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Hey guys, Triability here coming at 'chu with a cool little LC RMT featuring Skrelp and frens. Skrelp was a really cool (and dangerous) new gift to the land of LC from ORAS, giving it a scary ability known as Adaptability. This is basically my attempt at teambuilding around Adaptability Skrelp.
Drifloon and Bunnelby are two sweepers that I've chosen for my team. They both clean up late-game ridiculously well and can also provide momentum mid-game as well. The team's defensive backbone is Spritzee and Ferroseed, which both check their respective threats and synergize effectively.
Finally, Pawniard is the glue for the team. Pawn's knock off support is unprecedented for Bunnelby and Skrelp, turning 2HKOs into OHKOs. I've chosen to name the team after one of my favourite shows, Avatar.
(props if you got the reference)
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Before we get started, here's some proof of my peak. While I don't feel the ladder means anything (especially LC's crappy ladder), it definitely is a statement towards the team's effectiveness.
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As I've mentioned, this team was built around Skrelp, so he was the first addition to the team.
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Next up, I added Ferroseed for the must-have stealth rock support, and Spritzee, which basically checks every fighting type in LC (among with other physical attackers). Spritzee also gave wish support which was greatly appreciated by Skrelp and Ferroseed.
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Pawniard was added because of his unprecedented Knock Off support as well as being able to check fletchinder and other flying spam. He serves as the glue of the team.
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Finally, Drifloon was added because my team needed a switch-in to EQ's and also because of it's ability to spinblock, preserving ferro's rocks and skrelp's toxic spikes. Bunnelby was also added because of his RIDICULOUS ability to just clean-up late game, being able to 2HKO most of the meta. (being my favourite LC mon might have had something to do with it too)
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Deathstare
Ferroseed @ Eviolite
Ability: Iron Barbs
Level: 5
Shiny: Yes
EVs: 84 HP / 36 Atk / 108 Def / 228 SpD / 36 Spe
Careful Nature
- Leech Seed
- Bullet Seed
- Stealth Rock
- Thunder Wave
Ah, ferroseed, you absolute monster. This guy checks a plethora of special attackers in LC, most notably Abra, Gastly, Chinchou, and many more. He also checks any sort of normal spam (even bunny cannot 2HKO with E.Q). Apart from checking multitudes of threats to the team, Ferro sets up rocks, cripples fast attackers, steals life from fat mons, you name it. Bullet seed is chosen over other STAB options because of LC rolls. It stops stuff like lead Onix in its tracks. There isn't much more to say about this set, as it is fairly standard, but it does it's job well and is an essential part of my team.
Drifloon and Bunnelby are two sweepers that I've chosen for my team. They both clean up late-game ridiculously well and can also provide momentum mid-game as well. The team's defensive backbone is Spritzee and Ferroseed, which both check their respective threats and synergize effectively.
Finally, Pawniard is the glue for the team. Pawn's knock off support is unprecedented for Bunnelby and Skrelp, turning 2HKOs into OHKOs. I've chosen to name the team after one of my favourite shows, Avatar.
(props if you got the reference)
• • • • • • • • • • • • •
Before we get started, here's some proof of my peak. While I don't feel the ladder means anything (especially LC's crappy ladder), it definitely is a statement towards the team's effectiveness.
────────────────────────── • ────────────────────────
•
As I've mentioned, this team was built around Skrelp, so he was the first addition to the team.
•
Next up, I added Ferroseed for the must-have stealth rock support, and Spritzee, which basically checks every fighting type in LC (among with other physical attackers). Spritzee also gave wish support which was greatly appreciated by Skrelp and Ferroseed.
•
Pawniard was added because of his unprecedented Knock Off support as well as being able to check fletchinder and other flying spam. He serves as the glue of the team.
•
Finally, Drifloon was added because my team needed a switch-in to EQ's and also because of it's ability to spinblock, preserving ferro's rocks and skrelp's toxic spikes. Bunnelby was also added because of his RIDICULOUS ability to just clean-up late game, being able to 2HKO most of the meta. (being my favourite LC mon might have had something to do with it too)
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Deathstare
Ferroseed @ Eviolite
Ability: Iron Barbs
Level: 5
Shiny: Yes
EVs: 84 HP / 36 Atk / 108 Def / 228 SpD / 36 Spe
Careful Nature
- Leech Seed
- Bullet Seed
- Stealth Rock
- Thunder Wave
Ah, ferroseed, you absolute monster. This guy checks a plethora of special attackers in LC, most notably Abra, Gastly, Chinchou, and many more. He also checks any sort of normal spam (even bunny cannot 2HKO with E.Q). Apart from checking multitudes of threats to the team, Ferro sets up rocks, cripples fast attackers, steals life from fat mons, you name it. Bullet seed is chosen over other STAB options because of LC rolls. It stops stuff like lead Onix in its tracks. There isn't much more to say about this set, as it is fairly standard, but it does it's job well and is an essential part of my team.
