June's usage stats are up, personally i'm surpised by how high ground is, especially at 1730 where it's at #3.
r.i.p. Ghost.June's usage stats are up, personally i'm surpised by how high ground is, especially at 1730 where it's at #3.
Hi, thanks for your feedback! I'll address all of your points one by one in order to give each of them an adequate response.I don't really like that article. This is a general thread and not a specific thread about bans and such, but I feel very much that the article misconstrues the pro-ban argument. I've seen people argue far better for the ban, and don't want an official-looking reason as convoluted as this one to represent them.
Specifically, you list things such as the "needed to keep ghost viable" as no-ban arguments in the first suspect, and "needed to make ice/poison/electric viable" in the pro-ban arguments. As written, this kind of makes the references to the "changed tiering policy" look like a lie, since in effect, you are still using an appeal to the old tiering philosophy (eg: getting low usage types higher numbers)
Also the analysis of dark and ghost's teamate options seem tangential to the actual ban itself. The praise for umbreon seems to ignore the rubbery nature of toxic ampharos, lava plume heatran, etc. If they, like frost breath specs walrein, are so gimmicky that their only presence on the team was to specifically counter megasableye, wouldn't it be more prudent and obvious for the dark user to recognize them as the sole threat to their wincon and switch out (without losing momentum because tyranitar comes on many of them for free, and their gimmick largely ONLY extends to sableye) as the superior play to including a gimmicky team member of their own, such as umbreon.
I wouldn't argue that sableye is s good because the few things that can status it are easy to fix with the available team support but instead because the opponet's intention to status him is incredibly obvious even from team preview, and can be exploited throughout the game by taking hold of the offensive pressure when they struggle to get these (often sub-optimal) mons into play.
Also general hyperbole about sableye's defensive prowess without calcs to show that their are a few more pokemon than lum nite and azu that can hurt it through burn.(not to mention wisp isn't 100 accurate when used against the MANY pokemon with 3HKO potential) thoughts on why a simple sub dance antimeta on the likes of terrakion and zygarde to actively benefit from sableye's popularity didn't develop, and so on.
I do personally feel that it's worth looking at the usage stats of pokemon that carry taunt over 10% of the time, namely, mega gyarados, infernape, mew, mandibuzz, crobat, gengar, Thundy-I and gliscor. I would argue that the lack of taunt on other types and the unceirtain usage of it on top tier flying/water/psychic teams would indicate that megasable like "endgame sweepers " might continue to exist in the form of say, acid armor manaphy, curselax, and some reflect type latias variants.
This isn't the thread for spelling/grammar discussions, if your gonna make a post on this, do it based on the topic posted, or something relevant going on in the metagame rn.Fix the typo: "For example, Water almost always runs an Azumarill, Psyshic runs Mega Gardevoir..."
Scarf Lati@s outspeeds 1 Smash Cloyster. Pair that with either Stealth Rocks or ESpeed Dragonite and your problem is solved.Is there any better way for a dragon type team to stop cloyster? The only
thing I have found that could possibly work is tricking a choice scarf on to it with latios after it's shell smashed. Kyurem-b dies to rock blast, and all others die to icicle spear.
Mega Medicham is very good at the moment but I dont believe it should be banned, I believe Hoopa-U is what brings the core success.I'd like to start a discussion on Mega Medicham. After the Mega Sableye ban, it seems to have become the premier Psychic and Fighting Mega, mostly because of it's incredibly overwhelming power. There doesn't seem to be a single Pokemon in Monotype, that I have seen, that can claim to outright counter it.
Even the likes of Slowbro are 2HKO'd by the rare but not impossible Thunder Punch after Stealth Rocks. High Jump Kick simply DECIMATES whatever isn't a ghost type or inmune to it. As far as I have seen, this lead to a massive decrease in most Low Tiers in the high ladder, simply because Mega Medicham on Psychic is a incredibly tough matchup. (I'm talking the likes of Grass, Ice and Rock although Normal and other types weak to it's STABs are affected too.)
Combined with support from Scarf Victini and a now more common Stealth Rocks Jirachi, it seems like Mega Medicham on Psychic is an overwhelming force that most types struggle to check, including the likes of Steel after Doublade is gone.
As for Fighting, because Ghost is so rare on the ladder nowadays, it seems that it has decided to utilize Mega Medicham as a way to break the common Flying core more easily, despite the common argument of some Fighting mains, who say Gallade's speed and potential setup being better than this raw power.
