Rabia
GP & NU Leader
[OVERVIEW]
Weezing differentiates itself from other defensive Poison-types such as Garbodor and Golbat due to its access to Levitate, which lets it check Ground-types such as Steelix and Rhydon without a weakness to Stealth Rock. Additionally, Weezing's Poison typing allows it to check both Fighting- and Grass-type Pokemon such as Passimian, Decidueye, and Sceptile. Weezing's access to the combination of Will-O-Wisp and Taunt lets it be effective against more defensive teams. Unfortunately, Weezing faces heavy competition for the spot of a bulky Poison-type from Pokemon like Vileplume and Golbat, which have better Special Defense stats, allowing them to better check specially offensive Grass-types such as Whimsicott and Sceptile, as well as having access to more reliable recovery moves such as Strength Sap and Roost.
[SET]
name: Physically Defensive
move 1: Sludge Bomb
move 2: Will-O-Wisp
move 3: Taunt
move 4: Pain Split / Toxic Spikes
item: Rocky Helmet / Black Sludge
ability: Levitate
nature: Bold
evs: 252 HP / 212 Def / 44 Spe
[SET COMMENTS]
Moves
========
Sludge Bomb is Weezing's STAB attack of choice, letting it deal damage to Pokemon immune to Will-O-Wisp such as Incineroar while also possessing a 30% chance to poison foes. Will-O-Wisp lets Weezing burn physical attackers such as Klinklang and Dhelmise. Taunt allows Weezing to shut down opposing entry hazard setters such as Steelix and Torterra and prevent Pokemon like Decidueye from setting up. Furthermore, Taunt lets Weezing disrupt defensive teams, preventing Pokemon like Mega Audino, Type: Null, and Quagsire from doing their jobs. Pain Split provides Weezing with a source of recovery outside of Black Sludge, should Weezing opt for it, while also chipping away at Pokemon with more health than Weezing when Pain Split is used. Alternatively, Toxic Spikes helps weaken the opposing team, though Black Sludge should be the item of choice if forgoing Pain Split.
Set Details
========
44 Speed EVs allow Weezing to outspeed uninvested Vaporeon, allowing Weezing to use Taunt on it before it can use Wish or Heal Bell. 252 HP EVs and 212 Defense EVs with a Bold nature make Weezing as physically bulky as possible, allowing it to better handle Fighting- and Ground-type Pokemon such as Hariyama and Rhydon. Alternatively, a more specially defensive spread of 252 HP / 16 Def / 196 SpD / 44 Spe with a Bold nature lets Weezing better check specially offensive Grass-types like Whimsicott and Sceptile while still retaining the necessary physical bulk to check Pokemon like Passimian and Dhelmise. Rocky Helmet lets Weezing punish Pokemon such as Passimian and Scyther when they use U-turn and chips away at other physical attackers such as Decidueye and Hariyama whenever they use a contact move. Alternatively, Black Sludge provides Weezing with a source of recovery if not using Pain Split. Levitate is Weezing's only ability and allows it to switch into Ground-type moves from Pokemon such as Steelix and Torterra.
Usage Tips
========
Because of Weezing's high Defense and Poison typing, it can be switched directly into Fighting-type Pokemon such as Passimian and Scrafty to check them. Look to use Will-O-Wisp to burn threatening physical attackers such as Decidueye and Sneasel and to cripple defensive Pokemon such as Steelix and Rhydon. Be wary of letting Weezing take too much damage from special attackers such as Whimsicott and Sceptile, as Weezing's low Special Defense does not allow it to check them easily, even with investment. Additionally, Sceptile and Whimsicott can carry coverage moves such as Psychic and Hidden Power Psychic to hit Weezing for super effective damage. Taunt should be used both to prevent setup sweepers like Decidueye from setting up and to prevent utility-based Pokemon like Mega Audino and Vaporeon from using moves like Wish and Heal Bell. Weezing should use Pain Split when low on health and when it can force the opposing Pokemon out, (AC) such as when against Passimian, Steelix, and Piloswine, as this maximizes the healing Pain Split will provide. If using Toxic Spikes, Weezing should aim to set them up as early as possible if the opponent has no grounded Poison-types to absorb them.
Team Options
========
Weezing fits best on defensively oriented teams as an additional check to physical attackers. Pokemon such as Incineroar, Sneasel, and Steelix appreciate Weezing's ability to pivot into Fighting- and Ground-type Pokemon such as Passimian and Piloswine. Additionally, Incineroar and Sneasel check Ghost-types such as Rotom and Mismagius, which threaten Weezing out. Because of Weezing's lack of recovery outside of Pain Split or Black Sludge, Wish users like Mega Audino and Vaporeon make excellent partners that can also provide cleric support with Heal Bell. Additionally, Weezing possesses good defensive synergy with Mega Audino and Vaporeon, handling the Poison-types that threaten Mega Audino and checking the Grass-type Pokemon that threaten Vaporeon. Even with Special Defense investment, Weezing's low special bulk leaves it vulnerable to strong special attackers such as Heliolisk and Houndoom. Therefore, Pokemon such as Slowking, Cryogonal, and Torterra provide switch-ins to strong special attacks, and Cryogonal also appreciates Weezing's ability to pivot into Fighting-type moves. Psychic-resistant Pokemon such as Slowbro, Xatu, and Silvally-Steel cover Weezing's weakness to Psychic-type attacks; Xatu and Silvally-Steel also provide entry hazard control in the form of Magic Bounce and Defog, preventing Weezing from getting weakened by Stealth Rock. Additionally, Pursuit users such as Sneasel and Houndoom can trap Psychic-type Pokemon like Slowbro and Sigilyph. If using Toxic Spikes, Pokemon that appreciate Toxic Spikes support such as Passimian and Medicham make great partners for Weezing.
