paralysis chance, however this comes at the cost of taking Stealth Rock damage every time it switches in, which is not ideal especially if it is running Defog. Leftovers over Heavy-Duty Boots exists to heal the chip damage Zapdos sustains throughout a match, but suffers from the same problem Rocky Helmet does, with the only difference being more passive recovery instead of chipping contact attackers. Stealth Rock puts Zapdos into 2HKO range of Pokemon like Protective Pads Urshifu-R and Choice Band Rillaboom, and puts it into OHKO range of Dragapult's Draco Meteor and Weavile's Triple Axel. A spread of 248 HP / 220 Def / 40 Spe with a Timid Nature can be ran to outspeed Adamant Rillaboom, and a much faster spread of 248 HP / 28 Def / 232 Spe with a Timid Nature can be used to outrun Urshifu-R. (Bit more inclined to remove this part) The downside to running either of these spreads is you forego a substantial amount of bulk that may be needed to check other threats like Bisharp, Kartana, and Garchomp. Thunderbolt can be used on offensive variants over Volt Switch for more power, and Discharge for paralyzing non-contact attackers, but completely removes Zapdos's ability to function as a defensive pivot. On stall teams, Pressure can be used over Static to stall out Stealth Rock from entry hazard setters such as Landorus-T, Ferrothorn, and Blissey so they will run out of hazard PP before Zapdos runs out of Defog PP, however this isn't optimal for more offensive teams since such structures will rarely get into PP wars, and Corviknight generally pulls off this niche far more effectively. Choice Specs is a viable alternative to maximize Zapdos's breaking power, particularly on rain teams, but comes at the cost of longevity. Substitute is an option when paired with Pressure to take advantage of passive threats that want to come in on it like Ferrothorn and Clefable, but is generally more unreliable since Zapdos prefers its coverage moves. (Not sure I would say unreliable, just mentioning Zapdos usually prefers coverage works)

Discharge is another option on defensive Zapdos that can cripple Ice Punch Dragonite which can beat you one-on-one. Also Toxapex as Discharge allows Zapdos to stay on the field, rather than clicking Volt Switch against it, switching out, and doing less than 50.


Checks and Counters
===================
Weavile: Weavile's powerful Ice-type attacks greatly threaten Zapdos, but Weavile risks getting paralyzed from Static due to Triple Axel being a multi-hit contact move. Due to its frailty, Weavile is not a recommended switch in. (I would rather change this part to mention Ice-types and include Arctozolt, and even small mentions to Ninetales and Mamoswine)

Bulky Ground-types: Bulky Ground-types are immune to Zapdos's Electric-type STAB moves and can take a Hurricane, allowing for them to act as decent switch ins to prevent Zapdos from gaining momentum. While Zapdos can use Toxic to limit their longevity, they can inflict Toxic right back onto Zapdos while Gastrodon and Hippowdon can recover any chip damage taken from Hurricane. Moreover, specially defensive Garchomp can remove any progress Zapdos makes if it is running Rest. (This part needs a bit more focus on Specially Defensive Garchomp cause that thing is awful to play against. Toxics you, stalls you with Protect, and keeps rocks up, you dont really need to mention Rest. Hippo can also keep rocks up here btw. )

Electric-types: Electric-types like Tapu Koko and Zeraora are some of the only Pokemon that can resist Zapdos's STAB combination, allowing them to function as switch ins. Zapdos takes neutral damage from Electric-type attacks and is outsped by both Pokemon, so they can serve as revenge killers if needed. Tapu Koko also has Roost to heal any damage it takes from Zapdos, and Zeraora's Volt Absorb blocks Volt Switch, as well as being able to force progress of its own with Knock Off or Toxic, which can heavily cripple Zapdos if it stays in. That being said, Tapu Koko and Zeraora are vulnerable to Toxic in return. (You could furthermore add how Calm Mind Tapu Koko can use Zapdos as set up fodder)

Specially Defensive Pokemon: Pokemon like Blissey and Heatran can easily shrug off all of Zapdos's moves. If given a free turn, Blissey can heal any damage it has taken with Soft-Boiled, and Heatran can threaten Zapdos by trapping it with Magma Storm. However, repeated Volt Switches can wear down Heatran since its only form of recovery is Leftovers.

You could add strong special attackers and set up sweepers as another section. Zapdos usually gives room to Choice Specs Tapu Lele, Dragapult, and Blacephalon to threaten it and its teammates. As for set up sweepers, Meteor Beam Nihilego, Calm Mind Clefable, and Quiver Dance Volcarona can use Zapdos as fodder at times, the latter 2 for Defensive variants of Zapdos in particular.

