Worthless Abilities That Could Have Been Better (And How!)

By Deck Knight.
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In every game there is always something that gets a raw deal. While not every ability has to be as universally wonderful as Intimidate, Magic Guard, or Wonder Guard, some abilities are borderline worthless; some don't even have an in-battle effect at all! This is odd, because all these abilities would have great potential if they worked in a remotely logical fashion.

Abilities

Anticipation

Current Possessors
Whiscash, Wormadam, Toxicroak
Current Battle Effect
When this Pokémon switches in, it is alerted to a super effective attack of the opponent (unspecified).
New Battle Effect:
Alerts this Pokémon that an opponent has a specific super effective attack (or attacks). Raises evasion one stage while in battle against an opponent with a super effective attack.

Anticipation is one of those "information" abilities that is functionally useless—it doesn't even give specific information, which might otherwise have been valuable in deciphering an opponent's set. The evasion boost is fairly token, but makes Substitute sets more difficult to address. In Toxicroak's case, it could mean a free Focus Punch or Swords Dance.

Forewarn

Current Possessors
Hypno, Jynx
Current Battle Effect
Reveals one of the opponent's attacks based on Base Power when it switches in.
New Battle Effect:
Reveals all of the opponent's attacks when either Pokémon switches in.

It's rarely useful to learn one of the opponent's moves, especially because the strongest move on a set is usually a STAB attack. Knowing Lucario has Close Combat or Salamence has Earthquake isn't particularly useful information. Knowing if Salamence has Dragon Dance or Scizor has Swords Dance is vastly more important. Granted, neither Hypno nor Jynx are top OU material, but Pokémon is a game of information and good information means better decisions.

Illuminate

Current Possessors
Starmie, Lanturn, Volbeat
Current Battle Effect
None
New Battle Effect:
When this Pokémon switches in, the opponent is inflicted with a -1 accuracy reduction. Affects both opponents in doubles. Activates for the opponent when Traced, but cannot be reactivated by Skill Swap or Role Play.

Essentially Intimidate for accuracy. As much as people hate hax in battles, the ability to reduce the effectiveness of almost any sweeper is extremely valuable. Considering that both Starmie and Lanturn already have excellent abilities, the potential of this ability should be able to match them.

Keen Eye

Current Possessors
Pidgeot, Fearow, Farfetch'd, Hitmonchan, Furret, Noctowl, Skarmory, Sneasel, Pelipper, Sableye, Chatot
Current Battle Effect
Pokémon's accuracy cannot be lowered.
New Battle Effect:
Pokémon's attacks have perfect accuracy.

Or in other words, every attack used by these Pokémon has Swift accuracy. For the Flying-types this has marginal value, since Flying and Normal STABs are generally accurate, and most of them aren't great Heat Wave users. The biggest winner is Hitmonchan, who can get DynamicPunch from ADV tutors. While not as powerful as Machamp, it wouldn't have the drawbacks of No Guard (Hypnosis and Will-O-Wisp always hitting), and Hitmonchan can be given a Jolly nature and Choice Scarf and outspeed all other non-scarved leads. Lack of Payback for coverage is discouraging, but there's still Stone Edge.

Even though it lacks STAB, Sableye gets the same perfect accuracy DynamicPunch, and Will-O-Wisp to back it up. Considering Sableye also gets Foresight, it's not a bad combination to have. Noctowl picks up perfect accuracy Hypnosis and Air Slash. Not bad, but it's still, err, Noctowl.

Pick Up

Current Possessors
Meowth, Aipom, Teddiursa, Phanpy, Linoone, Pachirisu
Current Battle Effect
None
New Battle Effect:
User recycles item held last turn.

In truth, since most of the Pick Up Pokémon are NFEs, this would be much more applicable to Little Cup than OU (or, since we're talking Linoone here, UU), but the long and short of it is that Belly Drum Linoone could use Natural Gift the way most other Pokémon use Hidden Power.

