Big thanks to
Chesnaught,
Valzy,
Dilasc, and
The Reptile for the massive contributions to Magic type.
Chesnaught
Launch - 5 PP - The user hurls the opponent into the air, making them invulnerable for one turn, then, on the following turn, the user slams the opponent to the ground - 60 Base Power (Magic Sky Drop) - 90% Accuracy
Should be more powerful. If I'm wasting a turn, it should be worth it.
Heart-to-Heart - 36 PP - The user of this move uses Magic to connect its heart to its opponent and suck the life force from them - 75 Base Power (Magic Giga Drain) - 95% Accuracy
Why 95% Accuracy? Not cool. Also, Giga Drain has 80 BP now. Lots of mistakes from unnoticed changes below.
Sorcer - 5 PP - The user conjures all of its power and strikes the foe, causes recoil - 120 Base Power - 100% Accuracy
superpowercloneplz I think this would fit, but it should be called "Power Within". (dark souls reference)
Necro - 24 PP - The user rushes at the opponent while casting a spell - 90 Base Power - 85% Accuracy
Really? With all the great physical moves, you make one worse that Stone Edge? How is that possible?
Valzy
Arcane Blast
Magic Type
Special
24 PP
90 BP
100 Acc
What I expected. I like the confusion effect.
Arcane Strike
Magic
Physical
24 PP
70 BP
100 Acc
The target is slashed by a blade of magical energy. This attack strikes the target's weaker defense.
Arcane Strike deals damage using the lower of the target's Defense or Special Defense. Even if this move calculates damage using the target's Special Defense, it uses the user's Attack stat to determine damage dealt.
I REALLY like this idea. Can't fine much wrong with it.
Life Drain
Magic type
Special
16 PP
75 BP
100 Acc
previously made, but this is a better copy. aside from the bp.
Necromancy
Magic type
Status
16 PP
- BP
- Acc
The user faints. In return, the Pokémon taking its place will be revived by dark magic.
Necromancy causes the user to faint, but will revive the Pokemon sent out to take its place with HP equal to however much HP the user had before executing the move. This move will fail if none of the user's Pokemon are fainted. Necromancy may only be used once per battle.
LOVE THIS IDEA. I really wanted to make a move like this, but couldn't fit it and I thought it would be OP. But this is wonderful.
Retypes: Hex, Light Screen, Magic Coat, Reflect, Teleport, Trick Room, Wonder Room
not much to say
Dilasc
Attacking
2x: Electric, Poison, Ghost, Dragon
.5x: Normal, Grass, Ice, Dark, Flying, Fairy
Defending
2x: Normal, Grass, Poison, Psychic, Steel
.5x: Fire, Water, Electric, Ice, Ground, Ghost
0x: Rock
Reasonable.
Chesnaught
Attacking
2x: Normal, Psychic, Fairy
.5x:
Defending
2x: Bug, Dark, Psychic
.5x: Ghost, Steel, Water
You forgot what resists it.
Chesnaught
Clefable: Fairy ----> Fairy / Magic
Ninetales: Fire ----> Fire / Magic
Alakazam: Psychic ----> Psychic / Magic
Hypno: Psychic ----> Magic
Mew: Psychic ----> Magic
Natu: Psychic / Flying ----> Magic / Flying
Xatu: Psychic / Flying ----> Magic / Flying
Misdreavus: Ghost ----> Ghost / Magic
Girafarig: Normal / Psychic ----> Magic / Psychic
Mantine: Water / Flying ----> Water / Magic
Celebi: Psychic / Grass ----> Magic / Grass
Claydol: Ground / Psychic ----> Ground / Magic
Absol: Dark ----> Dark / Magic
Latias: Dragon / Psychic ----> Dragon / Magic
Mismagius: Ghost ----> Ghost / Magic
Uxie: Psychic ----> Magic
Mesprit: Psychic ----> Magic
Azelf: Psychic ----> Magic
Shaymin: Grass ----> Grass / Magic
Munna: Psychic ----> Psychic / Magic
Musharna: Psychic ----> Psychic / Magic
Zorua: Dark ----> Dark / Magic
Zoroark: Dark ----> Dark / Magic
Meloetta: Normal / Psychic ----> Normal / Magic
Delphox: Fire / Psychic ----> Fire / Magic
Aromatisse: Fairy ----> Fairy / Magic
Hoopa: Psychic / Ghost ----> Magic / Ghost
Brongzong-line: Steel / Psychic --> Steel / Magic
Golduck: Water --> Water / Magic
Mega Gengar: Ghost / Poison --> Ghost / Magic
Blissey: Normal --> Normal / Magic
Persian: Normal --> Normal / Magic
Bellossom: Grass --> Grass / Magic
Jynx-line: Ice / Psychic --> Ice / Magic
Vespiquen: Bug / Flying --> Bug / Magic
Lumineon: Water --> Water / Magic
Everything underlined has already been type changed. Please check if the typing has already been editted before you post something like this, next time.