[CREDITS]
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Quality checked by:
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Grammar checked by:
 
add remove highlight comment

Great job implementing everything, appreciate it.
QC 2/2 after implemented.

[OVERVIEW]
Thanks to its neat type combination, useful ability in Static, and all-around fantastic stats, Zapdos is a premier Pokemon both offensively and defensively. Reliable recovery in Roost allows Zapdos to stay healthy in the long-run so it can consistently come in on Pokemon multiple times in a game. Static is what makes Zapdos unique in this metagame; it threatens contact attackers with a chance to paralyze them, which can cripple them for the rest of the match. Moves like Volt Switch to pivot out, Hurricane as a hard-hitting Flying-type STAB move, Weather Ball in rain to hit Ground-types for super effective damage, and Heat Wave to hit Steel-types like Ferrothorn and Melmetal make Zapdos a Pokemon that can offensively threaten almost every Pokemon in the metagame. Unfortunately, Zapdos is prone to Knock Off from Pokemon it wants to switch into, such as Rillaboom, Kartana, and Tornadus-T, which exploits its weakness to Stealth Rock, limiting how effectively it can check the aforementioned Pokemon. Common special walls like Blissey, Assault Vest Galarian Slowking, specially defensive Tyranitar, and Gastrodon also prevent it from immediately breaking teams.

[SET]
name: Utility
move 1: Hurricane / Heat Wave
move 2: Volt Switch
move 3: Roost
move 4: Defog / Heat Wave / Toxic
item: Heavy-Duty Boots
ability: Static
nature: Bold
evs: 248 HP / 244 Def / 16 Spe

[SET COMMENTS]
Set Description
=========
Hurricane is Zapdos's Flying-type STAB move of choice, which lets it blow past the Grass- and Fighting-types it is assigned to check like Rillaboom, Buzzwole, and Kartana. Hurricane also weakens the Ground-types that prevent Zapdos from making progress like Garchomp and Landorus-T. (Tempted to remove this since most Ground-types will just take on you anyway, even SpDef Garchomp. Will let you decide) Volt Switch gives Zapdos the ability to pivot out of bad matchups and gain momentum against walls like Blissey and especially Heatran and Tyranitar. Roost is Zapdos's main form of recovery and increases its longevity against Pokemon it needs to check over the course of a game. Defog allows it to remove entry hazards against hazard setters like Ferrothorn, Landorus-T, (Tempted to change this to Skarmory. Lando can Toxic trade sometimes. Still an okay mention but Skarmory might be more straightforward) and Clefable due to their passivity against it and its serviceable bulk and longevity. Heat Wave can be used over Hurricane or Defog as an alternative that hits Steel-types like Melmetal, Excadrill, and Ferrothorn for super effective damage, and OHKOs Kartana more reliably due to its better accuracy. However, running Heat Wave comes with some costs; without Hurricane Zapdos is not able to properly threaten Garchomp, Blaziken, and Volcarona, and without Defog entry hazard setters like Clefable and Landorus-T are free to set up Stealth Rock against it. Finally, Toxic is an alternate option that puts Ground-types who can otherwise outlast Zapdos such as Gastrodon and Hippowdon on a timer, limiting their ability to check Zapdos and its teammates over the course of a game. Toxic also poisons Electric-types like Tapu Koko and opposing Zapdos, and if running Heat Wave over Hurricane, allows you to not be completely passive against Garchomp and Landorus-T. Heavy-Duty Boots helps Zapdos avoid Stealth Rock damage completely, maintaining its longevity and making hazard removal a lot easier. Zapdos generally prefers running Static over Pressure to punish contact attackers with paralysis. The given spread allows Zapdos to outspeed base 70 Speed Pokemon like Modest Volcanion and Adamant Bisharp with the rest in Defense to maximize its physical bulk.

