Shiftry has a really good matchup versus this team, the only two real stops to it are mesp and chan both of which can be dealt with by rotom who burns chan and easily dispatches of mesp with a couple of hexes. chan's ice punch is a bit problematic for rotom but if you play it right you shouldn't have too much of an issue.
Shiftry @ Life Orb
Ability: Early Bird
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Knock Off
- Sucker Punch
- Leaf Storm
- Explosion
Rotom @ Colbur Berry / Leftovers
Ability: Levitate
EVs: 252 HP / 4 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Pain Split
- Will-O-Wisp
- Hex
- Volt Switch
Shiftry @ Life Orb
Ability: Chlorophyll
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Swords Dance
- Knock Off
- Seed Bomb
- Sucker Punch
Mesprit @ Choice Specs
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Psychic
- Ice Beam
- Signal Beam
- Healing Wish
Shiftry pretty much takes care of the whole team but is still stopped by Hitmonchan that Mesprit handles very well. They both offensively pressure the team a lot.
Basically, the idea behind the core is that Mega-Audino lures in, and KOs rhydon with a surf, while mesprit pretty much sets up half the team, and once set up, plows through it. Pokemon it can set up on for very low risk include Mesprit, Hitmonchan, and Lanturn, as it takes low damage from all 3 of them, and either threatens out, or just easily gets a safe sub up vs them, and proceeds to have a good chance to beat the rest of the team, being able to outplay xatu's sucker with sub.
Mesprit @ Leftovers
Ability: Levitate
EVs: 208 HP / 48 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Psyshock
- Ice Beam
- Substitute
- Calm Mind
Audino-Mega @ Audinite
Ability: Regenerator
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Calm Mind
- Dazzling Gleam
- Healing Wish
- Surf
0- Atk Mesprit U-turn vs. 208 HP / 0 Def Mesprit: 90-108 (25.4 - 30.5%) -- guaranteed 4HKO
140 SpA Lanturn Scald vs. 208 HP / 4 SpD Mesprit: 78-93 (22 - 26.3%) -- 9% chance to 4HKO
252+ Atk Life Orb Iron Fist Hitmonchan Ice Punch vs. 208 HP / 0 Def Mesprit: 117-138 (33.1 - 39%) -- 99.9% chance to 3HKO
48 SpA Mesprit Ice Beam vs. 0 HP / 0 SpD Xatu: 190-224 (70.1 - 82.6%) -- guaranteed 2HKO
252 SpA Refrigerate Aurorus Hyper Voice vs. 208 HP / 4 SpD Mesprit: 153-180 (43.3 - 50.9%) -- 3.1% chance to 2HKO
252 SpA Refrigerate Aurorus Hyper Voice vs. +1 208 HP / 4 SpD Mesprit: 102-120 (28.8 - 33.9%) -- 98% chance to 4HKO after Leftovers recovery
+1 48 SpA Mesprit Psyshock vs. 0 HP / 0 Def Aurorus: 186-219 (48 - 56.5%) -- 86.3% chance to 2HKO
Simisage @ Life Orb
Ability: Overgrow
EVs: 252 Atk / 4 SpA / 252 Spe
Hasty Nature
- Leaf Storm
- Rock Slide
- Focus Blast
- Gunk Shot
Lanturn @ Leftovers
Ability: Volt Absorb
EVs: 40 HP / 140 Def / 208 SpD / 120 Spe
Calm Nature
IVs: 0 Atk
- Scald
- Volt Switch
- Protect
- Toxic
Xatu @ Colbur Berry
Ability: Magic Bounce
EVs: 248 HP / 244 Def / 16 Spe
Timid Nature
- Psychic
- Roost
- Heat Wave
- U-turn
Simisage is sick and when supported by some good old volturn it has the potential to really give this squad some trouble. Nothing really wants to switch into stab leaf storm and the team is pretty grass weak in general which is something people have already picked up on. Lanturn and Xatu help to combat the teams main ways to revenge simisage in Aurorus and Hitmonchan, they also make good partners for Simisage in general. Without aggressive plays with aurorus the team would fold pretty easily to this core.
