He-yo! This is my third RMT. I'll cut the intro and start:)
Teambuilding:
Ok so I can't actually remember how this team came to be. I was bored and slapped a bunch of random mons together then it went from there. Instead I'll put the roles of the mons.
Zigzagoon-My fav LC mon! -ish! This thing is the primary wincon and is also my best setup sweeper.
Anorith-My hazard setter and remover! Hes fast and fairly strong so can damage enemies after its done its job.
Diglett-My trapper. For weakened foes.
Fletching-strong priority and volturn core.
Magnemite-decent defensive and offensive pokemon. Voltturns with Fletchling
Carvanah-speed and db support.
Ok so that was my pokemons roles. This is a longer description.
Ziggy (Zigzagoon) (M) @ Berry Juice
Ability: Pickup
Level: 5
EVs: 132 HP / 196 Atk / 108 Def / 28 SpD / 36 Spe
Adamant Nature
- Belly Drum
- Extreme Speed
- Gunk Shot
- Seed Bomb
Essentially, this is the star of the team. Due to berry juice, it can almost always set up BD. Extreme Speed destroys teams once ghost rock and steel types are removed and the other two moves just try to cover some gaps.
Buggy (Anorith) (M) @ Eviolite
Ability: Battle Armor
Level: 5
EVs: 236 Atk / 36 Def / 236 Spe
Jolly Nature
- Stealth Rock
- Rapid Spin
- X-Scissor
- Rock Slide
This is my lead. Standard SR plus RS, it can check the SW setters which really annoy this team and its stab moves can hit most pokes put against it. However it cant hit steel and fighting types.
Doug (Diglett) (M) @ Life Orb
Ability: Arena Trap
Level: 5
EVs: 36 HP / 236 Atk / 236 Spe
Jolly Nature
- Earthquake
- Sucker Punch
- Rock Slide
- Double-Edge
Standard LO revenge killer. It can remove Mienfoo and Pawniard and helps vs the fighting weakness my team has. Plz evolve into a Doug-trio!
Tweeter (Fletchling) (M)
Ability: Gale Wings
Level: 5
EVs: 236 HP / 196 Atk / 76 Spe
- Acrobatics
- U-turn
- Roost
- Tailwind
This is another strong priority user :) it is a fairly strong attacker and supports with tailwind. U-turn and roost are self explanatory.
Moon Cheese (Magnemite) @ Berry Juice
Ability: Sturdy
Level: 5
Shiny: Yes
EVs: 36 Def / 236 SpA / 236 SpD
Modest Nature
- Volt Switch
- Thunder Wave
- Recycle
- Flash Cannon
Essentially a slot-filler. Adds bulk and decent power. Thinder wave can cripple attackers and lets it recycle easily. Go green!
Jaws (Carvanha) (M) @ Life Orb
Ability: Speed Boost
Level: 5
EVs: 40 HP / 196 Atk / 36 SpD / 236 Spe
Jolly Nature
- Protect
- Destiny Bond
- Crunch
- Waterfall
My fast water type :) Speed boost and destiny bond compliment each other. Max spe evs allow it to outspeed most scarfed mons after a boost and tie with max spe mienshao.
Thanks for reading:) I'm still a bit sucky so ill take any advice you'll give:)
Teambuilding:
Ok so I can't actually remember how this team came to be. I was bored and slapped a bunch of random mons together then it went from there. Instead I'll put the roles of the mons.
Zigzagoon-My fav LC mon! -ish! This thing is the primary wincon and is also my best setup sweeper.
Anorith-My hazard setter and remover! Hes fast and fairly strong so can damage enemies after its done its job.
Diglett-My trapper. For weakened foes.
Fletching-strong priority and volturn core.
Magnemite-decent defensive and offensive pokemon. Voltturns with Fletchling
Carvanah-speed and db support.
Ok so that was my pokemons roles. This is a longer description.
Ziggy (Zigzagoon) (M) @ Berry Juice
Ability: Pickup
Level: 5
EVs: 132 HP / 196 Atk / 108 Def / 28 SpD / 36 Spe
Adamant Nature
- Belly Drum
- Extreme Speed
- Gunk Shot
- Seed Bomb
Essentially, this is the star of the team. Due to berry juice, it can almost always set up BD. Extreme Speed destroys teams once ghost rock and steel types are removed and the other two moves just try to cover some gaps.
Buggy (Anorith) (M) @ Eviolite
Ability: Battle Armor
Level: 5
EVs: 236 Atk / 36 Def / 236 Spe
Jolly Nature
- Stealth Rock
- Rapid Spin
- X-Scissor
- Rock Slide
This is my lead. Standard SR plus RS, it can check the SW setters which really annoy this team and its stab moves can hit most pokes put against it. However it cant hit steel and fighting types.
Doug (Diglett) (M) @ Life Orb
Ability: Arena Trap
Level: 5
EVs: 36 HP / 236 Atk / 236 Spe
Jolly Nature
- Earthquake
- Sucker Punch
- Rock Slide
- Double-Edge
Standard LO revenge killer. It can remove Mienfoo and Pawniard and helps vs the fighting weakness my team has. Plz evolve into a Doug-trio!
Tweeter (Fletchling) (M)
Ability: Gale Wings
Level: 5
EVs: 236 HP / 196 Atk / 76 Spe
- Acrobatics
- U-turn
- Roost
- Tailwind
This is another strong priority user :) it is a fairly strong attacker and supports with tailwind. U-turn and roost are self explanatory.
Moon Cheese (Magnemite) @ Berry Juice
Ability: Sturdy
Level: 5
Shiny: Yes
EVs: 36 Def / 236 SpA / 236 SpD
Modest Nature
- Volt Switch
- Thunder Wave
- Recycle
- Flash Cannon
Essentially a slot-filler. Adds bulk and decent power. Thinder wave can cripple attackers and lets it recycle easily. Go green!
Jaws (Carvanha) (M) @ Life Orb
Ability: Speed Boost
Level: 5
EVs: 40 HP / 196 Atk / 36 SpD / 236 Spe
Jolly Nature
- Protect
- Destiny Bond
- Crunch
- Waterfall
My fast water type :) Speed boost and destiny bond compliment each other. Max spe evs allow it to outspeed most scarfed mons after a boost and tie with max spe mienshao.
Thanks for reading:) I'm still a bit sucky so ill take any advice you'll give:)