Hey! Can i request a Trick Room Team that features Octillery? I really like Trick Room, and i think Octillery would be a perfect fit, i'm just not very good at building teams yet... Thanks ahead of time!
Hello there and welcome to Smogon! As for your request around Octillery + Trick Room, I posted a team utilizing this here: http://www.smogon.com/forums/threads/pu-teambuilding-shop-request-teams-here.3528733/page-11#post-6800044Hey! Can i request a Trick Room Team that features Octillery? I really like Trick Room, and i think Octillery would be a perfect fit, i'm just not very good at building teams yet... Thanks ahead of time!
Thx so muchDouble post but:
Ov3r Ac3
Floatzel @ Choice Band
Ability: Water Veil
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Waterfall
- Ice Punch
- Return
- Aqua Jet
Flareon @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 8 Atk / 252 SpD
Adamant Nature
- Wish
- Protect
- Flare Blitz
- Superpower
Gogoat @ Leftovers
Ability: Sap Sipper
EVs: 252 HP / 16 Atk / 240 SpD
Adamant Nature
- Bulk Up
- Horn Leech
- Milk Drink
- Earthquake
Golem @ Leftovers
Ability: Sturdy
EVs: 252 HP / 16 Atk / 240 SpD
Adamant Nature
- Stealth Rock
- Stone Edge
- Earthquake
- Toxic
Zebstrika @ Life Orb
Ability: Sap Sipper
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 SpA
- Thunderbolt
- Volt Switch
- Overheat
- Hidden Power [Grass]
Mr. Mime @ Choice Scarf
Ability: Soundproof
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Dazzling Gleam
- Focus Blast
- Healing Wish
Hey there, sorry it took so long to get this requst done, but here's the Floatzel/Flareon/Gogoat team you asked for. Some of the sets and EVs were changed to better optimize their roles. Band Floatzel makes for hard hitting revenge killer with Aqua Jet and everything else is pretty standard on Floatzel. It needed Return for bulky waters like Lumineon, Pelipper, Lapras, and Prinplup. Flareon was changed as no attacks Flareon is just not good so Wish + Protect was kept on Flareon to go along with Flare Blitz + Superpower to do some solid damage while still having a switchin to Pokemon such as Rotom-F. Earthquake was used over Rock Slide on Gogoat mainly to weaken Steel-types such as Probopass and Mawile while also maintaining coverage on Rapidash and doing more damage to Monferno. Golem provides Stealth Rock, an Electric immunity, and a Normal and Flying resist which is a must for balance teams. Zebstrika provides a switchin to Jumpluff while also dealing with Flying-types like Dodrio. Last, Choice Scarf Mr. Mime gave the team another revenge killer as well as Soundproof to prevent Chatot from spamming Boomburst at will. Flareon doesn't have Heal Bell like the set you posted, but Healing Wish on Mr. Mime does let you be a bit more aggressive with Floatzel/Gogoat/Zebstrika as it brings them back to full health and gets rid of any unwanted status. Enjoy the team!
The team ended up being a while since this wasn't the most viable of requests, but I do have something for you now. Dundies did sum stuff tooWould love to see a team built around a duel screens setup for regigigas to setup
Hey, Broken Phobias - I actually had a few teams in my builder already with this combo. There are two versions, and both are basically WU Sawsbuck to Floatzel-based offense. You can easily use SD Pass Sawsbuck rather than WU, but the goal was passing mixed offensive stats to an entire team rather than just Attack (so you'll see a bunch of mixed attackers like Banette, Floatzel, Murkrow).
Hey so these are very Appealing to me and Personally I would love to get a team with them on it however I'm currently ass at this metagme and was wondering if you guys would help me out? Honestly the only requirement is that Sawsbuck has 4 attacks is not that lame Baton Pass or Toxic set on the Smogon Dex that is apprently the only viable set for it. I don't mind if you give it Work Up I'm cool with that and frankly I don't give a damn what you do with Floatzel as long as the to dimes are on the same team I'm a happy camper! Thanks dudes
I Love the meditite team a lot.First off, a thanks to 2xTheTap for letting me build with him and the shop.
