To start this team has gone through a few different renditions after failing a lot. This is my first post ever on smogon so please let me know if I messed up in this post at all I will correct it. Here is my team
Medicham (M) @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- Ice Punch
- Zen Headbutt
- High Jump Kick
Mega-Medicham is my lead. To get some extra damage out and prevent the other pokemon from going he has fake out. High Jump Kick is an incredibly strong stab move being able to sweep a steel, dark, or ice team. Zen Headbutt is used when predicting a switch in to a ghost type and one shot him. Ice Punch is for flying, ground, and dragon types. Ice punch really helps get ride of some pesky pokemon like gliscor, lamias, latios, Landorous
Breloom (M) @ Focus Sash
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Spore
- Mach Punch
- Bullet Seed
- Rock Tomb
Focus Sash Breloom is an awesome surprise against and ice or flying team as I can spore then either KO the sleeping pokemon or slow down the speed of the one switched in with rock tomb and take him out on the next turn. Brelom is also awesome for taking down a boosted pokemon or the last pokemon on the team with out any fear. Mach punch is great for taking out a weak pokemon.
Infernape (M) @ Life Orb
Ability: Blaze
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Close Combat
- U-turn
- Flare Blitz
- Thunder Punch
Infernape's stab Flare Blitz is great for doing damage against all pokemon that aren't resistant. Thunder Punch is fun against flying and water teams. U-turn is good for taking out low hp pokemon and to get Infernape out of battle before he kills himself saving a good Flare Blitz for later. Close Combat is just a good stab move.
Terrakion @ Choice Scarf
Ability: Justified
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stone Edge
- Close Combat
- Earthquake
- Iron Head
Choice Scarf works great with Terrapins high attack and speed stats. It allows him to out speed most other pokemon and hit speedy flying types with a stone edge or speedy electric types with an earthquake. Iron head is for dealing with fairy although I have though about X-scissor for Physic. What's better? Close Combat is a great stab move that can sweep a lot of teams that are weak to fighting.
Lucario (M) @ Life Orb
Ability: Inner Focus
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Aura Sphere
- Dark Pulse
- Flash Cannon
- Nasty Plot
Lucario is my counter to physic, ghost and fairy. Switch him in off a spore nasty plot and sweep. This usually doesn't work as he is out speeded by many pokemon and is usually killed before he can set up. He is definitely my weakest link on the team.
Pangoro (M) @ Choice Band
Ability: Scrappy
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Superpower
- Knock Off
- Gunk Shot
- Iron Head
Pangoro is a great counter to Sableye and Spiritomb with the Scrappy ability. He is super slow though causing him to get killed before he can get off a hit. He is a great counter to fairy with both iron head and gunk shot. He can also get ride of some good physic and ghost pokemon
Some problems for this team are dragon types because I only have 1 move (ice punch) that is super effective against pure dragon types this is the same with Gliscor and Landorous. Also Sableye and Spiritomb are a problem if they manage to take out pangoro. Ghost and physic types are a huge problem as a have some good counter moves but the pokemon who have them get out speeded and are killed before getting off the killing blow. Skarmory is super annoying as I only have one pokemon that can get ride of hime quickly Infernape and if he dies Skarmory can wreak havoc. Also as mentioned earlier I am a noob at IV's and need some help adjusting what I have.
Medicham (M) @ Medichamite
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Fake Out
- Ice Punch
- Zen Headbutt
- High Jump Kick
Mega-Medicham is my lead. To get some extra damage out and prevent the other pokemon from going he has fake out. High Jump Kick is an incredibly strong stab move being able to sweep a steel, dark, or ice team. Zen Headbutt is used when predicting a switch in to a ghost type and one shot him. Ice Punch is for flying, ground, and dragon types. Ice punch really helps get ride of some pesky pokemon like gliscor, lamias, latios, Landorous
Breloom (M) @ Focus Sash
Ability: Technician
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Spore
- Mach Punch
- Bullet Seed
- Rock Tomb
Focus Sash Breloom is an awesome surprise against and ice or flying team as I can spore then either KO the sleeping pokemon or slow down the speed of the one switched in with rock tomb and take him out on the next turn. Brelom is also awesome for taking down a boosted pokemon or the last pokemon on the team with out any fear. Mach punch is great for taking out a weak pokemon.
Infernape (M) @ Life Orb
Ability: Blaze
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Close Combat
- U-turn
- Flare Blitz
- Thunder Punch
Infernape's stab Flare Blitz is great for doing damage against all pokemon that aren't resistant. Thunder Punch is fun against flying and water teams. U-turn is good for taking out low hp pokemon and to get Infernape out of battle before he kills himself saving a good Flare Blitz for later. Close Combat is just a good stab move.
Terrakion @ Choice Scarf
Ability: Justified
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stone Edge
- Close Combat
- Earthquake
- Iron Head
Choice Scarf works great with Terrapins high attack and speed stats. It allows him to out speed most other pokemon and hit speedy flying types with a stone edge or speedy electric types with an earthquake. Iron head is for dealing with fairy although I have though about X-scissor for Physic. What's better? Close Combat is a great stab move that can sweep a lot of teams that are weak to fighting.
Lucario (M) @ Life Orb
Ability: Inner Focus
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Aura Sphere
- Dark Pulse
- Flash Cannon
- Nasty Plot
Lucario is my counter to physic, ghost and fairy. Switch him in off a spore nasty plot and sweep. This usually doesn't work as he is out speeded by many pokemon and is usually killed before he can set up. He is definitely my weakest link on the team.
Pangoro (M) @ Choice Band
Ability: Scrappy
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Superpower
- Knock Off
- Gunk Shot
- Iron Head
Pangoro is a great counter to Sableye and Spiritomb with the Scrappy ability. He is super slow though causing him to get killed before he can get off a hit. He is a great counter to fairy with both iron head and gunk shot. He can also get ride of some good physic and ghost pokemon
Some problems for this team are dragon types because I only have 1 move (ice punch) that is super effective against pure dragon types this is the same with Gliscor and Landorous. Also Sableye and Spiritomb are a problem if they manage to take out pangoro. Ghost and physic types are a huge problem as a have some good counter moves but the pokemon who have them get out speeded and are killed before getting off the killing blow. Skarmory is super annoying as I only have one pokemon that can get ride of hime quickly Infernape and if he dies Skarmory can wreak havoc. Also as mentioned earlier I am a noob at IV's and need some help adjusting what I have.