Thoughts? Opinions? Am I completely off my rocker yet from losing to this thing conbined with Jirachi so much?
I was just stating, before people bring it up...I never said anything about banning? I simply invited discussion.
Sableye and Doublade both counter Mega Medicham.I'd like to start a discussion on Mega Medicham. After the Mega Sableye ban, it seems to have become the premier Psychic and Fighting Mega, mostly because of it's incredibly overwhelming power. There doesn't seem to be a single Pokemon in Monotype, that I have seen, that can claim to outright counter it.
Even the likes of Slowbro are 2HKO'd by the rare but not impossible Thunder Punch after Stealth Rocks. High Jump Kick simply DECIMATES whatever isn't a ghost type or inmune to it. As far as I have seen, this lead to a massive decrease in most Low Tiers in the high ladder, simply because Mega Medicham on Psychic is a incredibly tough matchup. (I'm talking the likes of Grass, Ice and Rock although Normal and other types weak to it's STABs are affected too.)
Combined with support from Scarf Victini and a now more common Stealth Rocks Jirachi, it seems like Mega Medicham on Psychic is an overwhelming force that most types struggle to check, including the likes of Steel after Doublade is gone.
As for Fighting, because Ghost is so rare on the ladder nowadays, it seems that it has decided to utilize Mega Medicham as a way to break the common Flying core more easily, despite the common argument of some Fighting mains, who say Gallade's speed and potential setup being better than this raw power.
Thoughts? Opinions? Am I completely off my rocker yet from losing to this thing conbined with Jirachi so much?
I'll keep this short because I know I am prone to writing way too much. The council put Hoopa-U up for suspect and the community voted to not ban it 50/50. That is hardly a council problem. It also doesn't do your voice any justice to be so rude while being so ignorant.Time to state a hard fact here: by all accounts, the council has FAILED.
Failed to do what?
Failed to maintain a healthy metagame.
Failed to make the game interesting for all possible types.
Failed to ban obvious threats to the stability of the metagame.
Hoopa-Unbound deserves a ban. This isint even debatable. If they were to invent monotype as a teir now, and start with OU core rules, the first course of action would be to NOT include hoopa unbound. There is absolutley NO reason that we would bring back down hoopa unbound from ubers. it woud be madness! Sure we allow deoxys speed and defence in monotype, but thats because there utility is tied to OU's diverse range of pokemon. Hoopa unbound is in NO WAY limited like this. Hoopa unbound is actually arguably more of a threat in monotype considering the smaller range of team diversity in each situation, making scarf better as an item. And its not like hoopa unbound is an uncommon pokemon. Its an obligation on any psychic team worthy of play. There is absolutley NO argument whatsoever that can deny the above fact.
And dont try to bullshit your way into saying it would make psychic unviable. No, psychic was fine before. dark was also fine. actually, do to the mega sabeleye ban, ghost(and to an extent, dark) are STRUGGLING to keep up with psychic. Meloetta is great to eat up your common shadow ball and the psy-fight megas or gardevoir handle dark!
Ill say what ive said before and at this point cannot be denied. The ban system is bias.
In no reasonable system would Hoopa Unbound have been allowed to pass. And now, with the mega sabeleye ban, ghosts last vible mega pokemon and knock off deterrent are gone. so what are you expecting, hmm. that by removing one of the key pokemon of teams that check psychic type, your going to balance out hoopa unbound, a psychic type? WHAT, THE ****!
Im tired of repeating the same stuff in all of my gawd dam posts. Monotype council, please:
STOP.BEING.DUMB.
Yeah bro your bugging.. Lmao..Time to state a hard fact here: by all accounts, the council has FAILED.
Failed to do what?
Failed to maintain a healthy metagame.
Failed to make the game interesting for all possible types.
Failed to ban obvious threats to the stability of the metagame.
Hoopa-Unbound deserves a ban. This isint even debatable. If they were to invent monotype as a teir now, and start with OU core rules, the first course of action would be to NOT include hoopa unbound. There is absolutley NO reason that we would bring back down hoopa unbound from ubers. it woud be madness! Sure we allow deoxys speed and defence in monotype, but thats because there utility is tied to OU's diverse range of pokemon. Hoopa unbound is in NO WAY limited like this. Hoopa unbound is actually arguably more of a threat in monotype considering the smaller range of team diversity in each situation, making scarf better as an item. And its not like hoopa unbound is an uncommon pokemon. Its an obligation on any psychic team worthy of play. There is absolutley NO argument whatsoever that can deny the above fact.