Drifblim Offense for Take Azelfie
Drifblim @ Chesto Berry
Ability: Unburden
EVs: 8 HP / 32 Def / 252 SpA / 40 SpD / 176 Spe
Modest Nature
IVs: 1 Atk / 30 Def / 30 SpA / 30 SpD / 30 Spe
- Calm Mind
- Shadow Ball
- Hidden Power [Fighting]
- Rest
Cacturne @ Life Orb
Ability: Water Absorb
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Spikes
- Superpower
- Seed Bomb
- Sucker Punch
Monferno @ Eviolite
Ability: Iron Fist
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Flare Blitz
- Close Combat
- Mach Punch
Metang @ Eviolite
Ability: Clear Body
EVs: 240 HP / 252 Atk / 16 Spe
Adamant Nature
- Stealth Rock
- Pursuit
- Meteor Mash
- Earthquake
Electrode @ Life Orb
Ability: Soundproof
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk / 30 Def
- Taunt
- Volt Switch
- Thunderbolt
- Hidden Power [Ice]
Gabite @ Choice Scarf
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Dragon Claw
- Outrage
- Stone Edge
Hi Take Azelfie, neat choice of core. This core screams offense, which Calm Mind Drifblim cleaning up late game via Resting off damage and boosting its speed. Unfortunately, there are a number of special walls or simply just tanks that stop it cold. Therefore, we need to get rid of these checks/counters.
First thing we added was the Monferno and made it Jolly U-Turn so it could pivot in on counters and out to something that immediately threatens the counter. Paired with Monferno was Spikes + 3 Attacks Cacturne which serves as triple purpose: Pseudo-Water check, spike stacking and special tank lure. Currently the two mons lack a switch in to water type moves, so Water Absorb Cacturne is a nice way of taking on a water type by predicting a water attack and threatening them out with a Life Orb Sucker Punch. Spikes stacking was important because we wanted Drifblim's checks not named Audino to get slowly chipped so they become in range of the sweep. Since physical Cacturne is not as common as Special Biased nowadays, this set may catch some SpDef Clefairies off guard, as well as unsuspecting Audinos which get hit with a Superpower. Remember that altho Monferno also takes on Audino, Audino simply switches out, so you must keep in mind that maintaining offensive momentum is important.
At this point, we needed a Stealth Rocker which could take on Psychics, Flyings and Ice. Metang fit the bill due to the unpassive nature and due to Pursuit, which can get rid of things like Scarf Mr. Mime, Grumpig and other severely weakened mons that may try to switch. Taunt Electrode was the next mon to be on the team, as it further helped vs Chatot, but it also prevents things like SpDef Clefairy from recovering. It also forms a nice VoltTurn core with Monferno and is one of this team's form of speed control. Here, the last mon, which may seem mediocre, was one that suprised the most during testing. Sure, it's this team's "electric immunity", but it's main purpose was as a secondary form of speed control and as a nice surprise factor vs threats that may stay in because they think they outspeed. Don't be afraid to switch this in aggresively (if it helps maintain offensive momentum) to, say, a Zebstrika's Volt Switch and KO with EQ back.
When the opposing team is weakened, Calm Mind Drifblim is ready to sweep. Make sure you remove or cripple in some way shape or form, opposing Ice, Rock and Electric types. That'll make it even easier to sweep. Remember to set up a Calm Mind on things that can't KO you, then Rest to get the speed boost. Also remember, this is offense so it's not supposed to exactly be switching around to counters but rather should be attacking and weakening things.
Watch some replays to get a sense of how the team is played:
http://replay.pokemonshowdown.com/pu-513886952
http://replay.pokemonshowdown.com/pu-514244968
Meditite Webs Offense for BluBirD252
Smeargle @ Focus Sash
Ability: Own Tempo
EVs: 252 HP / 4 Atk / 252 Spe
Jolly Nature
- Stealth Rock
- Sticky Web
- Dark Void
- Explosion
Meditite @ Choice Band
Ability: Pure Power
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- High Jump Kick
- Zen Headbutt
- Thunder Punch
- Bullet Punch
Pawniard @ Eviolite
Ability: Defiant
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Sucker Punch
- Knock Off
- Brick Break
- Iron Head
Misdreavus @ Eviolite
Ability: Levitate
Happiness: 0
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Taunt
- Will-O-Wisp
- Thunder Wave
- Hex
Zebstrika @ Life Orb
Ability: Lightning Rod
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk / 30 Def
- Volt Switch
- Thunderbolt
- Overheat
- Hidden Power [Ice]
Grumpig @ Choice Scarf
Ability: Thick Fat
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Focus Blast
- Shadow Ball
- Trick
Hi BluBirD252, interesting request. Meditite is definitely not seen a lot even though it's powerful, it's just so slow. Of course, webs seemed to make sense. Here's what we came up with.
