Here's a listing of most of the current OU tier in Move Equality (with big thanks to
Mygavolt who wrote most of this; I just made a few edits, with some of my own ideas. Mygavolt's original post on this is
here.) Note, this doesn't yet include viable UU Pokemon; I'm sure there are plenty of those waiting to be discovered.
The OU Tier in Move Equality
: Physical Altaria can use Bulldoze and either Body Slam or Rage for STAB; Swift, Dragon Breath, and Flamethrower or Mud-Slap for the special set.
: Play Rough and Aqua Jet stay, but Knock Off is more consistent and Power-Up Punch is greatly buffed. Also, Waterfall remains its best Water STAB.
: Sucker Punch stays, Knock Off is more consistent, and Pursuit is buffed. Not much else to note.
: Technician sets are mostly unchanged, but it can now effectively run Low Sweep just like it used to in BW2, letting it 2HKO things that could have otherwise forced it out. Also, Power-Up Punch.
: Its offensive presence is entirely unchanged (Seismic Toss still does a fixed 100 damage), but judging by the buffs in Power-Up Punch, Drain Punch, and Psyshock, I say its defensive capabilities have taken a turn for the worse. For instance, bulky Latias used to have a 17.5% chance to 3HKO with Psyshock, but now...
- 184 SpA Life Orb Latias Psyshock vs. 4 HP / 252+ Def Eviolite Chansey: 214-253 (33.3 - 39.4%) -- guaranteed 3HKO
...Yeah.
: For Zard-X, Dragon Rush is its new Dragon STAB, Flame Charge is its new Fire STAB, and Power-Up Punch can be used over Earthquake (although Azumarill walls it). For Zard-Y, Inferno is its best Fire STAB, Mud-Slap is a new coverage option, Solar Beam and Focus Blast remain its only Grass and Fighting-type moves (respectively, Hidden Power notwithstanding), and Air Slash is buffed.
: STAB is unchanged (unless you need Disarming Voice to counteract Mud-Slap shenanigans), but Mud-Slap gives it new coverage. Like Chansey, it seems to be in slightly more danger than before due to certain moves being buffed (namely, Poison Jab and Iron Head).
: Drain Punch is buffed, Knock Off is "buffed", Ice Punch is buffed, Mach Punch is the same. Poison Jab is buffed, and Stone Edge is lowered in power (but Rock Tomb is better due to its Speed dropping effect). Also, Power-Up Punch.
: Extreme Speed is the same, Dragon Rush is its new Dragon STAB, Aerial Ace is actually usable, elemental punches are better, and Power-Up Punch over Superpower.
: Rapid Spin does decent damage, Bulldoze over Earthquake, Rock Tomb over Rock Slide (it doesn't get Smack Down), Iron Head stays, not much else to note.
: Seed Bomb over Power Whip for more PP, Metal Claw over Gyro Ball for more PP and a chance to raise Attack, not much else to note.
: Buffed Drain Punch, Knock Off, and Zen Headbutt. Also, Power-Up Punch.
: Sand Tomb or Bulldoze for Ground STAB, Dragon Rush for Dragon STAB. Rock Tomb (no Smack Down) and Flamethrower (which, on ScarfChomp, is now a 3HKO on P.Def Skarm) for coverage. Dragon Breath for special STAB on mixed sets (3HKO on 252/8 Impish Lando-T). Buffed Fire Fang as well.
: Swift or Round for Pixilate-boosted STAB on Mega Gardevoir (Moonblast on regular Gardevoir), Psyshock for Psychic STAB, gets Mud-Slap as a new coverage move.
: Ominous Wind or Shadow Ball for Ghost STAB, Smog or Clear Smog for Poison STAB, more accurate Focus Blasts.
: Aerial Ace for Flying STAB, Bulldoze or Sand Tomb for Ground STAB, and "buffed" Knock Off.
: Buffed Psyshock, Charge Beam, and Hidden Power.
: Buffed Waterfall, buffed Bounce on non-Mega, buffed Bite and Mold Breaker Bulldoze on Mega.