Run Away

Current Possessors
Raticate, Rapidash, Dodrio, Eevee, Furret, Aipom, Dunsparce, Snubbull, Poochyena, Pachirisu, Buneary
Current Battle Effect
None
New Battle Effect:
This Pokémon can always switch regardless of trapping attacks, Abilities, or effects.

As limited as the distribution is, the ability to escape from trapping effects unconditionally would be a huge boon. Rapidash would still have to choose between this and Flash Fire, but the ability to escape Dugtrio would be very welcome. This is another ability that will see more use in Little Cup, where Diglett runs rampant.

Stall

Current Possessors
Sableye
Current Battle Effect
Pokémon always moves last in same priority tier.
New Battle Effect:
Reverses attack priority execution (e.g. +1 priority goes after 0 priority attacks)

The original intent of Stall seemed to be messing with attack priority; it's just they made it so bad even Sableye is wondering why Regigigas got it going first. Sableye is an odd duck, and this ability would be very interesting for one reason: Focus Punch. With a +6 priority message and a -3 priority execution, Focus Punch ends up being a +3 priority attack, and the only moves that could outprioritize it are psuedohazing moves and Avalanche (Sableye is immune to Revenge). This is decent enough for Sableye alone, but its true strength would be in doubles, where Trick Room would possess the highest priority and Fake Out would be slower than standard attacks (nevermind Protect, which drops to the bottom.). Too bad Sableye doesn't get Trick Room itself.

Steadfast

Current Possessors
Lucario, Gallade
Current Battle Effect
When flinched, user's Speed is raised one stage.
New Battle Effect:
Calculates flinch check before damage, and negates damage if flinched. When flinched, user's Speed is raised one stage.

Considering it's only given to two Pokémon, and Lucario has Inner Focus, Steadfast is pretty poor. The primary flinch abusers are Togekiss and Jirachi, and both of them can paralyze, so the Speed boost does little good. This upgraded Steadfast won't prevent flinch, but it will prevent damage, turning the tables on the Serene Grace abusers. Unreliable as it might be, it might turn Gyarados' Waterfall flinch hax against it as well.

Stench

Current Possessors
Muk, Skuntank
Current Battle Effect
None
New Battle Effect:
This Pokémon takes 2/3 damage from contact attacks.

It's basically a +1 Defense boost against most physical attacks, although sadly most Rock and Ground moves are excluded because they are physical, but not contact attacks. This gives Muk and Skuntank a lot more attacks to switch into, the most notable category being Fighting attacks.

Storm Drain

Current Possessors
Gastrodon, Lumineon
Current Battle Effect
Draws Water attacks to this Pokémon in a 2v2 battle.
New Battle Effect:
Draws Water attacks to this Pokémon in a 2v2 battle and negates damage from Water-type attacks.

Unlike Lightningrod, which has a few Ground-types that possess it, Storm Drain-s Pokémon don’t have an immunity to the type of attack they draw in. Gastrodon is notably neutral. Water already has two abilities with an Absorb effect, so in Game Freak style, a third Water "immunity" granting ability would probably be more akin to Motor Drive than Volt Absorb.

Tangled Feet

Current Possessors
Pidgeot, Spinda, Chatot
Current Battle Effect
When this Pokémon is confused, opponent attacks have a 50% chance to miss.
New Battle Effect:
When this Pokémon is confused, opponent attacks have a 50% chance to miss. This Pokémon will never damage itself in confusion.

Let's be honest, Tangled Feet's low distribution and the fact confusion cannot be self-induced (at least not by any decent move these Pokémon get) makes the ability suspect to begin with, but why make it a 50/50 luckfest? You should at least be able to reliably exploit confusion's temporary duration; otherwise Own Tempo of all things is superior.

Conclusion

Some Pokémon would be better with new types, some with better stats, but some Pokémon just end up with mediocre abilities that prevent them from truly shining. Some abilities are meant to be limiting, like Truant and Slow Start, but that doesn't explain why Pokémon like Sableye and Pachirisu have two borderline worthless abilities. Lack of imagination on Game Freak's part may be partially responsible, but ultimately it comes down to their job being to make the game fun, not maximize competitiveness.

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