Firstly, Smeargle runs the standard SR, SW and DV. We replaced Taunt with Explosion because you'll be putting your opposing hazard removers to sleep anyway. Explosion gets off chip damage and breaks sashes. It also gives a nice safe switch in to a wallbreaker. For Meditite, we changed Ice Punch to Thunder Punch to better threaten defensive Pelipper, as you ideally don't want to let that thing get off a free defog. During testing, we noticed a big weakness to opposing webs teams, as well as to Pawniard due to the fact that it gets +2 attack boost after the speed drop. Our own Pawniard is the answer to this, as it can check opposing webs teams, and take on other Pawniards with the use of Brick Break. Brick Break can also be used to hit Probopass for more damage.
As with any webs team, you're gonna want a spinblocker so Cryogonal and Armaldo can't freely spin to get rid of the hazards. Dual Status + Taunt Misdreavus was added here because TWave and Wisp support for the rest of the team is rather useful. Hex does pretty good damage to anything that doesnt resist it, so it's not like it's passive either. Misdreavus also checks Chatot which can give webs teams some trouble. Next mon added was Zebstrika, with its useful Electric immunity and ability to revenge kill, pivot and threaten slower electric weak mons. Lastly, Scarfed Grumpig was added as a Combusken answer and decent Rotom-F + Monferno answer. Trick is also handy to cripple annoying defensive walls that may be difficult to get rid of.
So that's the team! Remember the objective of the team is to set up hazards, make sure they stay up with the use of Taunt, and by threatening defoggers and spinners out with wallbreakers. (It might be handy to note that Banded HJK OHKOs Lumineon -- this means it can't freely defog on you!) Once walls have been broken, clean with Grumpig,
Zebstrika and priority with Pawniard if necessary.
Watch some replays to get a sense of how the team is played:
http://replay.pokemonshowdown.com/pu-513903776 (here you can see we were testing Rampardos on the team, but Meditite picks up a number of kills regardless.)
http://replay.pokemonshowdown.com/pu-514241029
Shedinja Balance for askov
Shedinja @ Focus Sash
Ability: Wonder Guard
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Baton Pass
- Will-O-Wisp
- X-Scissor
- Shadow Sneak
Prinplup @ Eviolite
Ability: Torrent
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Defog
- Rest
- Scald
Altaria @ Leftovers
Ability: Natural Cure
EVs: 248 HP / 164 Def / 96 Spe
Impish Nature
- Flamethrower / Toxic
- Roost
- Heal Bell
- Earthquake
Muk @ Black Sludge
Ability: Sticky Hold
EVs: 248 HP / 8 Def / 252 SpD
Careful Nature
- Curse
- Rest
- Sleep Talk / Fire Punch
- Poison Jab
Leafeon @ Choice Scarf
Ability: Leaf Guard
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- X-Scissor / Synthesis
- Leaf Blade
- Knock Off
- Double-Edge
Golem @ Choice Band
Ability: Sturdy
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Earthquake
- Stone Edge
- Fire Punch
- Sucker Punch
Hey askov, sorry for the rather long delay. We fulfilled your request of Shedinja and Prinplup, but the team is more of a semistall/bulky balance build. Hope that's OK since stall without Quag is a bit less effective anyways
So the team started out with Shedinja; we didn't change the sets here. Prinplup has Rest over Signal Beam, however, so it can have more longevity paired with a cleric, as you requested. Defensive Altaria was a great partner as it takes on grass types, Monferno, Pawniard and is pretty good right now. Standard Phys Def with Heal Bell and Toxic helps it stall, heal and take care of status such as Prinplup and Muk's sleep. Next mon fulfills the win condition request, and pairs well with Altaria. Specially Defensive Curse Muk blanket checks special attackers such as Rotom-Frost, Zebstrika, Simisage, and many others. It's effective mid game too, as throwing out Poison Jabs even to resists can result in a poison, and thus you can wear them down more quickly. At this point, the team strays away from the hard stall build, and more into a balance build. Choice Band Golem is effective due to the fact that it wallbreaks things that the other 4 members may not be able to do, and is able to check flying types, normal types and electric types. Banded Sucker Punch is also nice vs some frailer offensive teams. Choice Scarf Leafeon was added as a revenge killer, as otherwise you'll be left unable to KO threatening fast threats and forced to take a heavy hit just to dish the KO. Leafeon patched up a ground weakness and is overall just a solid scarfer atm.