|SYNERGY|
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Cotton|Cocaine
Spritzee (F) @ Eviolite
Ability: Aroma Veil
Level: 5
EVs: 212 HP / 196 Def / 12 SpA / 76 SpD / 12 Spe
Bold Nature
- Aromatherapy
- Wish
- Protect
- Moonblast
Up next is Spritzee. Sprit is the premier defensive wall of my team. She stops basically every fighting type, along with other physical mons such as Elekid and Drilbur. Furthermore, her wish support is enormously appreciated by both Skrelp AND Ferro, prolonging both of their lives. Sprit also serves as a cleric for my team, but I haven't used aromatherapy in like.. forever, so I might want to something among the likes of Calm Mind. Apart from that, there isn't much to say as this is a fairly standard set, but it does it's job effectively just like Ferro. Protect also allows me to stall out Tailwind turns as, when paired with a strong fire type, it can wreck through my team.
Cotton|Cocaine
Spritzee (F) @ Eviolite
Ability: Aroma Veil
Level: 5
EVs: 212 HP / 196 Def / 12 SpA / 76 SpD / 12 Spe
Bold Nature
- Aromatherapy
- Wish
- Protect
- Moonblast
Up next is Spritzee. Sprit is the premier defensive wall of my team. She stops basically every fighting type, along with other physical mons such as Elekid and Drilbur. Furthermore, her wish support is enormously appreciated by both Skrelp AND Ferro, prolonging both of their lives. Sprit also serves as a cleric for my team, but I haven't used aromatherapy in like.. forever, so I might want to something among the likes of Calm Mind. Apart from that, there isn't much to say as this is a fairly standard set, but it does it's job effectively just like Ferro. Protect also allows me to stall out Tailwind turns as, when paired with a strong fire type, it can wreck through my team.
|SYNERGY|
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Red|Lotus
Skrelp @ Eviolite
Ability: Adaptability
Level: 5
EVs: 40 HP / 196 Def / 116 SpA / 116 SpD / 40 Spe
Modest Nature
- Scald
- Sludge Bomb
- Toxic Spikes
- Hidden Power [Psychic]
Here he is, the main man himself; Skrelp. Skrelp fulfils so many rolls on this team it's not even funny. He lays toxic spikes to support bunny and drifloon cleaning up, counters NP gunk, eats up super effective hits from stuff like Drilbur and Abra, and OHKOs so many offensive threats. I've gone with a more defensive set because Skrelp already has enough special attack. Scald and Sludge Bomb are the obligatory STABs boosted by Adaptability. Toxic Spikes might be a weird choice but it supports my team well, especially with loon in the back spinblocking, and bunny really appreciating the poison chip damage, turning 2HKOs into OHKOs (along with Ferro's SR). It's also my team's only switch-in to fire spam. Skrelp was originally what this team was built around, and even though Bunny and Loon might have came through more often, he still puts in work every game and is a vital member of the team.
|SYNERGY|Red|Lotus
Skrelp @ Eviolite
Ability: Adaptability
Level: 5
EVs: 40 HP / 196 Def / 116 SpA / 116 SpD / 40 Spe
Modest Nature
- Scald
- Sludge Bomb
- Toxic Spikes
- Hidden Power [Psychic]
Here he is, the main man himself; Skrelp. Skrelp fulfils so many rolls on this team it's not even funny. He lays toxic spikes to support bunny and drifloon cleaning up, counters NP gunk, eats up super effective hits from stuff like Drilbur and Abra, and OHKOs so many offensive threats. I've gone with a more defensive set because Skrelp already has enough special attack. Scald and Sludge Bomb are the obligatory STABs boosted by Adaptability. Toxic Spikes might be a weird choice but it supports my team well, especially with loon in the back spinblocking, and bunny really appreciating the poison chip damage, turning 2HKOs into OHKOs (along with Ferro's SR). It's also my team's only switch-in to fire spam. Skrelp was originally what this team was built around, and even though Bunny and Loon might have came through more often, he still puts in work every game and is a vital member of the team.