: Buffed Lava Plume and Flash Cannon, Mud-Slap over Earth Power, and Ancient Power actually does something.
: Yep, buffed Arm Thrust. No need to risk those defenses over Close Combat.
: Slightly buffed Secret Sword, greatly buffed Icy Wind and Hidden Power, no reason to not use Scald over H-Pump.
: Nerfed Outrage and Fusion Bolt, buffed Dragon Claw, and prefers Icy Wind over Ice Beam. Rock Smash is a thing as well.
: Can run Sheer Force for no added effects in exchange for 120 BP instead of 90. It's strong, but is it worth it? If not, it still has Sand Force. No changes to its repertoire outside of buffed Hidden Power (not SF boosted).
: Bulldoze over Earthquake, Smack Down over Stone Edge, Rock Smash over Superpower (if applicable), buffed U-turn, and "buffed" Knock Off.
: Dragon Breath over Draco Meteor, buffed Psyshock/Mist Ball and Hidden Power, and Mud-Slap as additional coverage.
: Same as above, only with Luster Purge instead of Mist Ball.
: Power-Up Punch. Headbutt (or Double Hit for subs, or Dizzy Punch for funsies). Buffed elemental punches.
: Buffed Hidden Power, Charge Beam, Mirror Shot, and Volt Switch, plus a more accurate Zap Cannon.
: Bulldoze over Earthquake, buffed Icicle Crash, Rock Smash over Superpower (if applicable), only needs 4 SpA EVs with neutral nature and Life Orb to 2HKO P.Def Rotom-W with Freeze-Dry (no SR).
: Slightly weaker Foul Play, "buffed" Knock Off.
: Buffed Volt Switch, Discharge, and Hidden Power; Flamethrower over Overheat; Mud-Slap for additional coverage.
: Buffed Zen Headbutt, elemental punches, Bulldoze, and Pursuit, plus more accurate Meteor Mash and more consistent Grass Knot (which 2HKOs P.Def Rotom-W, no hazards needed).
: So many options. Knock Off, Zap Cannon, Infestation/Whirlpool, Frost Breath, I'm sure there's a ton more yet to be discovered - be creative!
: This has been mentioned before, so I'll just shamelessly quote the post directly.
Pinsir looks really fun in this meta. It has access to a lot of fun STAB moves like Bind (technically the strongest due to the extra damage from being trapped, and it prevents double switches), Headbutt (sick flinches m8), Facade (stops burns from destroying you), and Secret Power (I think this paras, making it better than Body Slam due to Body Slam being Emerald / FR LG tutor move. Also has more PP so there's that). It also gets Storm Throw for coverage and pseudo-STAB that bypasses defenses. That's pretty good. It also has other coverage options like Rock Slide, Bulldoze (which is better than EQ in every way), Knock Off and its Bug STAB (so Bug Bite). M-Pinsir is a mean little bug.
: Weaker but more accurate Hydro Pump, stronger Volt Switch, and other options in Mud-Slap, Discharge, Charge Beam, and the awesome new Hidden Power.
: Weaker Foul Play and "buffed" Knock Off for non-Mega, buffed Snarl for Mega.
: Dragon Rush and/or Aerial Ace for STAB, Bulldoze as a better Earthquake, and buffed Fire Fang.
: Technician Bullet Punch, buffed U-turn and Pursuit, "buffed" Knock Off, and Rock Smash over Superpower (if applicable).
: Buffed Aerial Ace and Steel Wing are all it gets for offense, buffed Rock Smash makes Double Dance more viable than it's ever been, and nerfed Fire Blast helps its defensive prowess.
: Buffed Scald and Psyshock, as if this thing needed a buff, and key resistances to the two 100% crit moves (Frost Breath and Storm Throw) to complement its Shell Armor.
: Round (more PP; Swift inaccessible) for STAB; buffed Psyshock, Shadow Ball, and Hidden Power.
: Peck over Brave Bird (more PP; Talonflame fears little from accuracy shenanigans but can still run Aerial Ace if you're really worried), Flame Charge over Flare Blitz, buffed U-turn.