Tips on using this team: play your Golem aggresively. The team really likes it when Golem can nab 2 or 3 kills via solid prediction, i.e: Fire Punching an Altaria with a Bronzor in the back. See if Shedinja is necessary to keep for the late game, or can be sacrificed. If it is not absolutely needed, then try to get off a Wisp, pivot around and do as much damage as you can. Be careful of Resting too much, as it can lose you lot's of momentum from having to switch out, Heal Belling and such. Regardless, hope you enjoy!
Watch some replays to get a sense of how the team is played:
http://replay.pokemonshowdown.com/pu-516093752
http://replay.pokemonshowdown.com/pu-516515363
Sup H0W3AN - built you double monkey. The team basically addresses both Simisear's and Monferno's weaknesses - faster Water-types (Floatzel, Simipour, Basculin, Swanna), bulky Water-types (Lumineon, Pelipper, Politoed, Lapras), and other Fire resists (Altaria, Grumpig, Rapidash, Ninetales, Gabite, Vibrava). Both teams use Baton Pass / Volt Switch / U-Turn cores as a means to bring Monferno and Simisear onto the field safely, given that Simisear in particular lacks the bulk to provide really any defensive synergy to these kinds of teams.Can I request a team built around Monferno and Simisear? they are both potent mons in the PU metagame and are very versitile. I don't really know what else to say other than that because I don't care about specific sets.
Hey Fuladono - Slowbroth and I built you Rampardos Offense. You'll basically be pivoting around until you find a chance to get Rampardos in, but when you finally do, it just wreaks havoc. We used a set with 4 attacks, but still gave it the potential to use Swords Dance via Baton Pass from Mawile. U-Turn Jumpluff, CB Monferno, and Scarf Floatzel all break well with SD from Mawile too, so it's a fun way to play this team if you end up going that route.
Rampardos @ Life Orb
Ability: Sheer Force
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Rock Slide
- Superpower
- Zen Headbutt
- Ice Beam
(I'm not fluent on english, so sorry if i do some mistakes)
I want to start playing more offensive on PU, and who's better to this than the tier Pokémon with the highest attack stat?
I haven't never seen a trick room team with Rampardos in PU, but, i don't know, i can try. Also, i would thank if the team is the most offensive possible. Feel free to change Evs, itens and attacks, this is just a base set.
Thank you ><
Hey, Stacy Ritter - I built two versions of balance with the FWG core you requested: with Roselia taking on many defensive answers to Floatzel, I used its Toxic Spikes to wear down Floatzel's checks and counters (e.g. Zebstrika, Tangela, Politoed, Lumineon, Servine, etc.). On this same team, you'll find a second balance core of Scarf Adamant Floatzel + SDpass defensive Mawile, which allows Floatzel to clean effectively once Toxic Spikes have done their job. On the second version, I tried to stay as true to your request as possible with LO Floatzel and a different Choice Scarf user; I wanted priority with a few of the members being fairly slow, something to deter Toxic Spikes from being removed via Defog, and a way for you to work around all of the ProboMuk cores running rampant on the ladder, which meant using SD Low Kick Pawniard on the second version. Hope you enjoy!I would really like a hazard stacking team base around Choice band Floatzel, Roselia, and Camerupt in order to form a fire,water,grass core that wears down the opponent in order for Floatzel to clean late game. I would really appreciate your help since I'm new to the tier and find it difficult to build a team in.