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Wreck|Shop
wreck|shop (Bunnelby) @ Choice Scarf
Ability: Huge Power
Level: 5
Happiness: 0
EVs: 228 Atk / 60 SpD / 220 Spe
Jolly Nature
- Frustration
- Earthquake
- U-turn
- Wild Charge
Ah, Bunnelby. Bunny has been on 90% of my teams, which might seem predictable and repetitive especially considering bunny isn't ranked S or even A, but that doesn't stop it from being my favourite mon in LC. This thing just cleans up late-game so well, when stuff has been weakened. Ferroseed, Skrelp, and Pawniard all help with weakening things, by doing chip damage and knocking off items respectively. It can also live priority such as mach punch from timbrur and acro from fletch at full, but I wouldn't risk that unless absolutely necessary. As for the set, it's a standard choice scarf set;however, I might consider running Quick Attack over Wild Charge because I've lost late games because of Torchic's Speed Boost and Fletchinder's Tailwind. Frustration is used over Return for the stray Ditto.
|SYNERGY|Wreck|Shop
wreck|shop (Bunnelby) @ Choice Scarf
Ability: Huge Power
Level: 5
Happiness: 0
EVs: 228 Atk / 60 SpD / 220 Spe
Jolly Nature
- Frustration
- Earthquake
- U-turn
- Wild Charge
Ah, Bunnelby. Bunny has been on 90% of my teams, which might seem predictable and repetitive especially considering bunny isn't ranked S or even A, but that doesn't stop it from being my favourite mon in LC. This thing just cleans up late-game so well, when stuff has been weakened. Ferroseed, Skrelp, and Pawniard all help with weakening things, by doing chip damage and knocking off items respectively. It can also live priority such as mach punch from timbrur and acro from fletch at full, but I wouldn't risk that unless absolutely necessary. As for the set, it's a standard choice scarf set;however, I might consider running Quick Attack over Wild Charge because I've lost late games because of Torchic's Speed Boost and Fletchinder's Tailwind. Frustration is used over Return for the stray Ditto.
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Surprise|Mf
Drifloon @ Weakness Policy
Ability: Unburden
Level: 5
EVs: 36 HP / 36 Atk / 4 Def / 200 SpA / 16 SpD / 200 Spe
Mild Nature
- Endure
- Thunderbolt
- Shadow Ball
- Acrobatics
Drifloon is the first set-up sweeper and second late game cleaner on my team. Basically, when the other team's fletch, carvanha, pawniard, etc. have been dealt with, Drifloon comes in and sweeps. Some people might think this set is gimmicky, but it is completely viable just because of the sheer amount of things it can set-up on. What makes drifloon so good is it's immunity to many priority moves, notably Fake Out and Mach Punch. Another thing that makes it so good is the amount of Knock Off spam present in LC; almost everything has a super effective move to hit it with. Thunderbolt might be a weird option but I use it for Vullaby. Skilled players always use Brave Bird with their vullaby, which basically leaves me with 0 damage vs them. With t-bolt, I force them to predict whether I go for Endure or Thunderbolt, which 2HKOs vullaby.
|SYNERGY|Surprise|Mf
Drifloon @ Weakness Policy
Ability: Unburden
Level: 5
EVs: 36 HP / 36 Atk / 4 Def / 200 SpA / 16 SpD / 200 Spe
Mild Nature
- Endure
- Thunderbolt
- Shadow Ball
- Acrobatics
Drifloon is the first set-up sweeper and second late game cleaner on my team. Basically, when the other team's fletch, carvanha, pawniard, etc. have been dealt with, Drifloon comes in and sweeps. Some people might think this set is gimmicky, but it is completely viable just because of the sheer amount of things it can set-up on. What makes drifloon so good is it's immunity to many priority moves, notably Fake Out and Mach Punch. Another thing that makes it so good is the amount of Knock Off spam present in LC; almost everything has a super effective move to hit it with. Thunderbolt might be a weird option but I use it for Vullaby. Skilled players always use Brave Bird with their vullaby, which basically leaves me with 0 damage vs them. With t-bolt, I force them to predict whether I go for Endure or Thunderbolt, which 2HKOs vullaby.
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Endgame
Pawniard @ Eviolite
Ability: Defiant
Level: 5
Shiny: Yes
EVs: 156 Atk / 120 Def / 36 SpD / 196 Spe
Jolly Nature
- Swords Dance
- Knock Off
- Sucker Punch
- Iron Head
Pawniard is the glue of the team, and the secondary set-up sweeper. Pawniard's Knock Off support is what this team could not function without; it aids both Skrelp and Bunnelby incredibly. Apart from that, Pawniard also offers the team a much-needed fletch check, as well as an even more needed strong priority. Like Skrelp, Pawniard fulfils many roles for the team, and it does them all very effectively. As for the EV spread, it is fairly standard. Max speed to outspeed as many things as possible, enough Attack to secure 2HKOs and the rest in bulk. While bunnelby, skrelp, and drifloon might take the credit for most of the wins, Pawniard's role is the most vital one for the team.he the real mvp
|SYNERGY|Endgame
Pawniard @ Eviolite
Ability: Defiant
Level: 5
Shiny: Yes
EVs: 156 Atk / 120 Def / 36 SpD / 196 Spe
Jolly Nature
- Swords Dance
- Knock Off
- Sucker Punch
- Iron Head
Pawniard is the glue of the team, and the secondary set-up sweeper. Pawniard's Knock Off support is what this team could not function without; it aids both Skrelp and Bunnelby incredibly. Apart from that, Pawniard also offers the team a much-needed fletch check, as well as an even more needed strong priority. Like Skrelp, Pawniard fulfils many roles for the team, and it does them all very effectively. As for the EV spread, it is fairly standard. Max speed to outspeed as many things as possible, enough Attack to secure 2HKOs and the rest in bulk. While bunnelby, skrelp, and drifloon might take the credit for most of the wins, Pawniard's role is the most vital one for the team.
