Let's fix this! With the current dex setup, we have perfect spots for rulesets. We already have some pages ready like this, and where it says "No description", we can add rulesets to make it easier on everyone. I don't know all of the rulesets myself, but I figure if we got a thread rolling here, we could start putting them on-site for gens 1-5. BW has the main tier rulesets (sans Doubles, but that link's outdated. exca/weather, endless battle clause, BP, and evasion changes come to mind, might be more) already on-site and the VGC stuff I can find elsewhere, but if any BW OM lovers wanna pitch in rulesets for these guys, we can put them up as well~That's because the ruleset isn't actually posted anywhere that is easily accessible. I've complained about this multiple times with regard to SPL. :[ Even I didn't know we, apparently, don't do Self-KO (suicide) Clause in older gens and just totally replayed tourney matches that end in a tie.
So, for now, anyone who is very knowledgeable about any former format's rulesets, please post them up. Also, feel free to correct anything you notice wrong in someone else's ruleset post. An example (I copped a bit from BW's):
RBY OU
Clauses:
Species Clause - A player cannot have two Pokemon with the same National Pokédex number on a team. For example, you cannot have 2 Koffing on your team.
Evasion Clause - A Pokemon may not have the moves Double Team or Minimize in its moveset.
OHKO Clause - A Pokemon may not have the moves Fissure, Guillotine, or Horn Drill in its moveset.
Endless Battle Clause - In the event of an endless battle (such as only two Dittos remaining who can only transform forever, two Gengar forced to Struggle against each other, etc.), a draw is called.
Cleric Clause - All Pokemon must have full HP and PP, and not have any status conditions prior to the battle. In other words, heal up with Nurse Joy right before your battle if you're on cartridge; the simulators do this automatically.
Invulnerability Clause - A Pokemon may not have the moves Fly or Dig in its moveset. This is due to a glitch where a Pokemon that becomes fully paralyzed while in a semi-invulnerable state (the second turn of the attack) will remain in that semi-invulnerable state until switching or using Fly or Dig again.
Mods:
Sleep Clause Mod - No more than one Pokemon on each player's side may be sleeping as the direct result of an opponent's move. All effects of moves that would cause sleep are prevented from taking effect while Sleep Clause is active. For cartridge players, you lose if, at the end of your turn, two of your opponent's Pokemon were put to sleep by a move you used, but were not forced into, and neither have had their sleep removed since then.
Freeze Clause Mod - A player cannot freeze two of their opponent's Pokemon at the same time. All effects of moves that would cause freeze are prevented from taking effect while Freeze Clause is active. For cartridge players, a player has the option of requesting a redo or playing it out in the case of receiving multiple freezes.
Desync Clause Mod - Glitches that cause one player to gradually disconnect in a cartridge battle (Counter and Psywave desyncs) have not been implemented on the simulator due to the unfair win conditions they create.
Restrictions:
Banned Pokemon - A team cannot have any of the Pokemon found in the following tiers: Uber.
^ Pretty sure the only differences between this and Ubers is the Ban section, haha. Does RBY UU have any unique rules, or does that just need OU and BL added to the Banned Pokemon list?
I'll run anything that we come up with past a few peeps to make sure nothing's missing, then quick GP it and put it up. Feel free to copy/paste whatever's applicable from above, but make sure it's still accurate for your generation. That BW ruleset link above might be easier to work backwards from~
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