Chesnaught
Using my Magic-type chart, I created this to show x / Magic will be SE / Resistant to / etc.
Normal / Magic:
Weak to: Magic-, Fighting-, Bug-, Dark-, Psychic-types
Resistant to: Steel-, Water-types
Immune to: Ghost-types
Fire / Magic:
Weak to: Rock-, Ground-, Dark-, Psychic-types
Resistant to: Ghost-, Steel(x4)-, Fairy-, Fire-, Grass-, Ice-types
Fighting / Magic:
Weak to: Fairy-, Flying-, Psychic(4x)-types
Resistant to: Ghost-, Steel-, Water-, Rock-types
Water / Magic:
Weak to: Electric-, Grass-, Bug-, Dark-, Psychic-types
Resistant to: Fire-, Ice-, Steel(4x)-, Water(4x)-, Ghost-types
Flying / Magic:
Weak to: Electric-, Ice-, Rock-, Dark-, Psychic-types
Resistant to: Fighting-, Grass-, Ghost-, Steel-, Water-types
Immune to: Ground-types
Grass / Magic:
Weak to: Bug(4x)-, Fire-, Flying-, Ice-, Poison, Dark-, Psychic-types
Resistant to: Electric-, Grass-, Ground-, Water(4x)-, Ghost-, Steel-types
Poison / Magic:
Weak to: Psychic(4x), Ground-, Dark-types
Resistant to: Fairy-, Fighting-, Grass-, Poison, Ghost-, Steel-, Water-types
Electric / Magic:
Weak to: Ground-, Bug-, Dark-, Psychic-types
Resistant to: Electric-, Flying-, Steel(4x)-, Ghost-, Water-types
Ground / Magic:
Weak to: Ice-, Grass-, Bug-, Dark-, Psychic-types
Resistant to: Poison-, Rock-, Ghost-, Steel-types
Immune to: Electric-types
Psychic / Magic:
Weak to: Bug(4x)-, Dark(4x)-types
Resistant to: Steel-, Water-, Fighting-types
Rock / Magic:
Weak to: Fighting-, Grass-, Ground-, Bug-, Dark-, Psychic-types
Resistant to: Fire-, Flying-, Normal-, Poison-, Ghost-types
Ice / Magic:
Weak to: Fighting-, Fire-, Rock-, Bug-, Dark-, Psychic-types
Resistant to: Ice-, Ghost-, Water-types
Bug / Magic:
Weak to: Fire-, Flying-, Rock-, Bug-, Dark-, Psychic-types
Resistant to: Ghost-, Steel-, Water-, Fighting-, Grass-, Ground-types
Dragon / Magic:
Weak to: Dragon-, Fairy-, Ice-, Bug-, Dark-, Psychic-types
Resistant to: Ghost-, Steel-, Water(4x)-, Electric-, Grass-, Fire-types
Ghost / Magic:
Weak to: Dark(4x)-, Psychic-types
Resistant to: Steel-, Water-, Poison-types
Immune to: Normal-, Fighting-types
Dark / Magic:
Weak to: Bug(4x)-, Fairy-, Fighting-types
Resistant to: Ghost(4x), Steel-, Water-types
Immune to: Psychic-types
Steel / Magic:
Weak to: Fighting-, Fire-, Ground-types
Resistant to: Ghost(4x), Steel(4x)-, Water-, Dragon-, Fairy-, Flying-, Grass-, Ice-, Normal-, Psychic-, Rock-types
Immune to: Poison-types
Fairy / Magic:
Weak to: Poison-, Psychic-types
Resistant to: Ghost-, Water-, Fighting-types
Immune to: Dragon-types
Magic / Magic:
Weak to: Bug-, Dark-, Psychic-types
Resistant to: Ghost-, Steel-, Water-types
How does this type chart look?
Where the
fuck are the offensive stats? :l