[STRATEGY COMMENTS]
Other Options
=============
Haze can be used to clear stat boosts from Pokemon like Steelix and Klinklang. Additionally, Icium Z can be used alongside Haze to provide Weezing with a single-use full heal, but this comes at the cost of not being able to give a more threatening Pokemon such as Incineroar or Aromatisse a Z-Crystal. Destiny Bond allows Weezing to act as an emergency check to setup sweepers like Incineroar and Scrafty, but Weezing's low Speed makes this hard to pull off. Memento could be used to potentially pave the way for a teammate to set up, but Whimsicott is a much better user of Memento because of its access to Prankster. Extra coverage from moves such as Flamethrower sounds useful as a way to pose an immediate threat to Steel-types like Klinklang and Ferroseed, but dropping a utility move for an offensive move is rarely worth it.
Checks and Counters
===================
**Strong Special Attackers**: Due to Weezing's low Special Defense, even resisted hits from Pokemon like Sceptile and Whimsicott do solid damage to Weezing, while Pokemon such as Diancie, Vanilluxe, and Guzzlord threaten Weezing with strong neutral STAB moves.
**Psychic-types**: Psychic-type Pokemon such as Slowbro, Medicham, and Slowking threaten to OHKO Weezing with their Psychic-type STAB moves, though Medicham must be cautious of Will-O-Wisp. Additionally, Xatu can deflect back Will-O-Wisp, Taunt, and Toxic Spikes.
**Ghost-types**: Ghost-type Pokemon like Rotom and Mismagius come in easily on Weezing, fearing only being poisoned from Sludge Bomb, and they threaten Weezing with strong special attacks.
**Chip Damage**: Residual damage from Stealth Rock and chip damage from Pokemon like Decidueye and Passimian make it hard for Weezing to continuously check the Pokemon it wants to because of its lack of recovery outside of Pain Split or Black Sludge.
Weezing differentiates itself from other defensive Poison-types such as Garbodor and Golbat due to its access to Levitate, which lets it check Ground-types such as Steelix and Rhydon without a weakness to Stealth Rock. Additionally, Weezing's Poison typing allows it to check both Fighting- and Grass-type Pokemon such as Passimian, Decidueye, and Sceptile. Weezing's access to the combination of Will-O-Wisp and Taunt lets it be effective against more defensive teams. Unfortunately, Weezing faces heavy competition for the spot of a bulky Poison-type from Pokemon like Vileplume and Golbat, which have better Special Defense stats, allowing them to better check specially offensive Grass-types such as Whimsicott and Sceptile, as well as having access to more reliable recovery moves such as Strength Sap and Roost.
[SET]
name: Physically Defensive
move 1: Sludge Bomb
move 2: Will-O-Wisp
move 3: Taunt
move 4: Pain Split / Toxic Spikes
item: Rocky Helmet / Black Sludge
ability: Levitate
nature: Bold
evs: 252 HP / 212 Def / 44 Spe
[SET COMMENTS]
Moves
========
Sludge Bomb is Weezing's STAB attack of choice, letting it deal damage to Pokemon immune to Will-O-Wisp such as Incineroar while also possessing a 30% chance to poison foes. Will-O-Wisp lets Weezing burn physical attackers such as Klinklang and Dhelmise. Taunt allows Weezing to shut down opposing entry hazard setters such as Steelix and Torterra and prevent Pokemon like Decidueye from setting up. Furthermore, Taunt lets Weezing disrupt defensive teams, preventing Pokemon like Mega Audino, Type: Null, and Quagsire from doing their jobs. Pain Split provides Weezing with a source of recovery outside of Black Sludge, should Weezing opt for it, while also chipping away at Pokemon with more health than Weezing when Pain Split is used. Alternatively, Toxic Spikes helps weaken the opposing team, though Black Sludge should be the item of choice if forgoing Pain Split.
Set Details
========
44 Speed EVs allow Weezing to outspeed uninvested Vaporeon, allowing Weezing to use Taunt on it before it can use Wish or Heal Bell. 252 HP EVs and 212 Defense EVs with a Bold nature make Weezing as physically bulky as possible, allowing it to better handle Fighting- and Ground-type Pokemon such as Hariyama and Rhydon. Alternatively, a more specially defensive spread of 252 HP / 16 Def / 196 SpD / 44 Spe with a Bold nature lets Weezing better check specially offensive Grass-types like Whimsicott and Sceptile while still retaining the necessary physical bulk to check Pokemon like Passimian and Dhelmise. Rocky Helmet lets Weezing punish Pokemon such as Passimian and Scyther when they use U-turn and chips away at other physical attackers such as Decidueye and Hariyama whenever they use a contact move. Alternatively, Black Sludge provides Weezing with a source of recovery if not using Pain Split. Levitate is Weezing's only ability and allows it to switch into Ground-type moves from Pokemon such as Steelix and Torterra.