Reserving bronzor+sliggoo
+
Bronzor @ Eviolite
Ability: Levitate
EVs: 248 HP / 144 Def / 116 SpD
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Toxic
- Rest
- Psywave
Sliggoo @ Eviolite
Ability: Sap Sipper
Shiny: Yes
EVs: 248 HP / 168 Def / 92 SpD
Calm Nature
IVs: 0 Atk
- Dragon Breath
- Rest
- Sleep Talk
- Thunderbolt
While this core doesnt actually break the team, the team cant actually break this core since bronzor walls 4/6 of the team and and the other 2 are walled by sliggoo and since the team doesnt have any knock off users these 2 have nothing to worry about. They can just whittle down the team and just be anoying in general.
reserving mesprit + skuntank
Mesprit @ Choice Specs
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Psychic
- Energy Ball
- Signal Beam
- U-turn
Skuntank @ Lum Berry
Ability: Aftermath
EVs: 232 Atk / 132 SpD / 144 Spe
Adamant Nature
- Sucker Punch
- Pursuit
- Poison Jab
- Taunt
Mesprit doesn't have a reliable switch-in and the teams only psychic resist gets trapped by Skuntank and then Mesprit just wreaks havoc.
+
Shiftry @ Life Orb
Ability: Chlorophyll
EVs: 252 Atk / 4 SpA / 252 Spe
Naughty Nature
- Knock Off
- Sucker Punch
- Extrasensory
- Leaf Storm
Ludicolo @ Life Orb
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Rain Dance
- Hydro Pump
- Giga Drain
- Ice Beam
Haven't made a post in 6 months but here goes! Cool dual grass core that really dumpsters this team. Essentially Mixed Shiftry near ohko's every member of the team outside of Vileplume, which drops to Knock + Extrasensory after SR. In a similar vein, once Ludicolo gets a Rain Dance up (which it does pretty freely against half the team) it out-speeds and runs right through the team. Although this core might not be quite as potent against other squads, it definitely has fun with this team.
Jynx @ Life Orb / Lum Berry
Ability: Dry Skin
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Lovely Kiss
- Ice Beam
- Psyshock
- Nasty Plot
Jynx has so many ways with this team it's not even funny. +2 LO Psyshock blasts Lanturn to bits so if you can work around the Magmortar / Xatu switches into your Lovely Kiss (aka Nasty Plot on the switch) it's game. Or you could slap a Lum on the thing and either set up on Wrath / Plume or ensure Lanturn isn't stopping you.
+2 252 SpA Jynx Psyshock vs. 64 HP / 0 Def Magmortar: 333-393 (108.4 - 128%) -- guaranteed OHKO
252+ SpA Poliwrath Vacuum Wave vs. 0 HP / 4 SpD Jynx: 51-60 (18.8 - 22.1%) LOL
+2 252 SpA Life Orb Jynx Psyshock vs. 40 HP / 152 Def Lanturn: 386-456 (96.2 - 113.7%) -- 75% chance to OHKO
Basically just 6 fat pokemon without wallbreakers, cleaners, speed control, priority and wincond which makes this team passive and easy to break, when you see musharna click X since rhydon isnt a check. Not to mention it cant rly break spdef audino pre mega
Musharna @ Leftovers/Colbur Berry
Ability: Synchronize
EVs: 240 HP / 252 Def / 16 Spe
Bold Nature
IVs: 0 Atk
- Barrier
- Calm Mind/Signal Beam
- Stored Power/Psyshock
- Moonlight
Audino-Mega @ Audinite
Ability: Regenerator
EVs: 252 HP / 48 SpA / 208 SpD
Calm Nature
IVs: 0 Atk
- Wish
- Protect
- Dazzling Gleam
- Heal Bell
+
Archeops
Ability: Defeatist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Acrobatics
- Stone Edge
- Earthquake
- U-turn
Shiftry @ Life Orb
Ability: Chlorophyll
EVs: 252 Atk / 4 SpA / 252 Spe
Lonely Nature
- Knock Off
- Leaf Storm
- Hurricane
- Sucker Punch
This team gets absolutely demolished by Archeops. 5/6 mons get OHKOd by it and Rhydon is easily worn down or taken advantage of. I couldve put Archeops alone in here since it handles with the entire team pretty much, but Rhydon can take 2 EQs and kill it back so I decided to add another sick mon. Shiftry can pretty much also OHKO any mon on this team apart from Vileplume, which is earth's main switchin to Shiftry and gets 2HKOd by Knock Off + Hurricane. The core speaks for itself pretty much. If you mispredict and Rhydon stays in on Shiftry as it goes for Knock Off, not much harm done since it'll now be 2HKOd by Earthquake from Archeops.