Floatzel:Item:choice band
Ability:Water Veil
EVs: 252 atk / 252 spe /4 def
Jolly Nature
-waterfall
-ice punch
-aqua jet
-frustration
Roselia:Item:eviolite
Ability:Natural Cure
EVs: 252 HP / 32 def / 224 SpD
Calm Nature
-spikes
-giga drain
-sludge bomb
-synthesis
Camerupt:Item:leftovers
Ability:Solid Rock
EVs: 248 HP / 8 def / 252 SpD
Calm Nature
-lava plume
-earth power
-toxic
-stealth rock
Sup askov - this team request was so late, that I don't feel like posting two versions is quite enough! Sorry about that - but, we eventually got to it, and the team I built with Slowbroth yielded two versions, one slightly more oriented toward bulky offense/semi-stall, and the second toward offense. I'm posting the latter; you'll notice the team starts becoming more offensive with the additions of Arbok and Rapidash. Arbok is actually quite nice for weakening Stealth Rockers to the point they no longer have enough steam to set up SR. Rapidash on the other hand is effective in checking Pokemon that are able to break Shedinja's Focus Sash, like Pawniard, Leafeon, Articuno, Swanna, Knock Off Mawile, Simisage/pour/sear, etc.Requesting Shedinja + Prinplup Stall
+
Shedinja @ Focus Sash
Ability: Wonder Guard
EVs: 252 Atk / 252 Spe
Lonely Nature
- Will-O-Wisp
- Baton Pass
- X-Scissor
- Shadow Sneak
Prinplup @ Eviolite
Ability: Torrent
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Defog
- Signal Beam / Ice Beam
- Scald
I always liked Shedinja Stall, so I wanted to try it on lower tiers. Prinplup is a good partner to Shedinja because it provides hazard control, have decent defensive synergy with Shedinja and have good match-up against most of hazard setters. Shedinja set is pretty standard, Ice Beam/Signal Beam on Prinplup to hit grass types on the switch (mainly Cacturne, which destroys this core). I would like a win condition and a cleric on this team, if possible. Feel free to change the sets.
Can i request a team (balance or bulky offence if possible) around lo swana and sub roost cuno,
thx
Articuno @ Leftovers
Ability: Pressure
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Freeze-Dry
- Hurricane
- Substitute
- Roost
Swanna @ Life Orb
Ability: Hydration
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hurricane
- Scald
- Roost
- Defog
Hey Boyeraj17 and Itz Wilski - I combined your requests (Itz Wilski's SubRoost Cunno + Swanna / Boyeraj's ProboMuk + Chinchou core) all in the same team together. It actually came together surprisingly coherently. Probopass's Magnet Pull provides both Muk and Articuno with a reliable means of removing Steel-types for each of them, which lets them go on the offensive late-game. I also got tired of Hurricanes missing during testing, as double Hurricane can be quite risky, so I innovated a bit and used Rain Dance Pivot Chinchou. Enjoy!Requesting A Balance Offense Team with Probopass + Muk and/or Clefairy AND a Chinchou core (Chinchou + Something Else) Thanks!
I think I'm going to go with Rapidash, and possibly a Bulky Normal Type pokemon like Stoutland. That leaves 2 spots.What about those 2 mons ?
Weepinbell @ Life Orb
Ability: Chlorophyll
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Solar Beam
- Sludge Bomb
- Weather Ball
- Sleep Powder / Growth
>> It's a pretty cool sun sweeper (and that's all it does in PU, to be honest). 85 Spa with LO is cool, and if you run Growth, then it gains +2 (under sun, of course). In anyway, it will be still better than a special Leafeon thanks to its better SpA stat and coverage.
Rapidash @ Groundium Z
Ability: Flash Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flare Blitz
- Wild Charge
- Drill Run
- Morning Sun
>> I really like Rapidash with Sun weather : a very, very strong Flare Blitz, with a good coverage (fire/electric/ground).
The Groudium Z is optionnal (Charcoal, Lefties, Grassinium Z etc. are other options) as long you got other grass mons to hit them, but basically it allows to hit hard things like Golem.
I guess Z-Wisp is cool too (it gives you an additional +1 Speed and might burn the opponent as usual).
I decided to whip up a Sun team real quick for you. You should note that this is for gen 6, I'm not sure if you wanted a gen 7 speculative team but this thread is for gen 6 only (yCocokie's suggestion had Z-moves which you seemed to want but I can't offer any of that unfortunately).Hi there! So this is my first foray into the PU metagame.
I want to make a Hyper Offensive Sunny Day Carbink team and I have it partially constructed, but I needed some advice on where to go from what I currently have.
Carbink @ Heat Rock
Ability: Sturdy
EVs: 252 HP / 4 Def / 252 Spe
Jolly Nature
- Sunny Day
- Stealth Rock
- Explosion
- Magic Coat
Volbeat @ Heat Rock
Ability: Prankster
Shiny: Yes
EVs: 248 HP / 252 Def / 8 SpD
Relaxed Nature
IVs: 0 Spe
- Sunny Day
- U-turn
- Encore
- Thunder Wave
I know for sure I want to add in Stoutland (as he probably has the highest viability), and use the 2 sunny day pokemon as cripplers. Thought about adding monferno with Flare Blitz, and Leafeon with Solarbeam, but that's all I really have right now.
Acupressure Dodrio Offense with Trappers for Funbot28This is gonna be a bad team but requesting a Baton Pass Acupressure Dodtrio offense team