Usage Tips
========
Because of Weezing's high Defense and Poison typing, it can be switched directly into Fighting-type Pokemon such as Passimian and Scrafty to check them. Look to use Will-O-Wisp to burn threatening physical attackers such as Decidueye and Sneasel and to cripple defensive Pokemon such as Steelix and Rhydon. Be wary of letting Weezing take too much damage from special attackers such as Whimsicott and Sceptile, as Weezing's low Special Defense does not allow it to check them easily, even with investment. Additionally, Sceptile and Whimsicott can carry coverage moves such as Psychic and Hidden Power Psychic to hit Weezing for super effective damage. Taunt should be used both to prevent setup sweepers like Decidueye from setting up and to prevent utility-based Pokemon like Mega Audino and Vaporeon from using moves like Wish and Heal Bell. Weezing should use Pain Split when low on health and when it can force the opposing Pokemon out, (AC) such as when against Passimian, Steelix, and Piloswine, as this maximizes the healing Pain Split will provide. If using Toxic Spikes, Weezing should aim to set them up as early as possible if the opponent has no grounded Poison-types to absorb them.
Team Options
========
Weezing fits best on defensively oriented teams as an additional check to physical attackers. Pokemon such as Incineroar, Sneasel, and Steelix appreciate Weezing's ability to pivot into Fighting- and Ground-type Pokemon such as Passimian and Piloswine. Additionally, Incineroar and Sneasel check Ghost-types such as Rotom and Mismagius, which threaten Weezing out. Because of Weezing's lack of recovery outside of Pain Split or Black Sludge, Wish users like Mega Audino and Vaporeon make excellent partners that can also provide cleric support with Heal Bell. Additionally, Weezing possesses good defensive synergy with Mega Audino and Vaporeon, handling the Poison-types that threaten Mega Audino and checking the Grass-type Pokemon that threaten Vaporeon. Even with Special Defense investment, Weezing's low special bulk leaves it vulnerable to strong special attackers such as Heliolisk and Houndoom. Therefore, Pokemon such as Slowking, Cryogonal, and Torterra provide switch-ins to strong special attacks, and Cryogonal also appreciates Weezing's ability to pivot into Fighting-type moves. Psychic-resistant Pokemon such as Slowbro, Xatu, and Silvally-Steel cover Weezing's weakness to Psychic-type attacks; Xatu and Silvally-Steel also provide entry hazard control in the form of Magic Bounce and Defog, preventing Weezing from getting weakened by Stealth Rock. Additionally, Pursuit users such as Sneasel and Houndoom can trap Psychic-type Pokemon like Slowbro and Sigilyph. If using Toxic Spikes, Pokemon that appreciate Toxic Spikes support such as Passimian and Medicham make great partners for Weezing.
[STRATEGY COMMENTS]
Other Options
=============
Haze can be used to clear stat boosts from Pokemon like Steelix and Klinklang. Additionally, Icium Z can be used alongside Haze to provide Weezing with a single-use full heal, but this comes at the cost of not being able to give a more threatening Pokemon such as Incineroar or Aromatisse a Z-Crystal. Destiny Bond allows Weezing to act as an emergency check to setup sweepers like Incineroar and Scrafty, but Weezing's low Speed makes this hard to pull off. Memento could be used to potentially pave the way for a teammate to set up, but Whimsicott is a much better user of Memento because of its access to Prankster. Extra coverage from moves such as Flamethrower sounds useful as a way to pose an immediate threat to Steel-types like Klinklang and Ferroseed, but dropping a utility move for an offensive move is rarely worth it.
Checks and Counters
===================
**Strong Special Attackers**: Due to Weezing's low Special Defense, even resisted hits from Pokemon like Sceptile and Whimsicott do solid damage to Weezing, while Pokemon such as Diancie, Vanilluxe, and Guzzlord threaten Weezing with strong neutral STAB moves.
**Psychic-types**: Psychic-type Pokemon such as Slowbro, Medicham, and Slowking threaten to OHKO Weezing with their Psychic-type STAB moves, though Medicham must be cautious of Will-O-Wisp. Additionally, Xatu can deflect back Will-O-Wisp, Taunt, and Toxic Spikes.
**Ghost-types**: Ghost-type Pokemon like Rotom and Mismagius come in easily on Weezing, fearing only being poisoned from Sludge Bomb, and they threaten Weezing with strong special attacks.
**Chip Damage**: Residual damage from Stealth Rock and chip damage from Pokemon like Decidueye and Passimian make it hard for Weezing to continuously check the Pokemon it wants to because of its lack of recovery outside of Pain Split or Black Sludge.
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