I ask you this and I bet you will ask me the stereotypical questions regarding Stealth Rocks. Here is my attempt to answer them:
Why ban Stealth Rocks?
It overcentralizes the metagame. It is used on nearly every team, and the move itself is (just an educated guess) used more than every other move in the game, or at least in the top 5. It forces you to pack a Rapid Spinner as well, which takes up a moveslot.
You are just QQing because you can't use certain pokemon because of it, right?
Yes, yes I am and there is nothing wrong with that. Its ridiculous that one move, and not even a pokemon, makes several upon several good pokemon completely hindered from the get go, which goes back into the forcing me to carry a rapid spinner.
Why only ban Stealth Rocks, and not Spikes and Toxic Spikes?
With Spikes and Toxic Spikes, the original entry hazards, you had to set up several layers of them for them to be as useful and as potent as you wanted them to be. With Stealth Rocks you only have to set it up once. Spikes and Toxic Spikes also do not have a type equation. Although it is nice that if you resist rock types that Stealth Rocks does slightly less, but if you happen to be weak to rock you take a large amount of damage in comparison to resisting it.
There is still Rapid Spin and Defog (for doubles)...
Defog is counter productive because it removes everything on the side of the field of the target, which includes your own entry hazards. Rapid Spin can be completely resisted by what is known as Spin Blocking with Ghost pokemon. Pokemon with Levitate can also dodge Spikes and Toxic Spikes, and Steel pokemon can resist Toxic Spikes completely, BUT there is no way to be completely immune to Stealth Rocks.
Stealth Rocks isn't that great of a move, you are just being overdramatic.
Stealth Rocks IS a fantastic move. Its so fantastic that its a staple on nearly every team and most people see you as a fool for not running it or not running a way to combat it. It overcentralizes the metagame. In my opinion, anything that overcentralizes the metagame is too useful and too powerful that it should be banned whether that be a move, ability (Perma-Weather) or pokemon.
Honestly I think that there would be a lot more strategies in play and a lot more variety in the pokemon used if Stealth Rocks was banned. Its just way too damn useful to the point where it forces you to adjust your teams just to counter one move that can be on a variety of pokemon.
Why ban Stealth Rocks?
It overcentralizes the metagame. It is used on nearly every team, and the move itself is (just an educated guess) used more than every other move in the game, or at least in the top 5. It forces you to pack a Rapid Spinner as well, which takes up a moveslot.
You are just QQing because you can't use certain pokemon because of it, right?
Yes, yes I am and there is nothing wrong with that. Its ridiculous that one move, and not even a pokemon, makes several upon several good pokemon completely hindered from the get go, which goes back into the forcing me to carry a rapid spinner.
Why only ban Stealth Rocks, and not Spikes and Toxic Spikes?
With Spikes and Toxic Spikes, the original entry hazards, you had to set up several layers of them for them to be as useful and as potent as you wanted them to be. With Stealth Rocks you only have to set it up once. Spikes and Toxic Spikes also do not have a type equation. Although it is nice that if you resist rock types that Stealth Rocks does slightly less, but if you happen to be weak to rock you take a large amount of damage in comparison to resisting it.
There is still Rapid Spin and Defog (for doubles)...
Defog is counter productive because it removes everything on the side of the field of the target, which includes your own entry hazards. Rapid Spin can be completely resisted by what is known as Spin Blocking with Ghost pokemon. Pokemon with Levitate can also dodge Spikes and Toxic Spikes, and Steel pokemon can resist Toxic Spikes completely, BUT there is no way to be completely immune to Stealth Rocks.
Stealth Rocks isn't that great of a move, you are just being overdramatic.
Stealth Rocks IS a fantastic move. Its so fantastic that its a staple on nearly every team and most people see you as a fool for not running it or not running a way to combat it. It overcentralizes the metagame. In my opinion, anything that overcentralizes the metagame is too useful and too powerful that it should be banned whether that be a move, ability (Perma-Weather) or pokemon.
Honestly I think that there would be a lot more strategies in play and a lot more variety in the pokemon used if Stealth Rocks was banned. Its just way too damn useful to the point where it forces you to adjust your teams just to counter one move that can be on a variety of pokemon.