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• oml gunk is the only reason why I run HP psychic on Skrelp. nasty plot/mixed gunk both run through my team so keep Skrelp alive if you see one.
• Shell Smashers can threaten my team due to lack of priority, especially if Ferroseed is low on health. They can normally be dealt with but sometimes situations can get out of hand.
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Alright, so this is the conclusion of one of my favourite teams to use in ORAS LC, featuring some of my favourite mons. This team has gotten me some decent success on the ladder and in tours, so I would like to leave it here for you as a present. Thanks for reading. If you have any improvements please feel free to post them. <3
surprise|mf (Drifloon) @ Weakness Policy
Ability: Unburden
Level: 5
EVs: 36 HP / 36 Atk / 4 Def / 200 SpA / 16 SpD / 200 Spe
Mild Nature
- Endure
- Baton Pass
- Shadow Ball
- Acrobatics
endgame (Pawniard) @ Eviolite
Ability: Defiant
Level: 5
Shiny: Yes
EVs: 156 Atk / 120 Def / 36 SpD / 196 Spe
Jolly Nature
- Swords Dance
- Knock Off
- Sucker Punch
- Iron Head
red|lotus (Skrelp) @ Eviolite
Ability: Adaptability
Level: 5
Shiny: Yes
EVs: 40 HP / 196 Def / 116 SpA / 116 SpD / 40 Spe
Modest Nature
- Scald
- Sludge Bomb
- Toxic Spikes
- Hidden Power [Psychic]
wreck|shop (Bunnelby) @ Choice Scarf
Ability: Huge Power
Level: 5
Happiness: 0
EVs: 228 Atk / 60 SpD / 220 Spe
Jolly Nature
- Frustration
- Earthquake
- U-turn
- Wild Charge
deathstare (Ferroseed) @ Eviolite
Ability: Iron Barbs
Level: 5
Shiny: Yes
EVs: 84 HP / 36 Atk / 108 Def / 228 SpD / 36 Spe
Careful Nature
- Leech Seed
- Bullet Seed
- Stealth Rock
- Thunder Wave
cotton|cocaine (Spritzee) (F) @ Eviolite
Ability: Aroma Veil
Level: 5
EVs: 212 HP / 196 Def / 12 SpA / 76 SpD / 12 Spe
Bold Nature
- Aromatherapy
- Wish
- Protect
- Moonblast
Ability: Unburden
Level: 5
EVs: 36 HP / 36 Atk / 4 Def / 200 SpA / 16 SpD / 200 Spe
Mild Nature
- Endure
- Baton Pass
- Shadow Ball
- Acrobatics
endgame (Pawniard) @ Eviolite
Ability: Defiant
Level: 5
Shiny: Yes
EVs: 156 Atk / 120 Def / 36 SpD / 196 Spe
Jolly Nature
- Swords Dance
- Knock Off
- Sucker Punch
- Iron Head
red|lotus (Skrelp) @ Eviolite
Ability: Adaptability
Level: 5
Shiny: Yes
EVs: 40 HP / 196 Def / 116 SpA / 116 SpD / 40 Spe
Modest Nature
- Scald
- Sludge Bomb
- Toxic Spikes
- Hidden Power [Psychic]
wreck|shop (Bunnelby) @ Choice Scarf
Ability: Huge Power
Level: 5
Happiness: 0
EVs: 228 Atk / 60 SpD / 220 Spe
Jolly Nature
- Frustration
- Earthquake
- U-turn
- Wild Charge
deathstare (Ferroseed) @ Eviolite
Ability: Iron Barbs
Level: 5
Shiny: Yes
EVs: 84 HP / 36 Atk / 108 Def / 228 SpD / 36 Spe
Careful Nature
- Leech Seed
- Bullet Seed
- Stealth Rock
- Thunder Wave
cotton|cocaine (Spritzee) (F) @ Eviolite
Ability: Aroma Veil
Level: 5
EVs: 212 HP / 196 Def / 12 SpA / 76 SpD / 12 Spe
Bold Nature
- Aromatherapy
- Wish
- Protect
- Moonblast
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