Lightning (Accelgor) @ Life Orb
Ability: Sticky Hold
EVs: 4 HP/ 252 SpA / 252 Spe
Timid Nature
- Bug Buzz
- Giga Drain
- Focus Blast
- Hidden Power Rock
Accelgor is the star pokemon in this team with max speed it can out speed max speed Choice Scarf Chandelure and 2HKO it on a predicted switch, Bug Buzz is the main stab move and is out for all of those Psychic-types out there, Giga Drain is for predicted Rock-Types switch-ins and to recover the depleted HP due to Life Orb, and finally Focus Blast is for Steel-Types that i cannot touch.
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Rockstar (Regirock) @ Leftovers
Ability: Clear Body
EVs: 252 HP / 100 Def / 156 SpD
Careful Nature
- Earthquake
- Stone Edge
- Thunder Wave
- Stealth Rock
Regirock is my physical wall, the EV spread is made to make it more like a sponge, Stealth Rock is crucial to me since Accelgor 2HKO most of things, Thunder Wave is to cripple base 90+ Speed Choice Scarfers to make it easy for Accelgor to out speed them, Earthquake is the main stab move, and Stone Edge is for predicted Flying-Types.
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Slimez (Goodra) @ Assault Vest
Ability: Sap Sipper
EVs: 240 HP / 252 SpA / 16 SpD
Modest Nature
- Draco Meteor
- Dragon Pulse
- Sludge Wave
- Fire Blast
Goodra is the special wall, Draco Meteor is a stab move but due to the stat decrease it is used in the late metagame more like a last resort, Dragon Pulse is the secondary stab move to hide Draco Meteor, Sludge Wave is to nail Fairy-Type switch-ins plus with grass immunity its a safe switch-in due to Regirock's weakness, finally Fire Blast for Steel-types that i cannot do ANYTHING to them.
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Trunk (Aggron-Mega) @ Aggronite
Ability: Filter
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Iron Head
- Earthquake
- Ice Punch
- Toxic
Mega-Aggron is the Tank/Truck/Armored Boss , it is a bit part of the core that i have, Iron Head is the stab move of course dealing massive damage to whoever doesn't resist it, Earthquake nails everything that resists Iron Head except water, Ice Punch is for predicted Flying-type that predict Earthquake, Toxic is to toxic the toxicing pokemon such as Florges and Umbreon.
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Tornadus (M) @ Expert Belt
Ability: Prankster
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Air Slash
- Heat Wave
- Grass Knot
- U-turn
Tornadus is for the ground immunity that hits three of my pokemon (spoilers), Air Slash is the stab move and is better than Hurricane for me due to Accuracy and Flinching, Heat Wave is for Ice and Steel-types, Grass knot is for the Rhyperior that almost shut downs my WHOLE TEAM, U-Turn is for the Hit and Run tactic that this pokemon uses and when to predict obvious switch-ins.
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Diddy (Infernape) @ Choice Band
Ability: Iron Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Close Combat
- Mach Punch
- Fire Punch
Infernape is the physical sweeper, with the Choice Band its offensive stats are scary, with the Stealth rock support it can 2HKO and possibly OHKO everything on its sight, U-Turn is hit and run tactic again and to OHKO fragile Psychic-types, Close Combat is the main stab move to use when there is no need in priority, Mach Punch is mainly for revenge killing and when there is need for priority, and Fire Punch is the secondary stab move with Iron Fist this move is awesome.
Ability: Sticky Hold
EVs: 4 HP/ 252 SpA / 252 Spe
Timid Nature
- Bug Buzz
- Giga Drain
- Focus Blast
- Hidden Power Rock
Accelgor is the star pokemon in this team with max speed it can out speed max speed Choice Scarf Chandelure and 2HKO it on a predicted switch, Bug Buzz is the main stab move and is out for all of those Psychic-types out there, Giga Drain is for predicted Rock-Types switch-ins and to recover the depleted HP due to Life Orb, and finally Focus Blast is for Steel-Types that i cannot touch.
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Rockstar (Regirock) @ Leftovers
Ability: Clear Body
EVs: 252 HP / 100 Def / 156 SpD
Careful Nature
- Earthquake
- Stone Edge
- Thunder Wave
- Stealth Rock
Regirock is my physical wall, the EV spread is made to make it more like a sponge, Stealth Rock is crucial to me since Accelgor 2HKO most of things, Thunder Wave is to cripple base 90+ Speed Choice Scarfers to make it easy for Accelgor to out speed them, Earthquake is the main stab move, and Stone Edge is for predicted Flying-Types.
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Slimez (Goodra) @ Assault Vest
Ability: Sap Sipper
EVs: 240 HP / 252 SpA / 16 SpD
Modest Nature
- Draco Meteor
- Dragon Pulse
- Sludge Wave
- Fire Blast
Goodra is the special wall, Draco Meteor is a stab move but due to the stat decrease it is used in the late metagame more like a last resort, Dragon Pulse is the secondary stab move to hide Draco Meteor, Sludge Wave is to nail Fairy-Type switch-ins plus with grass immunity its a safe switch-in due to Regirock's weakness, finally Fire Blast for Steel-types that i cannot do ANYTHING to them.
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Trunk (Aggron-Mega) @ Aggronite
Ability: Filter
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Iron Head
- Earthquake
- Ice Punch
- Toxic
Mega-Aggron is the Tank/Truck/Armored Boss , it is a bit part of the core that i have, Iron Head is the stab move of course dealing massive damage to whoever doesn't resist it, Earthquake nails everything that resists Iron Head except water, Ice Punch is for predicted Flying-type that predict Earthquake, Toxic is to toxic the toxicing pokemon such as Florges and Umbreon.
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Tornadus (M) @ Expert Belt
Ability: Prankster
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Air Slash
- Heat Wave
- Grass Knot
- U-turn
Tornadus is for the ground immunity that hits three of my pokemon (spoilers), Air Slash is the stab move and is better than Hurricane for me due to Accuracy and Flinching, Heat Wave is for Ice and Steel-types, Grass knot is for the Rhyperior that almost shut downs my WHOLE TEAM, U-Turn is for the Hit and Run tactic that this pokemon uses and when to predict obvious switch-ins.
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Diddy (Infernape) @ Choice Band
Ability: Iron Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Close Combat
- Mach Punch
- Fire Punch
Infernape is the physical sweeper, with the Choice Band its offensive stats are scary, with the Stealth rock support it can 2HKO and possibly OHKO everything on its sight, U-Turn is hit and run tactic again and to OHKO fragile Psychic-types, Close Combat is the main stab move to use when there is no need in priority, Mach Punch is mainly for revenge killing and when there is need for priority, and Fire Punch is the secondary stab move with Iron Fist this move is awesome.