Introduction
Hello, RMT Forums! I'm back with another team, this time LC. This team coalesced around Corphish, specifically the dragon dance set. Next came Carvanha to form a potent water spam core. The rest of the team sprung up around these two mons. The team has been performing quite well, but I'd love to hear your suggestions on how to improve it. Onto the specific team members.
Corphish
Corphish @ Eviolite
Ability: Adaptability
Level: 5
Shiny: Yes
EVs: 196 Atk / 76 Def / 236 Spe
Jolly Nature
- Dragon Dance
- Crabhammer
- Knock Off
- Aqua Jet
Our resident sweeper. After a dragon dance, Corphish becomes very powerful indeed, with priority STABdaptability in aqua jet, a massive wrecking ball in crabhammer, and utility in knock off. The rest of the team supports Corphish and works to wear down and eliminate walls that would halt Corphish's sweep. Which brings us to Corphish's partner in crime...
Carvanha
Carvanha @ Life Orb
Ability: Speed Boost
Level: 5
EVs: 196 Atk / 36 Def / 36 SpD / 236 Spe
Adamant Nature
- Waterfall
- Crunch
- Aqua Jet
- Destiny Bond
Carvanha's main role is to function as a water-spam partner and wallbreaker for Corphish, although an unchecked Carvanha can easily function as a sweeper on its own. Destiny bond is especially useful, as it allows Carvanha to kamikaze a shared check, such as magnemite (bypassing sturdy too!), chinchou, etc.
Houndour
Houndour @ Choice Scarf
Ability: Flash Fire
Level: 5
Shiny: Yes
EVs: 36 Atk / 196 SpA / 36 SpD / 236 Spe
Hasty Nature
- Fire Blast
- Dark Pulse
- Destiny Bond
- Pursuit
Scarf Houndour came next. Houndour functions as the third leg of a spam love triangle with our water spam core, Carvanha forming a dark core wth houndour as well as a water core with (hehe) Corphish. Houndour also packs Destiny Bond, allowing it to target a problematic mon and bring it down. Flashfire lets it switch in on fire attacks.
Ferroseed
Ferroseed @ Eviolite
Ability: Iron Barbs
Level: 5
Shiny: Yes
EVs: 84 HP / 36 Atk / 188 Def / 148 SpD / 36 Spe
Careful Nature
- Bullet Seed
- Stealth Rock
- Thunder Wave
- Knock Off
Ferroseed provides much needed support, setting up stealth rocks, knocking off items, spreading paralysis and checking a variety of threats. Stealth rock support helps the water sweep, breaks sturdy, and chips down at the enemy team throughout the match.
Croagunk
Croagunk @ Eviolite
Ability: Dry Skin
Level: 5
EVs: 132 HP / 28 Atk / 116 Def / 108 SpA / 116 SpD
Quiet Nature
- Knock Off
- Sludge Bomb
- Vacuum Wave
- Drain Punch
Another utility mon that helps wall-break for the sweepers and also absorbs and checks a number of threats. Croagunk is a nice switch in on fighting types, and can also switch in on water attacks. Croagunk provides more knock off support, more priority, and a pivot into problematic fighting types.
Drilbur
Drilbur @ Choice Scarf
Ability: Mold Breaker
Level: 5
EVs: 236 Atk / 36 Def / 212 Spe
Jolly Nature
- Earthquake
- Rock Slide
- Poison Jab
- Rapid Spin
Scarf drilbur can rapid spin in a pinch, but it's main use comes in it's hard and fast earthquake. Rock slide means it can also take on flying types. If you predict switches well, vullabies sent in to the soak up earthquakes can quickly get buried under a pile of rocks. The speed from scarf is valuable, allowing Drilbur to function as an effective revenge killer and sometimes as a late-game sweeper in its own right.
I'd appreciate your feedback. A specific question: is two destiny bond mons too much? Should I run protect on Carvanha instead? Or Life-Orb houndour instead of scarf? Thanks in advance