Team Options
========
Zapdos fits on balance and bulky offense archetypes as a Defogger who can check various threats to these playstyles such as Tornadus-T, Melmetal, and Kartana. Garchomp is an amazing teammate for Zapdos since it demolishes Zapdos's biggest checks in Blissey, Tyranitar, and Galarian Slowking, and can go one-on-one against Ground-types like Landorus-T and Hippowdon with boosted Scale Shot so Zapdos has more freedom to pivot out with Volt Switch, as well as beating Electric-types like Zeraora and opposing Zapdos. Garchomp and Zapdos also provide solid Electric- and Ground-type immunities to their teams. Rillaboom is another Pokemon that greatly benefits from Zapdos's partnership, since it helps beat the Ground-types Zapdos struggles with, while Zapdos helps Rillaboom out by beating the Flying-types that stand in its way like Tornadus-T and Corviknight, as well as checks lacking the Flying-type like Buzzwole and Ferrothorn. Urshifu-R benefits from checks like Slowbro, Buzzwole, Rillaboom, and Kartana all having very bad matchups into Zapdos, and Zapdos appreciates Urshifu-R being able to break through Ground-types like Hippowdon, Landorus-T, and Gastrodon, as well as special walls such as Blissey, specially defensive Heatran and Tyranitar. Bulky Water-types like Toxapex and Tapu Fini appreciate Zapdos checking offensive Grass-types like Kartana and Rillaboom, who would otherwise be given free turns to make progress against them. In return, they are able to check Weavile for Zapdos. Steel-types like Heatran and Melmetal love Zapdos's immunity to Ground-type attacks from Pokemon such as Landorus-T, and Zapdos appreciates Steel-types being able to check threats like Weavile, Dragapult, Tapu Lele, and Tyranitar.

[STRATEGY COMMENTS]
Other Options
=============
Discharge can be used on defensive utility Zapdos over Volt Switch to cripple Ice Punch Dragonite and let you stay in on Toxapex and halve its health. (You could specifically mention the disadvantage of Volt Switch here. just something like "unlike Volt Switch which will force Zapdos out of the field". But will let you decide) Rocky Helmet can be used over Heavy-Duty Boots in order to punish contact attackers like Rillaboom, Melmetal, and Urshifu-R beyond Static's paralysis chance, however this comes at the cost of taking Stealth Rock damage every time it switches in, which is not ideal especially if it is running Defog. Leftovers over Heavy-Duty Boots exists to heal the chip damage Zapdos sustains throughout a match, but suffers from the same problem Rocky Helmet does, with the only difference being more passive recovery instead of chipping contact attackers. Stealth Rock puts Zapdos into 2HKO range of Pokemon like Protective Pads Urshifu-R and Choice Band Rillaboom, and puts it into OHKO range of Dragapult's Draco Meteor and Weavile's Triple Axel. A spread of 248 HP / 220 Def / 40 Spe with a Timid Nature can be ran to outspeed Adamant Rillaboom. (Probably worth specifying you mean on Utility Zapdos. If you think thats already clear then thats fine, will let you decide) The downside to running either of these spreads is you forego a substantial amount of bulk that may be needed to check other threats like Bisharp, Kartana, and Garchomp. Thunderbolt can be used on offensive variants over Volt Switch for more power, and Discharge for paralyzing non-contact attackers, but completely removes Zapdos's ability to function as a defensive pivot. On stall teams, Pressure can be used over Static to stall out Stealth Rock from entry hazard setters such as Landorus-T, Ferrothorn, and Blissey so they will run out of hazard PP before Zapdos runs out of Defog PP, however this isn't optimal for more offensive teams since such structures will rarely get into PP wars, and Corviknight generally pulls off this niche far more effectively. Choice Specs is a viable alternative to maximize Zapdos's breaking power, particularly on rain teams, but comes at the cost of longevity. (Could be worth saying something like "as without Heavy-Duty Boots to deny Stealth Rock damage, nor Roost to heal itself, Zapdos can quickly be worn down) Substitute is an option when paired with Pressure to take advantage of passive threats that want to come in on it like Ferrothorn and Clefable, though Zapdos generally prefers its coverage moves.

Checks and Counters
===================
Ice-types: Ice-types like Weavile and Arctozolt can greatly threaten Zapdos with powerful Ice-type attacks, but Weavile risks getting paralyzed from Static due to Triple Axel being a multi-hit contact move. Due to its frailty, Weavile is not a recommended switch in. Other niche (Atales is OU after all. Not sure if there's a better way to describe them, maybe could just dump along Weavile and Arctozolt at the start actually) Ice-types like Alolan Ninetales and Mamoswine can also threaten Zapdos.

