Hi! Thanks for the quick reply!! I have a couple of questions :3 first of all, why isn't there a rain dance on the aromatisse? I mean, I am trying to up my water spout damage with blastoise so it seems kinda necessary... unless you were just showing me your own spread (I'm very new to Pokémon forums lol). A rain dance would also help Goodra but, to be honest, I've never played one, so imma take your word for it.Oh good, some doubles activity, I was getting worried for a while.
Mega Blastoise and Aromatisse are fun, I've used both but not on the same team. Let me dig a bit on spreads.
ok, here:
Aromatisse @ Chesto Berry
Relaxed (+Def, -Spe), 252 HP, 196 Def, 56 Sp. Def
Ability: Aroma Veil
- Moonblast
- Rest
- Trick Room
- Heal Pulse
Blastoise @ Mega
Quiet, 252 HP, 252 Sp. Atk, 4 Sp. Def
Ability: Torrent (Mega Launcher)
- Water Spout
- Protect
- Fake Out
- Ice Beam
Aromatisse is a general spread, eats Khan's Double-Edge, Char-Y's Fire Blast, and 252+ Aegislash Flash Cannon (and Iron Head from non-existant physical sets).
Chesto-Rest with no Protect looks bizarre, I know, but it serves two-fold. Number one, eats a Dark Void / Spore to further assure setup, and number two, keeps Aromatisse healthy especially if it needs to eat a hit for setup. You generally want to avoid stalling Protect during TR. Rest and Heal Pulse keep both members of your duo at high HP.
Mega Blastoise is very standard set, doesn't need a specialized spread in TR. Tanks nearly any Thunderbolt or Solarbeam tossed at it.
After that you ABSOLUTELY REQUIRE an Amoonguss / Ferrothorn counter. I would look into Mega Camerupt as a double-mega option, but for non-megas Heatran is pretty good. Sub Aegislash also works and is able to set up against them. Escavalier is very dangerous and immune to Spore thanks to Overcoat, but doesn't do much to Ferrothorn.
Many TR teams run two Trick Room inducers, to better maintain control and adapt to different matchups. Best pairs for Aromatisee are Gothitelle, Cresselia, and Reuniclus. Goth traps and keeps matchups favorable, and offers Fake tears/Heal Pulse support for Blastoise. Cress has immense bulk for repeated TR sets, but offense is laughable and relies on Helping Hand; this falters if Blastoise is low on HP. Reuniclus does not trap, but is very hard hitting and is pretty flexible; you can run Magic Guard + LO, or Overcoat for Spore immunity. Heals itself via Recover to boot.
Goodra has excellent coverage but really needs LO to nab most KOs and its horrible Defense leaves you stuck against common physical mons like Khan, Landog, Terrakion, Mence, Mawile, etc. I don't suggest running it, its a niche mon usually added as a glue or blanket check to specialized threats.
I've been going crazy about how to build aegislash because I only have one quiet shiny 5 IV 0 spd IV honedge and I really don't wanna waste him, so what's the ideal build for it on this team? And if it's the sub build, what would the spread and move set look like?
Also, maybe I should go for more water users if I'm using rain, and I gotta figure out how to build my second TR setter which would also be nice as a rain dancer too.
Pardon my ignorance but I have no idea what LO is lol.
Ferrothorn with a gyro ball and a grass STAB would be viable with this team right?