And dont try to bullshit your way into saying it would make psychic unviable. No, psychic was fine before. dark was also fine. actually, do to the mega sabeleye ban, ghost(and to an extent, dark) are STRUGGLING to keep up with psychic. Meloetta is great to eat up your common shadow ball and the psy-fight megas or gardevoir handle dark!
Ill say what ive said before and at this point cannot be denied. The ban system is bias.
In no reasonable system would Hoopa Unbound have been allowed to pass. And now, with the mega sabeleye ban, ghosts last vible mega pokemon and knock off deterrent are gone. so what are you expecting, hmm. that by removing one of the key pokemon of teams that check psychic type, your going to balance out hoopa unbound, a psychic type? WHAT, THE ****!
Im tired of repeating the same stuff in all of my gawd dam posts. Monotype council, please:
STOP.BEING.DUMB.
Okay, sorry i was mad there for a moment. But to be fair, my argument for hoopa unbound being included if they were to remake monotype should be vaild: they should have emergency banned it (or something) when OU deemed it too powerfull and then reconsidered. All im saying is that currently, the metagame isint in a good shape and diversity and "fun" are at an all time low.I'll keep this short because I know I am prone to writing way too much. The council put Hoopa-U up for suspect and the community voted to not ban it 50/50. That is hardly a council problem. It also doesn't do your voice any justice to be so rude while being so ignorant.
I agree that Hoopa U is unhealthy, and I think their reasoning for Aegi ban is bullshit, but I will have to state the obvious. This is not oumonotype, and it stopped being oumonotype the second talon was banned. This is not an official tier and betrays all the reasoning behind the idea that "uu>ru" and such, your logic to follow the ban of an official tier is completely overturned the second you see a uber like deoxys get less usage than a pokemon like meloetta in ru. I agree that hoopa u deserves a ban and that maybe the council could've done a better job in a place or 2 but alas! All we can do now is wait for another suspect.Okay, sorry i was mad there for a moment. But to be fair, my argument for hoopa unbound being included if they were to remake monotype should be vaild: they should have emergency banned it (or something) when OU deemed it too powerfull and then reconsidered. All im saying is that currently, the metagame isint in a good shape and diversity and "fun" are at an all time low.
I agree with this but to also add on, we should try some new things in the Meta because... The way this Meta is going is straight down and I believe if we dont test things, were going to be stuck.Hello, I (and most of you, I know it) want to bring Type-Only Bans back. I find it terrible how Types and the people playing them have to suffer, because of the dominance of something on another type. Take Mega Sableye for example. The dominance it has in Dark is really good. Especially with support from Mandibuzz and Tyranitar, whereas Mega Sableye on Ghost has almost nothing to back up on. Yet Mega Sableye on Ghost gets punished for being good at another type. This makes the not so good Ghost even worse and it seems like Dark doesn't really care much. I find it frustrating how the tier gets less balanced between types like this. I know it is impossible to completely balance out all types, but at least try to make the gap closer between types to make it more diverse and fun for everyone. Then there's this issue of where it is "too" complex. I don't get how it is too complex when the current Baton Pass Clause exists. I know this is completely irrelevant and it was done as hard stop for something deemed broken or uncompetitive but the clause still exists. Don't you think newer players will think "dafuq" more when their Scolipede or Ninjask sets aren't allowed than Mega Charizard X on flying for example. People will not continuously ask why some stuff are and why some stuff aren't banned. There's this biological phenomenon called trial and error, it is what makes them learn from mistakes and will result in them not asking the entire time why something is banned and something else isn't. I also think it isn't complicated for coding either because the OM Enchanted Items exists, and I am 99% sure coding that OM is harder than banning a Pokémon or a Mega Stone from a certain Type. I am sure only a handful of people don't like Type-Only Bans and I am sure many people out there are with me. The current metagame sucks and you know it. Sure there might be some points I have missed in this post but I hope i got a clear message across on why there should be Type-Only Bans. I hope to get lots of likes to support this message and hopefully get it implemented back into Monotype. We once had it, why can't we have it back? There are some things, Mega Sableye(Ghost), Aegislash(Ghost), Mega Charizard X(Fire), Smooth Rock(All types but Ground) and many more wanting to be back because they on said type(s) don't deserve the ban. Please help us get our good ol' Monotype back. It was more fun and I hope we can all agree on that. Don't forget fun is the #1 reason we're all here, right?