Bulky Ground-types: Bulky Ground-types such as specially defensive Garchomp, Gastrodon, and Hippowdon are immune to Zapdos's Electric-type STAB moves and can take a Hurricane, allowing for them to act as decent switch ins to prevent Zapdos from gaining momentum. While Zapdos can use Toxic to limit their longevity, they can inflict Toxic right back onto Zapdos while Gastrodon and Hippowdon can recover any chip damage taken from Hurricane. Moreover, specially defensive Garchomp can remove any progress Zapdos makes with its combination of Toxic to badly poison it, stalls Zapdos out with Protect, and is able to keep Stealth Rock up. (You could try "which allows it to threaten Zapdos out of the field, thus keeping Stealth Rock up". Not this but something that explains how what you just mentioned is what lets it keep rocks up)

Electric-types: Electric-types like Tapu Koko and Zeraora are some of the only Pokemon that can resist Zapdos's STAB combination, allowing them to function as switch ins. Zapdos takes neutral damage from Electric-type attacks and is outsped by both Pokemon, so they can serve as revenge killers if needed. Tapu Koko also has Roost to heal any damage it takes from Zapdos, with Calm Mind variants using it as set up fodder, and Zeraora's Volt Absorb blocks Volt Switch, as well as being able to force progress of its own with Knock Off or Toxic, which can heavily cripple Zapdos if it stays in. That being said, Tapu Koko and Zeraora are vulnerable to Toxic in return.

Specially Defensive Pokemon: Pokemon like Blissey and Heatran can easily shrug off all of Zapdos's moves. If given a free turn, Blissey can heal any damage it has taken with Soft-Boiled, and Heatran can threaten Zapdos by trapping it with Magma Storm. (Tbf Magma Storm doesnt really trap Zapdos since it can just Volt Switch out but I get it. Will let you decide if remove or just reword to say you threaten it for heavy chip) However, repeated Volt Switches can wear down Heatran since its only form of recovery is Leftovers. (You could add Tyranitar here)

Strong Special Attackers: Zapdos usually gives room for strong special attackers like Dragapult, Blacephalon, and Tapu Lele to come in and threaten it and its teammates. Set up sweepers such as Meteor Beam Nihilego, Calm Mind Clefable, and bulky Quiver Dance Volcarona can use Zapdos as set up fodder, with the latter two for defensive utility Zapdos in particular. (Might be worth explaining why Utility in particular, just something like "due to its lack of special attack investment")

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Quality checked by:
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Grammar checked by:
 

SolarBeam

not on fire (yet)
is a Contributor to Smogon
1/1, GP Team done
blue = add
red = remove
(orange) = comment


[OVERVIEW]
Thanks to its neat type combination, useful ability in Static, and all-around fantastic stats, Zapdos is a premier Pokemon both offensively and defensively. Reliable recovery in Roost allows Zapdos to stay healthy in the long run (RH) so it can consistently come in on Pokemon multiple times in a game. Static is what makes Zapdos unique in this metagame; it threatens contact attackers with a chance to paralyze them, which can cripple them for the rest of the match. Moves like Volt Switch to pivot out, Hurricane as a hard-hitting to hit hard with Flying-type STAB move (parallelism with rest of list), Weather Ball in rain to hit Ground-types for super effective damage, and Heat Wave to hit Steel-types like Ferrothorn and Melmetal make Zapdos a Pokemon that can offensively threaten almost every Pokemon in the metagame. Unfortunately, Zapdos is prone to getting hit by Knock Off from Pokemon it wants to switch into, such as Rillaboom, Kartana, and Tornadus-T, which exploits its weakness to Stealth Rock, limiting how effectively it can check the aforementioned Pokemon. Common special walls like Blissey, Assault Vest Galarian Slowking, specially defensive Tyranitar, and Gastrodon also prevent it from immediately breaking teams.

[SET]
name: Utility
move 1: Hurricane / Heat Wave
move 2: Volt Switch
move 3: Roost
move 4: Defog / Heat Wave / Toxic
item: Heavy-Duty Boots
ability: Static
nature: Bold
evs: 248 HP / 244 Def / 16 Spe

