Deck Knight
Blast Off At The Speed Of Light! That's Right!
Here is a funny, evil concept I want to try out.
Ninjask[SECTS] @ Leftovers
Jolly (+Spd, -SA)
<Speed Boost>
EVs: 232 HP/112 Def/92 Speed/72 SD.
~ Substitute
~ Swords Dance
~ Baton Pass
~ Aerial Ace
Set at 416 speed to outdo Adamant AS or Endversal Cross. AA to take out said Cross, since the rest of my team isn't that great at it. Its job is to get at least 1 speed boost and pass to:
Primeape[HAXAPE] @ Leftovers
Adamant (+Atk, -SA)
<Anger Nerve>
EVs: 8 HP/136 Atk/128 Def/236 Speed.
~ Substitute
~ In-Fight
~ Punish
~ Taunt
The main event here. Anger Nerve provides a +6 Attack Boost if Primeape gets CH'ed, and the brilliant part is it works even if the CH is on a Sub. Therefore, Primeape stalls until it gets +6 Atk. What about Psuedo-Hazers you say? Those fools get Taunted. Anything else that tries to be a smart-aleck and set up gets greeted by Punish. The set still has problems, like priority moves, but thankfully one of the most likely users, CB Manmuu, gets OHKO'd by In-Fight. Speaking of things that get OHKO'd by +6 In-Fight, Even fat Impish Max HP Skarm does. I really want to see how this Primeape does, it will be an LOL if it works well.
Scizor[BLADE] @ Choice Band
Adamant (+Atk, -SA)
<Technician>
EVs: 252 Atk/252 Speed/4 Def
~ Somersault
~ Pursuit
~ Double Attack
~ Brick Break
You've all seen my favorite Scizor set before, but basically this is mindgames +weaken enemies, and it draws in so many, many things. Can revenge kill basically anything that doesn't have a fire move, and takes of Subpunchers with ease. This can also be passed some speed by Ninjask and ends up with 343 speed. Totally not fun if you're modest Gengar or ASTar.
Starmie [DEATHSTAR] @ Leftovers
Timid (+Speed, -SA)
<Natural Cure>
EVs: 48 HP/216 Speed/244 SA
~ Surf
~ Grass Rope
~ Ice Beam
~ Recover
Speaking of the things Scizor lures, Starmie can take a lot of them out, including the ever annoying Infernape. Leftovers + Recover keeps this around a while.
Salamence [AIRBEAST] @ Leftovers
Adamant (+Atk, -SA)
<Intimidate>
EVs: 92 HP/252 Atk/136 Speed/28 SD
~ Dragon Claw
~ Earthquake
~ Dragon Dance
~ Feather Rest
In all the rush for offense offense offense, people forget that Salamence can actually take a few hits, and can horribly abuse Feather Rest to remove its 4x Ice Weak to a 2x and take a Rock attack. Just as scary as any other Mence after DD, but also durable. Feather Rest also lets you test Heracross for Stone Edge without risking a death. 270 puts it just above Adamant Heracross' speed.
Miltank [UDDERS] @ Leftovers
Impish <+Def, -SA>
<Bravery>
EVs: 252 HP/160 Def/96 SD
~ Body Slam
~ Milk Drink
~ Stealth Rock
~ Heal Bell
Miltank has a weird movepool, and this exploits it. Thanks to Bravery, Ghosts can't stop it from paralyzing them with Body Slam, Stealth Rock provides support (and makes people go WTF!), Milk Drink keeps Milty alive, and Heal Bell allows it to be the team cleric.
Most of this brought to you by Deck's barn of unorthodox crap.
Discuss/Diss/Cuss/Laugh/LOL.
Ninjask[SECTS] @ Leftovers
Jolly (+Spd, -SA)
<Speed Boost>
EVs: 232 HP/112 Def/92 Speed/72 SD.
~ Substitute
~ Swords Dance
~ Baton Pass
~ Aerial Ace
Set at 416 speed to outdo Adamant AS or Endversal Cross. AA to take out said Cross, since the rest of my team isn't that great at it. Its job is to get at least 1 speed boost and pass to:
Primeape[HAXAPE] @ Leftovers
Adamant (+Atk, -SA)
<Anger Nerve>
EVs: 8 HP/136 Atk/128 Def/236 Speed.
~ Substitute
~ In-Fight
~ Punish
~ Taunt
The main event here. Anger Nerve provides a +6 Attack Boost if Primeape gets CH'ed, and the brilliant part is it works even if the CH is on a Sub. Therefore, Primeape stalls until it gets +6 Atk. What about Psuedo-Hazers you say? Those fools get Taunted. Anything else that tries to be a smart-aleck and set up gets greeted by Punish. The set still has problems, like priority moves, but thankfully one of the most likely users, CB Manmuu, gets OHKO'd by In-Fight. Speaking of things that get OHKO'd by +6 In-Fight, Even fat Impish Max HP Skarm does. I really want to see how this Primeape does, it will be an LOL if it works well.
Scizor[BLADE] @ Choice Band
Adamant (+Atk, -SA)
<Technician>
EVs: 252 Atk/252 Speed/4 Def
~ Somersault
~ Pursuit
~ Double Attack
~ Brick Break
You've all seen my favorite Scizor set before, but basically this is mindgames +weaken enemies, and it draws in so many, many things. Can revenge kill basically anything that doesn't have a fire move, and takes of Subpunchers with ease. This can also be passed some speed by Ninjask and ends up with 343 speed. Totally not fun if you're modest Gengar or ASTar.
Starmie [DEATHSTAR] @ Leftovers
Timid (+Speed, -SA)
<Natural Cure>
EVs: 48 HP/216 Speed/244 SA
~ Surf
~ Grass Rope
~ Ice Beam
~ Recover
Speaking of the things Scizor lures, Starmie can take a lot of them out, including the ever annoying Infernape. Leftovers + Recover keeps this around a while.
Salamence [AIRBEAST] @ Leftovers
Adamant (+Atk, -SA)
<Intimidate>
EVs: 92 HP/252 Atk/136 Speed/28 SD
~ Dragon Claw
~ Earthquake
~ Dragon Dance
~ Feather Rest
In all the rush for offense offense offense, people forget that Salamence can actually take a few hits, and can horribly abuse Feather Rest to remove its 4x Ice Weak to a 2x and take a Rock attack. Just as scary as any other Mence after DD, but also durable. Feather Rest also lets you test Heracross for Stone Edge without risking a death. 270 puts it just above Adamant Heracross' speed.
Miltank [UDDERS] @ Leftovers
Impish <+Def, -SA>
<Bravery>
EVs: 252 HP/160 Def/96 SD
~ Body Slam
~ Milk Drink
~ Stealth Rock
~ Heal Bell
Miltank has a weird movepool, and this exploits it. Thanks to Bravery, Ghosts can't stop it from paralyzing them with Body Slam, Stealth Rock provides support (and makes people go WTF!), Milk Drink keeps Milty alive, and Heal Bell allows it to be the team cleric.
Most of this brought to you by Deck's barn of unorthodox crap.
Discuss/Diss/Cuss/Laugh/LOL.