approved by Reverb
NOTE: This thread is currently undergoing an overhaul so if you see any incomplete edits etc. dw about them, i'm working on it. Once i've updated everything i have so far i will remove this message. - Edit: It will take a long time for this to happen, but eventually this thread will be restarted. In the meantime, enjoy my beautiful rain team!
Hey guys, FlamingVictini here. Recently, I've been building many new teams and have been looking for ways to get suggestions and share my work with others. I thought making a teambuilding workshop where I could share my current teams and build new ones would be a good way to do this.
In this thread, I want to focus not only on sharing offense teams I've already built, but improving the one's i've posted, and taking suggestions as I make new teams. As this a teambuilding workshop, I want to focus more on quality and explaining every team thoroughly so users get a good idea behind the team's use and its making. I recommend reading the descriptions for every team to better understand how to use it. As a primarily offense player, the teams here will obviously be more offensive: Generally HO or maybe bulky offense.
A good friend of mine from Pokebattle, ABR, as well as my boii flamz will be helping me out with this project. A special thanks goes to FullLifeGames for developing this tool so i can get sprites quickly. Finally, lets get to the teams!
U-Turn MSciz Rain
This is the team i used in cycle 4 when i qualified, and i used it exclusively to get a near 5-1 win ratio and having to play only 70 ish games.
I have deleted the rest of this thread, but I have saved it elsewhere and someday I will give this thread a new life with many more new, improved, and recent teams, hopefully at a time where I can maintain this much better. In the meantime, this thread will remain inactive until further notice.
NOTE: This thread is currently undergoing an overhaul so if you see any incomplete edits etc. dw about them, i'm working on it. Once i've updated everything i have so far i will remove this message. - Edit: It will take a long time for this to happen, but eventually this thread will be restarted. In the meantime, enjoy my beautiful rain team!
Hey guys, FlamingVictini here. Recently, I've been building many new teams and have been looking for ways to get suggestions and share my work with others. I thought making a teambuilding workshop where I could share my current teams and build new ones would be a good way to do this.
In this thread, I want to focus not only on sharing offense teams I've already built, but improving the one's i've posted, and taking suggestions as I make new teams. As this a teambuilding workshop, I want to focus more on quality and explaining every team thoroughly so users get a good idea behind the team's use and its making. I recommend reading the descriptions for every team to better understand how to use it. As a primarily offense player, the teams here will obviously be more offensive: Generally HO or maybe bulky offense.
A good friend of mine from Pokebattle, ABR, as well as my boii flamz will be helping me out with this project. A special thanks goes to FullLifeGames for developing this tool so i can get sprites quickly. Finally, lets get to the teams!
U-Turn MSciz Rain
This is the team i used in cycle 4 when i qualified, and i used it exclusively to get a near 5-1 win ratio and having to play only 70 ish games.
I'm sure a lot of you are wondering how on earth I could qualify with such a match-up reliant playstyle with a lot of consistency. The key here is a simple tech that I love on rain: U-Turn Sciz. The team actually started with me wanting to use rain to smash any offense, while also having some unique stallbreakers to beat "bof stall." This was originally a sdef whirlpool perish song toed, but it is not legally possible to have those two moves together (and goth is annoying af). Instead i decided I would use u-turn less torn with Cane, Spower, Knock, and Taunt to just rip through stall. Its a little awkward to not have u-turn at first, but you'll eventually not miss it especially with sciz grabbing momentum. The rest of the team is really simple, against Elec leads i generally get up rocks as they break chomp's sash, switch to toad on a hp ice, switch back to chomp on tbolt, and then switch to a swift sweeper (if they lead thund, whichever sweeper u don't mind getting para'd as much). Its a risky process, but you gain a lot from it by already having rain to abuse for 6 turns and a sack in garchomp, so you can switch toad in to set up rain and then sack chomp immediately later on in the game. Ferrothorn is extremely annoying, but in most of my games against it, i have been able to win with a last mon scizor by just weakening / removing anything that can beat it and then setting up to sweep. Other than that, its function is generally to add some synergy and utilize u-turn to bring in the swift swim sweepers to spam their strong water attacks in the rain. I've found rain to be incredibly good for quick wins vs offense and having some good way to combat a lot of other teams.
You can use Hypnosis > Toxic on Toad if you're not afraid of missing or having a slightly worse stall matchup as this helps generate free switches and to handle ferrothorn. If you're not worried about Hazards Stack then Low Kick is useable over Rapid Spin on Kabutops.
You can use Hypnosis > Toxic on Toad if you're not afraid of missing or having a slightly worse stall matchup as this helps generate free switches and to handle ferrothorn. If you're not worried about Hazards Stack then Low Kick is useable over Rapid Spin on Kabutops.
Atlantis (Politoed) @ Damp Rock
Ability: Drizzle
EVs: 248 HP / 136 Def / 12 SpD / 112 Spe
Bold Nature
- Scald
- Hypnosis / Toxic
- Encore
- Rest
High Tide (Kingdra) @ Choice Specs
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Hydro Pump
- Dragon Pulse
- Surf
- Ice Beam
Atonement (Tornadus-Therian) @ Life Orb
Ability: Regenerator
EVs: 76 Atk / 180 SpA / 252 Spe
Hasty Nature
- Hurricane
- Superpower
- Knock Off
- Taunt
Guardians (Scizor-Mega) @ Scizorite
Ability: Light Metal
EVs: 248 HP / 16 Atk / 60 Def / 124 SpD / 60 Spe
Adamant Nature
- Bullet Punch
- U-turn
- Swords Dance
- Roost
Break Loose (Kabutops) @ Life Orb
Ability: Swift Swim
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Waterfall
- Stone Edge
- Aqua Jet
- Rapid Spin / Low Kick
Restless (Garchomp) @ Focus Sash
Ability: Rough Skin
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stealth Rock
- Swords Dance
- Earthquake
- Dragon Claw
Ability: Drizzle
EVs: 248 HP / 136 Def / 12 SpD / 112 Spe
Bold Nature
- Scald
- Hypnosis / Toxic
- Encore
- Rest
High Tide (Kingdra) @ Choice Specs
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Hydro Pump
- Dragon Pulse
- Surf
- Ice Beam
Atonement (Tornadus-Therian) @ Life Orb
Ability: Regenerator
EVs: 76 Atk / 180 SpA / 252 Spe
Hasty Nature
- Hurricane
- Superpower
- Knock Off
- Taunt
Guardians (Scizor-Mega) @ Scizorite
Ability: Light Metal
EVs: 248 HP / 16 Atk / 60 Def / 124 SpD / 60 Spe
Adamant Nature
- Bullet Punch
- U-turn
- Swords Dance
- Roost
Break Loose (Kabutops) @ Life Orb
Ability: Swift Swim
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Waterfall
- Stone Edge
- Aqua Jet
- Rapid Spin / Low Kick
Restless (Garchomp) @ Focus Sash
Ability: Rough Skin
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stealth Rock
- Swords Dance
- Earthquake
- Dragon Claw
I have deleted the rest of this thread, but I have saved it elsewhere and someday I will give this thread a new life with many more new, improved, and recent teams, hopefully at a time where I can maintain this much better. In the meantime, this thread will remain inactive until further notice.
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