[SET COMMENTS]
Set Description
=========
Hurricane is Zapdos's Flying-type STAB move of choice, which lets it blow past the Grass- and Fighting-types it is assigned to check like Rillaboom, Buzzwole, and Kartana. Hurricane also weakens the Ground-types that prevent Zapdos from making progress like Garchomp and Landorus-T. Volt Switch gives Zapdos the ability to pivot out of bad matchups and gain momentum against walls like Blissey and especially Heatran and Tyranitar. Roost is Zapdos's main form of recovery and increases its longevity against Pokemon it needs to check over the course of a game. Defog allows it to remove entry hazards against hazard setters like Ferrothorn, Skarmory, and Clefable due to their passivity against it and its serviceable bulk and longevity. Heat Wave can be used over Hurricane or Defog as an alternative that hits Steel-types like Melmetal, Excadrill, and Ferrothorn for super effective damage (RC) and OHKOs OHKOes Kartana more reliably due to its better accuracy. However, running Heat Wave comes with some costs; without Hurricane, (AC) Zapdos is not able to properly threaten Garchomp, Blaziken, and Volcarona, and without Defog, (AC) entry hazard setters like Clefable and Landorus-T are free to set up Stealth Rock against it. Finally, Toxic is an alternate option that puts Ground-types who that can otherwise outlast Zapdos such as Gastrodon and Hippowdon on a timer, limiting their ability to check Zapdos and its teammates over the course of a game. Toxic also poisons Electric-types like Tapu Koko and opposing Zapdos (RC) and, (AC) if running Heat Wave over Hurricane, allows you Zapdos to not be completely passive against Garchomp and Landorus-T. Heavy-Duty Boots helps Zapdos avoid Stealth Rock damage completely, maintaining its longevity and making hazard removal a lot easier. Zapdos generally prefers running Static over Pressure to punish contact attackers with paralysis. The given spread allows Zapdos it to outspeed base 70 Speed Pokemon like Modest Volcanion and Adamant Bisharp, (AC) with the rest remaining EVs invested in Defense to maximize its physical bulk.

Team Options
========
Zapdos fits on balance and bulky offense archetypes as a Defogger who that can check various threats to these playstyles such as Tornadus-T, Melmetal, and Kartana. Garchomp is an amazing teammate for Zapdos, (AC) since it demolishes Zapdos's biggest checks in Blissey, Tyranitar, and Galarian Slowking (RC) and can go one-on-one against Ground-types like Landorus-T and Hippowdon with boosted Scale Shot so Zapdos has more freedom to pivot out with Volt Switch, as well as beating Electric-types like Zeraora and opposing Zapdos. Garchomp and Zapdos also provide solid Electric- and Ground-type immunities to their teams. Rillaboom is another Pokemon that greatly benefits from Zapdos's partnership, since it helps beat the Ground-types Zapdos struggles with, while Zapdos helps Rillaboom out by beating the Flying-types that stand in its way like Tornadus-T and Corviknight, as well as non-Flying-type checks lacking the Flying-type like Buzzwole and Ferrothorn. Urshifu-R benefits from checks like Slowbro, Buzzwole, Rillaboom, and Kartana all having very bad matchups into against Zapdos, and Zapdos appreciates Urshifu-R being able to break through Ground-types like Hippowdon, Landorus-T, and Gastrodon, as well as special walls such as Blissey, specially defensive Heatran, (AC) and Tyranitar. Bulky Water-types like Toxapex and Tapu Fini appreciate Zapdos checking offensive Grass-types like Kartana and Rillaboom, who which would otherwise be given free turns to make progress against them. In return, they are able to check Weavile for Zapdos. Steel-types like Heatran and Melmetal love Zapdos's immunity to Ground-type attacks (FYI, normally "immunity to Ground", but leaving it as "Ground-type attacks" here bc immunity to specific attacks is OK and "from Pokemon..." is essential) from Pokemon such as Landorus-T, and Zapdos appreciates Steel-types being able to check threats like Weavile, Dragapult, Tapu Lele, and Tyranitar.

