Thoughts on the changes..
Its MU into balance teams is prob still excellent and very little can take it on at +2 as u often can get setup esp if you can now fit a move like sub.
Iron treads is now probably the most perfect jolteon counter thanks to momentum healing it up and resisting any options it wants to go for
The difference before and now is that you cannot for ex. slow pivot into a counter as this would give it more boosts and you cannot slow pivot into an offensive check like weavile as this would give it special attack boosts.
Still very good mon, dont see it dropping out of the A tiers
Archaludon is def way to good at racking up electro shot boosts and switching in a ground is very risky when draco meteor is flying around and defensive ground types struggle to touch it esp if it has gotten enough electro shot boosts
Good enough... iron hands pretty much nuked any offensive team at +2 esp in terrain and even without terrain very few ground types can actually take it on and the ones that can lose to grassy terrain (aside from offensive tusk and offensive lando-t). I feel this will kill any viability this has in OU as iron hands now has a meh MU into offense and has to rely on its raw bulk which is pretty good but you will often trade 1 for 1.- Iron Hands loses Chain Lightning
Its MU into balance teams is prob still excellent and very little can take it on at +2 as u often can get setup esp if you can now fit a move like sub.
Sure... its good enough and it still has ways to beat ground types thanks to chilly reception + weather ball. But its not gonna be slamming ground types left and right and even then dazzling gleam still stings ting lu, and tusk while round pivoting still can chip into lando-t, clodsire, and others.- Jolteon loses Overheat
Iron treads is now probably the most perfect jolteon counter thanks to momentum healing it up and resisting any options it wants to go for
Raging bolt now defaults to weather ball, draco meteor, or d pulse which is much more counterable compared to dragon rage who is just shutting down any passive attempts of chip damage.- Raging Bolt loses Dragon Rage
The difference before and now is that you cannot for ex. slow pivot into a counter as this would give it more boosts and you cannot slow pivot into an offensive check like weavile as this would give it special attack boosts.
Still very good mon, dont see it dropping out of the A tiers
Fuck this mon. I feel echo chamber was shot to alongside it as i didnt feel on smth like prim, or archaludon that they were that good on and it hurts them alongside heatran, kommo-o which i guess makes sense... echo chamber was a flat upgrade to flash cannon with no downside (still is)- Echo Chamber becomes 80 BP and Cobalion loses Echo Chamber
Cool, i feel that without any rain nerfs the suspect is inevidably gonna happen as the main pokemon havent been nerfed and the only one out of these is raging bolt losing dragon rage which sucks a bit.- Archaludon will be suspect tested in the distant future
Archaludon is def way to good at racking up electro shot boosts and switching in a ground is very risky when draco meteor is flying around and defensive ground types struggle to touch it esp if it has gotten enough electro shot boosts
Finally! this has long been overdue, darkrai is prob not gonna be as good thanks to sleep ban but it can now utilize its strong special attack with strong attacks and utilize sets like tie-dye band and other NP sets to be a great breaker. It still has many problems like being initially very weak, wanting a 4th move to hit a lot of stuff, and being easy to force out again. But this overall is a nice change- Darkrai gains Nasty Plot
Yes! overnerfed but its still gonna be very good, melo-p is now gonna have a much better MU into webs, and spikes arent gonna cut into its volt turn shenanigans. Its still a good mon so Im fine with this change- Meloetta-Pirouette's Dancing Shoes now once again provide hazard immunity
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