: Rock Tomb or Smack Down for Rock STAB, a number of Fighting STAB options (Double Kick for subs, Sacred Sword to bypass stat changes, or Rock Smash to wear down the opposition), Bulldoze over Earthquake (if applicable), and buffed X-Scissor and Hidden Power.
For the record: 4 SpA Life Orb Terrakion Hidden Power Ice vs. 252 HP / 0 SpD Gliscor: 328-390 (92.6 - 110.1%) -- guaranteed OHKO after Stealth Rock
: Appreciates buffed Charge Beam, Hidden Power, and Rock Smash, as well as a more accurate Focus Blast.
: Buffed Pursuit (no reason to use Crunch), Rock Tomb or Smack Down over Stone Edge, Bulldoze over Earthquake, buffed elemental punches, and Power-Up Punch is a thing.
: Buffed Giga Drain (it doesn't get Absorb), Sludge over Sludge Bomb for more PP, and buffed Hidden Power.
: More accurate Zap Cannon, buffed Air Cutter (hooray Flying STAB) and U-turn, and slightly weaker but more accurate Heat Wave. Also, Charge Beam and Hidden Power.
And BL
: Buffed Confusion (for more PP than Psychic), more accurate Focus Blast, buffed Shadow Ball and Hidden Power. Not sure how useful Trace can be.
: One of few Adaptability users; Aqua Jet and Knock Off stay, but Waterfall is (arguably) better than Crabhammer.
: Buffed Ancient Power—no need for Diamond Storm—and Hidden Power.
: Façade over Return to counteract potential burns, Bulldoze over Earthquake as usual, buffed U-turn and elemental punches.
: Aerial Ace for Flying STAB; Power-Up Punch and/or Drain Punch for Fighting STAB; buffed Fire Punch and Thunder Punch; can probably settle for Limber (or Mold Breaker, chiefly for Unaware) over Unburden.
: Slightly nerfed Foul Play; nerfed Fire Blast helps its defensive prowess
: Buffed Scald; that's about it.
: Buffed Power-Up Punch/Drain Punch, Zen Headbutt, and elemental punches; also gets Bullet Punch.
: Has potential to flinch things with buffed Steamroller and Rock Slide; Bulldoze vs. Rock Smash depends on what type of coverage is required, but Rock Smash has the superior effect from Scolipede's perspective.
: Smeargle does not deal damage, nor does it know how to take hits, so it remains unchanged in this metagame.
: Got hit
hard here, with nearly all its options becoming a lot weaker. It does appreciate buffed U-turn though, and does have slightly stronger moves with Reckless...but still, probably not worth it overall.
: Same deal as Incarnate Thundurus, only with more SpA and less Speed (and less Atk, which hardly matters).
: Buffed Air Slash and Aura Sphere; Hustle sets (heh) appreciate buffed Aerial Ace and Drain Punch.
: Buffed Air Slash or more accurate Hurricane; buffed Rock Smash or more accurate Focus Blast; "buffed" Knock Off; and buffed U-turn.
: Buffed Silver Wind...oh, hello, Shield Dust.
: RIP V-create; how about Flame Charge and Power-Up Punch instead? Or, maybe a special set with a more accurate Inferno and buffed Psyshock and Charge Beam.
: Buffed Fiery Dance and Giga Drain; can also put Silver Wind/Struggle Bug or Hidden Power to use.
: Buffed Pursuit and Icicle Crash; also likes Power-Up Punch.
: Bulldoze over Earthquake; Zygarde unfortunately does not get Dragon Rush, so Outrage and Dragon Tail are its only Dragon STAB options; heck, it doesn't even get Smack Down or Rock Tomb, so Rock Slide is its best coverage option.
Also, I'd like to give a shoutout to Rotom-Heat, being resistant to BoltBeam and immune to paralysis, burn, and Mud-Slap. (For the record, no Mold Breaker runs Mud-Slap with pride.)
Rotom-Heat @ Leftovers
Ability: Levitate
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Hidden Power Fire
- Volt Switch
- Will-O-Wisp
- Pain Split
ChestoRest can be used over Pain Split for more immediate, albeit one-time, recovery that can also cure toxic poison.