[STRATEGY COMMENTS]
Other Options
=============
Discharge can be used on utility Zapdos over Volt Switch to cripple Ice Punch Dragonite and let you it stay in on Toxapex and halve its health, unlike Volt Switch, (AC) which will force forces Zapdos off the field. Rocky Helmet can be used over Heavy-Duty Boots in order to punish contact attackers like Rillaboom, Melmetal, and Urshifu-R beyond Static's paralysis chance; (replaced comma with semicolon) however, (AC) this comes at the cost of taking Stealth Rock damage every time it Zapdos switches in, which is not ideal, (AC) especially if it is running Defog. Stealth Rock puts Zapdos into 2HKO range of Pokemon like Protective Pads Urshifu-R and Choice Band Rillaboom and OHKO range of Dragapult's Draco Meteor and Weavile's Triple Axel. (moved w/ fixes- explanation of the problem is best immediately after you bring it up) Leftovers over Heavy-Duty Boots exists to can heal the chip damage Zapdos sustains throughout a match (RC) but suffers from the same problem Rocky Helmet does, with the only difference being more passive recovery instead of chipping down contact attackers. Stealth Rock puts Zapdos into 2HKO range of Pokemon like Protective Pads Urshifu-R and Choice Band Rillaboom, and puts it into OHKO range of Dragapult's Draco Meteor and Weavile's Triple Axel. A spread of 248 HP / 220 Def / 40 Spe with a Timid Nature nature can be ran run on utility sets to outspeed Adamant Rillaboom. The downside of running this spread is you forego that Zapdos forgoes a substantial amount of bulk that may be needed to check other threats like Bisharp, Kartana, and Garchomp. Thunderbolt can be used on offensive variants over Volt Switch for more power, and Discharge for paralyzing can paralyze non-contact attackers, but both completely removes remove Zapdos's ability to function as a defensive pivot. On stall teams, Pressure can be used over Static to stall out Stealth Rock from entry hazard setters such as Landorus-T, Ferrothorn, and Blissey so they will run out of hazard PP before Zapdos runs out of Defog PP; (replaced comma with semicolon) however, (AC) this isn't optimal for more offensive teams, (AC) since such structures will rarely get into PP wars, and Corviknight generally pulls off this niche far more effectively. Choice Specs is a viable alternative to maximize Zapdos's breaking power, particularly on rain teams, but it comes at the cost of longevity, as without Heavy-Duty Boots to deny Stealth Rock damage (RC) nor or Roost to heal itself, Zapdos runs the risk of being quickly worn down. Substitute is an option when paired with Pressure to take advantage of passive threats that want to come in on it Zapdos like Ferrothorn and Clefable, though Zapdos it generally prefers its coverage moves.

Checks and Counters
===================
**Ice-types**: Ice-types like Weavile, Alolan Ninetales, (AC) and Arctozolt can greatly threaten Zapdos with powerful Ice-type attacks, but Weavile risks getting paralyzed from Static due to Triple Axel being a multi-hit contact move. Due to its frailty, Weavile is not a recommended switch-in (AH). Other niche Ice-types like Mamoswine can also threaten Zapdos.

**Bulky Ground-types**: Bulky Ground-types such as specially defensive Garchomp, Gastrodon, and Hippowdon are immune to Zapdos's Electric-type STAB moves and can take a Hurricane, allowing for them to act as decent switch-ins (AH) to prevent Zapdos from gaining momentum. While Zapdos can use Toxic to limit their longevity, they can inflict Toxic right back onto Zapdos, (AC) while Gastrodon and Hippowdon can recover any chip damage taken from Hurricane. Moreover, specially defensive Garchomp can remove any progress Zapdos makes with its combination of Toxic to badly poison it, stalls Zapdos out with Protect to stall it out, and is able threatening it off the field (parallelism with list- let me know if this is wasn't what you meant, this sentence was strangely worded) to keep Stealth Rock up by threatening it off the field, not giving it opportunities to use Defog.

**Electric-types**: Electric-types like Tapu Koko and Zeraora are some of the only Pokemon that can resist Zapdos's STAB combination, allowing them to function as switch-ins (AH). Zapdos takes neutral damage from Electric-type attacks and is outsped by both Pokemon, so they can serve as revenge killers if needed. Tapu Koko also has Roost to heal any damage it takes from Zapdos, with Calm Mind variants using it as set up setup fodder, and Zeraora's Volt Absorb blocks Volt Switch, as well as being able to force progress of its own with Knock Off or Toxic, which can heavily cripple Zapdos if it stays in. That being said, Tapu Koko and Zeraora are vulnerable to Toxic in return.

**Specially Defensive Pokemon**: Pokemon like Blissey, (AC) and Heatran, and Tyranitar (want to bring up ttar here since you refer to it later) can easily shrug off all of Zapdos's moves. If given a free turn, Blissey can heal any damage it has taken with Soft-Boiled, and Heatran can threaten Zapdos by trapping it with Magma Storm if Zapdos it lacks Volt Switch. However, repeated Volt Switches can wear down Heatran and Tyranitar, (AC) since their only form of recovery is Leftovers.

**Strong Special Attackers**: Zapdos usually gives room for strong special attackers like Dragapult, Blacephalon, and Tapu Lele to come in and threaten it and its teammates. Set up Setup sweepers such as Meteor Beam Nihilego, Calm Mind Clefable, and bulky Quiver Dance Volcarona can use Zapdos as set up setup fodder, with the latter two for Clefable and Volcarona beating utility Zapdos in particular due to its lack of Special Attack investment.

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